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Messages - Violet CLM

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Variants and Fan Cards / Re: Dominion Card Image Generator v1.3
« on: November 16, 2017, 11:33:31 pm »
The issue is then States/Hexes/Boons stop being first-class citizens and have to be top-level choices instead, so you have to choose between portrait, landscape, state, hex, or boon. And that's awkward. Alternatively they're items in the dropdown color lists like everything else, but those particular choices have hardcoded effects on the borders which cannot be replicated in CUSTOM. So far the named colors--Action, Treasure, etc.--are nothing more than convenience value, and reproducing their colors as CUSTOM colors would give you 100% the same effect, so I'd like to be able to keep that.

Dominion: Nocturne Previews / Re: Nocturne Initial Impressions
« on: November 16, 2017, 03:01:19 pm »
I don't know how powerful Conclave is, but it looks like it'll be so much fun to use correctly that it'll be easy to buy too many by mistake. It also reminds me a lot of Intrigue for some reason.

Variants and Fan Cards / Re: Dominion Card Image Generator v1.3
« on: November 16, 2017, 02:57:26 pm »
Oh, I fixed both of those a while back and forgot to reupload, whoops! Fixed now. Anyway, now that the full Nocturne card list has been released I don't have to worry more about any new unexpected surprises, so I guess now's the time to really think about those stupid State/Hex/Boon cards.

Variants and Fan Cards / Re: Weird Dominion Variants
« on: November 15, 2017, 12:40:29 pm »
An acquaintance of mine proposed bughouse Dominion:
This comes up from time to time

Dominion General Discussion / Re: Teaching Dominion to young children?
« on: November 06, 2017, 11:18:32 am »
I've played with a few kids. The hardest part (besides reading) for them was, as it seems to be for many adults, the details of the cleanup phase and the idea of not putting played cards immediately into the discard pile.

Variants and Fan Cards / Re: A traveller line based on discarding
« on: October 31, 2017, 12:46:59 pm »
Yeah it's important for people reading this thread to pay attention to Ancient Coin, since its discard ability is the detail holding the whole traveller line together.

(Which browser did you generate those preview images in? They have noticeable font issues that I don't see when testing in Chrome or Firefox.)

Dominion General Discussion / Re: What do you forget IRL?
« on: October 29, 2017, 03:21:15 am »
I forget I have debt tokens sometimes.

I'm not sure I really get the idea that boons and hexes are more swingy than a lot of other existing cards. Perhaps the randomness is a little more in-your-face obvious. But there's plenty of cards that have something of a "random" effect when you play them:
The difference, as I see it, is that normal cards have random effects based on the contents of your deck, which you have intentionally crafted over the course of the game, but you have no control over what appears in the Boon deck. Sometimes you're just going to get a Silver whether you like it or not.

Is Rare Spices supposed to be limited to one use per turn or anything like that?

Dominion: Nocturne Previews / Re: Bonus Preview #5: Necromancer
« on: October 27, 2017, 12:45:10 pm »
You can look through the trash before playing the Necromancer
Normally, yes. Not when it's turned up by a Golem or Herald. Nor if you've Summoned or Princed your Necromancer and don't like the options when you come to play it.
Uh, I imagine you can reach over, pick up the cards in the trash, and look at them any time you like. It's just a few inches away from you.

How does Necromancer interact with cards such as Highway, which must be "in play" to be most useful?

I'm realizing that the -$1 and -1 Card tokens from Adventurers are States under a different name. It's certainly more practical to have their effects printed on the items in front of you, rather than on the cards that dispense them.

Variants and Fan Cards / Re: Dominion Card Image Generator v1.3
« on: October 25, 2017, 02:00:50 pm »
So, hmm. This is annoying. Events and Landmarks are great because they use the same border colors (all images taken from Dominion's online version):

But now we've got these three:

For these, the borders are also recolored, not just the background panels. And the State template has some pretty inconsistent use of color compared to the rest too. This may take a little longer to figure out, sorry, unlike the same-day Night and Heirloom updates.

Variants and Fan Cards / Re: Dominion Card Image Generator v1.3
« on: October 23, 2017, 12:36:39 pm »
I've updated the generator to include Night cards and Heirloom banners (from Nocturne). The generator treats any color whose R/G/B intensities sum up to 1.5 or less as a dark color and applies Night rules to it (white text, different blending). Dark colors are available in any of the three card shapes (Portrait/Landscape/Double); heirloom banners are available only in Portrait and Landscape. Per usual, if you don't see the proper fields, reload the page to refresh your cache.

Quick example

Devil's Workshop is already giving me unpleasant flashbacks to Treasure Hunter and truly not remembering how many cards I'd gained on my previous turn, but I guess 0-2 isn't much of a range and I have more incentive to keep track of the number if it's for my benefit, not my opponent's.

