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Messages - Violet CLM

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1
Dominion General Discussion / Re: Christmas Kingdoms 2017
« on: January 01, 2018, 06:16:11 pm »
I thought Magic Hat+Distant Lands would be a good deal, but a closer read of the latter suggests I was wrong. :(

2
Variants and Fan Cards / Re: Covetous Dream - a fixed Possession
« on: December 08, 2017, 10:03:22 pm »
I felt so excited about this one I actually downloaded gimp and stuff wanting to mock it up.. but I couldn't find a night card template. 
I got you started.

3
Variants and Fan Cards / Re: Dominion: Ice Age
« on: December 07, 2017, 01:23:47 pm »
In the end, you could say something like "The first time in a turn your deck becomes empty".
It is my understanding of the Second Edition shuffling rules that this actually happens very rarely.

4
Variants and Fan Cards / Re: Dominion: Ice Age
« on: December 05, 2017, 06:54:32 pm »
a lot of token bloat
I could imagine a mat being used instead, with numbered spaces 1-6, and cards move along the mat toward 0 as they get more thawed.
Quote
Yeti can't even guarantee that a card it Ices even misses the shuffle.
Perhaps if cards were put on top of your deck instead of your discard pile after thawing, that'd be more consistent.

5
Dominion General Discussion / Re: Google translates Dominion
« on: November 23, 2017, 01:57:36 pm »
There's definitely some German influence in Pixie->Eleventh or Treasure->Schatz, but I have no idea why or how I'd have typed "card type." It's not like that pair of words appears anywhere for me to have copied.

Anyway, I think Dominion now wants to teach you the rules to Hangman and Blackjack:

(ignore the price on Triumphal Arch, careless editing)

6
Dominion General Discussion / Re: Google translates Dominion
« on: November 22, 2017, 08:25:20 pm »
So where does this come from? Is it just translating to another language and back to English repeatedly, like translationparty does?
No, it's more like English->Spanish->Urdu->Japanese->Afrikaans->Chinese->Danish->English. Or whatever other sequence. English at either end but a bunch of random, non-English languages in the middle.

As for Watchtower, eh. "Comment" is a pretty plausible translation of "Reaction" in my mind, in that they both require something to have happened/been said before they can be done. And most of the other cards show that "Action," a totally abstract noun with zero context, is a very difficult word for google translate to understand, so I'd say "Map" is as good as a result as anything else.

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Dominion General Discussion / Re: Google translates Dominion
« on: November 22, 2017, 04:28:37 pm »
the big mystery is what is the chain of languages that was able to turn Black Market's + into Snack's +...
that might have been a typo on my part, after I decided that "Coin2.png" was a bit much to ask from google translate

8
Dominion General Discussion / Google translates Dominion
« on: November 22, 2017, 01:57:26 pm »
I was up late last night laughing at GoogleTranslatesMTG and then thought hey, how hard could this be? Turns out it's pretty hard. But I managed to get a few bright spots out of translating cards through eight or more languages and back again.


9
Variants and Fan Cards / Re: Dominion Card Image Generator v1.3
« on: November 16, 2017, 11:33:31 pm »
The issue is then States/Hexes/Boons stop being first-class citizens and have to be top-level choices instead, so you have to choose between portrait, landscape, state, hex, or boon. And that's awkward. Alternatively they're items in the dropdown color lists like everything else, but those particular choices have hardcoded effects on the borders which cannot be replicated in CUSTOM. So far the named colors--Action, Treasure, etc.--are nothing more than convenience value, and reproducing their colors as CUSTOM colors would give you 100% the same effect, so I'd like to be able to keep that.

10
Dominion: Nocturne Previews / Re: Nocturne Initial Impressions
« on: November 16, 2017, 03:01:19 pm »
I don't know how powerful Conclave is, but it looks like it'll be so much fun to use correctly that it'll be easy to buy too many by mistake. It also reminds me a lot of Intrigue for some reason.

11
Variants and Fan Cards / Re: Dominion Card Image Generator v1.3
« on: November 16, 2017, 02:57:26 pm »
Oh, I fixed both of those a while back and forgot to reupload, whoops! Fixed now. Anyway, now that the full Nocturne card list has been released I don't have to worry more about any new unexpected surprises, so I guess now's the time to really think about those stupid State/Hex/Boon cards.

12
Variants and Fan Cards / Re: Weird Dominion Variants
« on: November 15, 2017, 12:40:29 pm »
An acquaintance of mine proposed bughouse Dominion:
This comes up from time to time

13
Dominion General Discussion / Re: Teaching Dominion to young children?
« on: November 06, 2017, 11:18:32 am »
I've played with a few kids. The hardest part (besides reading) for them was, as it seems to be for many adults, the details of the cleanup phase and the idea of not putting played cards immediately into the discard pile.

