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Messages - drsteelhammer

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1
Dominion General Discussion / Re: ThunderDominion Card List Results, 2019
« on: October 02, 2019, 04:18:04 am »
95+% cards are worse than margrave. That is really is no Argument against tragic hero.

2
Dominion League / Re: Season 33 - Signups
« on: March 05, 2019, 03:00:57 pm »
Returning!

Last Season was 29 and I placed 5th in B

username: drsteelhammer
timezone: Europe/Berlin
discord @drsteelhammer#4394

3
Dominion General Discussion / Re: Favorite Expansions in 2018
« on: May 16, 2018, 04:22:09 am »
Needs updating:
Prosperity

What kind of updates does Prosperity need?

Prosperity is a pretty weird expansion, it's the king of payload with Goons and Kings Court and what have you but it's quite lacking in draw and trashing, especially early game.
Watchtower, Rabble, activated Cities and Kings Court is the only draw in the entire expansion! City and Kings Court only happen later in the game and Watchtower is arguably worse draw than Moat, Rabble isn't even that great either, pretty average. Compare this to base, which has Moat, Smithy, Council Room, Laboratory, Library and Witch.

The trashing cards in Prosperity are all quite awkward too, for varying reasons. Trade Route is of the weakest trashers in the game, that's fine, something has to be, but it has this interesting mat and Coin token mechanic which is kind of squandered on such a rarely used card and means nothing else can put Coin tokens on piles. Loan is pretty strong, but it has the sad trait of being unpopular with a lot of players and not particularly loved by anyone either. It also doesn't play well will the special treasures that are a main theme of Prosperity. Bishop doesn't count because it trashes for your opponent just as much as it does for you. Mint, Forge and Expand are all pretty good, but a little awkward because of their high cost and force you to build first, trash later. That isn't a problem, there aren't really that many cards in game like that, but having 3/5 of the trashers in the set play like that is a little awkward - compounded somewhat by the lacking draw!

Prosperity also has a fair few dud cards, not as bad as Scout or anything but it takes a pretty sad kingdom for Royal Seal or Venture to get any play. Counting House is kind of in a Coppersmith situation, Contraband is fine these days, it plays well with Events and the 2nd editions removed a lot of duds from the card pool so there tends to be more options in modern kingdoms, but if you don't have the newer expansions/2nd editions this might not see much play. I don't think too many people would be upset if Mountebank was cut for a slightly less ridiculous attack either.

I think Prosperity is a fine expansion overall, but there are certainly improvements that could be made.

Necro time!

It never occured to me that there is so little draw, which is a good reason why this expansion isn't quite as good as most others.

But there is a fifth draw card that I had to look up by myself because I forget it everytime aswell: Vault. Funny thing, that card was once considered on of the best cards in the game (long time ago), and still considered quite decent when I started playing (pre Adv.). Now, that card is usually quite inconsequential and rarely any good, and certainly not good for drawing.

This expansion has also waaaaay to many treasures. Kingdom treasures are way below average in strength overall and Prosperity treasures are the weakest among them. You've got Royal Seal, Venture, Talisman, Hoard and Contraband that just dont do anything interesting for you. Bank is also mostly mediocre, Loan is ok and Quarry is the only one I'd miss.

Then there is still Counting House, Trade Route etc..

The cool, shiny parts of the Expansion (KC, Colony, Grand Market) sometimes lead to neglecting the below average cards in evaluating this expansion in my opininion. It's still worth getting because it contains some of the coolest cards, but other expansions and revisited editions provide so much more.

4
Bryan and I will play our game this Sunday, 6am utc (Saturday night for america)

5
Dominion League / Re: Season 26 has started and runs until Mar 25
« on: February 09, 2018, 02:39:02 am »
As you might have already noticed, we have some new moderators to help us keep up with the work. As most of the current mods got quite busy (funkdoc stepping down, deadlock39 taking a more passive role) we are grateful for the new support which should keep the League running smoothly.

Please welcome samE (samath), who already wrote this nice new standing tool, Lalight and gloures!

