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Messages - King Leon

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1
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: April 16, 2020, 07:22:38 am »


Sparrow
Type: Action
Cost: $4

Choose one:
+2 Cards or +1 VP.

You may play a Sparrow from your hand.
-
When you buy this, put all Sparrows from your discard pile on the top of your deck.
Nonterminal unconditional VP tokens have an obvious Golden Deck abuse potential. Sure, it is no cantrip but with some draw power you can get more than 5VPs per turn.
It is easier to buy a Duchy than to play a Sparrow three times. The VP token is a small unique vanilla bonus to adjust the $4 price tag ($ 3 wonʼt work and I did not want just a stripped-down Cultist for $ 4, so choose one was obvious). I believe, + 1VP is a novel addition for a pseudo terminal (better than, e. g. +1 Buy, which is heavily overused). If you have drawn enough cards to buy a Province, you can use your remaining Sparrows for extra VPs. Plunder / Monument in Capitalism / Groundskeeper are a way more abusable.


This looks like an early prototype of Sculptor, maybe too strong, because gaining Silver + Villager is already very good.

2
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: April 13, 2020, 03:37:05 pm »


Sparrow
Type: Action
Cost: $4

Choose one:
+2 Cards or +1 VP.

You may play a Sparrow from your hand.
-
When you buy this, put all Sparrows from your discard pile on the top of your deck.

3
Dominion General Discussion / Re: Interview with Donald X.
« on: March 31, 2020, 09:53:53 am »
Any reason Reap says to play the Gold at the start of your next turn, instead of just putting it into your hand? The two are mildly different, but it doesn't feel like there's a good reason for this to play Treasures in your action phase, compared to cards like Storyteller and Black Market.
Gold in the hand is sometimes better (you can remodel it to a Province or crown it), but sometimes worse, e. g. in combination with Minion or Library.

4
Thank you for all of your support! A German review of Maji has appeared here:

5
Other Games / Winter Kingdom
« on: March 26, 2020, 06:01:41 am »
I am very surprised to discover Winter Kingdom, a Kingdom Builder spin-off on Kickstarter here.

Although I prefer Dominion, other Donald X games like Kingdom Builder or Temporum are pretty decent as well. I will definitely observe that project.

6
Dominion General Discussion / Re: Not enough village in Menagerie?
« on: March 24, 2020, 10:38:29 pm »
Village Green+Embassy sounds like a pretty tough combination, which surely outclasses vanilla Village+Smithy in the long run.

9
Variants and Fan Cards / Re: Really bad card ideas
« on: March 09, 2020, 04:36:19 pm »
High Wayto Hell
Type: Way
While this is in play, cards cost $1 less, but not less than $0.

This is horrible to track, I guess.

10
Variants and Fan Cards / Re: Really bad card ideas
« on: March 06, 2020, 08:54:27 pm »
Mule
Type: Action
Cost: $1

+1 Card
+1 Action
Return this to its pile.

Well, it is at least useful with Ways or cards like Peddler, Scrying Pool or Conspirator.

11
After Animal Fair, Ways are another way to ruin Ruins.

BTW, Chapel, Moneylender and Treasure Map are even much better with Ways.

12
Dominion General Discussion / Re: Menagerie Previews 1: 5 Cards
« on: March 04, 2020, 03:20:29 pm »
The Sheepdog card does not look final. The font in the title looks a little odd. I hope, that this will be fixed in the release version.

Animal Fair should say “Action card costing at least $2” to avoid that you can trash Ruins (and for occasional reasons also Transmute).

13
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: February 07, 2020, 07:22:04 pm »
Quote from: mandioca15
Judge • $4 • Action
+$2
-
When you gain or trash this, move the Sanction token to a Supply pile. Cards from that pile cost $2 more (after cost reductions).

I also love the interaction of that card and Remodel. You can buy this for $4 and remodel it to a Province later.

14
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: February 02, 2020, 10:23:17 am »
That's an old one, eHalcyon did one called Harbinger for the contests long ago. But yours is correctly priced and of course the idea is super cool.
Thank you. I did not see that card before, but in fact both cards are different. Harbinger forces the opponent to do the split. With Judge, you have to perform the split yourself (which means, if you want a certain card, you can always get it, even if it comes paired with a bad one). Unlike Harbinger is also not possible to do a 1/4 split. Pricing is very difficult. For example, if your top cards are 2 Platium and then 3 Estates, this is normally worse than a Lab, but better than a Scout. There is also a difference between draw and put-in-hand, if you have the -1 Card token on your deck.

15
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: February 01, 2020, 08:54:09 pm »
Judge
Type: Action
Cost: $6

+1 Action
Reveal the top 5 cards of your deck. Pick two of them. The player to your left chooses one: discard the picked cards or the other cards. Put the rest into your hand.


