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Messages - Kirian

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1
Dominion General Discussion / Re: Is there any update on Nocturne?
« on: October 18, 2017, 01:58:34 pm »
Itís really quite simple: manufacturing tooling costs a lot of money. Stocking multiple different kinds of parts costs a lot of money, too. Itís just way cheaper to use the same stuff across multiple sets, by like a lot. Itís just the economies of scale and mass production.

And that is the reason that drive-thru ATMs have Braille buttons.

Probably, yes, but this also has utility when the blind person is the left side passenger. This is typically how caretakers will bring blind people to ATMs without having to get their PIN.


2
General Discussion / Re: Random Stuff Part III
« on: October 17, 2017, 04:12:49 pm »
I wrote a trap in D&D that used the player assumptions against them.

I cannot remember the exact wording of the puzzle, but it basically asked the reader what color was the bear. Options were brown, grey, or black. There were three buttons of those colors.

The thing was that if you pressed the correct answer, that triggered the trap. After all, who is going to guard the entry to his house with an easily solved riddle? Those who examined the buttons saw little notches that were a reminder to the owner of which order to press them.

Friend of mine yelled at me rather vociferously because his character found the notches and conveyed this to everyone else, but they were too focused on the puzzle and simply assumed that getting the puzzle right is the correct course of action.

Silly puzzle traps.


Who would guard the entry with an easily-solved riddle?  Maybe the same guy who has to remind himself of a three-key combination? :p

3
Dominion Articles / Re: Dominion 101: What is an engine?
« on: October 16, 2017, 07:02:47 pm »
I don't care if you are a sect member

We don't look kindly on ad hominem attacks around these parts, mister.

Quote
(easy to get lost in trivial details)

Dude, that describes 80% of the discussion on this board and almost every relevant post in this thread.

Quote
most general... attribute of an engine over all deck- and tableau-building games is reliability and consistency.

We've already told you that you are technically correct, but that this definition doesn't apply to Dominion.

The most common attribute of worker placement games (ignoring the literal placing of workers) is that you get one action on your turn, barring rare exceptions, but oh wait! Here comes Manhattan Project, where that's totally untrue for most of the game.  Are you going to tell me it's not a worker placement game?

Dominion engines aren't necessarily reliable or consistent.  So they don't always fit the more general definition.  And that's all right!  If we all fit general definitions, life would be boring. 

4
Dominion Articles / Re: Dominion 101: What is an engine?
« on: October 16, 2017, 03:36:59 pm »
An engine is something that works reliably all the time. Be it an actual engine, a board game engine or a Dominion engine.
I mean that is just a random component of an engine. I have a spoon at home that works reliably all the time; that does not make it an engine.

According to wikipedia:
Quote
An engine is a device that converts energy in one form into mechanical energy.
So I guess in Dominion terms an engine is anything that makes your opponent sufficiently mad to topple over the table you are playing on.

Amusingly, your definition there means that while the spoon isn't an engine, your arm is when it lifts the spoon.

5
General Discussion / Re: Random Stuff Part III
« on: October 15, 2017, 09:34:54 pm »
Try asking the first part of the puzzle to anybody that likes logic puzzles. You will see that they will follow the logic in the first puzzle and tell you where the treasure is, because they are implicitly assuming that all statements are either true or false. Changing the signs positions obviously change the nature of the statements, but they will realize that if they try to follow the same logic again, they would be forced to conclude that the treasure is in the other chest now, which obviously makes no sense! And they will have some trouble figuring out what the mistake in their reasoning was, which is that statements can be neither true nor false (improperly defined, as you call them). Thatís what the puzzle is attempting to illustrate.

I have another puzzle:

Assume there's two chests in front of you. One has treasure inside, the other is trapped. In front of the one on the left, there's a sign that says "This treasure is trapped"; in front of the one on the right, there's a sign that says "This treasure is not trapped". Which chest do you open?

Solution:

you open the one on the right because it's not trapped

You follow the logic and decide which chest to open. Yet, just before you open either:

I come in and switch both signs with each other, so that the one that used to be on the left is now on the right, and viceversa.

What do you do now? Which chest do you open?

"They were both poisoned.  I've spent the last few years building up an immunity to iocaine."

6
General Discussion / Re: Random Stuff Part III
« on: October 14, 2017, 05:07:03 pm »
"1=2" (waiting for the edgecasers on that one)

1.49999 and 1.50001 round to 1 and 2 respectively if you're only using 1 significant digit, but are much closer to each other.  That's about the best edge case I can come up with.

