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Messages - Phil

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I'm not a fan of the change to how shuffling works in 2E in real life; on d.g I don't care because, hey, computers.  IRL, though, I don't like that I need to count how many cards I have left to draw before I go, "oh, wait, shuffle before drawing these."  It feels inelegant.

Ignoring the fact that Stash got reworded to have the same effect--I have a 1E copy of Stash anyhow--what cares about the change to the shuffle mechanism?

The only thing that comes to mind is Star Chart, which is slightly stronger with the 1E shuffle, as you can look at the half-hand you draw before you decide what to put on top.  Given that it's a Project that everyone can buy, I don't actually care that it's slightly stronger.

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Dominion General Discussion / Re: Interview with Donald X.
« on: January 15, 2019, 10:26:59 am »
All kingdom cards except Research. Compare Research to Cargo Ship, that's the easy one. The Renaissance cards are lighter than normal.

Ahh, I thought you meant something like "it should have been blue but we forgot to put the Reaction color."  Yeah, we noticed that the cards seemed a bit washed-out color-wise.  Fortunately it doesn't affect gameplay.

Dracs* like Donate and Keep (and cards like Chapel) pretty dramatically change the way the game plays at the table in what I believe to be an intentional way.  (Unlike, say, Rebuild, which often dominates Kingdoms in a way I suspect was less intentional.)  I'm not sure anything in Renaissance comes quite to that level, although Capitalism might be close.  Do you intentionally look for/design a "big splash" or two for your sets, or is it just a result of exploring the design space, or...?

(* I was explaining Race for the Galaxy the other day and needed to differentiate between the role-selection Card Shaped Objects and regular cards, and my childhood habit of reversing words came to the rescue.  It's a dumb word, but one people seem to immediately get.  I expect it to catch on with exactly zero other people... but very soon!)

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Dominion General Discussion / Re: Interview with Donald X.
« on: January 15, 2019, 12:37:53 am »
Despite that, 24 cards in Renaissance have the wrong color frames.

Which?  I glanced through them and didn't see anything suspicious.

(Also, Renaissance is amazing.  Nocturne left me a bit cold, but I got Renai over the holidays and played it quite a bit with friends, and we enjoyed the heck out of it.  I'm consistently amazed that you still find new not-overly-complex design space to mine.  Thanks for continuing to put out high-quality expansions, a decade plus in.  I really appreciate it.)

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Dominion Articles / Re: The Infinite Number of Fundamental Deck Types
« on: September 18, 2017, 07:55:04 pm »
Out of curiosity, do you ask if I'm new because of the "refuse to believe you're that much of a novice" comment, or the "being a contrarian" comment?

Awaclus' thing is being pedantic and contrarian.  I don't post much here either, but... yeah, it's the sort of thing you tend to pick up quickly, hence the joking reference to you being new here. :)

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Dominion General Discussion / Re: Interview with Donald X.
« on: September 24, 2016, 11:37:13 pm »
Why did Mine get a "you may", but not Remodel?

Presumably because the old Mine is cheatable, but Remodel is not.  Specifically, you can play the old Mine and say "I don't actually have any treasure in hand"; there's no "or reveal a hand with no Treasure" clause to prove you right or wrong.  With Remodel, it's public knowledge that you do (or don't) have an additional card in your hand, so there's no way to cheat its play.  (I know you know this, but for newer players, this matters for things like Conspirator and Peddler that care about the number of actions/action cards played in a turn.)

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Dominion General Discussion / Re: Dominion and Intrigue second editions
« on: September 24, 2016, 08:37:32 pm »
I just spent over an hour chatting with friends about the new cards.  For the most part, I'm super excited by them, and don't really miss any of the cards that are missing.

I will say that I'm not a huge fan of several of the new wordings, particularly on Mill.  The old "Do X.  If you do, do Y." made it clearer (to me) that you could half-complete action X, but you wouldn't gain benefit Y for doing so.  The text on the card of Mill doesn't imply to me at all that you can discard a single card.  The FAQ entry tells me I can, which is nice, but that's not how the card reads to me.