6
Dominion League / S25 Champion Match: Sunday January 28th, 20:00 UTC
« on: January 25, 2018, 06:00:37 pm »
This season's Champion match will be held this Sunday at 20.00UTC. Rabid will be heading into the final with a comfortable lead due to his strong performance during the season. His challenger, aku chi, would need to win 4,5 of 6 matches to claim the title.

The match will be streamed here: www.twitch.tv/dominionstreams or join the table via the game client to watch some exciting dominion! Markus and Sicomatic will be providing commentary.

7
The Best 5-Cost Cards (Middle third)

Welcome to the middle part of the 5 costs, that part where you throw all the average cards in and don't really care about its particular ranking. Almost all of the cards are pretty strong, so one shouldn't read too much into rank differences here. Keep in mind that we only had ~37 voters this year, so one would expect some stronger fluctuations here.


#74 ▲2 Inn (Hinterlands)
Weighted Average:
38%
Unweighted Average:
38%
Median:
34%
Standard Deviation:
19%

Inn roughly stays where it is. Making use of the on-gain effect is often essential to make this card work well in your deck. One has to be mindful of the negative net draw of this card, which often makes it inconvenient to have in your deck.
#73 ▼3 Charm (Empires)
Weighted Average:
39%
Unweighted Average:
41%
Median:
35%
Standard Deviation:
18%

Charm loses a few places. Gaining multiple 5's with it is great, but it is often hard to get there fast enough. It's difficult to time your first purchase of this correctly, and often the window is quite narrow.
#72  Courtier (Intrigue)
Weighted Average:
39%
Unweighted Average:
40%
Median:
40%
Standard Deviation:
16%

A new card; yet it has one of the lowest standard deviations in this list. The synergies are obvious, and it's fun to make this card do stuff but it's not quite enough to make it one of the top cards.
#71 ▲10 Seaway (Adventures)
Weighted Average:
40%
Unweighted Average:
36%
Median:
32%
Standard Deviation:
20%

One of the big winners in this list. The median is closer to last year's rank but it profits from a few very high ranks aswell as one top 10 vote. One of the cheapest ways to get multiple buys in your deck with a super low opportunity cost, you probably want to get this in every engine you build just for the utility those buys provide to you. The weighted score is already significantly higher, I can see this gain a few more ranks in the future.
#70 ▼17 Embassy (Hinterlands)
Weighted Average:
40%
Unweighted Average:
44%
Median:
44%
Standard Deviation:
20%

Embassy falling further and further from ist glory past. Just like Duke, non-engine strategies just aren't a thing anymore that happens frequently. The draw of Embassy doesn't really work in engines, which explains the steady downfall of this card
#69 ▲10 Market (Base)
Weighted Average:
40%
Unweighted Average:
42%
Median:
39%
Standard Deviation:
19%

Market rising again seems a little crazy to me. We've seen a few decent ways to get +buy already, this one costs quite a lot and provides little more than a cantrip +buy. Really shines in strong decks with weaker draw, otherwise it's a little expensive
#68 ▼16 Jester (Cornucopia)
Weighted Average:
40%
Unweighted Average:
46%
Median:
46%
Standard Deviation:
23%

Another big loser of this list. This card being super fun probably obscured our vision for a long time. You can't really rely on this card doing the stuff you want it to do, so it's risky to have this as your payload. Playing one of them a couple times before piles are running will still be useful very often, though.
#67 ▲3 Trading Post (Intrigue)
Weighted Average:
40%
Unweighted Average:
40%
Median:
35%
Standard Deviation:
23%

It trashes and gives you economy that turn. Opening with it often wins you games, so do that if you can. Otherwise, it often turn into a sad trasher cause it is so slow.
#66  Cobbler (Nocturne)
Weighted Average:
41%
Unweighted Average:
48%
Median:
48%
Standard Deviation:
19%

Another night card! The unweighted score is quite a bit higher, but it's too early to make any judgement calls here. It's worse in Nocturne heavy games because you want to gain action cards with this that are useful at the start of your turn and not other night cards. It's an interesting concept, but a duration workshop that is so expensive might just be too slow, key piles might be getting low already once you can play this regularly.
#65 ▲6 Trade (Adventures)
Weighted Average:
42%
Unweighted Average:
40%
Median:
43%
Standard Deviation:
18%

