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Dominion FAQ / Re: Duration cards that penalise your next turn
« on: April 16, 2015, 05:31:56 pm »
Wow, quick responses! Thanks guys. Do people think this would be interesting? It seems to me like it might have some interesting knock-ons (e.g. being great for megaturns, having to think about if you'd be able to do anything with the mini-go etc.

Thinking (off the top of my head) something like

Feasting Hall - cost 5. +3 Cards, +1 Action, +1 Buy. At the start of your next go, only draw 3 cards.

This is pretty punchy this go, as a non-terminal Smithy with the Buy to exploit decent money draws. But you either have to accept the next go will suffer or have a deck well designed for a decent chance to at least do something with the mini-hand.

There are other ways you could do it without technically being a duration card: e.g. 'Draw 4 cards: at the end of this turn, place all Victory cards in your hand on top of your deck'

Dominion FAQ / Duration cards that penalise your next turn
« on: April 16, 2015, 03:12:08 pm »

I've had a look at the wiki and the forums and couldn't see any examples... I was wondering if Dominion has any duration cards which actually penalise you on your next turn, rather than helping you. A little like a reverse tactician (but less severe) I can imagine a card being interesting that allowed a 'binge' this turn followed by a 'hangover' next turn.

You could of course have a card that sacrificed this turn for a stronger next turn, but I think it's a different dynamic. E.g. you can set up a 'discard 2 cards this turn, draw an extra 4 next turn' with other actions/draw. But if it's 'draw four now, only draw 3 at the start of your next turn' it's a much tougher penalty (but still one that you could play with using things that put cards on top of your deck).

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