Overall, though, I'm quite stoked.  I have several friends who have been waiting for an improved printing of Intrigue, and now they'll get a bunch of fun new cards to go with it.

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Rules Questions / Re: Swamp Hag + Black Market...gain a curse?
« on: July 28, 2016, 12:00:24 am »
When you buy from the Black Market with Swamp Hag in play by your opponent, you should gain a curse, right?  This doesn't happen on Dominion Online.  I'm quite certain that other on-buy effects (e.g. Haggler) kick in when you buy from the Black Market, so Swamp Hag should too, yes?
Definitely.  You are explicitly buying the card when playing Black Market, which is one of those magic words-that-is-not-a-type in Dominion.

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Let's Discuss ... / Re: empires: $5s that require a lot of deciding
« on: July 14, 2016, 07:03:19 pm »
Confession time: I've never liked Throne Room and King's Court, because when they inevitably fail to collide with an action I feel like somehow I've failed as a human being.  Royal Carriage was the first TR variant that I didn't loathe, because it just sat there waiting for me to use it on the right action.  Crown is, in my mind, even better; it's immediate, and getting to Crown a Gold as consolation for not having an action collide is, well, pretty great consolation.

I like Archive a lot.  It's (naively) a cantrip this turn, a strong Lab next turn, and a weak Lab the turn after.  It actually gets better in a greater-than-linear way with more than one in play, because you can start finagling which cards you want to pull off at the same time, like an uber-Haven.  There's a limit to that power, obviously, but man does it feel good when you engineer three turns in a row that are just right.

I do think that Archive contributes somewhat to Empires' AP-inducing nature, but I'd be super sad if the card didn't exist now that I know of it, so... I'll take it.

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Dominion: Empires Previews / Re: Empires Bonus Preview #2: Crown
« on: May 16, 2016, 03:05:07 pm »
I apologize if this was brought up earlier. How exactly does Crown work with Magpie? Do you reveal Crown, and both put it in your hand AND gain a Magpie?

Yup.  First you put it in your hand, because it's a Treasure.  Then you gain a Magpie, because it's an Action.  That's... pretty fantastic, to be honest.

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Dominion: Empires Previews / Re: Empires Bonus Preview #2: Crown
« on: May 15, 2016, 08:09:30 am »
The big take-away for me was not to do previews next time. It's work; it's stressful; and then people say "oh what if you combine this with Possession and Black Market, this expansion is too complex." Man.

I realize that lots of people have already responded, but as someone who posts very rarely here I feel the need to say that the previews were a huge part of this past week for me; I woke up excited to see what was going to be revealed, and had long thinks on the cards when they showed up.

I even made an effort to point them out to several of my real-life friends who wouldn't have come across f.ds on their own because I thought they were super interesting; we all collectively were delighted by Enchantress, that's for sure.

Yesterday we played a game of Dominion and mocked up Wolf's Den with an index card because one of the players thought it'd be super interesting to try out.  (I won by a landslide, in case you're wondering; the only unique card I ended up with was Champion, thanks to very careful deck management, and I won the Province breakdown on the last purchase as well.)

I long ago accepted that cards like Possession and Black Market are rife with rules weirdness, and it's their fault, not the new cards that tickle that weirdness.  Also, you're right; the first and only question any of my friends asked about debt was "can you win with it?"  I think the sort of person who would regularly visit a forum on the Internet dedicated to Dominion will often be someone who prides themselves on encyclopedic knowledge of rules minutiae and interactions, and so sometimes talking about new cards becomes all about those interactions, which almost never happen, rather than the general play case.  But that's enough Psych 101.

So: please to continue in future.

