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Dominion General Discussion / Re: Cost Distributions over the Years
« on: September 10, 2017, 07:35:40 pm »
For a while now, I have felt like we see a lot more $5 kingdom cards released than in the early days of Dominion.
Early on I thought it was important to have $4's, because by default nothing costs $4, but there's always Estate / Silver / Duchy / Gold covering those costs. This was obviously foolish, and these days I think it's important to have $5's, because uh. They loom larger? You build towards them and they do a lot for you.

I would like the chart more with the promos not given their own bars. They're just random individual cards.
I'm hoping you want every single promo to have its own bar for its own random, arbitrary existence, and not to do away with them entirely.

Hearthstone / Re: Has anyone learned Hearthstone yet?
« on: September 08, 2017, 06:37:27 pm »
I mean if the issue is that you want Innervate and Fiery War Axe to "rotate out" then you should do that with an actual rotation system like Kibler supports and nerfing every classic card that is useful at all sequentially until none are left.

There's like no excuse for not adding Battlecry: X armor to Fiery War Axe alongside the mana cost nerf.

Hearthstone / Re: Has anyone learned Hearthstone yet?
« on: September 08, 2017, 12:02:28 am »
Hearthstone during open beta, "some class cards are obviously too powerful for their cost, and are in every single deck of that class due to that power.  We like that, it creates class identity"

Hearthstone now "hey guys, look, this card is in every deck of this class, that's always a bad thing right?  Bad cards can be a part of class identity by the way, Starving Buzzard is really holding Hunter's class identity up right now."

I don't have much of an opinion because I think Hearthstone's factionalization is pretty fubar'ed to begin with, but the stance shifts are so funny.

Hearthstone / Re: Has anyone learned Hearthstone yet?
« on: August 04, 2017, 11:17:00 pm »
Hearthstone sucks, play Eternal

Dominion Online at Shuffle iT / These ratings...
« on: May 29, 2017, 02:48:30 am »
Are they isotropish? how do they compare to isotropish?

General Discussion / Re: roguelike games
« on: May 28, 2017, 04:01:44 am »
If it was rsp I would use the four letter word I want, but Scout immersion.

General Discussion / Re: roguelike games
« on: May 26, 2017, 12:01:22 am »
I had a similar enthusiasm curve with a similar number of plays.

I found the platforming challenges trivial, I attempted like 9 and only took non-negligible damage on one of them.  It might help that I've played lots of first person shooters and third person shooters with platforming elements.  Although, I tend to agree with "don't jam another genre into your game of a totally unrelated genre" in principle.

It seems hard to say for sure what the problem with it is, since technically I guess it's the same deal as binding of Isaac in terms of, constantly upgrading character, dodge your opponents attacks and shoot them, you can take zero or almost zero from enemies once you git gud..  the amount of time your forced to spend in empty rooms is maybe a little lower in BoI, and the number of boss fights is slightly higher in BoI, but those shouldn't be making for a landslide difference.

This thing has all sorts of fancy graphics and sound effects, so if it was a matter of "get the numbers right", it's a damn shame they didn't get the numbers right.  Maybe more highly damaging enemies with less health or something.

If it's flawed in concept, I can't put my finger on it for sure.

Other Games / Re: Final Fantasy Brave Exvius
« on: May 23, 2017, 07:59:08 pm »
PAD is also Final Fantasy themed, not a differentiator, to nitpick, by the way! Only 1 month out of the year though.  Several major IPs allow the company to pay them 10,000$ or whatever price it is they negotiate to use their characters for a temporary time (if you obtain a character licensed out this way, you keep it indefinitely, you just can't acquire new teammates for them that will have matching licensing once the limited time is over, so if you get Batman better keep going till you get Robin etc.)

Other Games / Re: Final Fantasy Brave Exvius
« on: May 23, 2017, 07:57:12 pm »
I've played both FF EXVius and FE Heroes, and I wouldn't say the two have the same premise.  Both use gacha character acquisition, and assign stats to beloved characters from console franchises, and both come from console games that are RPGs.  But the vast majority of FE Heroes gameplay takes place in asynchronous PVP, while in my week-ish of playing FFExvius I didn't come across the PvP, if it has any.  The single player content in FE Heroes is rather anemic compared to other offerings in the genre or compared to game's own PVP offering, unless they've added a lot super recently.  So I'd call Exvius a PvE game and FE Heroes a PVP game.  Exvius strives to make your progression feel as much like progressing through a console RPG as possible, which nifty and pretty unique, PAD feels like your farming unsorted content from an MMO, and FE Heroes makes a halfhearted attempt to get the RPG plot feel but definitely doesn't get there (to monetize effectively, I don't think it is mission critical that they get there).  Having you play over the same missions at higher difficulty early on definitely takes away any console RPG feel you might have had.  But within a week or two of playing the game, you hit the level cap and your characters are making all the PvE in FE trivial, so it's a PvP game anyway.  I didn't play Exvius at all, but it seemed to be showing signs that it would take me longer to feel that way about it's PvE, and I wouldn't be surprised if it's later challenges encouraged clever teambuilding.