16
Variants and Fan Cards / Re: Really bad card ideas
« on: December 03, 2019, 02:42:27 am »
And also, in games with debt, it's useless once the curse pile is empty

It still is useful with cards like Vineyard or Gardens, as it behaves like a 0 VP Island and unlike Copper does not clutter your deck.

17
Dominion General Discussion / Re: Dominion 2019 Errata and Rules Tweaks
« on: October 20, 2019, 05:33:56 pm »
It feels like Necromancer should be a Command card. Even though it’s not involved in the infinite loops, it just seems like it should be for consistency.

Necromancer can still cause endless loops in combination with Procession and Lurker. I guess, this can be fixed when we either Necromancer sets the cards aside before playing them and returning them at the end of the player's turn, so that a Lurker or a Graverobber cannot be used to recycle a face-down card or itself. Extra turns like from Outpost or Mission are limited and won't cause any further issues here.

18
Variants and Fan Cards / Re: Really bad card ideas
« on: October 14, 2019, 03:16:49 am »
Template Method
Type: Action/Reaction/Abstract
Cost: getCost()

getActionText()
-
getReactionText()

19
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: October 05, 2019, 06:09:07 am »
Abbey by King Leon http://forum.dominionstrategy.com/index.php?topic=18987.msg811112#msg811112
I definitely like the idea of trasher with +1 Card. A trasher is something you want at the beginning, which is also when you’re least likely to draw a dead Action card. The card itself is absolutely going to be a powerhouse in the beginning. You get the same trashing as Steward, plus additional cycling, and you’re almost guaranteed to have $3 left over, which can at least get a Silver. Unfortunately, I feel for that reason that the card will play kind of boringly. It will be used to trash and that’s it. The Reaction seems like an odd add-on. It’s a nice way to clear your hand of the card when you’re done trashing, but connecting it to Attacks doesn’t make much sense to me, though it will explicitly help against junkers.

The actual reason for the Reaction was, that it mitigates Chapel’s weakness against hand-size reducers like Militia or Torturer.



Anyway. Here is my submission. Merely a Swamp Witch variant, but let’s see!




Brothel
Type: Action
Cost: $4

+ $2
+1 Buy
Trash a card from the supply. Each other player who has not Lust takes Lust.



Lust
Type: State

During your turns, cards cost $1 more. When you gain a Victory card, return this and each other player gains +1 VP.

20
Variants and Fan Cards / Re: Replacement for Royal Seal in Prosperity
« on: September 29, 2019, 07:33:56 pm »
You’ll notice Dominion doesn’t do silver+ for 4$. Very often when you have 3$, you also have 4$. It’s often enough that silver+ for 4$ essentially makes silver never bought. That’s the reason that dominion does silver++ for 5$. It doesn’t make silver look as horrible since silver is much cheaper.

That is not true anymore. Patron is a Silver+ for $4 and Spices is an edge case. It's a Silver+ for $5 with 2 Coffers “cashback”.

21
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: September 21, 2019, 02:36:40 am »


I now like that card more. It is just like a small Tactician and also has nice interaction with Faithful Hound, some Alt-VP strategies (Vineyard, Gardens, Duke ...), Tunnel and Grand Market.

Aren't you the one that suggested the fix?

I am. What's the problem here?

22
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: September 20, 2019, 08:33:22 pm »


I now like that card more. It is just like a small Tactician and also has nice interaction with Faithful Hound, some Alt-VP strategies (Vineyard, Gardens, Duke ...), Tunnel and Grand Market.

23
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: September 20, 2019, 01:22:06 pm »


Welcome back Doom Shark! Your Weekly Design Contest seems to be a big success. Anyways, as for your card, I'll repeat something you once told me:

"Looks horribly broken to me."

Worst case scenario you can discard your whole hand for +5 Coffers. Then there really isn't anything you can't buy at that point. Opening two of these you can potentially have +10 Coffers by your second shuffle, while if your opponent collides they are at +5 Coffers. That's a very big swing based purely on shuffle luck.

Cool concept, but I think it needs some adjusting. :)

I did coffers because I wanted to differentiate from storeroom. I did not think about the ramifications of that. I'm debating whether to try to fix it or just scrap it entirely and make a new entry. Thanks for the candid feedback.

Safe is completely broken in comparison to Vault. +1 Coffers for each 2 cards discarded would probably fix it.

24
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: September 19, 2019, 07:04:43 pm »

Abbey
Type: Action - Reaction
Cost: $2

+1 Card
Trash up to two cards from your hand.
-
When another player plays an Attack card, you may first play this from your hand.

25
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: September 15, 2019, 06:08:24 pm »


Memorial
Type: Victory
Cost: $2

2 VP
---
If this is the first time, you bought a Memorial this turn, take an extra turn after this one, during which you can't buy Victory cards.

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