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Dominion: Empires Previews / Re: Empires Previews #3: VP Tokens
« on: May 11, 2016, 02:43:56 pm »
What!?  The rulings for Chariot Race and Gladiator seem to be inconsistent here.  :P

The key is that Chariot Race is a positive "If yours is worth more", and Gladiator is a negative "If they do not".  A nonexistent card cannot be worth more than anything, but a nonexistent card is definitely not a reveal of a matching card (even if it is itself nonexistent).

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Dominion Strategy Wiki Feedback / Re: Cost in Debt
« on: May 09, 2016, 01:30:22 pm »
I went down the rabbit hole a bit on this, and fair warning: my Mediawiki-fu is super-stale, as I haven't been an active editor of Wikipedia in ~6 years.

I think the magic actually lies in the subtemplates. Template:Coin maps coin names (0-8, 0*, etc.) to images named "Coin$X", where $X is the cost.  Similarly, Template:P adds a potion graphic of appropriate size.

You could either modify Template:Cost and add, say, "8d" as a "coin" type next to all the pluses and stars and whatnot, then upload a graphic called "Coin8d.png", which is the super lazy way to do it.  Alternately, you could make a whole new template type and bang on Template:Cost.  The challenge there is the thirty different levels of nesting that template already has in terms of how it breaks out coin costs.  I suspect the lazy way is the easiest until someone gets a real burning yen to do it the complex way.

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Dominion General Discussion / Re: Interview with Donald X.
« on: February 26, 2016, 09:14:56 am »
I downloaded Dudes of Stuff and Things and, uh, it's really good.  I'm running it in WINE, because I use Linux.  I couldn't help but notice that there's a bunch of Turbo Pascal (or maybe Delphi?  It's been a while) code in dosdudes.zip.  Other than using Windows to render, are there any meaningful differences between the DOS version and the Windows one?  More importantly, would you be willing to let someone try and port the game to something more modern?  Not that I personally necessarily have much time to do so, but I'm sure you know that HoMM3 still has a pretty big fan-base on the Internet.

(Edit: Could be Delphi, I'm not sure.)

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I'd be interested to see what kind of Dominion cards something like this might come up with.

The fundamental problem is that the set of all Dominion cards printed (256, and that's if you include Events and the like) is dramatically smaller than the number of Magic: the Gathering cards.  The recursive neural network (henceforth RNN) is simply not going to have a large-enough set of training data to make much in the way of interesting new things.

Which is not to say that you might not generate some inspired nonsense.

If someone wants to actually take this up, I strongly recommend taking the time to do some normalization of the data.  In particular, you'll want to tokenize just about everything in a manner that makes it easy for the RNN to make connections; while they're a significant step up from plain Markov chain generators, RNNs still suck at "memory," and so get lost easily in large amounts of text.  Turning common phrases/styles/etc. into simple, short tokens will make it easier to train the RNN, and will result in higher-quality nonsense.  For example, some simple cards:

Quote from: Normalized
Smithy|$4|#T=A|#C+3
Province|$8|#T=V|#V+6
Market|$5|#T=A|#C+1 #A+1 #B+1 #$+1

and any internal references to itself would be something like #SELF.  This actually looks a lot like the effort that someone... here? was doing in making every card have a parseable representation.

Obviously you could just throw the card text at the RNN and see what happens, but a little effort in cleaning it up would go a long way to improving the output.

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Dominion General Discussion / Feature request
« on: May 01, 2015, 10:23:27 pm »
First, this app is fantastic.  It uses Material Design in a way that doesn't bother me, which is... surprising.

Second, I have a feature request.  Is there any chance you could add the ability to save 'profiles' which contain all of the various rules/settings/etc.?  Like, I could have a profile which is 'Game Night at Home' which includes everything ever printed for Dominion, and then 'Game Night at Work' which only includes the stuff in the Big Box (because that's what we have at work).  That's a bit of a silly example, because it's not hard to switch between those two states, but I can see the use between having a "setup my nephew likes for 2p stuff" and a "setup my hardcore gamer friends like" as independent configurations, with different bans/preferences/etc.

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