My biggest gripe with Exvius would be that it gives you extra damage points for selecting your moves for the turn in quick succession.  I HATE that.  I like thinking.  It's my favorite.  PAD gives you infinite time to consider your next move (and a generous 3 minutes in multiplayer co-op), so that appeals to a turn based person like me.

Really the biggest thing coming between me and Exvius is that I can only really play one Stamina (what's the universal term for this? Energy? Real time converted to resources) based game at a time.  I barely made a temporary exception for Fire Emblem because I had a social group playing it, and I only played Exvius because I played it for some time before my discovery of PAD.
I can't even play a second PAD account.  It seemed like a good idea in theory, and there are some people that do it, but I'm too married to whichever energy based game I care most about.  I would have like 55% of my bar left on my second pad account, and 4% left on my main account,and I would be like, man, I don't care about this second account as much, I care care care so much about the livelihood of the characters in my main account instead, I would rather spend an hour plotting the most efficient or clever way to spend that 4% energy than use my unfettered access on this second account.  My foray into Summoners War failed on similar grounds.

It was a counterintuitive result to me, you'd think denying people the ability to play your game would drive them to divide their attention between two or three games.  Possibly even thwarting your entire business model if normal spending habits only amplify your character income by about 2 or 3X!  Which is not far off the mark, depending on the game. 

But it's like that woman who will only go on one date with you a week, maaaaaan.  You just wanna see her again.  And that woman from college shows up at 9 p.m. and asks to spend the night and you're like, nah, I'm just gonna write this woman's name over and over again on the cover of my notebook instead, she's washing her hair tonight but tomorrow night we're going to Denny's.

General Discussion / Re: roguelike games
« on: May 20, 2017, 03:18:47 am »
new roguelike fps on humble bundle.

It's ok.  I kind of hate fps as a genre.  So given the constraints of an FPS inherently I think I like it.

Other Games / Re: Final Fantasy Brave Exvius
« on: May 18, 2017, 02:43:53 am »
Puzzles and Dragons ruins my taste for inferior items in the mobage genre.

Other Games / Re: Minion Masters
« on: May 02, 2017, 09:39:24 pm »
Actually now that I think about it, I can write down a code for somebody and keep it if one comes up on my stream and none of the viewers claim it (very possible).  PM me if you want to waitlist for that.

Also, it has draft. 

Other Games / Minion Masters
« on: May 02, 2017, 09:28:18 pm »
Cool new Hearthstone-monetization game I've gotten into, but it's not turn based.  It's a mini RTS.  You generate 1 mana per second and summon a unit anywhere on your side of the map, and it will walk forward, maybe capture a bridge, then maybe attack your opponent's base.  You try to play units that counter your opponent's units, and save up mana for cards that do a better job countering or whatever.  Games last about 2 minutes, but I still feel like they're not luckfests and involve lots of skill.  Not that much randomness is inserted into the game - there's 2 unstable portal cards, but they kinda suck, and most units have no variance at all.  You draw "cards" from your 10 card deck, but only the first ten draws are random (seven, really, since you have 4 of ten cards in hand and order doesn't matter).  After that when you play a card it goes on the bottom, in order.

I stream it sometimes at  But I mainly encourage you to play the beta because it's fun stuff.  You can pay 5$ on steam, or watch any streamer long enough for them to get a random free code, which doesn't take too long.

Other Games / Minion Masters
« on: April 26, 2017, 01:21:02 am »
Cool little mini RTS.  You generate 1 mana per second, and just buy one of the 4 units in your hand when you have enough, or save up for a better one, and try to control space. 

It bills itself as a deckbuilder, but feels a bit more like a spellbook game since the deck isn't shuffled and you cycle through it over and over again.

