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Messages - Gubump

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1
Dominion FAQ / Re: What's the best card?
« on: Today at 01:21:24 pm »
I think that Hireling might actually help every possible strategy. I don't know of any strategies that aren't improved by having a larger handsize.

2
Variants and Fan Cards / Re: Kudasai's Random Dominion Cards
« on: May 20, 2019, 11:51:41 pm »
Thank you everyone for the feedback!

+1 Action and +$2 (which is worse than Silver since it can be drawn dead)
There are threads on this forum about the difference between Ducat and Candlestick Maker which show why the opposite is true. Action Silver is most definitely better than Silver. If Patron did not exist, Action Silver would be a $4.

I think this is relevant because it sets the low-bar for what value Vanguard has if it were played 100% incorrectly (i.e. +1 Action and +$2 every play).

+1 Action and +$2 (which is worse than Silver since it can be drawn dead)
There are threads on this forum about the difference between Ducat and Candlestick Maker which show why the opposite is true. Action Silver is most definitely better than Silver. If Patron did not exist, Action Silver would be a $4.

How so? Throne Room variants and Storyteller are too fringe-case to really say that Actions are better than Treasures because of those combos. (And even if Action Silver is between $3 and $4 worthy, that still doesn't change Vanguard being generally worse than Laboratory.)

Are you missing the fact that Vanguard gives +$2 when you've drawn your deck and a Lab would do nothing? I know Vanguard can get messed up by mid turn reshuffles but that shouldn't happen too often if you play carefully - and if you're drawing your deck every turn that just won't really happen. It seems better than lab generally to me (not strictly better).

It seems we are all now in somewhat agreement that a card that can both draw and provide coin afterwards has value beyond $5, but how much value is what I hope to understand. This probably depends on the average value, which cannot be figured out without knowing what the value of Vanguard is if it is played 100% correctly every time. Something like:

"Choose one: +2 Cards and +1 Actions; or +1 Card, +1 Action and +$1; or +1 Action and +$2."

I have to assume this might be around a weak $6 cost, or maybe a very strong $5 cost. All in all, I feel good playtesting this at $5.

The option where you get to choose between the three effects is strictly better than Lab. I think it would actually be a fairly strong $6 cost, anyway; versatility is very valuable and underrated imo.

3
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: May 20, 2019, 09:31:03 pm »
Is it about that time to travel to the next Weekly Challenge?

Based on when this challenge was given, we're two days overdue.

4
Variants and Fan Cards / Re: Kudasai's Random Dominion Cards
« on: May 20, 2019, 09:30:11 pm »
+1 Action and +$2 (which is worse than Silver since it can be drawn dead)
There are threads on this forum about the difference between Ducat and Candlestick Maker which show why the opposite is true. Action Silver is most definitely better than Silver. If Patron did not exist, Action Silver would be a $4.

How so? Throne Room variants and Storyteller are too fringe-case to really say that Actions are better than Treasures because of those combos. (And even if Action Silver is between $3 and $4 worthy, that still doesn't change Vanguard being generally worse than Laboratory.)

Are you missing the fact that Vanguard gives +$2 when you've drawn your deck and a Lab would do nothing?

I didn't think about that situation, but the fact that it can't trigger a reshuffle makes that far harder to trigger. I'd say it's around the same strength as a Lab, though.

5
Variants and Fan Cards / Re: Kudasai's Random Dominion Cards
« on: May 20, 2019, 05:55:45 pm »
+1 Action and +$2 (which is worse than Silver since it can be drawn dead)
There are threads on this forum about the difference between Ducat and Candlestick Maker which show why the opposite is true. Action Silver is most definitely better than Silver. If Patron did not exist, Action Silver would be a $4.

How so? Throne Room variants and Storyteller are too fringe-case to really say that Actions are better than Treasures because of those combos. (And even if Action Silver is between $3 and $4 worthy, that still doesn't change Vanguard being generally worse than Laboratory.)

6
Variants and Fan Cards / Re: Dominion: Swords & Sorcery
« on: May 19, 2019, 08:05:58 pm »
I just realized something. Even if it isn't in print anymore, isn't it bad to have a card type share a name with a card? Specifically Adventurer in this case.

7
Variants and Fan Cards / Re: Dominion: Swords & Sorcery
« on: May 19, 2019, 06:44:43 pm »
Cleric: ...In addition I think the other revealed cards could go back on top in any order.

