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Messages - Doom_Shark

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1
I'm sure this has been said before, but Collection + Experiment goes crazy

2
Is it just me, or is there a mistake in the recommended sets of 10? The Bounty of the hunt preset has Farrier selected for Ferryman's additional pile, but unless I'm mistaken, Farrier costs and Ferryman calls for a or cost card.

3
Just throwing in an idea for now, mockup, flavor, and probably rebalancing will come in the morning when I'm at my pc and more awake:

Rebalanced - now costs more and doesn't discard your greens and purples. Also flavor and mockup!



Quote from: Text version
Cohort
Action
Look at the top 3 cards of your deck, plus an additional card for each empty supply pile. You may set aside any number of Actions and/ or Treasures from among them, and put the rest back in any order. Play the set aside cards.

Quote from: Old Version
Name
Action $5
Look at the top 3 cards of your deck, plus an additional card for each empty supply pile. You may set aside any number of them, and put the rest back in any order. You may play any number of Actions and/or Treasures set aside this way, then discard the rest.

4
Dominion General Discussion / Re: Cornucopia & Guilds 2E
« on: February 12, 2024, 06:35:55 pm »
With it coming so close to Rising Sun, I wonder: will the 2nd edition rulebook include recommended sets of 10 for Mixed Box and Rising Sun for us to speculate about?

5
Dominion General Discussion / Re: Marchland
« on: February 12, 2024, 03:44:57 pm »
It's showed up in a fair number of my games on tgg as I haven't purchased anything through them yet, and they gave it to people using emails from previous online implementations. I quite like it. Combos nicely with Artisan, especially if there is no other +Buy in the kingdom.

6
Variants and Fan Cards / Re: Asper's Cards
« on: July 01, 2022, 03:18:40 am »
I'm not sure why Ballroom would really need that change, but admittedly I have been out of the loop for a while. Ballroom doesn't emulate another card, it actually gains it and can only play it if that succeeds. I suppose one could rule out Command cards just to be sure, though: "Gain a non-Command Action from the Supply and play it."

I know it's been several months, but in case you hadn't figured it out, the Ballroom issue is a potential loop with Captain, cost reduction, and the -2 cost token. With the -2 cost token on Captain, and just a single cost-reducer, Captain costs and Ballroom costs . This allows Captain to play a Ballroom from the supply, which then gains and plays Captain, which plays a Ballroom from the supply, which gains and plays a Captain, which plays a Ballroom... up until the Captain pile empties.

As for giving Ballroom the Command type itself, that would prevent using Overlord with Ballroom to straight up gain s instead of just playing them (and Captain doing the same with some cost reduction)

7
Dominion General Discussion / Re: Outpost + Lich
« on: March 05, 2022, 09:16:19 am »
Well, clearly you would only have three cards on the next turn you take, as drawing a new hand happens in the cleanup of the turn in which you play the outpost. As for when it gets discarded, the end of the next turn you do take feels right to me, but I'm not sure

8
Variants and Fan Cards / Re: ReAlly?
« on: March 04, 2022, 09:21:17 am »
NaturAlly: When you do anything, you may spend a favor to do something else that makes sense instead.

9
Rules Questions / Re: Complete Dominion rules document
« on: January 13, 2022, 12:18:21 am »
I'm assuming he's waiting for allies to be released and related rules questions with it to be answered

10
Variants and Fan Cards / Re: ⭐Holiday Fan Card Contest: Round Robin⭐
« on: December 20, 2021, 12:08:51 pm »
Sorry, I wasn't clear - it was late and I was tired and I didn't articulate myself well. The cards that hand out states have wordings that only allow you to take them if you don't already have them. My point was that if you are deluded, you can't be made deluded again, not necessarily because of the rules or component limitatuons, but because the card says so.

Besides, a state that you can get multiples of is probably better implemented as a token mechanic of some sort, either as a new named token or a mat with coin tokens.

11
Variants and Fan Cards / Re: ⭐Holiday Fan Card Contest: Round Robin⭐
« on: December 20, 2021, 01:58:17 am »
Question: Are States inherently limited to one per player at any given time?  E.g., if there's a card that says "Take [X] state", would it automatically fail if you already have the State, or could you take a 2nd copy of that State, assuming there's one available?

unclear. We've only got a couple states as-is, so canonwise there's not a ton to go off of. I think for simplicity's sake, having a default rule be "you can't stack multiple of the same state" is fine.

I'll point out that of the official states, you can only get Deluded/Envious "if you don't have Deluded or Envious.'

