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Messages - ghostofmars

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1
Non-Mafia Game Threads / Re: Decrypto 4
« on: June 12, 2020, 10:01:25 am »
Sure why not /in

2
Non-Mafia Game Threads / Re: Decrypto 4
« on: June 12, 2020, 02:52:16 am »
Gum - Crown - I was too cute here, I was thinking to go Tooth, and then went one more abstraction away. I didn't see any other connection, so thought you'd eventually get here.
That is exactly the mistake I made in the first game. The problem is that it is not a good kind of complexity, because it is as hard for your own team as for us.

Collectively, we have all been too cute with the clues considering that 3 of the 4 games ended by 2 miscommunications.

jotheonah, can you explain your bebop clue?

3
Non-Mafia Game Threads / Re: Decrypto 4
« on: June 11, 2020, 03:15:38 am »
I'm feel pretty good about Edge for their #1.
You are correct. Here is our discussion thread
https://www.quicktopic.com/53/H/cgC8DPHatvpj

4
Non-Mafia Game Threads / Re: Decrypto 4
« on: June 10, 2020, 04:04:54 pm »
Interception guess 2 - 1 - 3
Deadline for reveal June 11, 04:05pm
 
Round 4 - Intercept Guess: 4-1-3
My team guesses 4-3-2, the correct code is 4-3-2.

5
Non-Mafia Game Threads / Re: Decrypto 4
« on: June 08, 2020, 06:34:38 am »
Cobweb - Game - Increase

Deadline for interception
June 10, 6:40am

6
Non-Mafia Game Threads / Re: Decrypto 4
« on: June 06, 2020, 09:54:26 am »
Deadline is in 4h

7
Non-Mafia Game Threads / Re: Decrypto 4
« on: June 05, 2020, 02:04:26 pm »
deadline for your team's guess: June 6, 2pm

8
Non-Mafia Game Threads / Re: Decrypto 4
« on: June 05, 2020, 02:00:31 pm »
Clue:
Master - Lever - Gum

Deadline for Interecept:
Saturday, June 6, 14:30, Forum time
3-2-4

9
Non-Mafia Game Threads / Re: Decrypto 4
« on: June 05, 2020, 06:19:04 am »
Deadline for interception: Sunday, June 7, 5:30am

10
Non-Mafia Game Threads / Re: Decrypto 4
« on: June 03, 2020, 03:45:34 pm »
Round 2 guess: 4 - 3 - 1

11
Non-Mafia Game Threads / Re: Decrypto 4
« on: June 01, 2020, 01:55:49 pm »
My team correctly guessed 4-3-1.

Swowl, when you reveal your team's guess can you set a deadline for the second round clues?

12
Non-Mafia Game Threads / Re: Decrypto 4
« on: June 01, 2020, 04:47:49 am »
You can post your guess. Only starting from round 2 you need to wait until we tried to intercept.

13
Non-Mafia Game Threads / Re: Decrypto 4
« on: May 31, 2020, 01:09:58 pm »
Deadline is tomorrow  ;)

14
Non-Mafia Game Threads / Re: Decrypto 4
« on: May 30, 2020, 01:23:58 pm »
Cold - Soft - Cut

jotheonah, bitwise please submit your guess by June 1, 1:25 pm

15
Non-Mafia Game Threads / Re: Decrypto 4
« on: May 29, 2020, 10:37:31 am »
So that would make the teams
ghostofmars, jotheonah, bitwise
and
Swowl, Galzria, scolapasta
in this order. Let's use a 72h timer for the first clues, because of the weekend and I don't know how quick everyone checks the topic. That should give sufficient time, to setup the quicktopic, PM all team members, and give the first clue.

In the first round only the own team will guess, I and Swowl give the first clue.

Please submit the first clue by Mon June 1, 10:40am

16
Non-Mafia Game Threads / Re: Decrypto 4
« on: May 29, 2020, 10:31:52 am »
Let's get this started. I'll use Swowl suggestion to determine the teams and we can use the same to determine the turn order.

bitwise
Rolled 1d1000 : 674, total 674

Galzria
Rolled 1d1000 : 136, total 136

ghostofmars
Rolled 1d1000 : 940, total 940

jotheonah
Rolled 1d1000 : 934, total 934

scolapasta
Rolled 1d1000 : 133, total 133

Swowl
Rolled 1d1000 : 521, total 521

17
Non-Mafia Game Threads / Re: Decrypto 3
« on: May 27, 2020, 03:27:44 am »
Thread for the next round is here.

18
Non-Mafia Game Threads / Decrypto 4
« on: May 27, 2020, 03:26:46 am »
Decrypto is a game that usually appeals to the same people as Codenames does.

https://boardgamegeek.com/boardgame/225694/decrypto

Quote
Players compete in two teams in Decrypto, with each trying to correctly interpret the coded messages presented to them by their teammates while cracking the codes they intercept from the opposing team.

