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Messages - Seprix

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1
Dominion League / Re: Season 24 - Results
« on: Today at 04:15:56 am »
I think that's all my games? I will return next season.

2
Dominion: Nocturne Previews / Re: Nocturne Initial Impressions
« on: November 18, 2017, 10:19:31 pm »
I have changed my ratings. You all have provided your insight. I have stirred up controversy by saying many hot takes. This time, I will give my rational thoughts in detail. This is where you can point later and say "aha you were wrong" two years down the road. I won't be releasing a tier list for this because my thoughts are still subject to change but here it is. The complete Nocturne Listing.

Nocturne Itself
The set is... not Donald's finest work. The cards play fantastically enough on their own, but play the entire set as a whole and it becomes a giant sloggy mess. Don't believe me? If you care about building engines like me, you're going to be disappointed. There are engine cards in Nocturne, but the best way to put it is this: Nocturne is the Medic Class of Dominion. Most of the cards are nice complements, supports. There is not too much that just straight up wins you the game, but a lot of subtle moves. Now is this subtlety because of fantastic design or because of the cards being weaker? Is there really a difference? Anyways, your full random boards on average will be a lot more interesting with Nocturne around. Just don't go playing all-Nocturne unless you love playing variations of money most of the time.

Druid
The best of the +buy $2 cost series (if that is even a thing) which includes such hits as Candlestick maker and Pawn. Candlestick Maker is more consistent so you can easily make the case that it is better, but Druid contains so much potential upside and flexibility. The Workshop, Will-O-Wisp and Trash Boon are all worth pursuing; the odds of one or more of them showing up is 62%. Not that statistics with Druid even matter in the context of the particular instead of the abstract. Druid is heavily board dependent.

Grade: C

Faithful Hound
Tons upon tons of cute tricks with Faithful Hound make this card have more utility than Moat, but at the end of the day it's still a Moat draw. Try Faithful Hound with cyclers like Dungeon and Forum! You will not be upset.

Grade: C+

Guardian
It's Lighthouse, except you can't draw it dead, you get only one turn of economy from it, and you can tactically buy it to use on the same turn. Eh.

Grade: C+

Monastery
Absurdly strong trashing card. It's straight up delayed Bonfire at worst, and it can trash other stuff from your hand too. It can't trash midturn for the rare cases where that matters but man do you even care.

Grade: A

Pixie
This is an underrated card from the cantrip do something $2 cost series (if that is even a thing) with cards like Pearl Diver and Haven. Haven might be better, but popping a relatively cheap card to get twice the amount of Boons is awesome. And if not, you go Boon fishing. Pixie is the best way to get buys from Boons since it can cycle through them with relative ease, being a cantrip.

Grade: C+

Tracker
This card has been so surprisingly good that it has made me reconsider Royal Seal's strength. Obviously don't open with it, but Pouch makes picking this guy up on a spare buy so easy, and the rewards are immense. Royal Seal is weak because it competes with $5 costs. Obviously Tracker doesn't do that. And the potential Boon bonuses are just icing on the cake. But this is for sure an engine card. It's also weaker than Watchtower, duh do I even need to say that.

Grade: C+

Changeling
I love Changeling, and it continues the Nocturne theme of support. The exchange is nice and basically ensures you never have to waste a buy on Changeling. The Night effect is also a delayed Duplicate, but for anything in play instead of a cost limit. So really it's nothing like Duplicate at all.

Grade: B

Fool
Fool is not a bad card. You heard me. It's not bad in the sense that it's the worst card in Dominion. But don't take that as an invitation to call it a good card. It's a fine opening. Fool really shines in Big Money. Lost in the Woods really bolsters hands with dead cards, like for example that single Province you bought in your Smithy/Delve deck. Fool is a mighty fine opener on most all-Nocturne sets. Is it a mighty fine opener on a random board? Well...

Grade: C-

Ghost Town
You get this when you want Fishing Village minus opening scenarios. Pretty much the same card.

Grade: A

Leprechaun
If you want evidence that Hexes are usually weak, look no further than Leprechaun. You'll occasionally get fucked when playing it for the Hex, but by and far money doesn't mind the Leprechaun opening at all. The Gold gain is nice. And for engines, Leprechaun is awesome. It gains a Gold for TfB and it also gets Wishes for you! Alas it is terminal, but stronger than I was expecting.

Grade: C+

Night Watchman
Bold prediction: A lot of people are currently underrating this card for the same reason Cartographer is underrated. Hell, Tracer called it a Scout when he first saw it. It's a consistency machine. You can buy it and gain to hand, playing it instantly. You can trigger bad shuffles. You can save bad shuffle triggers. You can set up your next turn. This will be a high skill card. I'm calling it now.