Trade is getting a little more love. It's a great economy boost if that is what you need and can make money strategy work occasionally.
#64  Idol (Nocturne)
Weighted Average:
43%
Unweighted Average:
47%
Median:
48%
Standard Deviation:
18%

Another kingdom treasure that isn't at the bottom of the list! Play your Idol before your treasures, often that is maximizing the utility of the boons. Most of them are awkward to receive in the buy phase anyway, so I'm not sure if it can keep the rank here. Atleast it curses, too! You will need to build quite a bit to do that, though.
#63 ▼10 Baker (Guilds)
Weighted Average:
44%
Unweighted Average:
47%
Median:
43%
Standard Deviation:
15%

Baker loses a bunch of places, slowly but steadily getting closer to the bottom part of this list. This is the peddler variant with the highest utility, but at the end of the day it's still a Peddler. Those things that you should be geting for free, not pay horrendous sums of coins. And yes, a couple tokens are nice, especially if you don't get the same amount of coins every turn. Just don't overdo it.
#62 ▼3 Council Room (Base)
Weighted Average:
46%
Unweighted Average:
44%
Median:
48%
Standard Deviation:
21%

It draws a lot of cards, but gives your opponent a free card (aka Lab) which a lot of people hate, which is why it got so many low rankings. It's often hard to evaluate how much you are helping your opponent compared to the use you can make out of the draw, so play around it carefully but don't underestimate what +4 cards can do for you. Especially when it is the only draw.
#61 ▼20 Bustling Village (Empires)
Weighted Average:
46%
Unweighted Average:
45%
Median:
41%
Standard Deviation:
23%

Super high standard deviation, and lots of ranks lost. Getting through 5 Settlers is often tough, most decks don't like waiting for villages that long so it is understandable that other villages are rated more highly. Should the settlers run for one reason or another, this card is of course nice to have if you mange to draw it in your starting hand.
#60 ▲6 Festival (Base)
Weighted Average:
47%
Unweighted Average:
48%
Median:
42%
Standard Deviation:
18%

And another village! This one doesn't draw a card, so that's suboptimal aswell. But it provides you with a free Woodcutter instead, so that is something you want, ocassionally.
#59 ▼15 Distant Lands (Adventures)
Weighted Average:
47%
Unweighted Average:
47%
Median:
45%
Standard Deviation:
25%

The next alt-VP card that lost several ranks. Having more ways to get VP apparently hurt the reputation of this card aswell. But we're getting close to the middle of the rankings, so cards that got here will all be strong ones, this one being no exception.
#58 ▼3 Bandit Camp (Dark Ages)
Weighted Average:
48%
Unweighted Average:
47%
Median:
44%
Standard Deviation:
22%

Bandit camp roughly stays where it is. You really want to be trashing a lot and get some draw to make this card really shine. Drawing the spoils the same turn you gain them is the way to keep your deck together without the spoils getting in the way. The card has a fairly high standard deviation, which is probably explained by nature of the card: Sometimes it's a great village that gives you free payload, someitmes it just sucks because it kills your draw. Both of those experience meet somewhere in the middle of those here in this ranking.
#57 ▲6 Merchant Guild (Guilds)
Weighted Average:
49%
Unweighted Average:
46%
Median:
43%
Standard Deviation:
19%

This one is tough to comment on for me. Playing several of them and making use of the buys often lets you empty the Provinces after a fe turns, but getting there is really hard with the limited economy the Guild provides when you only get one or two of them in play.
#56 ▲15 Plunder (Empires)
Weighted Average:
49%
Unweighted Average:
50%
Median:
47%
Standard Deviation:
22%

Another big winner here. The VP often comes relatively late in the game, since you often draw your deck already once those get uncovered. In my experience, that is often too late to make a huge difference, especially if you don't get 4 or 5 of them. But most of you seem to have made different experiences.
#55 ▲7 Artificer (Adventures)
Weighted Average:
50%
Unweighted Average:
47%
Median:
46%
Standard Deviation:
17%