This is the same as "2 + 2 = 5, for sufficiently large values of 2," where 2.3 is sufficiently large.

7
Dominion Articles / Re: Dominion 101: What is an engine?
« on: October 14, 2017, 04:48:29 pm »
I also think that how you achieve the very repetition of a pattern is fairly irrelevant. Decks that heavily rely on Treasures usually green early and then have issues with all the junk, i.e. they behave differently in different phases of the game. But you could e.g. call a deck with lots of Silver due to Delve or Trader or Jack or whatever an engine as all the Silver smooth our your deck and you got enough to buy a Province each turn.
Now I am not arguing that one should call such decks an engine. I definitely don't. But one should keep in mind that such decks provide the same smoothness as a draw-your-entire-deck engine or the 8 Peddler cantrip decks assemble mentioned.
I think that is explicitly not how engines in Dominion work. Big Money decks green early because they can cope with green rather well. Engines green as late as possible because usually they fall apart once green cards are added. That is because in an engine, there are many tiny pieces that have to come together to make it work, and a small amount of stop cards can cause you to draw a dud.
As I tried to point out, that's a narrow Dominion-specific perspective that has little to do with the general use of the term engine in boardgame.

You're technically correct, but we're not talking about other board games here.  RFTG is a much, much different game.  Dominion engines don't do the same thing as many engines in other games, fine, but we're on a Dominion forum reading a Dominion article that will be put on a Dominion blog, so I don't think any reasonable reader is going to pipe up and say "But that's not what an engine looks like in RFTG."  Because the answer to that is "No shit, Sherlock."

8
Dominion Articles / Re: Dominion 101: What is an engine?
« on: October 12, 2017, 11:52:41 am »
I'm going to disagree with the idea that an engine "typically" draws your entire deck each turn.  Often, perhaps.  But I don't think it's even 50% of engines.

It's way above 80% of engines and the remaining decks all have Goons, Fortune or cost reduction in them.

Is this differing play styles or differing definitions of engines? What percentage of total games would you guys say you end up drawing your deck each turn?

Hrm... I guess I would say something closer to 30%.  Maybe it's differing play abilities.

9
Dominion Articles / Re: Dominion 101: What is an engine?
« on: October 12, 2017, 01:48:44 am »
I'm going to disagree with the idea that an engine "typically" draws your entire deck each turn.  Often, perhaps.  But I don't think it's even 50% of engines.  The engine you describe has too many coins in it to reliably draw the deck each and every turn, as it has enough treasures that it's likely to draw no Villages before drawing two terminals.

10
General Discussion / Re: Random Stuff Part III
« on: October 10, 2017, 02:58:57 am »
Having an avatar makes it look like you're a member of the community, rather than someone who just joined and is making a few quick posts. It makes you look a little more unique, rather than just a username posting.

The best avatars are either a painting of you or dominion art.

I'm going to explain the joke here because especially new people won't pick up on this:  Tables is Sir Martin.

He also eats tables.
Tables may have Martin in his name, but he is not Sir Martin. I don't think Sir Martin has an account here. Sir Destry does.


I sit corrected.  Somehow I had gotten the idea that they were the same person.

11
Dominion FAQ / Re: Maximum Possible VP?
« on: October 10, 2017, 02:58:07 am »
You can go infinite with Overlord, Crown, Mandarin, Watchtower, Lurker, Raze and Monument.

Or with 5 Highways, a Goons and a Trader with Forum in the supply.

It'd be fun to troll people with this kingdom.  I mean, more fun than other trolling at least.

12
Inheritance + Tokens

Estates don't Inherit the name of the card they've copied.  So that +1 Card token on Peddler only works when you play a Peddler, not an Estate/Peddler.

13
General Discussion / Re: Random Stuff Part III
« on: October 06, 2017, 02:22:40 am »
Having an avatar makes it look like you're a member of the community, rather than someone who just joined and is making a few quick posts. It makes you look a little more unique, rather than just a username posting.

The best avatars are either a painting of you or dominion art.

I'm going to explain the joke here because especially new people won't pick up on this:  Tables is Sir Martin.

He also eats tables.

14
Dominion Online at Shuffle iT / Re: Subscription pricing & structure
« on: October 05, 2017, 11:51:34 am »
I donít believe you can buy less than a month at a time.

I just attempted to pay for a week and the system was happy to let me do it.

There's a 35 Eurocent transaction fee which almost doubles the price of a week, though.

