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Messages - Seprix

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Dominion Articles / Re: Poacher
« on: Today at 04:41:35 pm »
Ditch the thing about Peddler Variants because that has nothing much to do with Poacher, include Stonemason and Magpie and other cards like that as quick pile emptiers, and I don't see the reason to include what the community thinks a stock Peddler variant would cost. In all honesty, Poacher is hard to write an article on. There's really not much to say.

I wouldn't buy an Adventurer with 2 VP tacked on. I mean Harem is living proof that Obelisk isn't that nice if the card isn't already good, it was like 1-3/10 consistently on Adam's card rankings. Like if Harem was $5 I'd still almost never buy it.

How do I decide whether to trash Copper or Estate with an opening Catapault?

Use an alt to spectate and check whether the attack will hurt your opponent.

Mic Seenoch

Some sort of summary/discussion of the Dominion Online 2017 championships, and/or other high-profile Dominion events, would be cool. Opening rounds, upsets, predictions, whatever.

We're going to do this already as its own topic, don't worry.  :P

In want king of board do you completely ignore Butcher?

That typo made me think I made one, so I was frantically scanning the text for minutes trying to find out where I messed up  ;D

Hello everyone! Beyond Awesome, a special guest, and myself are all looking to answer some Dominion viewer questions on the all new Podcast! You can ask anything Dominion related at all right here, and we'll try to answer 2-3 good questions a week and make it a regular occurrence. It can be anything from "What are crazy times you open Lurker" to "When is the ideal scenario for Pirate Ship to be good" to "Would you rather give Scout a hug or give Chancellor a couple of tissues". The Podcast is up every Friday but we record it earlier so the sooner the questions are asked the better! It's not a one time deal either, we hope to keep this up every week. Don't be afraid to ask!

This way we can all just agree that Prince and Throne Room and Saunavanto are splitters and not have to worry about whether they're villages and all be friends.

They're just not called Villages because they don't fit the traditional mold of playing one action for an extra Action, it doesn't mean they can't be villages.

I just don't like calling old things new things when the old thing was perfectly fine. Maybe I'll get used to it. I'll force myself to use splitter for awhile. Maybe I'll like it after a week.

But they ARE Villages! Splitters is the worst name in the history of existence.

Well, yeah, I guess it's pretty bad to use a term that's both clearly defined and always means the most useful thing to discuss instead of a term whose definition nobody can agree on and usually just means an arbitrary, meaningless subset of the useful thing.

Yeah, something you decided was vague and not clearly defined. It's a freaking village. There's no ambiguity. You are so wrong it's not even funny. People argue about Summon with you because sometimes they don't Summon cantrips with it.

Fountain and Banquet: I played a game of chicken with Amoffett where the play was to build up to double/triple Province turns using Worker's Village and Margrave, and no thinning. Problem was, by the time we got there, piles were getting low. It became a game of chicken where it was not worth it to buy any points because it could clog your deck and would not cover the 15 points Fountain would give you from piling out expensive cards for dirt cheap with Banquet. It was an interesting mind game.

Inb4 someone argues they are called villages and not splitters.

But they ARE Villages! Splitters is the worst name in the history of existence. You could call them Woohoos because you're happy every time you play them and it would be way better.

Throne Herald, hit Counting House, draw all the Coppers, and then hit Royal Blacksmith with the second play.

Out of curiosity, do you ask if I'm new because of the "refuse to believe you're that much of a novice" comment, or the "being a contrarian" comment?

It was just you arguing with Awaclus, which is a thing newer people do and a thing older members just ignore.

Dominion Articles / Re: The Infinite Number of Fundamental Deck Types
« on: September 18, 2017, 06:49:15 pm »
I refuse to believe that you're enough of a novice player that you can't tell the strategic difference between a coin token and +Buy. You're just trying to be contrarian. I have never been more done with a more pointless conversation.

Hi, you must be new to f.ds! Have you checked out the forum games?

General Discussion / Re: Random Stuff Part III
« on: September 18, 2017, 06:42:41 pm »
uh is there a way to play a dominion board for both sides? If I want to test out strategy X vs Y?

I mean if you are having trouble keeping the decks separate, I guess you could put them on opposite sides of the table and move yourself, but I usually just have one deck to the right and one to the left.

I assume you know that but I was talking about online dominion

Oh you're back? I'd better add you as a friend.

