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Messages - matt979

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1
Puzzles and Challenges / KC + KC + 3
« on: July 20, 2012, 06:07:31 pm »
Suppose three players agree to a variant in which each player's starting deck has five cards: KC, KC, and three cards of that player's choosing. If the players choose nine distinct kingdom cards then the board is those nine plus a tenth chosen at random; if they choose fewer than nine distinct, then enough are chosen at random to make a full board.  Starting hands are chosen simultaneously, and then it is decided at random who goes first.

Which cards would you have to exclude to make this game interesting? (For example, Bridge would have to be excluded, otherwise the first player just wins immediately.) Having implemented those exclusions, what starting hand do you choose?

I have a few ideas, but for every possible "you would obviously begin with X" solution, one can tweak the exclusions to make configuration X impossible (at least if the reason why X is so good involves overwhelming first-mover advantage).

2
Game Reports / Achievement unlocked: 100+ card opponent hand
« on: June 02, 2012, 05:57:35 pm »
http://dominion.isotropic.org/gamelog/201206/02/game-20120602-140202-7fef0b3c.html

This is a fugly one that I'm still impressed I somehow managed to squander away.

3
http://www.ihigh.com/naqt/broadcast_228025.html?silverlight=1

Check out 17:00 for kicks.

...and keep watching. That was a really, really good game. :-)

I wrote that question (100% serious). In the 3rd-place game, a player from LASA (Liberal Arts and Sciences Academy, Austin, TX) was all over this. I meant to ask him his Isotropic handle but forgot.

4
http://councilroom.com/game?game_id=game-20120219-220337-c7996007.html for 104

KC x 2, Bridge x 4 (A lot of people probably hit that same combo.)

5
Game Reports / Re: Dear My Opponent: I am Sorry
« on: February 03, 2012, 03:54:05 am »
Dear th2w0,

I'm sorry I not only got the best possible Forge reshuffle but also typed "gg" prematurely on http://dominion.isotropic.org/gamelog/201202/03/game-20120203-005001-a9c15a83.html -- the way you ended this I thought for sure you'd pulled it out.

6
Game Reports / satyagraha
« on: December 16, 2011, 07:37:14 pm »
http://dominion.isotropic.org/gamelog/201112/16/game-20111216-163143-13460e83.html

I like to pretend that I had my last turn planned out all along.

7
2011 / Re: 2011 DominionStrategy.com Championships Registration
« on: November 22, 2011, 03:22:14 pm »
1) matt979
2) PST (GMT-8)

8
remodelling border villages into provinces is strong werk

For that fraction of a percent of the time that Border Village, Hunting Party, and Bishop are all on the same board, playing a bunch of HPs, bishop-trashing a BV, then buying a BV (and gaining another HP) is quite fun.

9
Two quick thoughts about Fool's Gold:

1. Adventurer loves Fool's Gold.
2. Thematically I can only hope there's an attack card in Hinterlands that requires opponents to trash a Gold and gain a Fool's Gold.

10
Game Reports / Re: Got Saboteured 32 times and survive
« on: October 13, 2011, 09:29:50 pm »
That reminds me, I meant to post http://councilroom.com/game?game_id=game-20111010-080126-b432c329.html (but I was only saboteured 17 times).  Turn by turn it felt like he should be able to crush me some sort of Vault-Library-Vault-Library accordion, but he never got the most out of it.

#1 matt979: 29 points (3 Provinces, 8 Estates, and a Duchy); 19 turns
         opening: Silver / Silver
         [24 cards] 2 Vaults, 1 Remodel, 7 Coppers, 2 Golds, 8 Estates, 1 Duchy, 3 Provinces

#2 zeminith: 7 points (a Province and an Estate); 19 turns
          opening: Remodel / Warehouse
          [63 cards] 10 Villages, 9 Libraries, 8 Saboteurs, 8 Universities, 5 Vaults, 5 Warehouses, 3 Harvests, 3 Woodcutters, 1 Remodel, 7 Coppers, 2 Potions, 1 Estate, 1 Province

----------------------

trash: 4 Provinces, 5 Golds, 3 Warehouses, 3 Duchies, 2 Silvers, and 2 Estates

11
Here's a Trader game vs. double ambassador:
http://dominion.isotropic.org/gamelog/201110/13/game-20111013-121815-7ccb75be.html

(If I remember to do so, I'll change that link to the Council Room link tomorrow.)
(Yes, I'm one of those double-ambassador goofballs.)