Artificer jumps a few places ahead. People that are more skiled value this more, which isn't surprising as it is really hard to make the most out of it (I doubt many people will claim they are good with this card). Always look out for synergies with this and remember that it topodecks the gains so you can make a lot of complicated stuff happen with this.
#54 ▼15 Legionary (Empires)
Weighted Average:
51%
Unweighted Average:
52%
Median:
54%
Standard Deviation:
21%

I'm glad the hype around this card died down a little. It takes a while until the attack part of this goes live, until then your opponent should have gotten plenty of draw to make of for the nasty attack. I expect this to fall a few more ranks over the next few years.
#53 ▼4 Relic (Adventures)
Weighted Average:
52%
Unweighted Average:
48%
Median:
49%
Standard Deviation:
21%

And another handsize attack! Brutal together with Legionary, otherwise it's more annoying than devastating. But the opportunity cost to play this attack is often low, so you often want to get this, it makes your opponent dud once in a while.
#52 ▲6 Archive (Empires)
Weighted Average:
53%
Unweighted Average:
52%
Median:
50%
Standard Deviation:
18%

Archive, another card that is difficult to play around. You don't want to hide cards that you need to play, but storing away cards for your next turn or just keeping that Estate out forever is quite useful very often. It's hard to control your deck and be consistent if it's the only draw, but it is a nice support often and can be useful in most decks that aren't super thin.
#51 ▲5 Storyteller (Adventures)
Weighted Average:
54%
Unweighted Average:
54%
Median:
57%
Standard Deviation:
20%

A great draw card in decks that have lots of treasures, either voluntarily or involuntarily. The difficult part is often to get one into your starting hand, so having cards on the board that help you with this are often great to have. If you manage that, you are often able to get some big turns even with thick decks which makes this a great card. Just be careful you don't spend to much of your economy drawing if you rely on said economy to do stuff. Also, don't try crowning Black markets with this at home.
#50 ▼4 Catacombs (Dark Ages)
Weighted Average:
55%
Unweighted Average:
54%
Median:
53%
Standard Deviation:
20%

Drawing cards is really good, espcecially more than +2. This one even lets you choose, a nice effect for decks that aren't super thin,
#49  Patrol (Intrigue)
Weighted Average:
56%
Unweighted Average:
56%
Median:
56%
Standard Deviation:
17%

Look at that, this one draws too! It also lets you scout for cards you can draw afterwards, isn't that neat.
#48 ▲26 Outpost (Seaside)
Weighted Average:
56%
Unweighted Average:
51%
Median:
48%
Standard Deviation:
25%

Probably the winner of this list, or probably all lists. The better decks we are able to build, the more this card just doubles your output in a turn. Just because it has that potential it can't be overstated how good this card can be. Of course, sometimes it's just a dud, but if you mange to get it to work, it will pay off really quickly.
#47 ▲17 Forum (Empires)
Weighted Average:
57%
Unweighted Average:
51%
Median:
55%
Standard Deviation:
21%

Sifting without losing handsize is valued a lot more highly aswell here, especially highly ranked people are beginning to like this card. You would like to have this in pretty much any deck if getting thin isn't happening super fast. It can never really hurt you, so it's a great way to establish consistency. Also, look out for the hands where you can buy this + another component.
#46 ▲7 Triumph (Empires)
Weighted Average:
58%
Unweighted Average:
55%
Median:
61%
Standard Deviation:
31%

Above 30% Standard deviation! A last place, a bunch of top 10 places and alot in between, except not much around the actual rank as one might expect. I know there has been a lot of controversial discussion about this card, the opinion ranging from second best alt-VP to mediocre event. We will see what future rankings will bring. Personally, I expect this to rise even higher, as this can get you a lot of points quite cheaply.
#45 ▲2 Rabble (Prosperity)
Weighted Average:
58%
Unweighted Average:
58%
Median:
59%
Standard Deviation:
17%

Another draw card, it punishes your opponent for greening too early, Not the most exciting effect, but it nonetheless strong and it incentivizes you to build a little more.
#44 ▼2 Swamp Hag (Adventures)
Weighted Average:
59%
Unweighted Average:
61%
Median:
64%
Standard Deviation:
19%

