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Messages - Honkeyfresh

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1
Itís really hard to take a strategic analysis seriously that tries to pass off ďTorturer BukkakeĒ as a legitimate strategic term.

Werewolf is pretty good. Surely you can see why drawing AND attacking is way better than drawing OR attacking, though, right?

I mean, itís a joke post, I know, but eh.

I was really stoned and concurrently watching The ID discovery network on some insane sadist trucker who tortured prostitutes.   

Also funny that with our weird puritanical view of sex that something describing consensual sexual acts would be less offensive that someone actually torturing another.

2
As OP mentioned, it has 4 types, which is great for Ironworks.
Ironworks cares about only one of those types.

:doh:

ah you are right,  was just thinking off top of my head about things that like multi typed cards.  But  IW doesn't care about those types.  I'm sure there are a few more I didn't mention that meet the point I was making.

However to be fair IW does play better with WW than other night cards as it still is also an action at a bare minimum.

3
If these two are in the kingdom is GO.  Try stacking a few of these in an engine and watch it stack money, coins and everything else.


4
Too ADD to write a full article.  But I just don't get the voters, or maybe they didn't quite get the power of WW when voting in 2017. I mean WW is under Summons?  That's comical to me.

I just played a board where both were available, and there were +2 actions available too with Walled Village.  And WW's piled and there were 7 torturers left.  And I LOVE Torturer.  But Torturer is like being a two-tool MMA star. with all the glitz and Glamour   But WW is a 4 tool MMA star, with a lesser reputation.

Let's compare.  One of them gives u three cards and an optional discard 2/curse option.  This ability really shines when you get Menage a Torturer ( 2) or Torturer Bukkake (3+) often meaning that most people buy a shitload of Torturers to achieve this effect.  But It also often leads to drawing itself and other actions dead.  You either play it or u don't. Torturer is good at the beginning and middle of games, but once curses go it loses a lot of its value.  It even helps enable decks that benefit on selective hand reduction in cards like cursed villages, shanty town, menagerie

Now let's look at WW.  It's a goddamn swiss army knife of badassery. You CAN get 3 cards if needed for coins, especially if u have the actions.  Also great when u load up on WW's because WW's often even draw more WW's and this give more hexes help cycle decks. I have played one WW (after thinking of just hexing w/ one) and drawn 3 more WW's a couple of times.  Near a reshuffle?  Just end turn and hex em (possibly even cursing them or causing the same or lesser discard/coin reducing effect too).  In this same place, Torturer can't be played without triggering reshuffle. WW is good at the beginning, middle and especially the end of games.  Most people plan on hitting 8 p w/ 5 cards.  By reducing coins, cards, adding coppers and all the stuff hexes do (especially when multiple hexes) can really stall a  pretty decent engine or big money style deck.

And WW has twice as many cards types (4 vs 2) so that in courtier/ironworks/sacrifice type situations that adds even more stuff where that helps.

Witch shines at the beginning giving out curses but still has the draw dead problem.  By end game it's a reactionless moat and often trashing it before the end game is optimal.

Plus you can't tell from his picture that he totally smokes that fire shit too...: Though based on the color of that sky he might be smoking pcp-*







5
Dominion Online at Shuffle iT / Re: eight Coppers?
« on: June 10, 2018, 01:46:07 pm »
In order to make it more like real-life Dominion, ShuffleIT allows your opponent to sneak a Copper into your deck while you arenít looking.

Golf clap  8)

6
I started thinking about this with Tomb on a recent board (obv w/out trashers) I really like this event and  it seems such a waste when it's on the board without trashing.  Is there some way that in the same way that heirloom cards are always tied to each other, that there is a way to add a "board must include one card w/ trashing power when Tomb event is present" in the coding for the Tomb card?

I've also decided to combine this idea with another I had recently and just ask if we could more generally have "random" draws but with certain parameters met.  Options such as "include one + action", "include one +1 buy" etc, or "exclude curses/attacks etc, or even specifically  "exclude rebuild/kings court etc"

I personally believe that more cards need to be added with + buy potential, but this would be one way to ensure that u don't get a "dud board" without cherry picking the deck or anything.


7
Dominion Articles / Re: Villa Quarry: A PSA
« on: May 12, 2018, 03:27:44 am »
Cross-posting this here in case anyone missed it:

Dan's turn 3 win (!) with Stonemason/Villa/Quarry

http://forum.dominionstrategy.com/index.php?topic=11060.msg755737#new

that's just nuts

8
Dominion Articles / Re: Archive
« on: May 11, 2018, 09:00:46 pm »
In a small deck that draws itself, each play of Archive removes itself and two cards out of the top three for the turn. So in total, that is more like three cards removed from your deck, including one Archive, but Archive just replaces itself on play so it's not a big loss to your deck's payload or anything. So really, each Archive effectively removes two valuable cards from a thin deck on play that you only get back after two turns, rather than four as claimed in the article.