My opening was reptilian brain at play; I hadn't really thought about the ambassador-trader interaction. I did shockingly well, I think mainly because of shuffle luck and peddler luck.

12
Dominion General Discussion / Re: What's your dominion pet peeve?
« on: October 12, 2011, 08:06:13 pm »
...which brings me to my pet peeve...games where the opponent is only happy if he takes several minutes every turn, but gets upset if it takes me more than five seconds to respond to something.

This.

Sort of related but not really: In the past few days I've had an infuriating amount of lag (probably my Comcastic connection).  Not sure what else do to when this comes up aside from apologizing (once I get reconnected), resigning (if it's persistent and I'm not going to win any time soon), and staying away from Isotropic for awhile.

13
Dominion General Discussion / Re: veto strategy
« on: October 07, 2011, 02:07:29 am »
As a mediocre player, other than some of the obvious choices (e.g. Sea Hag, if I'm going second), I'll tend to veto the cards that take a long time to play.

Black Market stands out here, since it leads to big thinks.  Hamlet, Pawn, and Secret Chamber also fit the mold.  Vault might be the king of this, though I'm torn because Vault is deceptively fun.

14
Game Reports / Re: A goofy game
« on: October 05, 2011, 08:38:48 pm »
From my end, I was thinking afterward that a better strategy would have been another FV + Envoy instead of a second bank.  Then on any given turn I'd aspire to draw my deck, including 7c and a bank, and the FV's coin would be enough to hit 2 Provinces.

If I have enough actions then the disadvantage of the Envoy isn't so bad (for example the coppers are interchangeable), but I'm coming to like an early silver more and more.

This whole strategy (especially since it eschews the Pools) relies on the assumption that with no trashing, Scrying will be too slow.  Once he's up to seven Pools that's not such a good assumption, but I've always been a sucker for greedy strategies (e.g. I love Vault boards).

Ironically, two of the key cards to this game (BM and Envoy) are two of the cards I'm most likely to veto (this game wasn't Veto Mode).

15
Game Reports / Two fun ones with long opponent turns
« on: October 04, 2011, 04:33:32 am »
From yesterday...
http://councilroom.com/game?game_id=game-20111003-151708-af41a98d.html
I eschewed the Scry because on this trashing-unfriendly board I thought FV + (Envoy and/or CR) + Bank could take an insurmountable lead before the Scrying really kicked in. But even after getting best-case scenario on turn 12, I couldn't finish him.

From about a week ago...
http://councilroom.com/game?game_id=game-20110928-150348-8a0a63ce.html
Gotta love a board with not only Vineyards but also two types of green action.  His five KC, two Pirate Ship, etc., looked really exciting (especially his turns 20-21), but there's nothing Vineyards to give you a huge lead in a game that on the surface seems like a rout in the other direction.

16
Game Reports / Vineyard, Remodel, Peddler, and semi-useful tactical advice
« on: September 22, 2011, 01:52:09 pm »
If Vineyards are a big part of your game plan, then it turns out you shouldn't remodel peddlers into provinces. (Unless you're ending the game, and you're ahead...)

The difference between remodeling with the net loss of one action card and remodeling with the net gain of one action card is, alone, worth 2/3 as many points as the # of Vineyards you expect to accumulate.

Also, picking up provinces shortens the game, and the player in better position to grab Vineyards wants the game to be longer (to keep acquiring both action cards and Vineyards).

But if you insist on remodeling peddlers into provinces, at least don't brain-fart and remodel a copper into estate (instead of into moat) on what turns out to be the game-deciding blunder. :-)

(OK, so this isn't really a game report. The game in question will be on CouncilRoom.com by tomorrow of course.)

17
Dominion General Discussion / FTOP (FTOD?)
« on: September 18, 2011, 02:24:00 pm »
I won a game today because my opponent possessed me.

With one Province left and less than a Province of score difference, he possessed my Bishop-S-C-C-Province; my next hand was G-S-C-C-C.

If he knew both my hand and my deck, he clearly wouldn't possess me. Maybe even knowing my hand would be sufficient not to possess me.  So even though possessing me was obviously the odds-on right thing to do, if it makes any sense at all to repurpose the Fundamental Theory of Poker to Dominion then his play happened to be FTOD-incorrect.