Swamp Hag has a fairly high median, but the average is quite a bit lower. It is a conditional curser every other turn, but atleast you give your opponent something to think about on his turn, at least. If you can play a bunch of them consistently, your opponent will have to adapt their strategy fairly quickly, so it's often worth going for if the curses will hurt them.
#43 ▲13 Journeyman (Guilds)
Weighted Average:
59%
Unweighted Average:
57%
Median:
58%
Standard Deviation:
17%

A puzzling jump in ranks for our Traveller, I have no explanation besides variance for this. I consider almost all of the previous Smithy variants stronger than this one, but often it doesn't make a big difference so I can see Journeyman getting ahead aswell.
#42Werewolf (Nocturne)
Weighted Average:
59%
Unweighted Average:
58%
Median:
60%
Standard Deviation:
19%

The 4th strongest Noctune card in this list. It's cool that you can make use of the draw cards that you wont need that turn, so you can slightly overbuy them and hope the Hexes behave.
#41 ▲4 Summon (Promo)
Weighted Average:
60%
Unweighted Average:
54%
Median:
59%
Standard Deviation:
24%

Another controversial card! Skilled players like this a lot more. Summoning a card speeds up your deck by quite a lot, so you want to consider summoning whenever it is on the board and you want to keep the cards you are summoning. Especially in the opening and first shuffle you can often do crazy things by getting an effect immediately instead of one shuffle later.
#40 ▲3 City (Prosperity)
Weighted Average:
60%
Unweighted Average:
59%
Median:
58%
Standard Deviation:
17%

Finally a card everyone can agree on. The minigame of leveling them up is fun, just make sure you can actually use the extra draw once it's there.
#39 ▲1 Soothsayer (Guilds)
Weighted Average:
60%
Unweighted Average:
62%
Median:
58%
Standard Deviation:
18%

Soothsayer managed to stay where it was, pretty much. Cursing is still good, free Golds are often nice in decks where you get Curses.
#38 ▼5 Tactician (Seaside)
Weighted Average:
61%
Unweighted Average:
64%
Median:
65%
Standard Deviation:
19%

Tactician falls down 5 places, which is a bit sad to see for me. It provides the most consistency you can get, probably but of course it comes at quite a cost, not being able to play Treasure and Night cards. Having more of those aswell as getting more strong utility cards might explain why this one falls a little out of favour.

A big thanks to markus for doing what would have been half the work for me by doing the formatting.

When you find spelling mistakes, feel free PM me somewhere and I will correct them tonight. Or you can post them in this thread and derail the undoubtedly useful discussion this list will bring, that's up to you.

Tomorrow ceviri will present the top cards, be prepared for surprises :)

8
That's a super cool deal! I wish we had something similar deal in Germany, that would save a lot of money for me (I go about 12 times per month aswell)

9
Dominion League / Re: Season 25 - Results
« on: December 29, 2017, 07:44:32 pm »
bryan 4-2 drst

10
Dominion League / Season 25 - Announcing Matches/Streams
« on: December 08, 2017, 06:48:36 pm »
Announcing streams:

Announce your season 25 league match live streams in this thread.

If you don't want to miss any, use the notify button on the top right.
(also a good plan for your own scheduling thread)

Per streamed match, please post at most twice in this thread: Once to announce a couple of days in advance, and once to announce you go live right now.
If you want to discuss streams that have already finished, use the game reports thread.

When announcing, please (also) include UTC times - or you could work with the [time] tag as being described here. Keep in mind that people from around the world frequent the forums and they might not now what their offset to Pacific, CET, or Ruritania time is.
Providing a link in your announcement or signature really helps as well.

If you're also interested in non-league streams, enable notifications in this thread as well.

Announcing Matches:

If you don't want to stream but want to give others the opportunity to spectate your match, you can announce your match here, too.

