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Dominion Isotropic / Re: Leaderboard change
« on: November 24, 2011, 09:37:07 am »
Hello,
In my opinion 30 days period used for counting rank is too small. I think it should be about 3 month time - 90 days. Then it would be ok. Now you go on vacation and after month you are at zero level. But your skill definitely is not at zero level after months holiday
This ranking system would be too unstable.
Bye
In my opinion 30 days period used for counting rank is too small. I think it should be about 3 month time - 90 days. Then it would be ok. Now you go on vacation and after month you are at zero level. But your skill definitely is not at zero level after months holiday
This ranking system would be too unstable.
Bye
3
Simulation / Re: Dominiate: a Dominion simulator that runs on the Web
« on: September 12, 2011, 07:33:58 am »
Hello,
Amazing work! Keep it going
I found one problem with trashing. I was experimenting with fishing villages, and noticed bot wants to leave at least 3 coppers before trashing them. And when counting coppers it does not include fishing willage's +1 coin. So it leads to situations, where it thashes less than it should to. I copy/pasted one example. Here bot has already bought fishing village, so it needs two coppers to keep buying power, but it keeps three of them. I guess trashing algorithm is hard coded, but maybe i am wrong? Here is log:
== BankWharf's turn 1 ==
BankWharf plays Copper.
BankWharf plays Copper.
BankWharf plays Copper.
Coins: 3, Potions: 0, Buys: 1
BankWharf buys Chapel.
BankWharf draws 5 cards (Copper,Estate,Copper,Copper,Copper).
== BankWharf's turn 2 ==
BankWharf plays Copper.
BankWharf plays Copper.
BankWharf plays Copper.
BankWharf plays Copper.
Coins: 4, Potions: 0, Buys: 1
BankWharf buys Fishing Village.
(BankWharf shuffles.)
BankWharf draws 5 cards (Estate,Copper,Copper,Chapel,Fishing Village).
== BankWharf's turn 3 ==
BankWharf plays Fishing Village.
BankWharf plays Chapel.
BankWharf trashes Estate.
BankWharf trashes Copper.
BankWharf trashes Copper.
Coins: 1, Potions: 0, Buys: 1
BankWharf draws 5 cards (Copper,Copper,Copper,Estate,Copper).
== BankWharf's turn 4 ==
BankWharf resolves the duration effect of Fishing Village.
BankWharf plays Copper.
BankWharf plays Copper.
BankWharf plays Copper.
BankWharf plays Copper.
Coins: 5, Potions: 0, Buys: 1
BankWharf buys Wharf.
(BankWharf shuffles.)
BankWharf draws 5 cards (Estate,Copper,Chapel,Copper,Copper).
== BankWharf's turn 5 ==
BankWharf plays Chapel.
BankWharf trashes Estate.
BankWharf trashes Copper.
BankWharf trashes Copper.
BankWharf plays Copper. - should trash it too, because bot still is capable of buying silver with 2 coppers ant fishing village
Coins: 1, Potions: 0, Buys: 1
BankWharf draws 5 cards (Estate,Copper,Wharf,Fishing Village,Copper).
Good luck
Amazing work! Keep it going
I found one problem with trashing. I was experimenting with fishing villages, and noticed bot wants to leave at least 3 coppers before trashing them. And when counting coppers it does not include fishing willage's +1 coin. So it leads to situations, where it thashes less than it should to. I copy/pasted one example. Here bot has already bought fishing village, so it needs two coppers to keep buying power, but it keeps three of them. I guess trashing algorithm is hard coded, but maybe i am wrong? Here is log:
== BankWharf's turn 1 ==
BankWharf plays Copper.
BankWharf plays Copper.
BankWharf plays Copper.
Coins: 3, Potions: 0, Buys: 1
BankWharf buys Chapel.
BankWharf draws 5 cards (Copper,Estate,Copper,Copper,Copper).
