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Messages - Violet CLM

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Dominion General Discussion / Re: How many Events and Landmarks do you use?
« on: September 13, 2017, 12:21:50 pm »
Up to two events, up to two landmarks, chosen totally at random and sourced from the same boxes as the kingdom cards

Variants and Fan Cards / Re: Dominion Card Image Generator v1.2
« on: September 09, 2017, 12:02:14 am »
Sorry to get your hopes up with the "Size" parameter, it's just really poorly named. It actually controls whether your card is a card or an event or a weird double-sided thingy. When I tried printing, I fit multiple cards on a single page (six IIRC?) and made sure the page was 8.5x11 so I could easily derive the card sizes from there. I don't know what software or printer you're working, but in pixel terms the cards are about as big as the biggest scans I was finding.

Set icons are fairly low down the priority list but they're certainly something that should happen eventually. The trouble is I just haven't had much interest in working on this in some time. I'd open source it (I mean, it's already open source by virtue of being a static document, but I could do so explicitly) but I don't know if there's anyone around these parts who'd try picking it up.

Dominion General Discussion / Re: Dominion: Nocturne announced!
« on: August 19, 2017, 04:27:42 am »
Kudos to the team for some basic web security. A folder does not appear to exist at this time (folders that do exist give 403, not 404), and the same goes for obvious filenames I've tested like or

Dominion General Discussion / Re: Night cards speculation
« on: August 10, 2017, 02:46:08 am »
At the end of the buy phase you've got a lot of cards in play, so maybe the resource in question is the cards you've played? Bat: "Trash a card you have in play costing $4 or more. If you do, gain a Vampire."

Alternatively, look at what's about to happen: discarding most everything from play, followed by drawing five cards. Night cards could let you mess with that somehow, though they'd need a compelling reason to be different from Scheme and also it might be hard to get them to work with Outpost.

Variants and Fan Cards / Re: Dominion: Realms
« on: July 23, 2017, 10:14:21 pm »
While Library doesn't actually reference a reserve hand (obviously) I think this card would mean draw until you have 7 cards in a single hand.
So if you have two cards in your real hand but ten cards in your reserve hand, you've wasted an action? Trying to rewrite the effects of existing cards is a dangerous business and you'll need to be careful how you write your rules.

Variants and Fan Cards / Re: Dominion: Realms
« on: July 21, 2017, 06:41:31 pm »
"Fork in the Road" and "Lost Purse" (maybe others too, didn't check too carefully) are weird in that playing more than one in a turn has no benefit for you. At least Royal Seal gives you some money.

"Fork in the Road" perhaps combines a little too well with Library, Watchtower, or any other draw-to-X cards. It should also specify when you make the decision which hand to draw the card into--before or after seeing the card?

How about naming the only Victory card in your deck for Rebuild?
Counting House.

Variants and Fan Cards / Re: A Dominion Fan Card Creation Guide
« on: June 09, 2017, 04:04:19 pm »
The question of templates is addressed in part V of this thread. I would also point you to my automatic image generator, though if you're actively trying to get your son to do the work manually, it may not be what you're looking for.

Rules Questions / Re: Reaction cards
« on: June 01, 2017, 02:47:01 am »
I think for me the most unintuitive part of reactions is that the reacting-to-something period can just go on and on until you run out of reaction cards or interest. Reveal a Diplomat; draw and reveal a Caravan Guard; draw and reveal a Horse Traders; on and on, all supposedly "when" an attack card was played. It's consistent with how Dominion works in general but I'm not sure just reading each individual card will get you there.

Variants and Fan Cards / Re: Partnership Dominion
« on: April 05, 2017, 02:15:56 pm »
Your team's score is the product, not sum, of your individual scores. This means that the "one player eats all the green, the other player builds an engine to buy it" strategy does not work, and if the boards have very unequal scoring potential, you must focus on both.
Yet another formulation that might be better, might be worse, who knows: each team's score is the lower of the two players' scores. If one player has 1 and their partner has 200, their team's score is 1.

