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1
Variants and Fan Cards / Re: On Elegance
« on: January 19, 2021, 12:19:06 am »
I tried to think of some existing elegant cards, but quickly realized it's way easier to think of inelegant examples. Perhaps it's less about doing things right, and more about avoiding a list of wrongs.

I might not call Destrier an "elegant card", but I'm keen with saying it's "not inelegant".

2
I don't consider lacking +1 Action on the first play a "major nerf". But if it's an issue, there's a simple fix, albeit one that buffs Adventures cards: just change "face-up" to "face-down'.

Quote
And it's an even bigger nerf in a second way: if you 'power up' the Pilgrim by going with just the +1 Action, then you have to collect your benefit the next time you play a Pilgrim. You can't save the +1 Action, +3 card play for when you need it.
Sure, you have to collect the benefit immediately, but with the previous version, you have to pay the cost immediately instead. You can use Pilgrim in the middle of your turn, but if you don't have 2 more Pilgrims in hand your turn is essentially dead. With the flipped version, you can delay paying the cost until your deck is already drawn.

In general, it's better to play your strongest draw effects at the beginning of your turn, and your weakest draw effects at the end. This is why I suggested the change. And since +Actions last until the end of your turn, it's not an issue to take +Action at the start of your turn if you can spend it later on.

3


oh yeah. spelling.
I'd strongly suggest allowing you to flip the token before you draw, rather than after. The reason being, it's most useful to get +3 Cards, +1 Action at the start of your turn, and then have subsequent plays still give +3 cards. Once you've drawn your deck, the last play of Pilgrim can be to flip the token again, setting up for the next turn.

4
General Discussion / Re: Movies: Any movie buffs?
« on: January 15, 2021, 02:32:35 pm »
I tried to watch Synechdoche New York years ago and hated it so much I turned it off halfway. It seemed very full of itself in a pretentious way, and it came without enough plot substance or acting/directing talent to keep me interested. I suspect the reason some critics love it is because it's about a self-absorbed theater schmuck and they identify with that.

FWIW I liked most of Kaufman's other films. Being John Malkovich is probably my favorite.

5
Weekly Design Contest / Re: Weekly Design Contest Thread #101
« on: January 12, 2021, 08:29:00 pm »
I would recommend changing it to:

Cost
This costs less if your Journey token is face up (it starts face up).

This is functionally identical to interpretation #2, but is unambiguous.

Seems like a reasonable fix, thanks!

6
Weekly Design Contest / Re: Weekly Design Contest Thread #101
« on: January 12, 2021, 07:53:14 pm »

A cheaper village that can also be used for remodel tricks. Plus, it's pretty good with the adventures journey cards. But it's tricky to buy!

7
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: January 09, 2021, 12:29:43 am »
Medium should be renamed Long :P

8
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: January 06, 2021, 09:44:35 pm »
I like the rubberband card, but dislike the potion cost. In general, potion cards should be something you want a lot of, and rubberband isn't that. $5 makes more sense IMO.

9
Variants and Fan Cards / Re: Set Expansion Contest
« on: January 06, 2021, 05:43:50 pm »
If I play Coppersmith with Obselete Denomination, what happens?

10
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: January 02, 2021, 09:44:52 pm »

There's a bit of player interaction if multiple people go for this.

Think about this situation: No other Spoils gainer on Kingdom. Alice exiled 8 Spoils, Bob exiled 7 Spoils. Bob plays Dragon Egg. Spoils pile is empty, so he put 7 Spoils in hand. If he plays all of them this turn (hiting $21 and having at least 1 extra buy!), Alice would be 7 plays of Dragon Egg away from remove her Spoils from exile. An extraordinary advantage for Bob. Knowing this, nobody would want to leave in the Spoils pile less Spoils than Dragon Eggs their opponent has, so it could lead to a situation in which noboby wants to play Dragon Egg anymore and the Spoils already exiled rest useless in the Exile mats.
I think you're right about the swinginess; whoever pops it first has a huge advantage. But I don't see stalemates occurring. One can always buy an extra Dragon Egg which breaks the stalemate immediately.

