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Messages - Chris is me

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City Gate/Treasure Map

Just keep topdecking your Treasure Map until it finds its other half. Really easy way to connect Treasure Maps.

Obviously only works if you have no drawers. Open City Gate/Treasure Map, then Treasure Map and other card that does not draw, then you should be able to connect the Maps before third reshuffle.

It's fine if you get a draw card turn 4; worst case is you just skip playing it once. I'd try and get a +Buy card though; that way on the connecting turn, if you have it in hand you can topdeck it and make use of that $13+ right away.

The focus for development at the moment is on new sets, interface improvements, and multiplayer play. The bots are basically there as filler, I think.

They are certainly aware of the issues with the bot, the issue isn't that they don't know where it messes up.

Dominion General Discussion / Re: Strictly Better
« on: June 18, 2019, 07:29:39 pm »
And you're overselling it so much that it's ridiculous. Cathedral is not the same as "gain a Lab each turn". It eventually forces you to trash good things. And trashing Copper reduces your buying power if you do it enough without buying anything better.

I didn't say it was "gain a Lab each turn", I said it was "three Labs (and more)", which it is. If you think that trashing all of your Coppers without buying anything better is a valid thing that happens in games between human players, then I would suggest re-evaluating that worldview.

You're missing the point. With Cathedral you have to spend time and $ replacing the payload you're trashing. You don't have to do that if you're just gaining Labs.

The thing you're missing is that even the "baseline" Cathedral strategy is fast enough that you will spend very few turns trashing Silvers or other weak payload. If you get to that point where you are repeatedly re-buying payload, either there was a card that horribly slowed down the board or you misplayed really badly.

Lab is different than trashing for dozens of reasons, of course.

Dominion General Discussion / Re: Strictly Better
« on: June 18, 2019, 08:32:48 am »
Trashing and drawing can definitely be substitutes.
But the notion that Chapel, a Project which can blow up in your face in Kingdoms without gainers, equals having 3 or more Labs in your deck is pretty crazy.
It is like saying that Island is Hireling with 2VPs on top of it.

Cathedral can blow up in your face, but it takes a lot more than "not having gainers" to do so. Generally there needs to be a discard attack, or some reason the game takes a long time to resolve in the absence of any gainers at all. The latter is hard to come by except for junk attacks (which obviously aren't so bad here), and many discard attacks have +Buy, so it's basically down to "is there Militia on this board"

Dominion General Discussion / Re: Strictly Better
« on: June 17, 2019, 06:40:28 pm »
Something doesn't have to be strictly better in order to have to cost more. Lab isn't strictly better than Woodcutter but it has to cost more.

However, Cathedral is three Labs (and more) and costs the same as Woodcutter.

How? Cathedral has nothing to do with drawing.

It's a meme-statement people started emphasizing to make fun of Awaclus's tendency to deliberately miscommunicate in order to make some tangentially related point several posts later. Awaclus still uses it in earnest.

Patron + Seer

Spam the crap out of both of them, then whenever you play a Seer, you put the revealed Patrons into your hand AND get +1 Coffers for each one!

Patron + Patrol

Similar to Patron + Seer. Patrol is arguably better, since it draws more reliably and reveals more cards. And in Patron games, you probably aren't going to need any other sources of +Actions anyway.

You're aware that Patron consumes an action in addition to giving you a Villager, I hope? You really will likely need another village if you're trying to draw your deck with terminal draw. The Seer thing is a lot better though.

Governor+Chariot Race.  Normally the Gold and Remodel options on Governor are stronger than the draw, but if your first Chariot Race whiffs because of something expensive on the opponent's deck, drawing with Governor lets you try to hit a cheaper card.

The draw is usually very good

I agree, but Governor is so good overall that I find myself using the non-terminal Remodel option when I'm building, and the Gold gain/Remodel as payload, with mostly other things for draw.  It's possible I'm playing it wrong.

You generally want to avoid early Remodel effects because they help your opponent a lot more than you (thinning Coppers for free mostly). The main exception is to make Silvers into Governors when contesting the split.

Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: June 06, 2019, 06:02:17 pm »

Action - $4

+2 Cards
+1 Buy


When you gain or trash this, you may trash a card from your hand.


Basically Chapel is skippable when tempo is super important (think like a rush to a megaturn) and when you can trash while doing other things. Easiest way to do this would be Masquerade, Remake, etc. but those all already exist; "draw and trash" and "trash and gain" respectively.

Opening this / Silver gives you phenomenal odds of hitting $5 (need the sombrero to miss it). You can buy more copies to thin more, and if you have too many you can trash one with the other and still trash another card. For a board with lots of Highways or Bridge Trolls or other hyper explosive payload, you can probably skip Chapel.

With trashing, +2 Cards terminal draw is better than its given credit for, and of course the +Buy makes it easier to buy more.

Play five cards, play King's Court, play Leprechaun?

Also, when you trash this, play it.


So that you can't stop the trashing by trashing it from play, by using something like Bonfire.

You can't anyway.

Yeah, the "this stays in play" clause is separate from the "rest of the game" effect clause on Hireling and Champion. They stay in play for tracking reasons. And in Hireling's case, to prevent you from stacking the effect every shuffle.

Edit: which means technically you can Throne a Hireling and then free up the Throne Room by trashing Hireling with Bonfire. Now I really want to play a game with KC, Hireling, and Bonfire, just to see how many cards I start my turn with by the end of the game. It's so fun to just mess around with silly concepts like that. I hope the new promo is on the unusual side. Not that there's not already plenty of messing around material in Dominion.

You don't even need Bonfire. Just use Procession instead of Throne Room, and Lurker to get them back.