Variants and Fan Cards / Re: Really bad card ideas
« on: March 21, 2017, 01:00:47 pm »
Tic Tac Toe
Once per turn, when you play three cards in any order whose prices are an unbroken sequence (e.g. $4, $3, $5), take 2VP from here.
Setup bla bla 6vp per player and stuff

Variants and Fan Cards / Re: Dominion Card Image Generator v1.2
« on: March 14, 2017, 07:49:50 pm »
Thanks :)

Links to the old http domain should be working now, though your browser cache may get in the way and assume the old redirect style for specific urls. Try opening one of the links in a private/incognito window to prove the point until your browser catches on that something has changed.

Variants and Fan Cards / Re: Dominion Card Image Generator v1.2
« on: March 13, 2017, 11:25:31 am »
Okay, I see what's going on. For a simple, user-side fix you can make any of your links work again by replacing http at the beginning with https, e.g.

This evening I'll see if there's something I can do on my end to make the old links work so you don't have to do that editing.

That said, you don't have a full URL for an image in that link, so I don't think that one's on me. You can see for yourself that it's just
Code: [Select]

Variants and Fan Cards / Re: Dominion Card Image Generator v1.2
« on: March 13, 2017, 12:03:32 am »
All my card links broke. Is the generator just going through some changes?
I'm sorry, I only just now saw this post. I tried some of the links from the first post in this thread and they seemed to be working... can you give me an example of a broken link that used to work but now doesn't?

(If they've since started working again, I would guess it was a temporary (and local?) DNS problem, since I switched my domain over to https at around the time of those posts and maybe the switching off of the http version happened for you before the redirect started working.)

Variants and Fan Cards / Re: Really bad card ideas
« on: February 22, 2017, 11:42:07 pm »
plagiarize - action/reaction 4$



when opponent plays a action you could reveal this. If you do gain a copy of the played card.

Variants and Fan Cards / Re: Dominion Card Image Generator v1.1
« on: February 01, 2017, 03:21:55 am »
Okay, I guess it's Version 1.2 time. I added an Art Credit field and a Ruins color scheme, shifted some other shades around a little bit, and provided a new menu in the bottom left for choosing which template type to use. Landscape mode is in.

Other stuff remains woefully unfinished. Sorry. I've not been doing so hot lately, so I thought I might as well at least put this stuff out, even though the icon code needs work, because imperfect landscape cards are better than none. :)

I think as it is right now, you wouldn't lose much by taking out the Event part:
- Action

+2 Cards
+2 Actions
+2 Buys

When you buy this, trash this or trash five cards from your hand.
But perhaps if instead of just Avatar, you had a small pile of such cards, analogous to the Prize pile? Of varying prices, with Avatar costing $5 and maybe some others costing less. Then...
Blood Offering
- Event

Pay some amount of , then trash one card from your hand per paid. If you do, gain a Boon (from the Boon pile) costing exactly the amount you paid.

Variants and Fan Cards / Re: Dominion: Highlands
« on: January 15, 2017, 09:03:57 pm »
"At the end of the game, search through your deck and play all Treasure cards in your deck, in any order. Worth 1 per every you have."
I think this makes more sense, though to me this wording would imply that you follow these instructions for every Capitol in your deck, which would make for a generous interaction with Plunder (and a less generous interaction with Coin of the Realm). It might also be nice to get all those Treasure cards into your hand before you play them, in order for Crown/Counterfeit to work properly. In either case, I'm not sure how Treasure Trove should be handled.

Puzzles and Challenges / Re: Easy Puzzles
« on: January 11, 2017, 11:25:48 pm »
Further reflection reveals that yes, Procession + Wine Merchant would work, at least under the assumption there is a $6 pile. Disciple + Wine Merchant and Disciple + Poor House are better in that regard... oh well. It looks like I should have required that no card be played more than once, and also that all three cards have the same price (to ward off another combination that hasn't been mentioned). But I am quite impressed by some of the ideas here--Dominion is complicated!

You played Procession-Procession-Champion on another turn.
Your hand is Begger and Masquerade.
You play Begger to put 3 Coppers in hand.
You play Masquerade to pass Copper, and receive Capital from your poor opponent.
You play all Treasures to buy Province.
I really like the Procession-Procession-Champion touch, but this involves gaining four cards, not two.