14
Variants and Fan Cards / Re: A traveller line based on discarding
« on: October 31, 2017, 12:46:59 pm »
Yeah it's important for people reading this thread to pay attention to Ancient Coin, since its discard ability is the detail holding the whole traveller line together.

(Which browser did you generate those preview images in? They have noticeable font issues that I don't see when testing in Chrome or Firefox.)

15
Dominion General Discussion / Re: What do you forget IRL?
« on: October 29, 2017, 03:21:15 am »
I forget I have debt tokens sometimes.

16
I'm not sure I really get the idea that boons and hexes are more swingy than a lot of other existing cards. Perhaps the randomness is a little more in-your-face obvious. But there's plenty of cards that have something of a "random" effect when you play them:
The difference, as I see it, is that normal cards have random effects based on the contents of your deck, which you have intentionally crafted over the course of the game, but you have no control over what appears in the Boon deck. Sometimes you're just going to get a Silver whether you like it or not.

17
Is Rare Spices supposed to be limited to one use per turn or anything like that?

18
Dominion: Nocturne Previews / Re: Bonus Preview #5: Necromancer
« on: October 27, 2017, 12:45:10 pm »
You can look through the trash before playing the Necromancer
Normally, yes. Not when it's turned up by a Golem or Herald. Nor if you've Summoned or Princed your Necromancer and don't like the options when you come to play it.
Uh, I imagine you can reach over, pick up the cards in the trash, and look at them any time you like. It's just a few inches away from you.


How does Necromancer interact with cards such as Highway, which must be "in play" to be most useful?

19
I'm realizing that the -$1 and -1 Card tokens from Adventurers are States under a different name. It's certainly more practical to have their effects printed on the items in front of you, rather than on the cards that dispense them.

20
Variants and Fan Cards / Re: Dominion Card Image Generator v1.3
« on: October 25, 2017, 02:00:50 pm »
So, hmm. This is annoying. Events and Landmarks are great because they use the same border colors (all images taken from Dominion's online version):


But now we've got these three:

For these, the borders are also recolored, not just the background panels. And the State template has some pretty inconsistent use of color compared to the rest too. This may take a little longer to figure out, sorry, unlike the same-day Night and Heirloom updates.

21
Variants and Fan Cards / Re: Dominion Card Image Generator v1.3
« on: October 23, 2017, 12:36:39 pm »
I've updated the generator to include Night cards and Heirloom banners (from Nocturne). The generator treats any color whose R/G/B intensities sum up to 1.5 or less as a dark color and applies Night rules to it (white text, different blending). Dark colors are available in any of the three card shapes (Portrait/Landscape/Double); heirloom banners are available only in Portrait and Landscape. Per usual, if you don't see the proper fields, reload the page to refresh your cache.

Quick example

22
Devil's Workshop is already giving me unpleasant flashbacks to Treasure Hunter and truly not remembering how many cards I'd gained on my previous turn, but I guess 0-2 isn't much of a range and I have more incentive to keep track of the number if it's for my benefit, not my opponent's.

23
Variants and Fan Cards / Re: Dominion Card Image Generator v1.2
« on: October 15, 2017, 03:18:10 am »
Just about 600 by my math. Of course the card templates themselves are thrown together from various scans, so they're going to be a bit blurry, but that's the resolution your main images and text should be rendered at.

24
Dominion General Discussion / Re: Heirloom Speculation
« on: September 27, 2017, 02:21:48 am »
A thought--should "Heirloom" be somehow similar to "Inheritance"? But maybe more temporary?

Heirloom (Action-Treasure, $0)
If it's your Action phase, play this as if it were an Action card from the supply costing $3 or less, then trash this. If it's your Buy phase, $1.

25
Variants and Fan Cards / Re: Adaptive cards
« on: September 24, 2017, 03:46:57 pm »
There's certainly room for on-gain/on-buy nonsense even within a single ruleset.

One thought I had, somewhat tangential to the "similar enough power level" point, is that this is a good way of sneaking in cards that only work in some kingdoms, by making sure their other half can work the rest of the time. If half a card cares deeply about Curses, for example, and there are no Cursers in the kingdom, you can just buy the other half instead.

Or a card where one half is suitable for the early game and the other is suitable for the later game.

Or give them deliberately different powers and different prices, so the player chooses whether to wait for the better version.

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