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Messages - Seprix

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Game Reports / Re: I just killed lord rattington
« on: April 06, 2018, 11:30:38 pm »
huh i heard this player cheats so serves him right

Let's Discuss ... / Re: Let's Discuss Adventures Cards: Transmogrify
« on: April 06, 2018, 11:23:29 pm »
Transmogrify is the original Salt the Earth.

Yes, I often like to buy Transmogrify early, stack them up and mill the provinces once I've got enough of a lead to guarantee a win.

That doesn't work against a competent opponent.

Dominion General Discussion / Re: Scariest art in each expansion
« on: April 05, 2018, 09:36:23 pm »

Dominion General Discussion / Re: Dominion Confessions
« on: March 30, 2018, 10:00:59 am »
I enjoy Yahtzee. I also enjoy Monopoly for like the first 10 turns.

Game Reports / Re: Unlikely Comeback
« on: March 29, 2018, 01:23:19 am »
Very nice of your opponent to buy out all of the Villas to ensure he would have dud turns!

Dominion Articles / Re: How to be good at Dominion
« on: March 27, 2018, 12:28:11 am »
I came up with an absurd example thinking, "there's no way Seprix would agree to something so absurd", but here we are, I've learned something new.  And I'm happy with this, because learning is more important than winning, at least when it comes to arguments about chopping onions.

I don't understand what you mean. If you want to get good at anything, how much fun is being had isn't important in the slightest. Now, why would someone want to get good at something that isn't fun? Man who knows. It's obviously better if you're having fun, but isn't the end-all to getting good at something. What Awaclus was spearheading was, "hey this Procession stuff is scary and isn't fun" or "I don't like playing anything except Money" and well, you can't listen to that voice if the goal really is getting good. Maybe you're not interested in getting good at Dominion. Okay, this advice isn't for you.

Dominion Articles / Re: How to be good at Dominion
« on: March 26, 2018, 11:48:03 pm »
I mean, if I read an article titled "How to chop an onion", I would not expect the article to adopt the point of view that chopping onions is more important than having fun.  Sure, I'm reading the article because I want to chop an onion, but the rest doesn't follow.

Yes it does. You might find throwing the onion around fun. You might find chopping the onion fun. But what you find fun is irrelevant, when it comes to chopping an onion. It just becomes less obvious when you look at a game instead.

Dominion Articles / Re: How to be good at Dominion
« on: March 26, 2018, 09:45:26 pm »
This is a surefire f.ds cycle starter. A short "article" that has no business being in this section. All true statements though. I would have much rather seen this in a longer article.

Always keep in mind that winning is more important than having fun, and learning is more important than winning (unless itís an important tournament match, in which case winning takes precedence).

This is of course ignoring the fact that winning is fun, but that's semantics. People complain about this statement, but they must have forgotten they are reading an "article" about How To Get Good At Dominion. Yeah, fun takes a back seat. Getting good takes work.

If you have an ambitious goal that you want to reach, such as being good at Dominion, you canít expect to get there by fooling around forever, and you certainly canít expect to get there by doing the things you already know how to do forever. If you want to get there, you need to be prepared to work hard, and you need to be prepared to fail.

People complain that they suck with Procession, and then they don't play with it.

In other words, whenever youíre just playing Dominion on the ladder or even unranked games, donít pick the most fun strategy or the strategy that gives you the best odds of winning, pick the strategy that makes you feel the most uncomfortable. If you canít do that, you might have to face the harsh reality that you wonít have great hopes of getting good at Dominion.

This might be the only thing I disagree with, and that is only because of the phrase "best odds of winning." Are we talking about best overall odds of winning from a pragmatic perfect play standpoint, or best odds according to each player and his skills? If it is the second, then this is a true statement, although it would make sense to clarify a bit.

Dominion General Discussion / Re: Homage to the Best Card
« on: March 19, 2018, 11:40:03 pm »

Dominion General Discussion / Re: Homage to the Best Card
« on: March 19, 2018, 10:03:33 pm »

Dominion General Discussion / Re: Homage to the Best Card
« on: March 19, 2018, 09:51:56 pm »


Something went wrong here.

Dominion Articles / Re: Salt the Earth and global effects
« on: March 12, 2018, 06:34:51 pm »
Help me understand your point of view.  Everything in Dominion is a "global effect", which is a term that I have defined for the very first time in this article, and yet this article is useless?

I had originally written the article with Embargo as the main example, since Embargo is a card which is mostly useless outside of its global effect.  But there's already an article about Embargo on the blog.