The problem with this is, Cleric could hit the card at the very bottom of your deck after going through even your discard pile for all you know. And do you really want players analyzing the best possible ordering of 20+ cards? Going back on top in any order should only happen for a relatively small, fixed number of revealed cards for this reason.

8
Variants and Fan Cards / Re: Kudasai's Random Dominion Cards
« on: May 19, 2019, 02:37:54 pm »

This last one is a more recent attempt at a Laboratory variant. It has the draw back of not being able to draw through a reshuffle, but has two benefits of adding coin if you've overdrawn and not forcing unwanted reshuffles. I'm unsure if this equals out to a $5 cost card. I have a feeling a card that is non-terminal and can draw and add coin might be too strong. Although early game you have little control over which you get. Any thoughts are appreciated.



It definitely doesn't seem worth $5 to me. The most common effect by far is a Lab, but the other possible effects are either +1 Action and +$2 (which is worse than Silver since it can be drawn dead) or +1 Card, +1 Action, and +$1, which is between Poacher and Market. Unfortunately, while I don't think it's quite strong enough for $5, I think it's also too strong for $4, since the "worse" effects rarely trigger anyways. I think it needs to be either nerfed or buffed.

9
Variants and Fan Cards / Re: Dominion: Swords & Sorcery
« on: May 18, 2019, 03:18:24 pm »
Dark Priest, like Tunnel, relies on another discarder. Fortunately Cleric is one such discarder (and a particularly effective one in the absence of curses).

Cleric doesn't discard from play, and Dark Priest specifically says that it has to be discarded from play, which is impossible as no official card and none of your cards discard from play. I assume Dark Priest's extra effect is supposed to trigger just when it's discarded in general. Either way, it should be a Reaction card; look at Faithful Hound and the aforementioned Tunnel.

10
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: May 17, 2019, 05:03:36 pm »

11
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: May 13, 2019, 02:17:46 pm »
Gold Rush
Action/Duration - $6
For the rest of the game, at the start of your turn you may exchange a Gold for 2 Silvers, and a Silver for an Action card. Put any cards gained this way into your hand.

A couple wording notes... I assume that you mean to exchange a Gold from your hand, but this needs to be specified; official cards that refer to exchanging are already referring to a specific copy of a specific card; not just "a" card. Also, exchanging doesn't cause you to gain, so the last sentence doesn't work as you want. Perhaps...

"For the rest of the game, at the start of your turn you may trash a Gold from your hand, to gain a Silver and an Action card to your hand."

I think this has mostly the same functionality; except without the ability to gain 2 Silvers instead of a Silver and an Action... but how often would you choose the 2 Silvers option?

As Gold Rush is worded currently, there also aren't any cards gained this way. Exchanging doesn't "gain" anything, according to the rules.

I said that...

So you did. I can't read, apparently.

12
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: May 13, 2019, 11:37:28 am »
Gold Rush
Action/Duration - $6
For the rest of the game, at the start of your turn you may exchange a Gold for 2 Silvers, and a Silver for an Action card. Put any cards gained this way into your hand.

A couple wording notes... I assume that you mean to exchange a Gold from your hand, but this needs to be specified; official cards that refer to exchanging are already referring to a specific copy of a specific card; not just "a" card. Also, exchanging doesn't cause you to gain, so the last sentence doesn't work as you want. Perhaps...

"For the rest of the game, at the start of your turn you may trash a Gold from your hand, to gain a Silver and an Action card to your hand."

I think this has mostly the same functionality; except without the ability to gain 2 Silvers instead of a Silver and an Action... but how often would you choose the 2 Silvers option?

As Gold Rush is worded currently, there also aren't any cards gained this way. Exchanging doesn't "gain" anything, according to the rules.

13
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: May 03, 2019, 04:31:41 am »
How would the "put it on the bottom" cards work with Scheme?

I would imagine that, as the wording currently is, since both effects have the same trigger, you get to choose which effect happens first. Since both effects involve moving the card, the other effect then loses track. Therefore, Scheme can still work (except on Maid, because its trigger is different).

If Gubump wants them to not work with Scheme, then the wording should be "when you would discard this from play". I don't know what the intention is, though.

Your understanding is correct.