This is vanishingly unlikely to have wider applications -- I can't think of situations where your play (basically limited to reactions) could successfully deceive your opponent about your hand, or even be worth doing.  But maybe a different analogy is better, to the bridge (the game, not the card :-)) skill of keeping track of cards and understanding what's (nost likely) actually in your opponent's hand.

Just some slapdash thoughts for now...

18
Game Reports / Re: Dear My Opponent: I am Sorry
« on: September 12, 2011, 08:53:22 pm »
Dear chaos,

I'm sorry I carried out the rest of my last turn in our Univ/Bishop/Rabble game earlier today. If I'd been thinking about the score at all I'd have realized I was ahead and just hit "End Turn" the moment the third pile emptied.  But thank you for not only sticking around but also chatting about the board post-game!

Dear (everyone I've played on isotropic the past week or so),

I'm sorry I've been a whiny/snippy jackass. Playing atrociously or even getting unlucky is no reason to be a bad on-line human being.

19
Game Reports / Re: Dear My Opponent: I am Sorry
« on: September 02, 2011, 05:05:04 pm »
Dear victorygrin,

I'm sorry the Tributes worked out so well for me on the last turn of http://councilroom.com/game?game_id=game-20110831-002231-cd2582a8.html

Dear lipman,

I'm sorry I got such a lucky reshuffle on turn 11 of http://councilroom.com/game?game_id=game-20110830-094550-842ec3bc.html, and I'm sorry I used so many of your own Tournaments against you on turn 15.

20
Dominion Isotropic / Re: KC/Possession sportsmanship question
« on: September 02, 2011, 04:55:31 pm »
Thank you for the responses everyone.

Looking back on the game that inspired this post, my opponent was actually one coin shy of a Province on the first possession, but clearly could have ended the game on the second one.  I'll just assume he was uncertain about the score.

It was infuriating, but I realize that many people are infuriated by Possession to begin with (much less KC Possession, much less maximizing), and I don't want to be one of those people (if you don't like Possession then exclude it).

21
Dominion Isotropic / KC/Possession sportsmanship question
« on: September 02, 2011, 03:12:17 am »
Let's say you KC a Possession with one Province left (and the score is such that if you buy the Province you'll win), and on the first of your three possession turns you can end the game.

Do you take the Province immediately, and win by a little, or play to maximize your score?


22
Dominion General Discussion / Re: Mono-bishop implementation
« on: September 01, 2011, 02:10:55 pm »
Assuming a Province game with no other interesting cards -- i.e, pretend it's Bishop, treasure, and green -- and your plan is to ride Bishop the whole game, what's the optimal strategy?

With those exact parameters, I think there is no optimal strategy. You need some other way to trash, because the bishop-based trashing helps your opponent trash just as quickly.

I love bishops, but I love them even more when an opponent buys/plays one very early and helps me trash.

Yesterday I happened to play a bishop game (n.b. I don't claim to be any good, and this was multitasking during an on-line fantasy football draft) that seemed to come out well against a superior player:

http://councilroom.com/game?game_id=game-20110831-181148-f0ab86d5.html

In hindsight I wouldn't have held onto any Colonies: Even if it made sense to buy (with $11+ and only one buy, it probably did make sense), I'd have probably preferred the 5 VP + better deck going forward.

23
Game Reports / Re: Dear My Opponent: I am Sorry
« on: August 10, 2011, 06:55:13 pm »
Dear Opponent,

In re http://councilroom.com/game?game_id=game-20110809-110704-5b121eed.html I'm sorry...

- that Scrying Pool turns take so long to play
- that your Swindler was somewhat unlucky in the early game
- that I failed to notice I could end the game on turn 15, simply by Ambassadoring you the last two Throne Rooms at the end of the turn
- that it'll probably be awhile until the next time I see Scrying Pool + University + Throne Room on the same board

24
Dominion Isotropic / Canceled Games?
« on: August 04, 2011, 02:47:17 pm »
I just "won" a game where (as far as I can tell) both my opponent and I were briefly booted during a traffic spike, I got back, and he didn't. In addition to the "make [opponent resign]" option that comes up if someone takes too long, it would be nice for a more sportsmanlike "cancel game" option to be available.

Thoughts?

25
Game Reports / Re: Game Altering Hands
« on: July 26, 2011, 12:04:38 pm »
It's not a 30-point Diadem (only 12 plus the original +2), and KC-Wharf is prominently featured, but I'm still fond of the final turn of http://councilroom.com/game?game_id=game-20110725-210806-feff019f.html given that no Bridges were involved.

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