Here's an updated version though:

Should be less swingy. The +$3 effect has some interesting behavior - sometimes it's better than the spoils business.

11
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: January 01, 2021, 10:51:27 pm »
It was supposed to be take the spoils from your mat only. I'll update the text to make it clearer.

12
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: January 01, 2021, 10:41:19 pm »

There's a bit of player interaction if multiple people go for this.

13
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: December 21, 2020, 05:10:31 pm »
I like this idea. I think the first part can probably be simplified as "Discard a card. Play the two set-aside cards in any order leaving them there."

Seeing as you discard a card and the card you are playing are limited to $3 or less, I think this could possibly work as a $5 cost card. Need to look at the list of card to see if that would be busted in any combination, but that is my first take.
Those seem like good changes to make. Thanks!

14
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: December 21, 2020, 12:19:10 pm »


FAQ: The two set-aside cards should usually be different, but can be the same card. It's recommended to pick them randomly.

Edit: made changes susggested by Xen3k and gambit05

15
Variants and Fan Cards / Re: Really bad card ideas
« on: December 21, 2020, 11:36:16 am »
Wonderful Life
Event, $5
Once per life, the other players play another game of Dominion using this Kingdom, excluding you, and stopping once the turn count reaches this game's turn count. If the winner's VP is less than your current VP in this game, +$8000, +1 Buy, and ring a bell.

16
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: December 14, 2020, 09:55:12 am »
For intrigue


17
Variants and Fan Cards / Re: If you could make one card an official one...
« on: December 06, 2020, 06:10:28 pm »

18
Variants and Fan Cards / Re: Set Expansion Contest
« on: November 12, 2020, 03:45:47 pm »
Hmm I like Restore even better with that wording, but think it should really cost $4. This is partly because of power level (it's weaker than Upgrade usually), but also because at $4 you can Restore a Restore into a $5 card, and can restore a Silver into a Restore.

19
Variants and Fan Cards / Re: Set Expansion Contest
« on: November 10, 2020, 05:06:38 pm »

20
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: November 09, 2020, 09:29:04 pm »
I think Distant Island is a reasonable power level, albeit strong, but cards like Cemetary exist so it's certainly not OP. The one concern I foresee is that on boards with weak thinning, Distance Island looks a lot like a Laboratory worth 2 VP. That's very, very good.

I like the card. If I had one suggestion, it's that I wish it was more different than regular Island.

21
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: November 08, 2020, 10:18:35 pm »
Magical Lands
It seems very weak to me. The 2 potion cost is prohibitively expensive, and I don't see the points scaling fast enough considering cards like Duke and Vineyards exist. But the bigger issue is that it's disadvantageous to be the player trashing potions. Just let your opponent do that and buy Magical Lands without trashing.

I like the idea though. Perhaps you can make it set-aside potions instead of trashing them, or something of that nature. And make it scale faster.



 

22
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: November 07, 2020, 04:18:08 pm »
Cool card! I like very much the idea.

In a two player game, it seems to be very well balanced between the strategy of buying Native Lands and try to three-pile soon and the opposite strategy of buying Provinces to reduce the value of oponnent's Native Lands. It could lead to a very exciting tension.

In multiplayer, however, when Native Lands starts worthing $12 (3 or 4 players), $15 (5 players) or $18 (6 players), it seems that is always better to mirror Native Land strategy than go to Provinces.
Very true point. I've posted an updated version, which should help somewhat.

23
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: November 07, 2020, 03:12:34 pm »

edit: updated

24
Dominion General Discussion / Re: Homage to the Best Card
« on: November 06, 2020, 10:27:07 am »

25
Dominion General Discussion / Re: Nocturne advice
« on: November 04, 2020, 02:57:43 pm »
I'd take Goat, Pasture, Pouch, Cursed Gold, and Lucky Coin without taking the corresponding action cards. Randomly mix one into a game to spice it up.

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