14
Variants and Fan Cards / Re: Contest #28: New card type
« on: May 02, 2019, 08:25:21 pm »
New card type: Queue

The entirety of each player’s Queue pile is face down except for the topmost card, and you can only look at the topmost card of a given queue pile. During the appropriate phase, you may play the top card of your Queue pile (this costs an Action during your Action phase). Unless stated otherwise, cards played this way are discarded as normal at end of turn. Each player starts with a Borough, Royal Library, and Marketplace shuffled into their Queue piles.

You only use the Queue pile mechanic when at least one card in the Kingdom has the Queue type.

The "base" Queue cards:



Some Kingdom Queue cards:


15
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: April 30, 2019, 10:03:08 pm »


Do you have to get in last place to have "lost the last game this series," or is losing just not getting first?

Correct, losing is not getting first. So in a 3 player game, the players who got 2nd and 3rd place would get the reduced price on Escort the next game. If all players tied then nobody would get the reduced price the next game. If Escort is chosen to be in the first game of the series, then technically no players lost the last game as there was no last game and thus no reduced price for anyone.

I'm not quite happy with that last bit, but it would be tedious to add extra text just to address it. Thanks for the question!

I think that it would be clearer if it said "if you did not win the last game this series" instead (also, just grammatically, it should say "this costs 1 debt less" rather than "this cost 1 debt less").

16
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: April 30, 2019, 09:25:20 pm »


Do you have to get in last place to have "lost the last game this series," or is losing just not getting first?

17
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: April 29, 2019, 06:44:57 pm »
Megachurch does not specify from where the Megachurch is supposed to come. Gain to hand?

"When you trash a card without using a Megachurch, put it into your hand." "It" refers to the card you trashed.

18
Variants and Fan Cards / Re: Contest #27: $1-cost card
« on: April 20, 2019, 03:49:57 pm »

19
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: April 10, 2019, 01:35:56 pm »


I thought it was too strong for $4 but too weak for $5, so I added the drawback to make it more balanced.

20
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: April 08, 2019, 12:30:54 am »
Quote
Mad Scientist
$5 Action
+1 Card
+1 Action
You may trash a card from your hand costing at least $2. If you do, +2 Cards. Otherwise, gain a Silver.
...Yes, it should say from your hand. Forgot to include that.
Also, what happened to the card image?
Uh... nothing. It's still in my post. just thought It'd be nicer to take less space by not including it in the nested quotes.

There's no image on my screen when I look at your post.

21
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: April 07, 2019, 06:57:54 pm »
Quote
Mad Scientist
$5 Action
+1 Card
+1 Action
You may trash a card costing at least $2. If you do, +2 Cards. Otherwise, gain a Silver.
Trash a card... from where? Your hand, I assume?
Yes, it should say from your hand. Forgot to include that.

Also, what happened to the image?

22
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: April 07, 2019, 05:37:49 pm »


Quote
Mad Scientist
$5 Action
+1 Card
+1 Action
You may trash a card costing at least $2. If you do, +2 Cards. Otherwise, gain a Silver.

Trash a card... from where? Your hand, I assume?

23
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: April 07, 2019, 04:45:07 pm »


It's a budget Smithy.  It will be great if you can keep the silvers out of the way. Hopefully not too good.

This card is... incredibly weak. As the Fan Card Creation Guide says, the difference between $3 and $4 is negligible, so this card is far too weak to only cost $1 more than Smithy, with both an on-play and an on-gain drawback. Heck, I'd give it +4 Cards instead of 3 and price it the same.

It doesn't have an on-gain drawback, it has an on-gain attack.

Wouldn't players WANT to gain Silvers onto their deck? It's only an attack if other players are going for Silver Workers.

24
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: April 07, 2019, 11:52:44 am »


It's a budget Smithy.  It will be great if you can keep the silvers out of the way. Hopefully not too good.

This card is... incredibly weak. As the Fan Card Creation Guide says, the difference between $3 and $4 is negligible, so this card is far too weak to only cost $1 more than Smithy, with both an on-play and an on-gain drawback. Heck, I'd give it +4 Cards instead of 3 and price it the same.

25
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: April 05, 2019, 12:33:26 pm »


Not a very good name, possibly too weak.

I think Harbor might be a good name for this one. Its power level seems fine to me, although you could add a setup rule that causes a number of Silvers equal to the player count to start in the trash just to speed it up a little.

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