Let's Discuss ... / Re: rēs cornūcōpiae consultēmus: harvest
« on: September 17, 2017, 02:55:08 am »
Worst cards in Dominion:
1. Transmute
2. Harvest
3. Pirate Ship

Dominion General Discussion / Re: Homage to the Best Card
« on: September 17, 2017, 02:52:55 am »

Let's Discuss ... / Re: tempires: emple
« on: September 17, 2017, 02:40:14 am »
I played a board with this 3-card combo:

My opponent split 5/2 and opened Soothsayer; I opened Temple/Silver and continued buying only Temples and a couple Silvers, trashed my deck down to a Temple and two Silvers, then just Salted the Earth each turn till the game was over.

This is not a bad Rush. Buying only one Temple in the opening with a Silver, then Salting every time over buying Temple gets 8 Provinces trashed and 33 points in 13 turns. I didn't even take a turn off to get the 7 VP on the Temple, so the engine player may be able to take that to help catch up. Also, engine player will also have access to trashing. However, this Rush seems to be a very nice one. For example, Lurker/Catacombs/Silk Road is a formidable rush and it only manages about 29 points in 12 turns by game end.

Playing Black Market/Storyteller and a Silver when you have a ton of Merchants left to play.

Upgrading coppers with Poor House on the board. We've all done it, don't lie.

It turns out that Count can't help you reach $5 to get Windfall without a splitter.

Please don't call them splitters.

Tournaments and Events / Re: World Cup 2018 Interest Thread & Discussion
« on: September 15, 2017, 12:55:06 pm »
Can I sign up for a country I'm not related to?

Um the entire point is you're playing for your country. If that's thrown out the window, what point is there in a World Cup?

Ask Higuan (or many of the 1998 French winners) and multiple other soccer players.

I very much dislike it when people do this. For some of the players they have a citizenship to these other countries so they can go ahead and do it, but with what Joseph was asking, why would someone who's never even been to Russia let alone live there want to be on a Russian team, for example?

Dominion Articles / Re: Bandit: What's Her Deal?
« on: September 15, 2017, 12:48:17 pm »
The starving children thing is a bit forced, I think. Firstly if it was Feast it would make a lot more sense, but even with that aside it's not the kind of joke that will make people want to read an article.

Dominion Articles / Re: The Infinite Number of Fundamental Deck Types
« on: September 15, 2017, 01:51:38 am »
What does Rush mean? In what context? Is a Rush something that ends the game very quickly, or faster than engine building can pay off? What is a slog? In what context? WanderingWinder himself says in his prized article “The 4 Deck Types” in the opening paragraphs that it is hard to contain deck types into one specific type, and that some strategies bleed into one another. For example, WanderingWinder played Big Money in a certain framework. The question in his mind was whether the engine could get going in time before Big Money piles Provinces. In that sense, Big Money could be considered a Rush, albeit a slower one.

So the entire concept of Big Money can be instantly dropped, just like that. All of Big Money is a Rush of sorts, in the engine-centric view. And to those who protest, why shouldn’t Dominion be considered in an engine-centric light? Rushes and Slogs and Big Money are now the exception, not the norm. Engines dominate the meta playing field.

But wait, there’s more trouble. Rushes can also be considered Engines in a certain framework. What is an engine, but playing a bunch of Action cards for a bigger benefit? For example, there is playing the Lurker Hunting Grounds rush. That’s a bunch of Actions being played a turn with a big benefit of ending the game incredibly quickly with a massive points lead for the amount of turns allotted.

We’re not done yet. There’s more! Lurker and Hunting Grounds can also be considered a Combo Deck! It is a specific interaction between two cards within the rules of the game that doesn’t happen otherwise! No other card in the game trashes from the Supply in the way that Lurker does. And to those who say all Combo decks are engines, what about Scavenger Stash Big Money? That’s a specific rules interaction, and there’s only one Action card played a turn. Unless you’re willing to call standard Smithy Big Money an engine, I don’t think that’s going to work.

And what the heck is a Slog? Funnily enough, Wandering Winder isn’t entirely sure himself in his articles. He has some tips for you to know if you’re in a slog, such as the trends of buying Duchies often, or Alt-VP, or prevalent Copper in your deck. Essentially, a junked up deck of sorts, either by VP, bad cards, or both. He also stipulates that a Slog is a hybrid between a Rush and Big Money, which is not all that helpful given all of the ambiguity.