Grade: B+

Secret Cave
Eh. It's a worse Mill and the money is delayed. You can get lucky and spike Inheritance and piss people off, or you can draw it with your hand full of economy. Either way, it's a nice complement to Magic Lamp, which will be the likely reason you ever pick this card up. That being said, it could be a thing with Double Tactician. All it takes is a bit of draw (a Moat's worth) and three discard attempts make a Province.

Grade: D+

Bard
Don't let Awaclus's post fool you into thinking that Bard is anything but weak. Sure, it's a fine card to have in the first shuffle, but the lack of consistency with Boons and its terminalness really kill it afterward.

Grade: D-

Blessed Village
One of the best Village variants. It isn't a world beater like Port or Border Village, but the on-gain effect and the choice of activating now or next turn is fantastic! There's not much else to say.

Grade: A

Cemetery
People say this card is awkward to trash with. Is it though? You can gain it with anything, the on-trash activates. Boom. Done. Just because it isn't Chapel doesn't mean it isn't a great Trashing card.

Grade: A-

Conclave
Okay. It's not S. That was overblowing it. But man it's A. It's Conspirator on crack. It forces you to play diverse engines which is usually the way to go in 2017 anyways so it makes you a better player just for using it. You can't say that about Pawn.

Grade: A+

Devil's Workshop
Okay. It's not an S. That was overblowing it. But man it's A. It's Conspirator on crack. It forces you to play diverse engines which is usually the way to go in... wait, we're not talking about Imp? Eh. If you're getting this you're getting it for Imp. It's an Imp machine. If you're not getting Imps, it's a lot lot weaker.

Grade: A

Exorcist
A nice Remodel variant, if you can squint to see the analogy. Trash an Estate, get a lab in Will-O-Wisp. Pretty sweet deal to me. No more of this "trashing one Estate equals a Lab" nonsense, now you can do both and really complicate the argument entirely. You're welcome. Ghost is worth sacking a $5 for. Please don't hesitate. But be smart about it too. Which means hesitate. So don't hesitate, unless you should hesitate. For example, don't trash your only draw card to get Ghost. And wow it can both get rid of Silver and give you an Imp? I just found Phillip's favorite card.

Grade: A-

Necromancer
If you've been dying to see a great Necromancer game in action, look no further. By the way, if you're not subscribed to Mic Qsenoch you should be. So Necromancer is the really puzzling card people don't know about so people call it weak. I'm willing to bet that doesn't change too much. If there's a board where there's an engine but terrible draw or you need some cycling, Necromancer has you covered with the Zombie Apprentice. The Zombie Mason is terrible, but not as terrible as the Zombie Spy. You can scout with the Zombie Spy to make sure you trash a good card with Zombie Mason, but man does that feel like a giant waste of potential or what? Anyways I am willing to bet Necromancer is terrible minus some niche boards with things like Knights, Lurkers and Death Carts/Ruins stuff.

Grade: D+

Shepherd
The card nobody knows how to spell. Including me. Man remember the hype around Shephard Shepherd and how OP it was at $4? Oh wait that was just me saying that. Anyways, despite being Crossroads on crack it's not busted at all. It's a great draw card, a great cycler, and you even don't mind triggering bad shuffles with all those discarded Victory cards if you have enough Shepherds.

Grade: A-

Skulk
Do you hear that? People are becoming Skulk apologists. They whisper in the streets, saying that you get a free Gold with it, Skulk is also a +buy card and hey it also attacks. People were down on Skulk, now they're up with Skulk which really means they just grasp what the card can do better than they did before. It's still awful.

Grade: D+

Cobbler
Lots of varying opinions on this one. Some say it's slow and not good. Others say it's very strong. All of this points to "it depends on the board" talk and varying experiences. I'm willing to bet that gaining a $4 to your hand is pretty nice. I'm also willing to bet that it's incredibly slow, getting effectively .5 gains a Turn. The gaining to hand should win out here.

Grade: B+

Crypt
A spooky mysterious card, and by that I mean it's mysterious to me. People like Dan Brooks swear on getting 4 of them. People like Tracer swear on getting 0 of them. I don't know about you but I'm going to side with the guy who won the ShuffleIT Championship. But since I don't see it personally, I can't give it a super super high score. How does B- sound?

Grade: B-

Cursed Village
I heard rumors that this card was immensely strong. Man how slightly wrong they turned out to be. Which isn't to say Cursed Village is bad. Man it is not. Really it's Library+ because of the taco/anti-terminal/please-call-it-anything-but-village-because-reasons effect, but it draws a bit less and there's none of that cycling action you get with Library. (Aren't stupid comparisons awesome?) Again, getting Hexed means a whole lot of heck of nothing most of the time. Oh man, I have to discard down to three when I played all my Treasures already. Oh man, I have to gain a Copper that I'll just trash next turn to my Spice Merchant. You get the picture.