It's only 5 bucks early access and I'm pretty sure they are going to need to stop giving out as much f2p currency as they currently give.  You can also not even pay the five dollars just by watching a stream, keys are being given away like wild.

Other Games / Re: Game recommendations for a Dominion fan
« on: April 10, 2017, 09:36:11 pm »

Other Games / Re: Faeria
« on: April 06, 2017, 12:51:56 am »
I play a lot of MtG, Hearthstone, Netrunner, and yeah I've been to lots of board game meetups but some people have been to even more.  The heavier influence would seem to be drafting magic decks and drafting Hearthstone decks.

I see a lot of people rushing center when they don't actually have rushy enough pressure in hand, not finding ways to trade up...  just not minmaxing in general.  I don't think the game rewards board positioning the way chess does, but I think having a board at all kind of adds this "worker placement" element that traditional board games will teach you if you're paying attention.  You want to put durdly creatures on the mana mines, unless they have a combat opportunity to trade up to switch to.. kinda like worker placement.

But also, there's a lot of the ticket-to-ride affect of "guys the basic draw action is really good I'm telling ya", it seems underused by my opponents.  You sometimes overwork your mana with it but are still totally fine with that because card selection can so easily accrue to 1 or 2 mana of value.

Other Games / Re: Faeria
« on: April 04, 2017, 08:15:56 pm »
My first practice arena run was 3-0 and my first real arena run was 9-1 so I think this game rewards a lot of fundamentals somehow, even though sometimes you'd think it doesn't.

Other Games / Re: Faeria
« on: April 02, 2017, 05:07:46 pm »
I started playing Faeria, it's similar in some ways to Hearthstone or Magic, but you build a board as you play. Anyone else play it here? It's pretty fun and free to play. There's deck building, a hex based board with land placement that's pretty interesting both strategically and tactically, mana carries over turn to turn, there's 4 different flavours of card type. There's a reasonably active, but small community online.
Everything in OP improved my interest level even though you had me at the third character of the title

Rules Questions / Possession + Donate
« on: March 17, 2017, 07:11:16 pm »
Like... the new wording on Possession makes this way weaker, but it still seems like a huge upgrade that's crazy bonkers and doesn't require nearly as much victim participation as Forge+Posession, right?  You build a deck that can make 8$ every turn and play 2 Possessions on each of those turns.  You posses your opponent and use their deck to buy a card that doesn't threaten your ability to make 8$ every turn and play 2 Possessions on each of those turns.  The second time you Possess them, you always buy Debt.  You get the 8 debt tokens, but their deck and hand are the ones used for the event, so you opt to trash every single card, which results.... oh after this turn, not at the end of this turn.  Wow.  You dog Donald.  Not an end step trigger, like it would be in Magic.  Do I just backspace it all out? or post my shame?

Dominion General Discussion / Re: Rules mess ups you haven't seen?
« on: March 10, 2017, 12:08:53 am »
I've never seen someone try to buy a Province by selling a 5$ action to the bank for 5$ and adding 3$ worth of treasure to it.

It's decently close to isotropic quality already.  Mats are an issue.  Getting matched up for a game super fast is nice, and it seems like I'm getting worthy opponents more or less.  On Goko I had to wait longer to get an opponent whose skill level never seemed to be correlated with mine in the slightest.

What's wrong with mats?
Mouseover is not a great way to view them.  It was a freudian slip though, they share an observation method with Durations, and Durations are the greater issue.

It's decently close to isotropic quality already.  Mats are an issue.  Getting matched up for a game super fast is nice, and it seems like I'm getting worthy opponents more or less.  On Goko I had to wait longer to get an opponent whose skill level never seemed to be correlated with mine in the slightest.

Variants and Fan Cards / Re: Alternative Kingdom setup rules
« on: February 13, 2017, 10:35:55 pm »
My favorite is the one suggested for tournaments, here would be my version:  Present a 11 card kingdom to both players.  Each player writes, face down down the name of 1 (and a second?) card. Flip. If the names are different, play the game, players can't buy their opponent's named card.  If the names are the same, present a new 11 card kingdom and repeat.

General Discussion / Re: Random Stuff Part III
« on: January 30, 2017, 02:40:44 am »
If you wanted to be humane to my feelings you would have presented the contents of that post in reverse order.

General Discussion / Re: Random Stuff Part III
« on: January 29, 2017, 08:28:06 pm »
Does anyone know Japanese? There's a deckbuilder themed around PAD, a video game I love, but only in Japanese.  Couldnt find a translation resource and thus havent ordered it

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