Some things to keep in mind:
  • Please give us the correct Shuffle names so people can find your table.
  • Turn the "Spectator can talk to players" option off on your table.
  • If you want to talk to other spectators, you can try joining the Dominion Discord server: https://discord.gg/uJugrz9

11
Dominion League / Season 25 - Game Reports & Discussion
« on: December 08, 2017, 06:47:23 pm »
If you want to write about a game you or someone else played during the league, or post links to video coverage, please do so in this thread.

If you've lost a game and want to ask for advice, you can also post it here

12
Dominion League / Season 25 - Results
« on: December 08, 2017, 06:46:25 pm »
Please post your results for all Season 25 matches here.
  • Make it a simple post with one line. Include both players names and the final score.
  • This thread is only for finished matches. Partial results go here.
  • Always play exactly 6 games.
  • We score games, not matchpoints.
  • First-player order is irrelevant, as long as both players end up going first 3 times.
Please also post in this thread whether you want to play next season rather than your scheduling thread.

13
Dominion League / S24 Champion Match: Wednesday(!) December 6th, 19:00 UTC
« on: December 04, 2017, 02:00:35 pm »
After our extended Championship break we've finally reached the end of another League season, which means another Champion match! This time, two previous champion, Rabid and markus are facing off each other. Both finished the regular season with 17,5 points, so we've got another really close final, almost as close as the last one! This time, the second tiebreaker which is their face to face record, would decide the championship in case of another tie. Markus won said face to face match, so Rabid will need 3,5 points to win the league two consecutive times and markus needs 3 points to win another title.

The stream will be at www.twitch.tv/dominionstreams , with Burning Skull and RTT providing commentary.

14
2.5 million Dominion sets, including expansions, sold. (Says Wikipedia without citation.) Assume an average of 1.5 expansions per base set and 10 plays per copy. So somewhere around 10 million RL games have been played.

Now: does somebody know how many games have been played in the various online platforms?

That's about the amount of games that have been played online in 2017. So if that number is close to accurate, there have been a lot more online games overall.

15
Tournaments and Events / Re: Noctournament (Dualset)
« on: November 26, 2017, 05:46:09 pm »
C0okielord 0-6 drsteelhammer

16
Dominion League / Re: Season 24 - Results
« on: November 24, 2017, 06:48:46 pm »
skumpy 0-6 drsteelhammer

rejoining :)

17
Dominion League / Re: Season 24 - Results
« on: November 23, 2017, 05:35:36 am »
e.honda 0.5-5.5 drsteelhammer

18
Tournaments and Events / Re: Dominion World Cup 2018 Sign-Ups
« on: November 22, 2017, 03:30:46 pm »
drsteelhammer
#TeamGermany

19
Tournaments and Events / Re: Noctournament (Dualset)
« on: November 17, 2017, 07:37:38 am »
in

20
Dominion League / Re: Season 24 - Results
« on: November 16, 2017, 05:13:57 pm »
B2: gamesou 1.5-4.5 drsteelhammer

21
Jsh and Skies will be playing for 100 of prize
I believe it is SamE who jsh is playing and not skies.

Sorry about that

22
3rd place match will happen tomorrow, 19.30UTC. That is in 20,5 hours from this post. Jsh and SamE will be playing for 100 of prize money!

The stream is in the same place as it always is, Qvist and E.Honda will be providing commentary.

Also, a quick heads-up: The final will be On Saturday 3UTC (Friday night for America), but a proper announcement will follow.

23
Dominion Online at Shuffle iT / Re: future plans
« on: November 13, 2017, 03:59:45 am »
Thursdays release will have Nocturne fully implemented

Does this mean what I think it means?

Well we don't know what you think it means, but it leaves little room for interpretation

24
Sometimes I have a deck that doesn't consist of cantrips, but of Villages and drawing cards. It's really nice to start your turn with said cards, regardless of whether I'm causing a reshuffle or not. Just shuffling them regularly with some stop cards means that I might not draw them together and I lose their synergistic effect.*


*sorry Gherald :)

25
Dominion Videos and Streams / Re: Dominion Live Streams
« on: November 11, 2017, 06:58:37 pm »
https://go.twitch.tv/dominionstreams

First Semifinal going live in ~10 minutes

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