== BankWharf's turn 2 ==
BankWharf plays Copper.
BankWharf plays Copper.
BankWharf plays Copper.
BankWharf plays Copper.
Coins: 4, Potions: 0, Buys: 1
BankWharf buys Fishing Village.
(BankWharf shuffles.)
BankWharf draws 5 cards (Estate,Copper,Copper,Chapel,Fishing Village).
== BankWharf's turn 3 ==
BankWharf plays Fishing Village.
BankWharf plays Chapel.
BankWharf trashes Estate.
BankWharf trashes Copper.
BankWharf trashes Copper.
Coins: 1, Potions: 0, Buys: 1
BankWharf draws 5 cards (Copper,Copper,Copper,Estate,Copper).
== BankWharf's turn 4 ==
BankWharf resolves the duration effect of Fishing Village.
BankWharf plays Copper.
BankWharf plays Copper.
BankWharf plays Copper.
BankWharf plays Copper.
Coins: 5, Potions: 0, Buys: 1
BankWharf buys Wharf.
(BankWharf shuffles.)
BankWharf draws 5 cards (Estate,Copper,Chapel,Copper,Copper).
== BankWharf's turn 5 ==
BankWharf plays Chapel.
BankWharf trashes Estate.
BankWharf trashes Copper.
BankWharf trashes Copper.
BankWharf plays Copper. - should trash it too, because bot still is capable of buying silver with 2 coppers ant fishing village
Coins: 1, Potions: 0, Buys: 1
BankWharf draws 5 cards (Estate,Copper,Wharf,Fishing Village,Copper).
Good luck
4
Dominion General Discussion / Re: can someone stop Pirate Ship on this board?
« on: September 06, 2011, 04:06:17 am »
Yes, now when you said that, I think that was misunderstanding, he could buy only one province . but he would won anyways
5
Dominion General Discussion / can someone stop Pirate Ship on this board?
« on: September 06, 2011, 03:25:05 am »
Hello,
Yesterday at four player home-game we played the following board:
2 - Pearl Diver
3 - Chancelor
4 - Pirate Ship
4 - Sea Hag
4 - Gardens
4 - Feast
4 - Caravan
4 - Throne room
4 - Treasure map
5 - Ghost ship
(no Colony/Platinum)
The winner of that game bought Pirate Ship on first turn, then on third turn and started pirate - shipping everyone till he get 8 coins. To easy himself a task he bought throne room which had helper him a few times. Everyone was without money in their hands at that time. Then every pirate ship hand he bought province or double province if throne room was in hand with pirate ship.
Other two players also bought pirate ship, but only one, not two like winner. They also bought sea hag, but that did not change anything. One of them had 5 coins worth loot and started buying duchies (he finished second), the other one had four coins pirate ship loot and bought gardens, he finished third.
Is there any other comparable or better strategy on this board? Is double sea hagging possible?
Thank you
Yesterday at four player home-game we played the following board:
2 - Pearl Diver
3 - Chancelor
4 - Pirate Ship
4 - Sea Hag
4 - Gardens
4 - Feast
4 - Caravan
4 - Throne room
4 - Treasure map
5 - Ghost ship
(no Colony/Platinum)
The winner of that game bought Pirate Ship on first turn, then on third turn and started pirate - shipping everyone till he get 8 coins. To easy himself a task he bought throne room which had helper him a few times. Everyone was without money in their hands at that time. Then every pirate ship hand he bought province or double province if throne room was in hand with pirate ship.
Other two players also bought pirate ship, but only one, not two like winner. They also bought sea hag, but that did not change anything. One of them had 5 coins worth loot and started buying duchies (he finished second), the other one had four coins pirate ship loot and bought gardens, he finished third.
Is there any other comparable or better strategy on this board? Is double sea hagging possible?
Thank you
6
Variants and Fan Cards / Re: Is this broken?
« on: September 05, 2011, 06:24:54 am »
I like that card
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