Well, it's like arguing against Dominion being a solitaire game. Any decision made with gains, purchases, and scoring is going to affect both players on a global level. Salt and Embargo are just more of the same. I think I was confused as to what the focus of the article was. I thought it was more about Salt, but it seems to be more about Global Effects instead.

But on the other hand, this article still says very little about anything. It's hard to write about global effects, because global effects are almost everything in Dominion already. To write about global effects means to write about things like PPR, pile control, and just about anything else already written about in competitive discussion. That is what I meant when I said this article says just about nothing new or interesting. It just feels like long sentences rehashing things already said in other articles, but in a confusing way instead.

For example, lowering the Provinces when someone goes for Duchy/Duke is in itself a global effect. It's directing the game towards the end condition before the other guy gets too many points. In fact, that's the entire point of Dominion, to win with your strategy before the other guy does. It's simply not useful to say, "Embargo has a Global Effect, which changes the game with differing strategies" because so much of the game already does that. You could say, "Embargo can punish people going for different strategies" and you would have said something much more useful and distinct. Global effects are everywhere and entirely situational, because Global effects are basically the entire public side of the game. That stuff is covered already with each distinct card or competitive discussion.

Dominion General Discussion / Re: Why Dominion Sucks!
« on: March 12, 2018, 04:40:42 pm »
I'm not discounting it because of your rating, I'm discounting it because I don't agree. I just looked up your rating to get an idea of how you've been approaching the game.
Discounting an opinion because you disagree with it isn't any better. But if you want an idea how I approach the game: My current way of getting kingdoms I like against decent opponents is to resign automatches until I like a kingdom. Resigning half my games before turn 1 makes my rating pretty meaningless.

Want to play 100 rated matches with Mountebank and 9 Kingdom Treasure cards? I like free wins.

In other news, F.DS cycle begins again.

General Discussion / Re: STAR WARS
« on: March 10, 2018, 01:50:19 pm »

Dominion General Discussion / Re: Dominion Confessions
« on: March 10, 2018, 12:14:33 pm »
You all could have picked a better avatar art to do this joke on.

Yeah man, it's such a weak card.

I said avatar art, not the strength of the card.

Dominion Articles / Re: Salt the Earth and global effects
« on: March 10, 2018, 11:57:12 am »
Almost everything in Dominion is a global effect. Almost nothing about Salt the Earth, this article could have been written about anything in Dominion. Not to mention I don't think this article says very much about anything. It's not going to make anybody a better player. Probably time to go back to the drawing board.

Dominion General Discussion / Re: Dominion Confessions
« on: March 10, 2018, 11:45:30 am »
You all could have picked a better avatar art to do this joke on.

Other Games / Re: In defense of Monopoly
« on: March 09, 2018, 03:23:35 am »

Dominion Articles / Re: Twenty Questions
« on: March 08, 2018, 03:16:14 am »
Bumping this thread because it is very important.

Dominion General Discussion / Re: Homage to the Best Card
« on: March 07, 2018, 05:07:25 pm »
There are also Morning, Brunch, Naptime, and Brunch phases now.

Second brunch? Mind blown.

I don't think he knows about Second Brunch...

Dominion General Discussion / Re: Homage to the Best Card
« on: February 27, 2018, 09:40:17 am »

Comic requested by Pyan.

Dominion General Discussion / Re: very short strategy article
« on: February 24, 2018, 03:17:24 pm »
The f.ds cycle

1. The thread starts.
2. Everyone eventually tries to one up each other by making jokes and earning upvotes.
3. Someone says something potentially hot takeish without any reasons or examples, and an argument starts over that. Word count goes up exponentially.
4. Passions flare as people argue past each other. Some people notice this and start talking about definitions.
5. An argument about definitions to a seemingly indefinable game begins. More passions flare. Some people recognize the futility and make more joke posts, cementing the death of the thread.
6. Some complain about the cycle of redundancy in order to earn internet points instead of correctly ignoring it. (This is me)
7. Either Theory locks the entire shit show, or eventually everyone gives up until the next thread, where the cycle is repeated.

Black Market vs Envy

It's not the buy phase. Money is worth normal amounts.

Dominion General Discussion / Re: Dominion Drinking Game
« on: February 23, 2018, 11:10:49 am »
Dominion getting boring?

Well, ehm, no.

However, I can see a pretty nice expansion theme here. However I myself can't even decide if "Tavern Witch" should let you yourself take the shot whilst you force everyone else to do it, so I'm not sure how it would work out..

Drunk Witch -$5

+3 Cards

Each other player takes a shot.

rules clarification: If you pass out or are otherwise unable to play, you lose.

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