And does all of this thinking really help people play Dominion better? I think it does to a certain extent. However, I think most of the top players have outgrown the entire thought system without even realizing it. Allow me to demonstrate.

What is the goal of the game? The goal of the game is to win, which involves finding the best strategy on any given board. The purpose of cataloguing deck types is to organize, and organizing streamlines the thinking process when analyzing the board, leading to better decision making processes. But does the 4 Deck Types actually help?

In order for a system to work well, it needs to be able to classify strategies quickly and efficiently, such as:

-Rebuild/Mountain Pass
-Goons games
-Games with Cultist/Mountebank but also an engine
-Donate with Wall and Big Money
-A fast engine that gains one province a turn but never uses money
-A slow engine with an attack and one buy
-Bishop Golden decks (true Golden decks) and pseudo Golden decks (decks that effectively do the same thing but on a much larger scale)
-A Lurker/Catacombs/Silk Road Rush
-Duchy/Duke with Cursing
-Baths Rush
-Pin decks
-Hermit/Market Square
-Native Village Bridge
-Mass Merchant Guild Token Engines

What is in common with these? Interactions between cards on a board. Are the interactions between Smithy and Silver stronger than the interactions between Minion and Hermit? The world may never know. This is a far more helpful way of thinking about Kingdoms. There are so many kinds of strategies and hybrids of strategies, and it’s hard to call something one thing or another. Quite often, something falls into two or even three types of decks! That seems more likely to create confusion than help a player.

Wandering Winder’s advice has been accepted in general today because it has been in the past. It was more correct than no answer at all. But now, it is largely useless advice. It is very difficult to define many Dominion deck types, and it doesn’t help much with winning anymore. As Awaclus has said, calling every new type of strategy a “combo” isn’t going to be terribly useful. But I stipulate that calling things Stockpile or Golden Deck isn’t very helpful either.

Dominion is essentially the progressive dream. You can’t put it into a box. There’s always some exception that spits in your face. That is why I think this conversation is ultimately pointless to pursue. I like defining things, and I have tried forever and a day to fit deck types into categories. Such a pursuit is only useful in terms of what to call things, and vague terms already work just fine. After all, we’ve been using them for ages. When I call Big Money a rush, you might object but you still get what I’m talking about, because it’s dependent on the board being seen. It’s vaguely correct. There’s a collection of stereotyped descriptors for certain words, like thinking of a river as wet, or of a woman as a nurse or of Donald X. as a bullfighter. The stereotypes in Dominion work because they are fuzzily and collectively correct, but they are not a fantastic way to analyze a board.

Anyways, the point of all of this writing is to say, streamlining isn’t going to improve by contemplating absurdities such as precise definitions, which will never come to fruition. The only important thing is interactions between cards on any given board.

The main thing I would say is the most helpful with new players with the 4 Deck types is that it helps players look at boards that are not engine and go for the better strategies that involve driving Provinces down before the dude stops buying nothing but Villages. Past that, I don't see a reason to ever encourage much discussion about the 4 deck types, or any iterations of it.

If you want a definition of an engine, I have one for you, and it's essentially what it means anyways, despite feeling a little weird about calling Scavenger Stash an engine: Engines are decks of stronger interaction. I don't think Actions are necessary to call something an engine, and it's mainly because Action cards are what you play that they happen to be engines, not the other way around.

Tournaments and Events / Re: World Cup 2018 Interest Thread & Discussion
« on: September 14, 2017, 05:25:05 pm »
Can I sign up for a country I'm not related to?

Um the entire point is you're playing for your country. If that's thrown out the window, what point is there in a World Cup?

Dominion General Discussion / Re: Dominion Strategy Blog Returns!
« on: September 13, 2017, 12:43:05 am »
A 101 topic came to mind, but I'm not a writer, so if anyone thinks it's good, they should write it. The topic is, "the importance of early economy". Commentary on how your starting deck is not good at hitting 5, the importance of $5 cards, and why buying a Village on turn 1 is a bad idea.

It's possible this article already exists.

I'll add that to my ever-growing list of things I want to write about, like Forum and Mountain Pass.

Dominion General Discussion / Re: Dominion Confessions
« on: September 11, 2017, 09:38:21 am »
I think the only Dominion card I hate as much as Possession is the Peasant/Teacher line. The Page line is infinitely more interesting.

Dominion General Discussion / Re: DominionStrategy Blog Update
« on: September 09, 2017, 11:55:40 am »
Congrats to BA! Here's to many more years of good Dominion content.

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