In more detail, each team has their own screen, and in this screen they tuck four cards in pockets numbered 1-4, letting everyone on the same team see the words on these cards while hiding the words from the opposing team. In the first round, each team does the following: One team member takes a code card that shows three of the digits 1-4 in some order, e.g., 4-2-1. They then give a coded message that their teammates must use to guess this code. For example, if the team's four words are "pig", "candy", "tent", and "son", then I might say "Sam-striped-pink" and hope that my teammates can correctly map those words to 4-2-1. If they guess correctly, great; if not, we receive a black mark of failure.

Starting in the second round, a member of each team must again give a clue about their words to match a numbered code. If I get 2-4-3, I might now say, "sucker-prince-stake". The other team then attempts to guess our numbered code. If they're correct, they receive a white mark of success; if not, then my team must guess the number correctly or take a black mark of failure. (Guessing correctly does nothing except avoid failure and give the opposing team information about what our hidden words might be.)

The rounds continue until a team collects either its second white mark (winning the game) or its second black mark (losing the game). Games typically last between 4-7 rounds. If neither team has won after eight rounds, then each team must attempt to guess the other team's words; whichever team guesses more words correctly wins.

There is a word list generator we could use here: https://whoawhoa.github.io/decrypto/#

1) Cluegivers generate a code using the same site, make clues and post them to the game thread. When you post a clue you also add 48h to the current time and post this as deadline for the other team to guess.
2) Guessers guess their own teams code. Starting round 2, teams simultaneously discuss about the opponent's clue and try to guess their code.
3a) If you guess the clue of your own team, you post it in the team quicktopic.
3b) If you guess the clue of the opposing team, you post it in spoilers in the game thread. When you post the guess, set a 24h timer for the opposing team to reveal the answer
4) Once all guesses are ready, the cluegivers state their partner's guess, reveal the correct codes and tokens are assigned. The second player revealing the clues posts a 48h timer for the next round and states which players should give the clues
5) Start new round with switched cluegivers.

Rules regarding missing a timer:
 - If you miss posting your Interception guess, there is no penalty, you just do not get the chance to intercept.
 - The first time you miss your Same Team guess, your team will be given an extension of 24 hours. After that, it counts as a miscommunication token.
 - If you know you will need more time, please just state so at the beginning of the round (or before) and we will deal with it case-by-case.

Players:
bitwise
Galzria
ghostofmars
jotheonah
scolapasta
Swowl

Did I miss anyone?

19
Dominion General Discussion / Re: DeepMind for Dominion
« on: May 25, 2020, 10:11:47 am »
I think people are vastly underestimating (or rather, perhaps not estimating at all and "bypassing") the number of "calculator friendly" handicaps available to a hypothetical Dominion AI.  Stuff that it's just better to have a machine do.  The machine makes railroad better than John Henry because it runs on coal.
[...]
What you are referring to is also implemented for Chess and Go. You run the game for a few steps with your current evaluation function and then assess where you stand. I would not dare to say whether this gives you more benefit in Dominion as compare to the other two games.

Dominion seems far more tricky than a deterministic abstract like chess to me. It has stochastic elements, there are far more "pieces" and every game is different. I guess that DeepMind would have to play one Kingdom a zillion times over before it could move to the next one.
In the end you have a function to project from a game state onto a given set of actions. I don't believe that there is a huge qualitative difference between the space of Dominion and the space of Go. Chess might be indeed a bit smaller.

20
Non-Mafia Game Threads / Re: Decrypto 3
« on: May 24, 2020, 05:53:47 am »
But you could also just start the timer with the second clue.

21
Non-Mafia Game Threads / Re: Decrypto 3
« on: May 24, 2020, 05:52:37 am »
I had indeed thought of a separate timer for each team to intercept. Just to avoid creating an incentive to delay posting your clue.

22
Non-Mafia Game Threads / Re: Decrypto 3
« on: May 22, 2020, 01:41:04 am »
- Timers will be posted as a community effort. Let's all just work together on this one to try and make it happen.
Isn't it simpler that whenever an action is taken that updates a timer the person taking that action also post the updated timer? So:
- Post clue and set timer for 48h for opponent team to intercept.
- Post interception attempt and set timer for 24h for team to guess.
- First team reveals miscommunication/interception -> no new timer.
- Second team reveals miscommunication/interception and set timer 48h for next clue from both teams. State the name of the players that should give the next clue.

23
Non-Mafia Game Threads / Re: Decrypto 3
« on: May 20, 2020, 02:43:50 am »
yes

24
Non-Mafia Game Threads / Re: Decrypto 3
« on: May 19, 2020, 02:08:33 am »
I would play again if we introduce some time limits. For guessing ~48h should be fine. I'm not sure what can be done about the clue giving. My feeling was that we started to over-engineer the clues, which takes a bit the fun out of guessing. Anyone has a clever idea?

25
Non-Mafia Game Threads / Re: Decrypto 3
« on: May 18, 2020, 10:45:14 am »
German.

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