Dominion Strategy Forum

Please login or register.

Login with username, password and session length

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - schadd

Filter to certain boards:

Pages: [1] 2 3 ... 160
1
Dominion General Discussion / Re: Halloween Kingdom
« on: November 08, 2023, 10:20:44 pm »
fool's gold always gives you $4 with the same reasoning you correctly apply to crossroads

2
Dominion General Discussion / Re: Halloween Kingdom
« on: November 04, 2023, 03:43:29 pm »
chewbacca attacks your opponent's crossroads (but it makes their fools gold a lot better)

3
Variants and Fan Cards / Re: 3 Fancards Up For Sale
« on: August 05, 2022, 06:26:21 pm »
i thought it was funny

4
Dominion Articles / Re: Dominion is getting worse with each expansion
« on: August 02, 2021, 11:44:19 pm »
not exactly what you're talking about but i've definitely enjoyed the game a little more with each new expansion

5
Rules Questions / Re: Aqueduct rule confusion
« on: July 19, 2021, 05:02:33 pm »
aqueduct: "when you gain a treasure, move [a VP token] from its pile to this"

farmer's market: when a player has built capitalism, during their turn, farmer's market is a treasure. it also has a "pile" of vp tokens, which accumulate from its on-play effect. so, obliquely, buying it causes you to move a token to aqueduct.

6
Dominion General Discussion / Re: Interview with Donald X.
« on: January 17, 2021, 02:23:35 am »
I am pretty into music.
were there any 2020 releases that you liked?

7
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: August 21, 2020, 02:55:17 am »

8
Dominion General Discussion / Re: Interview with Donald X.
« on: August 20, 2020, 11:55:27 pm »
in the little stats pages from discord, you've probably noticed the skill multiplier. i find that the more recent expansions trend towards higher skill multipliers, i.e. the stronger player wins more often with them. this is particularly strong with renaissance (even without the villager cards). does this feel like a win?

9
implosion is the name of the moderator in charge of normal games writ large


i dislike godfather yeah. if you get a cop inno or a tracker no-visit with one mafia left, you know that person is town............................... unless they're a godfather/ninja! and there isn't anywhere for you to go from there - there's a few shallow ways to try to deduce whether somebody is godfather / ninja (like - did they say "investigate me!!!" ? no? ok well thats the end of the flowchart) it's just a question of "do i think the mod would put one of those in this setup?" which itself is really hard to assign any actual value to.


what often happens when somebody gets a false inno, then, is that either scum wins or it gets down to like one scum left. in general, something i find is that when there's one scum left, activity and scumhunting slow down a lot and the person who got false inno'd can just sort of coast along and rely on the fact that it would be hard for the remaining townies to doubt them. and games like that are just really tiring i think.


i can PM you the setup if you'd like

10
Forum Games / Re: Invitation to the Mafia Championship (season 6)
« on: July 30, 2019, 01:51:24 pm »
oh nice!

11

here are (part of the) results of a poll i took about a year ago. missing bars, in order:
  • negative utility roles in general, 6/31
  • mafia ninja, 12/31
  • high power setups (strong town vs. strong scum roles), 7/31
  • people being shitty to each other, 28/31


12
oh yeah town rolestopper about as good as doctor imo. sure it blocks out other investigatives (watcher!) or whatever but it also blocks out scum roleblockers / invests on the town PR that you're saving. and like if you have a town watcher and a town doctor/rolestopper in your game then that can get rough anyway. also the norm on MS is that it works in spite of strongman i think. ok

on with some Fun Suggestions
  • role modifiers! not just 1-shot 2-shot red-shot blue-shot. loyal: only works if you target the same alignment; see also disloyal. loyal doctor and disloyal roleblocker both have a way of saving headache. weak: dies if it visits opposite alignment. already used here i think but probably not ENOUGH!! both of these change how something gets used. loud: lets its target know "hey [player] visited you" whenever it targets someone. really fun to add on to scum roles, especially investigatives. odd-night/even-night/novice: i.e., this role can only be used on odd-nights or even-nights; novice means "not the first night". also if you want you can specify a list of nights that the role can work; in particular i like "nights 2 & 3". x-shot is fun in concept but often means "hey this role can't be nightkilled effectively because it will probably be done with its work by the time you find it" and i think it's crucial for scum to be able to hunt PRs. combined: just graft two roles on top of each other, sort of like jailkeeper. combined rolecop tracker is a fun idea; you get detailed information but you also have to choose between tracking the same target or getting new rolecop results
  • use gunsmith instead of cop - gunsmith finds people who have a gun, i.e., all mafia (except mafia doctors/healers!!) plus town roles like cop, jailkeeper, vigilante, other gunsmith, et cetera. doesn't find SK since they use knives or whatever. haven't you watched dexter?? i vastly prefer gunsmith since a really good scum can wriggle out of it if they get guiltied - imagine being somebody who everyone knows is a good scum player so everyone knows to just cop you right away. kind of sucks!!
  • i personally dislike: ninja, traitor, serial killer (!), survivor (!!!!!!!!!!) (!!!!) (do not use this please) (it's somebody who has almost nothing to do the whole game except worry. at LEAST give them something interesting to do other than Just Survive)
  • if somebody wants a cool setup to run, i have a 9p non-role-madness that i can call my magnum opus after a couple years of modding. the thing is that it's closed and i have run it before on MS - if you want, i can send it to somebody to rerun and you guys can rely on the honor system / the fact that it's kind of hard to find; or, i can give you guys the post-mortem as to what mechanic(s) i think worked

