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Messages - popsofctown

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1
Hearthstone / Re: Semi-interesting Hearthstone moments
« on: February 17, 2020, 02:00:26 am »
So there's a Shaman card that says "transform a minion in to a random minion that costs 3 more" and my opponent puts a 10-cost minion on the board, and I'm thinking "There are no 13 cost minions, so this spell should destroy the 10 cost minion." nope. It turned it into a 12 cost minion. I wish Hearthstone cards were as clear and straightforward about what they do as Dominion cards.

My most stubborn pet peeve is that Divine Favor says "Draw cards until you have as many cards in hand as your opponent," but they programmed "Draw a number of cards equal to the difference between the number of cards in your opponent's hand less the number of cards in your hand,", so if there is one card left in your deck, and your opponent has two cards in hand, and you play it as you last card, you don't full suicide like you should.

I have plenty of other pet peeves though, like how whenever I use Slam to damage my Gurubashi Beserker on turn six, I don't gain any attack, although the Gurubashi Beserker does, but when I play a Novice Engineer on turn seven, I draw a card, even though by that point it seems like perhaps Novice Engineer should draw herself a card to play with.

Hearthstone indeed has some funky card text, but it consistently specifies "Give your hero X attack" when they buff your hero. This is a mistake you're only going to make once.
  I am not criticitizing consistency at all.  I think they've gotten a lot better about consistency, Druid of the Claw vs. Ancient of War has had its wording corrected and similar inconsistencies haven't come up.  I am definitely pedantically wanting/wish for the cards to do what they say they do in English.  If brevity and real estate is so critical that it's really worth it to write the cards wrong, why doesn't Gurubashi Beserker say "When Gurubashi Beserker takes damage, +3 Attack".  You would equally determine who is getting the attack by pattern recognition/experimentation, but it'd be even shorter.

I am pretty spoiled by other card games indulging my need for a pedantic level of correctness, including some digital ones.  It's not that it really degrades the introductory experience a repeatedly make novel card interactions down the line impossible to discern, it just -bugs- me that it's -wrong- each time I play the card, as much as if its art depicted nine legged "spider".

2
Hearthstone / Re: Semi-interesting Hearthstone moments
« on: February 16, 2020, 08:08:16 pm »
So there's a Shaman card that says "transform a minion in to a random minion that costs 3 more" and my opponent puts a 10-cost minion on the board, and I'm thinking "There are no 13 cost minions, so this spell should destroy the 10 cost minion." nope. It turned it into a 12 cost minion. I wish Hearthstone cards were as clear and straightforward about what they do as Dominion cards.

My most stubborn pet peeve is that Divine Favor says "Draw cards until you have as many cards in hand as your opponent," but they programmed "Draw a number of cards equal to the difference between the number of cards in your opponent's hand less the number of cards in your hand,", so if there is one card left in your deck, and your opponent has two cards in hand, and you play it as you last card, you don't full suicide like you should.

I have plenty of other pet peeves though, like how whenever I use Slam to damage my Gurubashi Beserker on turn six, I don't gain any attack, although the Gurubashi Beserker does, but when I play a Novice Engineer on turn seven, I draw a card, even though by that point it seems like perhaps Novice Engineer should draw herself a card to play with.

3
Forum Games / Re: RMM54: Hunger Games Mafia - 6 spots left!
« on: February 09, 2020, 01:16:24 am »
Here's what I think about the post restriction

Katniss x Peeta is the One True Pairing and nothing else matters

4
Dominion General Discussion / Re: Improving play at 3+ players
« on: February 03, 2020, 04:34:55 am »
Tristan hasn't posted here? Is an alt in play here

5
Mafia Game Threads / Re: f.ds Mafia Hub
« on: February 03, 2020, 04:32:08 am »
I'm probably not in the join/replacement pool for your game but pretty knowledgeable if you want to PM me.

I think cameos playing f.ds mafia will be annual or so for me.

6
Non-Mafia Game Threads / Re: Codenames IX
« on: January 28, 2020, 01:23:30 pm »
Gross, I'm not eating it then

7
I think this is my first 3p win

8
I did not understand that we counted as a threat to the town as long as we were alive, and I thought that when the last mafia was lynched we would lose if we hadn't achieved our wincon yet.  I would have appreciated better communication on that (well, unless we weren't supposed to understand that and that was part of the design)
It is my policy to not point out misinterpretations when I see them unless I am directly asked a question. The thought process being that that would favor scum factions who can actually talk about their misinterpretations over town who might also misread their role, but aren't talking about it so I don't see it.

I'm not 100% sure that that's the best way to do it, but it's worked alright so far.
Oh, this is my modding philosophy also, the location where I would argue for different communication is only in my role PM.  100% agree with not jumping in based on discussions that were visible in the third party PT

9
I'm really proud of my fakeclaim and how well it was accepted

I am sorry for removing you from this game MiX :(  I was paranoid that there was a faction in the game that was opposite and wanted to make everybody humans so I was shooting at someone I thought might be that faction from the way they were talking.  I knew it was also possible there was no such faction but as 3rd party I didn't actually have to care whether you were town or scum so it seemed like the only good shooting criterion.

10
I did not understand that we counted as a threat to the town as long as we were alive, and I thought that when the last mafia was lynched we would lose if we hadn't achieved our wincon yet.  I would have appreciated better communication on that (well, unless we weren't supposed to understand that and that was part of the design)

11
what the heck is rmm?