I like that you discuss late-game sifting. Setting aside a Province is sometimes useful with Gear to reduce chances of having a dud turn, and the same is true for Archive.

agreed.  being able to pull a VP card into a hand that is already strong enough for what u need can be very helpful as a pseudo-sifting tool.

9
Dominion Articles / Re: Shepherd
« on: April 27, 2018, 11:38:03 pm »
It feels remiss not to mention Tunnel when talking about Shepherd. And not to mention Inheritance when talking about Pasture.

But this bit bugs me considerably:
in order to get started, you want to make sure to always start with a Shepherd in hand. Assuming a 5 card starting hand, that means that 20% of your deck should be Shepherds.
It's simply not true that 20% of your deck being Shepherds means that if you draw 5 cards you're certain one will be a Shepherd. All you're certain of is that you'll average one Shepherd per five cards.

As an example, if you have twenty cards, four of which are Shepherds, you only have a 72% chance of drawing a Shepherd.

That's not just mathematical nitpicking; it seems to me it strikes at the heart of the viability of a Shepherd engine. Especially as a hand with multiple Shepherds is also undesirable.

 I just played a tunnel shephard game.  it was amazing.

10
Dominion Articles / Re: Villa Quarry: A PSA
« on: April 27, 2018, 11:36:39 pm »
One thing to keep in mind, though, is that you don't necessarily want all of the Villas.  If you don't need additional actions or buys, Villa is basically just a Copper (that can be drawn dead, costs more, etc.), and gaining a bunch of Coppers to your hand is probably not the best move.

So while this combo is certainly useful, you should take care not to do it unthinkingly just because you can; make sure that every Villa you buy is making your deck stronger rather than weaker (or denying your opponent, moving towards a three-pile, or serving some other purpose that makes it worthwhile).  Even without this combo, I've often seen inexperienced players overbuy Villas just because it's convenient even when those Villas did them more harm than good.

yeah i only bought villas when they collide. And i think i bought like 4 or 5 on my mega turn to draw the rest and pile out provies easily.

11
Dominion Articles / Re: Villa Quarry: A PSA
« on: April 27, 2018, 11:34:44 pm »
On the same topic a fantastic engine to murder your opponents that i pulled out the other day and just crushed someone.  Villa/Bridge on same board.  Buy literally as many bridges as you can get your hands on.  If they collide just buy cheap villas.  needs a tiny bit of draw but this absolutely crushed

12
Dominion Articles / Re: A place for the wisdom of top-tier players
« on: April 27, 2018, 11:30:46 pm »
you realise that was a question asked 4 years ago?

Time doesn't exist. It takes time to understand.

This is the kind of paradoxical logic that causes computers to self destruct.

13
Dominion Articles / Re: A place for the wisdom of top-tier players
« on: April 27, 2018, 11:29:26 pm »
you realise that was a question asked 4 years ago?

That was kinda my point.  This thread hadn't been posted in in 4 years... and it's still on page 7 on the forum.  That's a pretty sad rate of activity when you think about it.

14
Dominion Articles / Re: A place for the wisdom of top-tier players
« on: April 27, 2018, 11:24:06 pm »
so who won?

I would hate to spoil the results of Monster Engine vs. Tunnel Nonsense, but you can watch the match-up here.

holy blast from the past batman.  Nice to see the OG Dominion interface...   8)

15
Dominion Articles / Re: A place for the wisdom of top-tier players
« on: April 23, 2018, 11:44:19 pm »
so who won?

wow is this board dead.

16
Scheduling / Re: Season 27 - E16
« on: April 19, 2018, 12:36:51 am »
Hello all (and Mastahman specifically as he's on my buddies list  8) )

I live in Florida and am a night owl.  So I'm probably more available at night, but still could schedule some days if needed.  I've added the discord so feel free to hmu whenever.


17
This is a good start to an introductory article to Dominion Base 2nd ed. Not sure what exactly it's supposed to get at but it's a nice read and there's nothing wrong content-wise.
If it's directed towards beginners (which I assume) and also for the sake of courtesy, I would strongly advice you to omit the phrase
Quote
First off, yes, in case youíve been living under a rock for the past year
This is a snotty remark against the reader and you can't know how each individual person on the internet receives that. You don't want anyone to start reading your article (or end it right there) with a bad first impression, do you?

Since you mentioned how much the 2nd ed in particular has to offer, consider writing a paragraph about catrips. Explain what they are and why they're good to have in your deck; reliable action densitiy, Vassal enablers, good targets for Throne Rooms, etc.

catrips

https://www.google.com/search?q=tripping+cat+gif&num=100&newwindow=1&rlz=1C1CHBD_enUS695US695&tbm=isch&tbo=u&source=univ&sa=X&ved=0ahUKEwiD8M3z6bzaAhUGU98KHeWSCI0QsAQIKA&biw=2000&bih=961&dpr=0.8

18
I mean I personally think it kinda sucks.  In some quirky combos in makes sense but I mean I don't care if it's on the board or not.  I mean it's on a two card list with Possession, one of the most controversial and hated cards?  I'd much prefer to see Kings court or Rebuild on a banned list than stupid stash.