13
oh man wow i miss this forum. i accidentally pressed ctrl shift t at the end of a rather long post so i'm doing the slightly abbreviated version lest i lose my mind. ask me to elaborate on these if necessary. i have a lot of experience reviewing over the years and especially a lot of experience reviewing games that are mostly comprised of the roles we're voting on. i'd say for the most part i agree with the distribution with a few comments/sticking points

  • neighbors/neighborizers aren't that strong i find. the consensus on MS is that you don't even treat them as the same amount of power as like the most basic investigative. they just rarely make or break the game and people aren't even active in them half the time. i promise. might be wrong about how effective they are on this forum but they tend to be overestimated as well, stuff that happens in neighborhoods could often have just happened in thread with a tad more work. still feel free to put them in your games though, they're fun
  • i promise neapolitan is like a 4/5 when at least 1/3 of the game is VTs. even when there's just like 1 or 2 it's still good since it makes it hard to fakeclaim VT
  • pretty confident watcher is a 5 or rounds up to 5. focus on the nightkill
  • a mason pair is a 4/5. i suppose an individual mason is 2/5. is there anyone on this forum that's good at math that can help me out? (aside: i'm now studying math/statistics at my school)
  • just found it funny that everybody put UB at 3. yup! totally depends
  • vig is a 5 when mafia are unable to kill and there aren't serial killers, because finding the extra kill confirms the claimant as town. otherwise it's a 4 maybe. i really hope the idea that vig shouldn't shoot is like dead here, even if you're just shooting consensus scummies you're vastly helping town unless you think reads are worthless (..................which i also hope is a dead idea here)

other things fun to put in your game actually no screw it i'm clicking post here and doing this in another one

14
Forum Games / Re: Invitation to the Mafia Championship (season 6)
« on: July 30, 2019, 12:40:31 pm »
grats on third!!

15
Non-Mafia Game Threads / Re: schadnd
« on: April 17, 2019, 04:40:35 pm »
yeah

16
Let's Discuss ... / Re: empires: overlord
« on: December 02, 2018, 01:03:41 am »
-i mean seriously. why would you need paradoxes for robot defense when you could just say, alright. you play an overlord and there's count, artificer, archive, graverobber, cartographer, and tactician on the board.
i have no idea what this means at all

17
Non-Mafia Game Threads / Re: schadnd
« on: October 18, 2018, 12:34:21 am »
this was like really fun, thanks to everyone that played this

18
General Discussion / Re: Random Stuff Part IV
« on: October 13, 2018, 02:04:11 pm »

19
Dominion Articles / Re: Gear
« on: August 19, 2018, 03:25:46 pm »
I immediately thought of the comparison to Haven, rather than Moat.
yeah this dude knows

20
Dominion Articles / Re: Gear
« on: August 19, 2018, 03:20:24 pm »
At first glance, Gear looks similar to Moat
its orange actually

21
Mafia Game Threads / Re: M86: Ghibli Mafia - Day 1.
« on: August 12, 2018, 01:03:27 pm »
I wouldn't at all be surprised if our three wagons are T/T/T

if you want to start a CfD on RR, I'd be in.

I don't know what is CfD. Wagon?
I actually also don't know what the letters stand for

It means starting an out-of-nowhere wagon on someone close to the deadline and getting him lynched instead of the current wagons. Good if the current wagons aren't.
chinese fire drill

22
General Discussion / Re: Random Stuff Part IV
« on: August 10, 2018, 10:32:03 pm »
kuildeous r u married? @kuildeous

23
Mafia Game Threads / Re: Meta: Does f.ds Mafia have a future?
« on: August 10, 2018, 04:00:39 pm »
a committed subforum for hidden threads (i.e., certain people get access to a thread instead of using QT) is common/expected most places. idk if this forum has that functionality, thinking out loud

24
Mafia Game Threads / Re: Meta: Does f.ds Mafia have a future?
« on: August 10, 2018, 03:58:42 pm »
from what i understand the big appeal of someone interested in mafia for a small site like fds is the specific people that are playing here. for example i played here a lot bc even though i don't really mesh with the style here, i know everybody already and have a basis for reading/acting, etc. some people want to play a bunch of different places to like explore different metas, i know for example that jan and fontisian visited here and have been trekking all over the forum mafiaverse

it's tough to get people that are really interested in general forum mafia to play here i think because for most purposes, places like MS and MU are going to be better since there's always going to be games ready and a more diverse set of games/people there as well.

i think if a few people coordinated a big event and talked about it somewhere or got some big names on the MU discord (does anyone know amrock? lmao) to talk about it then people would join and maybe check out the site and accrue name recognition, etc.

things like:
  • no maximum / large maximum player count
  • short deadlines
  • ITAs (in thread attacks, ability for anybody to shoot someone in the thread during the day with like 15% chance to kill)
  • other incidental gameplay events (e.g. sub-games that a subset of players can opt to play)
  • role madness or generally fun/neat roles
routinely get huge playerlists very quickly on MU and have been mediumly popular on MS. people will wanna post a lot though

also, like, if somebody else wants to make pilgrimages to MS and MU and like ToS forum and MTG salvation and some other big forums and be like "if you liked playing with me you can visit fds which is the meta i come from." i think mtg salvation in particular is this forum's speed.

lastly, it's not like a problem if it's just you guys playing with each other. i don't really think there is a decline in forum use happening that's worth worrying about. i think there will continue to be a medium trickle of newbies for like a while, idk

25
Mafia Game Threads / Re: f.ds Mafia Hub
« on: July 21, 2018, 08:14:35 pm »
ooh ppe

Pages: [1] 2 3 ... 160

Page created in 0.327 seconds with 19 queries.