Capitol and Haggler?
Close, but remember: "At no point in the game, this turn included, have I in any way interacted with any tokens (including... Debt tokens)".

Puzzles and Challenges / Re: Easy Puzzles
« on: January 11, 2017, 05:15:58 am »
Also fun: The cards in my hand are Fortune/Gold. Alms for Villa, play Villa, Gold, Fortune for $8. This of course works with a wide variety of other combinations.
Ah, I did not think of Alms! Well done, doesn't break the no-trashing rule, only gains two cards instead of five.

(I've actually thought of two other (non-Alms-including) solutions that I also didn't intend... it occurs to me that Provinces are surprisingly cheap.)

Puzzles and Challenges / Re: Easy Puzzles
« on: January 11, 2017, 04:17:48 am »
Due to an bizarre series of Masquerades, I start my turn owning exactly two cards, both of which are in my hand (so no Native Village mat, Tavern mat, Prince, etc., etc.). By the end of the turn I have gained a Province and I did not trash, return, or exchange any cards in the process. At no point in the game, this turn included, have I in any way interacted with any tokens (including placing or manipulating Adventures tokens, taking Pirate Ship tokens, placing or gaining Curses from Embargo tokens, or anything at all to do with VP/Coin/Debt tokens), though some or all of them may nonetheless be present in the Kingdom. No Attack cards from other players (e.g. Swamp Hag) had any effects on me this turn.

However, I also gained a second card besides the Province, and in fact, on account of which two cards were in my hand, I could not have fulfilled all the conditions in the last paragraph without also gaining that other card. What other card did I gain, and what two cards started the turn in my hand?

Variants and Fan Cards / Re: Landforms
« on: January 11, 2017, 12:53:20 am »
Channel feels pretty similar to Guide, for better or worse. Delta I'd be very strongly tempted (were I the first player) to immediately grab six (or nine, or twelve) silvers into my hand, instabuy a province or colony, then hope that all that money would let me be faster than whatever random other cards everyone else picked up. Obviously on some kingdoms that would be stronger than others, though just more Silvers wouldn't hurt... gaining them all on my second turn would probably be better, so that they'd all get shuffled in afterwards.

Variants and Fan Cards / Re: Landforms
« on: January 10, 2017, 05:32:27 pm »
There are some subtle differences. In the case of Forest you gotta decide when you play the card whether you wanna take the Action token whereas in your case it happens afterwards. Furthermore you are flipped up from 0 to 1 Action whereas in the case of Forest you simply get an extra Action. Now you could argue that this only matters for Diadem
Asper's event version is also much more generous if you draw an Action card during your Buy phase somehow, though you'd often (unless trashing Cultist or Overgrown Estate) have to remove some Treasure card/s from play using Bonfire or Mandarin before you could use the event I guess. But those are very much edge cases.

Variants and Fan Cards / Re: Really bad card ideas
« on: January 08, 2017, 01:59:13 am »
Put any number of cards into play from your hand in any order.
I don't think "put... into play" is the same as "play," so this is fascinatingly halfway between useless and useful. It'll get you "while this in play" below-the line-effects, but most cards won't do anything at all, and durations will generally get discarded without even doing anything on your next turn. Peddler, Bank, and Horn of Plenty will be pleased by how many things you have in play; Conspirator will not. On the other hand, you'll be able to get plain Victory cards and Curses into play in order to Bonfire or Pilgrimage them, or else to play Watchtower or Library for maximum efficiency...

Variants and Fan Cards / Re: 3rd Editions opinions and workspace
« on: January 04, 2017, 06:54:59 pm »
I had a similar thought about a week ago, though I got there via Secret Passage, not Pearl Diver, and put in the "discard a card" requirement to discourage stacking four all in a row. (Returning it on-play instead of on-discard felt more like it'd be fun with Venture.) A split pile does help with that, but you're still requiring your opponent/s to buy at least two of the five to prevent you from getting four of them. :|

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