12
Forum Games / Re: Apparently this is where people talk when it's night
« on: January 27, 2020, 06:46:49 am »
Don't play Monty Hall mafia, it's lame

13
Mafia Game Threads / Re: RMM55: iZombie Mafia (Day 4)
« on: January 26, 2020, 01:28:53 pm »
Vote: 2.7
Lynch all liars I'm sold

14
Mafia Game Threads / Re: RMM55: iZombie Mafia (Day 4)
« on: January 26, 2020, 05:46:16 am »
I investigated DatSwan and got not-mafia though

It is pretty clear he's not aligned with the town, but he's also claiming he isn't. 

The way my role is phrased, he could be mafia if he's a godfather, but it's usually not worth it to play around godfather.  Zombie godfather+mafia godfather is weird, too

15
Variants and Fan Cards / Re: Sea Hag replacement for Seaside
« on: January 24, 2020, 11:52:31 pm »
For doing the simplest Sea Hag replacement possible, my brain intuitively says, 4 bucks: each opponent gains a curse, gain a silver to the top of your deck.

16
Mafia Game Threads / Re: RMM55: iZombie Mafia (Day 4)
« on: January 23, 2020, 06:59:09 pm »
I'm a 1 shot dayvig with a weird zombie anthropology role.  Each night I target a living or dead player I didn't shoot I watch to see if zombies eat that brain.  Then if I see a zombie eat the brain I learn that zombie's behavior, and if I target the zombie with the ability and they eat a brain that night, I will learn if that zombie is "mafia" or "not mafia".  I shot MiX very early because my davyig I didn't like the restriction on not being able to watch the consumption of the brain of my dayvig and I was hopeful there were no zombies N1 so maybe I avoid the downside.  N1 I watched LaLight, no one ate the brain, but someone did eat MiX's brain, so that was sadface.  N2 I watched LaLight again, and DatSwan ate the brain, which doesn't seem like nutritional behavior he is being honest about, but probably as made zombie(s) that he is feeding aside from shraeye and he's claiming to only self target to keep his darlings secret so he hits his percentage.  N3 I targetd DatSwan and learned that DatSwan is not mafia.

Also, Glooble sent me a "Stalker Brain" night 1.  It arrived at the beginning of the night where I could use it night 1, if it was valid.  I have to be a zombie to use it, and I wasn't a zombie at that time (no comment now).  So I gave him the funny post about Netflix to convey that.  In addition to providing nutrition, it targets a player to learn if they share an alignment with me, and if they don't share an alignment with me they get roleblocked.  It's more powerful than my ability so I promise to use it at whatsoever point I may become a zombie, but I would like to keep my current level of humanness secret so it stays unclear how worthwhile it is to nightkill me.

17
Mafia Game Threads / Re: RMM55: iZombie Mafia (Day 4)
« on: January 21, 2020, 05:52:55 pm »
Nah I didn't kill Awaclus

18
Mafia Game Threads / Re: RMM55: iZombie Mafia (Day 4)
« on: January 21, 2020, 02:23:51 pm »
I'm guessing you're interested in that play because you think it could incriminate 2.7 or Didds Roleblocker style.  Depending on the mod though, vanillizer can have no effect on capability to use factional nightkill (converting the mafia roleblocker rolecop to a mafia goon doesn't keep the mafia goon from doing a nightkill because mafia goons can do nightkills).  That would be what I'm more used to seeing.

19
Mafia Game Threads / Re: RMM55: iZombie Mafia (Day 4)
« on: January 21, 2020, 01:15:18 pm »
The mafia must have some way of stopping people from eating brains, it seems to keep happening that not as many brains are eaten overnight as should make sense.

20
Mafia Game Threads / Re: RMM55: iZombie Mafia (Day 3)
« on: January 18, 2020, 02:47:58 am »
I prefer she/her but it's not a big deal.

I'm in for townbloccing and a Vote:EFHW, that is among the slots I've felt uncomfortable with.

21
Other Games / Re: Slay the Spire
« on: January 17, 2020, 05:22:48 pm »
I must not be cognizant of the nicks and cuts

22
Other Games / Re: Slay the Spire
« on: January 17, 2020, 02:51:37 pm »
Regular floor fights can usually be cleared without taking any damage even if you're "missing" a relic so Slaver's Collar seems like it's rather easily  the best energy Relic.  I'm surprised it's not "1 Energy each turn against bosses".

23
Mafia Game Threads / Re: RMM55: iZombie Mafia (Day 3)
« on: January 17, 2020, 10:57:47 am »
WCD is my top townread too.  Unfortunately we need to lynch scum and finding the scum is kind of a crapshoot.  There's even Awaclus who has done nothing but naked vote, how do you read that?

24
General Discussion / Re: roguelike games
« on: January 16, 2020, 05:58:25 pm »
They patched slay the spire and no one is posting here smh

25
Mafia Game Threads / Re: RMM55: iZombie Mafia (Day 3)
« on: January 16, 2020, 02:38:55 pm »
I was going to reply, I have but one vote to give... but faust has me voting both joth and Galz.

Uh, in theory he should correct that, in practice if he leaves it that way I'd be happy with it because I don't want a no-lynch

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