12
Variants and Fan Cards / Re: Dominion: New World
« on: December 12, 2021, 11:11:45 am »
I feel like Ball Game is a good candidate for the first multi-type landscape as a Law - Event, given that it's the only Law that can be purchased. I think multi-type laws in general could be interesting design space, for a sort of sequel, though I don't know how one would implement the existence of multiple law decks from different expansions.

13
Dominion FAQ / Re: Travellers and Exile
« on: December 11, 2021, 11:52:59 am »
About the only thing I can think of is getting another one trashed somehow and then gaining it out of the trash with lurker, graverobber, etc. To set that up though, you'd likely have to get a second one anyway, and unless you really need multiples for some reason, why go through all the effort at that point?

14


Quote
Embark
Event
You may set aside an Action card from your hand. At the start of your next turn, play it.

I might be missing something (and believe me, it's been happening a lot to me lately), but isn't this just Delay, except it now costs $3?

You aren't, it is exactly just Delay for instead of .

You are both correct. I don't spend money on Dominion Online (nothing against it, I just vastly prefer in-person play), and I haven't had menagerie for very long, so I didn't realize that card already existed. Sorry folks, I'll think of something new.

15
Entry withdrawn. Working on a new idea.

16


Great for early gaining of golds or $5 cards.  Terrible for engines later on.  Can't tell if this is way too good or terrible, so I'm hoping that means it's just right.
Clarification question: What happens when you play this with Throne Room or Golem?

Good question.  Logically, I would say it fails to play the second time.  IDK how that translates to the actual rules of confusing situations in Dominion though.  What I had in mind was it's the end of your turn, period.  Anything still resolving gets ended.  I'll try to think of an elegant wording to portray this, unless someone has a good suggestion that makes sense.

You could do MTG style reminder text spelling out exactly what "end the turn" means, or include such as a card FAQ. Alternatively, you could say, "For the rest of this turn, you cannot buy, gain, trash, or play cards." This effectively emds the turn by removing just about all game actions that could be taken, except for spending coffers/villagers and paying off debt.

17
Quote
Port of Call
Landmark
At the end of your action phase, if you have at least 2 unspent actions, take 2VP from here.

Setup: Put 6VP here per player.

just a suggestion, since Villa exists and can always hit this: "at the end of your first action phase in a turn"

I see your suggestion, and I considered similar wording; however, I decided that stopping the occasional easy vp from Villa or Cavalry shenanigans wasn't worth the extra words that would only matter with two cards out of several hundred.

18
Quote
Port of Call
Landmark
At the end of your action phase, if you have at least 2 unspent actions, take 2VP from here.

Setup: Put 6VP here per player.

19
River Guide $5
Action - Duration
Now and at the start of your next two turns, choose one:
+1 Card, +1 Action; +$3; trash a card from your hand.

20
Weekly Design Contest / Re: Weekly Design Contest 119: Triple Threat
« on: June 27, 2021, 12:31:11 am »
this card in its current form does not qualify for the contest, as it is not a Kingdom card.

I totally skipped over that part in your prompt. My only thought is maybe including a reminder of what qualifies as a kingdom card?

21
Dominion General Discussion / Re: Interview with Donald X.
« on: June 25, 2021, 09:20:02 am »
Hypothetically, if Miser were not in Adventures, would you put it in Menagerie using Exile instead of the tavern mat?

22
Weekly Design Contest / Re: Weekly Design Contest 119: Triple Threat
« on: June 25, 2021, 09:07:54 am »
Extortionist
Action - Attack - Reserve [$5]
+$2
+1 Buy

Each other player gains a curse to thier hand. Put this on your tavern mat.

When another player gains a card costing [$4] or more, you may call this to gain a Gold.

I almost missed the call line; maybe you could see about making it not as long?  :P

I'm not quite sure what you mean by that, can you elaborate?

23
Rules Questions / Which cost does Wayfarer actually look at?
« on: June 24, 2021, 08:09:43 pm »
 I'm sure this has been answered before, but it came up in an IRL game today and I couldn't find the answer. Does Wayfarer look at the current cost of the card, or the cost of the card at the time it was gained?

The example from the game today:
I have an empty discard pile and buy Fisherman for $2. Fisherman then goes to my discard pile and now costs $5. Does Wayfarer cost $2, or $5?

24
Weekly Design Contest / Re: Weekly Design Contest 119: Triple Threat
« on: June 24, 2021, 06:57:29 pm »


Quote
Extortionist
Action - Attack - Reserve
+
+1 Buy

Each other player gains a curse to their hand. Put this on your tavern mat.

When another player gains a card costing or more, you may call this to gain a Gold.

Edit: Fixed a typo, added image

25
Rules Questions / Re: Simple Rules Questions
« on: November 25, 2020, 04:49:10 pm »
Does discarding from Exile count for Tunnel's reaction?

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