Help! / Re: Cathedral game
« on: May 26, 2019, 12:44:52 pm »
You definitely are less likely to play Dukes on a Cathedral board. You didn't make a mistake buying Cathedral, but you don't want to play a slog immediately after buying Cathedral...

You can definitely build an engine here. You even have extra buys and start of turn sifting to make it so you can keep trashing Copper in the late game. Journeymen for draw, a pair of Dungeons for start of turn insurance, Mountain Village for Village, Merchant Guild for payload.

You shouldn't take too many turns to pile Provinces with this board, so I would absolutely skip Duke. Farmer's Market doesn't accomplish much either.

Not that tricky to see but Castles + Fairgrounds is neat
Also Black market + Fairgrounds. It depends on the size of the black market deck, but it's still a lot more then without Black Market

Would go so far as to say Fairgrounds is never wrong on a BM board.

Dominion Online at Shuffle iT / Re: Chat broken on iPad
« on: May 20, 2019, 06:50:20 pm »
What happens when you try to? I haven't had issue with this lately, though occasionally (1 in 20 games) the app will crash if I click the chat text. Force quit fixed it.

Let's Discuss ... / Re: Let's Discuss Renaissance Projects: Fleet
« on: May 09, 2019, 01:34:28 pm »
1. Yeah duh
2. When you would otherwise buy your first Duchy

Game Reports / Re: Bishop is underrated
« on: April 28, 2019, 09:59:16 pm »
Going down in the rankings doesn't mean it's useless. It's just a payload card first and a trashed second, and as payload it's often kind of cumbersome.

Being ranked relatively low in the Qvist list doesn't mean the card can't be the difference maker in a kingdom. It just means it usually isn't, which is the case with Bishop.

Dominion Online at Shuffle iT / Re: Innovation / Skulk interaction
« on: April 19, 2019, 08:34:14 am »
For some reason this does not apply to hands. You can gain a card with Transmogrify (or Mine if you like), physically shuffle your hand around, then react with a Watchtower to trash the gained card.

What I posit is that "top of discard pile" and "rest of discard pile" are different locations WRT lose-track.

They should be! You can't look through your discard pile, so by the letter of the rules you can't verify if any particular card is in the discard pile, or where it is, without being granted the ability to look through it.

I don't know if this actually matters regarding lose track, but intuitively it seems to be part of the justification to me.

Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: April 18, 2019, 07:10:08 am »
Carve - $4

Trash this or a card from your hand. Gain a card costing exactly $1 more than it.


When you trash this, +1 Action.


"It's better than Feast!" - not quite, shut up. "It's worse than Remake!" - not quite either, and don't we want most cards in between those two?

Dominion Articles / Re: Fool
« on: April 11, 2019, 07:22:42 pm »
If Fool was three Boons as a one-shot, wouldn't that be a little too similar to Pixie's one Boon twice as a one-shot?

nah, Pixie is a cantrip you can optionally blow up; the described card is a terminal you blow up to get a random variety of effects. They'd play totally differently.

Dominion Online at Shuffle iT / Re: Overlord + Walled Village
« on: April 10, 2019, 07:05:07 am »
This might be the only card bug anyone brings up that I've actually run into unintentionally in the course of an online game. I sorta hope it's a quick fix - a lot of the other bugs are relatively obscure and hard to trigger, but this happens basically any game with both cards in it.

Haven | Leprechaun

Guarantee a Lep in your hand during your 7th card play (EDIT: 6th card play, as Haven counts as 1). Get 2 Leps in such a game, to set one aside every turn.

Travelling Fair can also kinda sorta be used for the same.

I mean, there's always Scheme.

Dominion Online at Shuffle iT / Re: Domain gone
« on: April 05, 2019, 06:57:35 am »
Seems to work for me?

Rules Questions / Re: Ambassador + Beggar + Lighthouse + Triumph
« on: March 30, 2019, 12:33:07 pm »
Sorry for even bringing this up, since it will almost never happen... Say you play a Beggar to gain Coppers to your hand, play Ambassador to return those Coppers to the supply but then your opponent has Lighthouse so they don't gain anything, then you buy the Copper back and then buy Triumph. Since you gained the same card twice in one turn, does it count once or twice for Triumph VP?

Twice. Doesn't matter what the number of physical cards in your deck is at the end of the turn, or which copies of the card were or were not gained, simply the number of times you gained a card.

5/2 on a Cathedral board.

markus' stats show that players with a 5/2 on a Cathedral board have a 53% win rate, exactly the same as their win rate on boards without Cathedral.

I'm not sure you're reading the chart correctly (but maybe I'm not either) - seems to indicate a modest 5% decline in win rate?


As much as they were two pages ago?

Hey, this is the thread where your posts aren't supposed to be useful.

Hey, maybe he found them useful in a second game. I think you technically get to post here once per time you find the interaction useful.

(Please don't actually do this)

Rules Questions / Re: Throne Room / Mining Village
« on: March 26, 2019, 08:45:19 am »
Effects described with "for" or "if you do" are conditional on the successful execution of the thing before it.

"You may trash this for $2", only gives you two if you did the trash this successfully.

No other effects of cards are conditional on following other instructions or the card being in play (excluding "while this is in play", obviously). So even though Feast or Mining Village are in the trash the second time Throne Room plays them, you still do what they say, except for the parts you can't ("trash this") and any effects conditional upon stuff you can't do ("for $2").

Feast's gain is *not* conditional on trashing the card, it is just that trashing the card is not an optional effect (no "you may") so you usually do both. When you can't, it doesn't stop the other effect of gaining a card, since there is no "for" or "if you do".

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