19
Dominion League / Re: Season 27 - Late Signups
« on: April 08, 2018, 12:08:08 am »
Honkeyfresh.  played for a while, but still not used to new cards and events yet.  Prolly a lil worse than my old rank.

EST (fla) but a night owl and can play in any US zone (or prolly others too)

20
Dominion League / Re: Season 27 - Signups
« on: March 21, 2018, 10:46:43 pm »
Would like to join (new).

Shuffle IT Username: HonkeyFresh
Timezone:EST (but I am a night owl and don't mind playing in any US time zone)
Rated around: No clue.  I used to play a ton and visit post here a lot.  Took a few years off.  Still getting used to new cards and doing it all on feel (ie no help from here).  So Whatever my rank says should prolly be adjusted down a bit.  But I like playing good players too so whatevr. :o

21
My mother and I plan on coming from on down. It's not an 18+ event though, is it?

why?  You're mom not 18?  You might be better suited for a tourney in Kentucky...

22
Dominion General Discussion / Re: Black Market
« on: September 20, 2015, 11:42:59 pm »
Cultist
Fairgrounds
Fool's Gold
Knights
Magpie
Peddler
Rats
Tournament
Transmute
Treasure Map

Cultist isn't that bad even when you only have one of them.

I assume that he listed it for the same reason he listed Fool's Gold, Treasure Map, Rats, Magpie, Transmute, and Knights... it's a card that can't fully do what it says if you only can get one of them. So it becomes just a weaker Witch. I don't think there's anything wrong with that though; it's probably still strong enough that you'd at least consider getting it.

especially if its the only source of ruins.  more-so in a multiplayer game.

23
Dominion General Discussion / Re: Black Market
« on: September 18, 2015, 08:50:33 am »
I favor AdamH's view:  it isn't the luck aspect of Black Market that's the major problem, it's the *exclusivity* aspect.  One of the big points of Dominion is that everyone has access to the same cards in each game.  Sure, there are piles where who gets to them *first* is a factor, but except in weird cases, you'll always have the chance to buy every card on the board.

Black Market and Tournament both break that part of the basic premise of Dominion.  That's the reason I find both distasteful.

The thing I like with Black Market is the variety it gives to a board, with unique cards to put in your deck. But I'm also not that fond of the exclusitivy aspect, and I think I would have preferred everyone to have their own BM deck with one each of the BM cards selected for this game.  Then they shouldn't be more than perhaps ~20, so you have a decent shot of finding your own copy of That Important Card that you opponent(s) already are using.

somehow I never even considered this, but this alone would make the card much better IMHO.

24
Dominion General Discussion / Re: Black Market
« on: September 18, 2015, 08:48:07 am »
I despise luck-based cards (Swindler and Urchin come to mind), but i looooove Black Market.  Like, it is my favorite card by a lot (Bishop comes in at a distant 2nd).  I just love the possibilities it gives you.  And that's basically how I see it -- it doesn't add luck to the game as much as it adds possibilities.  You have to have a legitimate reason to ignore 25 kingdom cards.  And like you mention, it adds other neat mechanics to the game (in addition to what you mentioned: draw-up-to-x, Menagerie, exclusive access to Prizes, etc.).

Who really dislikes it?  I'd be curious to know why, especially if it were for other reasons besides just the luck factor.

I favor AdamH's view:  it isn't the luck aspect of Black Market that's the major problem, it's the *exclusivity* aspect.  One of the big points of Dominion is that everyone has access to the same cards in each game.  Sure, there are piles where who gets to them *first* is a factor, but except in weird cases, you'll always have the chance to buy every card on the board.

Black Market and Tournament both break that part of the basic premise of Dominion.  That's the reason I find both distasteful.

Totally agree.  Nothing makes a game more one sided than one guy getting the only tournament/KC/Prince  or even curser/looter when no others are available on the board

25
Dominion General Discussion / Re: Black Market
« on: September 18, 2015, 08:46:21 am »
I despise luck-based cards (Swindler and Urchin come to mind), but i looooove Black Market.  Like, it is my favorite card by a lot (Bishop comes in at a distant 2nd).  I just love the possibilities it gives you.  And that's basically how I see it -- it doesn't add luck to the game as much as it adds possibilities.  You have to have a legitimate reason to ignore 25 kingdom cards.  And like you mention, it adds other neat mechanics to the game (in addition to what you mentioned: draw-up-to-x, Menagerie, exclusive access to Prizes, etc.).

Who really dislikes it?  I'd be curious to know why, especially if it were for other reasons besides just the luck factor.

I'm curious as to why you think Urchin is any more luck based than any other card?

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