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Messages - HP7289

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1
Dominion Isotropic / Re: Um... what's wrong with iso right now?
« on: January 03, 2012, 10:34:57 pm »
I hope games get nullified, but since isotropic and CR are differerent institutions I don't think so.

//Edit: Just remembered that CR and the leaderboard are independent. :)

2
Rules Questions / Re: Minion, Tunnel and Reactions
« on: November 19, 2011, 10:31:50 am »
However, I believe you would be able to discard Tunnel first and then reveal Trader and/or Watchtower from your 'old' hand, before they have been discarded.

I second this since discarding of Tunnel and Trader/WT happens at the same time, so you can choose what to discard first.

3
Game Reports / Re: Dear My Opponent: I am Sorry
« on: November 15, 2011, 12:58:18 pm »
Dear opponent (yourface), I'm sorry you lost connection and were forced to resign after timing out. You were completely destroying me, and I would have had no chance to win.

Look at this one: http://councilroom.com/game?game_id=game-20111023-140525-75444bef.html (!)

4
Wrong. Haven is not discarded, so Scheme has no effects on it. Short: Nothing happens.

5
Council Room Feedback / Re: Achievements inaccurate?
« on: November 14, 2011, 12:53:57 pm »
http://councilroom.com/game?game_id=game-20110910-063656-7cde82a8.html

I get DukeOfEarl, but only 30 points are from Dukes/Duchies.

6
Dominion Isotropic / Re: Bug with Scheme and with Inn
« on: November 12, 2011, 03:45:30 am »
Since the top card of your discard pile is not visible and the interface waits automatically when you have a reaction in hand, Isotropic is already different from RL games.

7
Dominion General Discussion / Re: What cards are still unique?
« on: November 10, 2011, 07:14:18 pm »
How about this one: as far as I can think of, there is currently no card that makes you choose / single out another player. Everything affects either all players or a single player based on turn order. (Seems like an explicit omission so far. We'll see if any cards come along that break that rule.)

I don't think there's coming up a card that will have an effect like that. It's not intended to have politics in Dominion. There's much information about that on Secret History of Dominion Cards.

8
Sorcerer's Apprentice
Reveal the top card of your deck. If it is a...
Victory card, discard it, +1 card
Action card, put it into your hand, +1 action
Treasure card, put it on top of your deck, +$1
Curse card, trash it, +1 buy
Action
$2

What about Hybrid Cards like Harem or Island?

Sphinx
Choose one: +3 cards, put a card from your hand on top of your deck; +3 actions, all other action cards played this turn do not give you +actions; +$3, all golds and silvers are worth $1 less; or trash three cards from your hand, +1 buy
Action
$2

Strictly superior to Courtyard.

House Elf
+1 card
You may discard that card. If you do, play House Elf again.
Action
$3

Is it intended that you could repeat playing House Elf until you find a card you look for?

Wealthy Village
If played as an action;
+1 card, +2 actions
--
If played as a treasure;
$2
Action-Treasure
$3

Strictly superior to Village.

Just my first thoughts...

9
Council Room Feedback / Re: Achievements inaccurate?
« on: October 02, 2011, 08:07:32 am »
Thought it was the same turn. I should look more precisely next time.

10
Council Room Feedback / Re: Achievements inaccurate?
« on: October 02, 2011, 07:38:58 am »
In this game the winning player gets OscarTheGrouch twice. That doesn't seem intended.

11
Council Room Feedback / Re: No game data for the last few days?
« on: October 02, 2011, 06:54:42 am »
Is the script hanging again?

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