15
The classic one is playing Crown in your Action phase without Action cards in hand.

Sauna with autobuy is pretty terrible online as well; say you have a Sauna in play, two Silvers and three Coppers in hand and click on a Gold to buy it. After a Silver is automatically played, you will get to trash a Copper and even though you still have enough $ in hand to buy the Gold, you will not automatically play the rest of your treasures and will not get the Gold. You're now stuck with just a Silver in play, unable to play any treasures barring an undo.

These are the two worst offenders.

Seriously, someone come up with an edge case where all you have in hand is Crown and Treasures, and you want to play the Crown as an action.  (Note that the Crown counts as an Action in play for the purposes of buying Peddler, even when played as a Treasure.)

16
General Discussion / Re: Random Stuff Part III
« on: October 03, 2017, 05:08:45 pm »

Devoid of context, meaninglessness is also meaningless. Meaninglessness only gets value from you assigning it value and well I don't recommend it.


That is oddly comforting, actually.

17
Dominion Online at Shuffle iT / Re: Thoughts on Etiquette Blog Article?
« on: October 03, 2017, 02:09:41 pm »
There is at the least a market for an article saying "hey, some places may consider X rude, but we don't and here's why" as well as "hey, we consider Y rude but if you do Z instead it saves everyone time and *isn't* rude."

18
General Discussion / Re: Random Stuff Part III
« on: October 03, 2017, 01:46:24 pm »
Speaking of time constraints:

There isn't enough time to deeply learn everything I want to know about.
There isn't enough time to shallowly learn everything I want to know about.

There isn't even enough time to learn enough to make a list of the things I want to know about, even if I had started 39 years ago.  Mostly because I don't even know of the existence of many of these things.  (These thoughts are precipitated by reading an article on model-based design, which I hadn't heard of until today.)

This doesn't take into account motivation or available spoons, just actual time.

Someone try to cheer me up?

19
General Discussion / Re: What the hell, English?
« on: September 30, 2017, 06:30:09 pm »
Literally in this context has virtually no meaning apart from emphasis, just like swear words when they are used as adjectives or adverbs.

This is fucking literally the best fucking thing in this thread.

Language is alive and has been for thousands of years and isn't ever ever going to conform to your rules regardless of how logical you insist that they are.

Agree. If you want a logical language, learn a programming language.

Yes.  Start with Brainfuck.  Good luck.

20
Dominion Videos and Streams / Re: Dan Brooks Dominion
« on: September 28, 2017, 03:58:46 pm »
You really are dedicated!

21
Dominion General Discussion / Re: Cards I would ban / errata
« on: September 28, 2017, 01:56:11 pm »
Possession is the only card I would ban in an in-person tournament.  Not because it's swingy or evil, but because it slows down the game and you basically have to have a judge standing there every time someone's Possessed to check the various loopholes.  Possession online only for me, thanks.

22
General Discussion / Re: Biweekly, bimonthly, etc.
« on: September 28, 2017, 01:54:12 pm »
Yep.  Bimonthly should be every two months, semimonthly should be twice a month, but English is stupid, and even smart English speakers therefore do stupid things (like making biennial and biannual mean two different things, or bimonthly mean two different things).

23
Dominion General Discussion / Re: Cards I would ban / errata
« on: September 28, 2017, 01:12:15 pm »
Other collectable card games, both online and physical, regularly issue official bans and erratas. I've never understood why Dominion doesn't do the same, though I'm sure there is an explanation somewhere.

That's because Dominion isn't a collectible card game.

Well it's not a trading card game. But how is that relevant?

Because it's also not a collectable card game, and so in any game everyone has the same access to the same cards.  Also there's no giant tournament scene so there's no need for official errata or ban lists.

24
Rules Questions / Re: Ferry with Split/Mixed piles
« on: September 26, 2017, 05:09:55 pm »
Thanks for the clarification everyone! :)

25
General Discussion / Re: Random Stuff Part III
« on: September 26, 2017, 04:03:45 pm »
It's not that the company wants you to take personal time. It's that employees having the hours banked is a liability, and the CFO would be happier if that liability were smaller.

I believe you, but I don't know why this would be. Could you explain?

It would be much worse for the company if everyone suddenly took two weeks off at the same time than if everybody suddenly took one week off at the same time.

It's worse for the employees of course, but finding a company that cares about employees is a bit of a grail.  Lots of companies accidentally turn on the grail-shaped beacon, but what you get to do with Zoot is the opposite of the movie.

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