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1
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: January 15, 2019, 06:32:00 pm »
Now that I think about it, how is Cardsharp NOT strictly worse than Militia? If you discard down to three cards in hand, it's essentially a Militia that gives your opponent a Silver, which is already strictly worse than Militia, but the opponent has more choices than just discarding down to three, so it's worse still than that.

My submission:

Quote
Investment:
$1
+2 Buys
-
When you gain this, gain a Duchy.
Treasure - $6

Couldn't find any good art for it, so no mockup. :(

2
Variants and Fan Cards / Re: herw's cards
« on: January 15, 2019, 06:27:35 pm »
arrgghh, i ment „gain a card”, my fault.



thanks for wording, ideas and comment, will wait until there are some other comments.

Several comments:
1. It should be each other player, not any.
2. Wording for the bottom: "When you gain a card during another player's turn, you may reveal this to discard it and any number of non-Action cards from your hand, then draw an equal number of cards."
3. I agree with GendoIkari that it's far too strong for $3P, and for all the same reasons. I'd go so far as to say it should cost the same as Possession, $6P.

3
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: January 14, 2019, 01:11:42 pm »

4
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: January 06, 2019, 12:37:00 pm »


The wording and play mechanism can be simplified with simply "trash an Action or Treasure card you have in play". It's identical the vast majority of the time, but a lot easier to use (don't have to remember to do something later in the turn), and less wordy.

Except Duration cards exist, so Shaman would create tracking issues if it trashed those before they left play.

Bonfire lets you trash durations you played this turn. And with Capitalism now, there's a bunch of ways to have Durations leave play the turn you played them (Mint, Mandarin, etc). And I think it would be extremely rare that someone would trash a Duration to Shaman.

Scheme doesn't let you topdeck Duration cards the turn you played them, so I'm leaving it.

5
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: January 05, 2019, 02:10:50 am »


The wording and play mechanism can be simplified with simply "trash an Action or Treasure card you have in play". It's identical the vast majority of the time, but a lot easier to use (don't have to remember to do something later in the turn), and less wordy.

Except Duration cards exist, so Shaman would create tracking issues if it trashed those before they left play.

6
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: January 04, 2019, 11:33:55 am »

7
Variants and Fan Cards / Re: Play all your cards
« on: January 04, 2019, 11:14:26 am »
A couple years ago, I created a card called Mayor that was +1 Card, set aside any number of Action cards from your hand and play them in any order, for $5. It was way too weak.

8
One common omission in fan cards is specifying where cards must be when you use them. If a card's effect is to "Put any number of Treasure cards on top of your deck," where do those Treasure cards come from? From your hand? From play? From your discard pile? From the supply piles? It may sound pedantic to require this to be specified explicitly, but since different cards look for things in different places, the clarity is important.

To tell you the truth, I am honestly confused. Do the cards come from play? Your hand? Both?

Um, it says "when you discard them from play." I'd say it's pretty obvious which he's talking about.

9
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: December 27, 2018, 11:12:06 am »
Rival City
Action - $5
+2 Actions
If another player has;
The Treasure Chest,  gain a Gold onto your deck
The Flag, +2 Cards
The Key, +2 Coffers
---
When you gain or trash this,  take the Key, Flag or Treasure Chest

Considering that this is non-Terminal, I think it's way too strong to allow this to take the Treasure Chest so much more easily than the Swashbuckler. There's almost no point in getting Swashbucklers when this is in the Kingdom.
That's just wrong. You don't usually get Swashbuckler for the Treasure Chest anyway, you get it for draw and, in the right kind of deck, economy.

Normally, if you have Smithy and Swashbuckler in the same set, Swashbuckler is strictly better than Smithy, so you'll almost always buy Swashbuckler over Smithy if you can. Because of the ease of getting the Treasure Chest with Rival City, if Rival City, Swashbuckler, and Smithy are all in the same set, Swashbuckler isn't as superior to Smithy (it still is, but might not be worth bridging the $4-$5 gap). Not to mention that just being handed a way to gain a Gold every turn (until somebody else takes it) is pretty OP for $5 even if Swashbuckler didn't exist.

10
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: December 26, 2018, 03:39:02 pm »
Rival City
Action - $5
+2 Actions
If another player has;
The Treasure Chest,  gain a Gold onto your deck
The Flag, +2 Cards
The Key, +2 Coffers
---
When you gain or trash this,  take the Key, Flag or Treasure Chest

Considering that this is non-Terminal, I think it's way too strong to allow this to take the Treasure Chest so much more easily than the Swashbuckler. There's almost no point in getting Swashbucklers when this is in the Kingdom.