Variants and Fan Cards / Re: Dominion Card Image Generator v1.2
« on: October 15, 2017, 03:18:10 am »
Just about 600 by my math. Of course the card templates themselves are thrown together from various scans, so they're going to be a bit blurry, but that's the resolution your main images and text should be rendered at.

Dominion General Discussion / Re: Heirloom Speculation
« on: September 27, 2017, 02:21:48 am »
A thought--should "Heirloom" be somehow similar to "Inheritance"? But maybe more temporary?

Heirloom (Action-Treasure, $0)
If it's your Action phase, play this as if it were an Action card from the supply costing $3 or less, then trash this. If it's your Buy phase, $1.

Variants and Fan Cards / Re: Adaptive cards
« on: September 24, 2017, 03:46:57 pm »
There's certainly room for on-gain/on-buy nonsense even within a single ruleset.

One thought I had, somewhat tangential to the "similar enough power level" point, is that this is a good way of sneaking in cards that only work in some kingdoms, by making sure their other half can work the rest of the time. If half a card cares deeply about Curses, for example, and there are no Cursers in the kingdom, you can just buy the other half instead.

Or a card where one half is suitable for the early game and the other is suitable for the later game.

Or give them deliberately different powers and different prices, so the player chooses whether to wait for the better version.

Variants and Fan Cards / Re: Adaptive cards
« on: September 24, 2017, 12:11:43 am »
I like this idea in general, but I'm not sure the two choices need to have their own individual names... if nothing else, keeping the names consistent across Adaptive cards (α/β?) would make it easier to design the double-sided tokens.

I also wonder whether making every player decide their choice for every card at the start of the game might cause too much startup time. Another option would be to have each player only decide their choice for any given card the first time they gain/play it. That also at least somewhat alleviates the last-player-advantage potential that could come with some cards.

ETA: This could also be the perfect use case for that split card design I made

Dominion General Discussion / Re: How many Events and Landmarks do you use?
« on: September 13, 2017, 12:21:50 pm »
Up to two events, up to two landmarks, chosen totally at random and sourced from the same boxes as the kingdom cards

Variants and Fan Cards / Re: Dominion Card Image Generator v1.2
« on: September 09, 2017, 12:02:14 am »
Sorry to get your hopes up with the "Size" parameter, it's just really poorly named. It actually controls whether your card is a card or an event or a weird double-sided thingy. When I tried printing, I fit multiple cards on a single page (six IIRC?) and made sure the page was 8.5x11 so I could easily derive the card sizes from there. I don't know what software or printer you're working, but in pixel terms the cards are about as big as the biggest scans I was finding.

Set icons are fairly low down the priority list but they're certainly something that should happen eventually. The trouble is I just haven't had much interest in working on this in some time. I'd open source it (I mean, it's already open source by virtue of being a static document, but I could do so explicitly) but I don't know if there's anyone around these parts who'd try picking it up.

Dominion: Nocturne Previews / Re: Dominion: Nocturne announced!
« on: August 19, 2017, 04:27:42 am »
Kudos to the team for some basic web security. A folder does not appear to exist at this time (folders that do exist give 403, not 404), and the same goes for obvious filenames I've tested like or

Dominion General Discussion / Re: Night cards speculation
« on: August 10, 2017, 02:46:08 am »
At the end of the buy phase you've got a lot of cards in play, so maybe the resource in question is the cards you've played? Bat: "Trash a card you have in play costing $4 or more. If you do, gain a Vampire."

Alternatively, look at what's about to happen: discarding most everything from play, followed by drawing five cards. Night cards could let you mess with that somehow, though they'd need a compelling reason to be different from Scheme and also it might be hard to get them to work with Outpost.

Variants and Fan Cards / Re: Dominion: Realms
« on: July 23, 2017, 10:14:21 pm »
While Library doesn't actually reference a reserve hand (obviously) I think this card would mean draw until you have 7 cards in a single hand.
So if you have two cards in your real hand but ten cards in your reserve hand, you've wasted an action? Trying to rewrite the effects of existing cards is a dangerous business and you'll need to be careful how you write your rules.

Variants and Fan Cards / Re: Dominion: Realms
« on: July 21, 2017, 06:41:31 pm »
"Fork in the Road" and "Lost Purse" (maybe others too, didn't check too carefully) are weird in that playing more than one in a turn has no benefit for you. At least Royal Seal gives you some money.

"Fork in the Road" perhaps combines a little too well with Library, Watchtower, or any other draw-to-X cards. It should also specify when you make the decision which hand to draw the card into--before or after seeing the card?

How about naming the only Victory card in your deck for Rebuild?
Counting House.

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