11
Variants and Fan Cards / Re: Dominion Wild Lands
« on: December 26, 2018, 12:50:15 am »
Whenever you reveal a reaction to an attack, it’s nullified with lion in play. And lion anti reaction rule goes into effect before the actual attack part of it goes into play.

No, it does not. As worded, preventing players from revealing reactions is part of resolving Lion, which occurs AFTER it goes into play, and Moat would be revealed before Lion is resolved, thus allowing Moat to react to Lion.

12
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: December 20, 2018, 01:27:10 am »

13
Variants and Fan Cards / Re: Dominion Wild Lands
« on: December 20, 2018, 01:18:10 am »
Cannibal should be an Attack card, right? It has the same attack as Pillage.

14
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: December 12, 2018, 12:28:38 pm »

15
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: December 02, 2018, 02:48:20 pm »
My entry:


There's already a card (well, a Landmark) called Fountain.

Oops! Renamed my entry to Parliament.

16
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: December 02, 2018, 12:58:58 pm »
design a Victory card
Can it be a card shaped thing like a project?

I don't think so, because then it wouldn't be a Victory card.

My entry:



Edit: Renamed to Parliament, modified wording to make it clear the gained card is put into your hand.

17
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: November 22, 2018, 03:10:11 pm »
Neither of your cards are showing up for me.

Hmm, Imgur was giving me issues last night so I used another wacky hosting site. Are they showing up now?

Also, thanks for everyone else's comments. I will unfortunately have to wait to respond to them until the end of the day!

Now Excavation is showing up twice, and Refinery still isn't showing at all.

18
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: November 22, 2018, 01:08:49 pm »
CHALLENGE #7 - NON-SUPPLY CARD SUBMISSION

   

Neither of your cards are showing up for me.

19
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: November 20, 2018, 02:14:28 pm »


Thereare 30 copies of Witch Bottle.

Superstitious Witch should be an Attack card.

20
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: November 10, 2018, 08:23:20 pm »
I like this one, but I think it'd be fine at $5. The attack is weaker than knights' because the attacked player can choose from any card they have in play for the attack to hit, rather than the top two cards of their deck. Or if it's near the beginning of the game and they only have a couple cards costing more than $2, they can always choose not to play them that turn.

I've been weighing it up, but the main reason I opted for $6 is to give players a chance to get a few cards costing $3 to $6 in their deck before they start losing them to Demagogues. It's less likely to whiff than Knights, and the on play effect is a little better than Knights.

Another thing I could do is a non optional chancellor effect on play to limit the number of times it pops up in a shuffle.

I, for one, agree with it costing $6, particularly for the first reason you stated.

21
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: November 10, 2018, 04:55:07 pm »


EDIT: Some changes to reduce craziness and tracking issues.

I don't understand why this should be an Attack card. Sure, some cards like Harvest or Abandoned Mine are gone, but other cards like Smithy or Jack of All Trades even like this card
Well, Fortress likes Knights and they are still an attack.

I really don't see how Pretender is an attack. Each other player playing an Action card for free seems like a benefit for them, the opposite of an attack.

22
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: October 31, 2018, 05:59:12 pm »

Quote
Root Gatherer
Types: Action, Duration
Cost: $6
+3 Cards. You may set aside a card from your hand face down. If you do, at the start of your next turn, reveal it and each other player reveals the cards they set aside with Root Gatherer cards. If you are the only player to reveal a copy of that card, put it into your hand and gain a card costing up to $5. Otherwise, discard it.

Haven a card in order to gain a card costing up to $5... unless someone else Havens a copy. Feeling brave or will you play the cowardly Smithy?

Which game is this based on?

23
Variants and Fan Cards / Re: Fly-Eagles-Fly's fan cards
« on: October 23, 2018, 11:40:37 am »
For Meeting, just having a cost of $4 and 4 debt is effectively the same.

24
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: October 23, 2018, 01:02:06 am »


BOOTLEG TOKENS - Whenever another player gains a card costing up to $4, you may spend a bootleg token to gain a copy of that card. You can only use one bootleg token for each card gained.

The flavor here is that you're paying the bootlegger to steal things for you. The more you pay him, they more he will steal for you.

Its obviously inspired by Smuggler (a personal favorite of mine), except its actually more of a remodeler that you have to wait for and don't have a lot of control over.

Problem: How does this interact with Treasures that give variable $ such as Bank or Philosopher's Stone? You have to play them to calculate their value, so would they give no Bootleg tokens at all?

25
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: October 22, 2018, 10:34:52 pm »


Endurance tokens:
When you would discard a non-Duration Action card from play, you may instead spend an Endurance token, to keep it in play and resolve its effects again at the start of your next turn.

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