Grade: A-

Den Of Sin
It essentially draws +3 cards on the following turn. Or it's pretty much a Wharf. Whatever comparison you like best man, I don't judge. It's a dead card in hand, which makes people question how good that dead card is versus the next turn benefit. Is there a cutoff point? That might hold true with Ghost Town, but probably not with Den Of Sin. I can get 4 of these guys down a turn and I don't miss a beat.

Grade: A

Idol
The Cursing is good. Very good. Because it's Cursing. That's still good, even in a world with Donate and mega engines that end on T12. Okay, maybe Idol won't be your ideal Curser on the T12 ending board, but it's a relatively painless cost with Donate. You don't spend an Action. Oh and sometimes you get a nice Boon. How about that. But the main thing is it's a non-terminal Curser.

Grade: B-

Pooka
You all have probably all been waiting for this. I have called it the worst card in Nocturne. I absolutely hate Pooka because I want it to be good. It's such a disappointment. It trashes and draws +4 Cards? Man that's good! But what it comes packaged with really is the killer: Cursed Gold. Picking up a Pooka with Cursed Gold is asking for trouble without major support. Having a deck with 1 Curse, 3 Estates, 1 Cursed Gold (which pretty much becomes an Estate since you don't want to play it to get Cursed again) and 5 Copper with your Pooka after one single use. That's 5 junk cards with 5 economy cards. Horrible. And oh, you want to trash those Curses? Well have I got a deal for you, Cursed Gold can let you buy that Sentry already. Who needs ol' Pooka? Nobody, that's who. But who cares about Pooka, because Cursed Gold adds so much to your game plan that you don't even miss having a 9 card Kingdom most of the time.

(Pooka's best friend is Monastery though. Keep that in mind. Cursed Gold lets you trash twice if you have Monastery in hand.)

Grade: F

Sacred Grove
Good money card, you'll get this when you need +Buy anyways, so stop pouting and pick it up. Also the Boons suck a lot more now because your opponents can get benefits potentially. Next.

Grade: C+

Tormentor
Tormentor is Bard, but with Hexes which are worse than Boons despite the insistence of people with negativity bias. Ew. Oh and it costs more. But wait it gains Imps. So yeah, you'll probably be sacrificing turns to use a glorified Workshop if you happen to land it in hand at the start of your turn. But Imps are worth that for sure, right? I have no idea. But forget about your Wharf engine and this thing.

Grade: F

Tragic Hero
Pretty decent card but of course since Nocturne hates Engines they put this guy in there. You're not allowed to build engines in Nocturne. It's official now. Tragic Hero is tragic because you could have built a sweet sweet engine. Nah, I'm just joking, it's not that bad. Just play with Festivals and Fishing Villages and other disappearing Actions.

Grade: B

Vampire
Pretty good card. I think most people can agree on that. But man is it slow at trashing. Overall pretty good though.

Grade: A-

Werewolf
Pretty good card. I think most people can agree on that. Hexes get more annoying when you can chain them a ton for sure, so there's no reason to not pick up a trillion Werewolves. It denies them and you still get to use them!

Grade: A-

Raider
LastFootnote has told me this guy has untapped potential. We're all using it wrong. So I have some experiments to run in the future. For now though, it will retain it's status as slightly better/worse than Gold based on the situation.

Grade: C+

And there you have it.

3
Dominion League / Re: Season 24 - Results
« on: November 17, 2017, 08:25:10 pm »
B1 Seprix 4 DG 2

4
Dominion Articles / Re: Bard is not weak
« on: November 17, 2017, 05:57:46 pm »
Let's kill this hype train right now. Bard is weak. The fact that you don't get to choose the Boons is killer to Bard. It's fun to imagine hypothetical scenarios but the lack of control is a huge weakness. It's fine in the first shuffle but afterwards it gets horribly weak and usually there's something better to do (spoilers: The heavier the set leans towards Nocturne, the more this is not the case).
I think Bard might be stronger in the context of Nocturne because Night cards don't take up terminal space, and sometimes you need those actions for Imp or Conclave.

I probably wrote it in a really confusing way, but I did say exactly this. Bard gets better the less of an engine there is, and man that's Nocturne more often than any other set.

5
Dominion Articles / Re: Bard is not weak
« on: November 17, 2017, 10:35:41 am »
Let's kill this hype train right now. Bard is weak. The fact that you don't get to choose the Boons is killer to Bard. It's fun to imagine hypothetical scenarios but the lack of control is a huge weakness. It's fine in the first shuffle but afterwards it gets horribly weak and usually there's something better to do (spoilers: The heavier the set leans towards Nocturne, the more this is not the case).

6
I think you have accidentally switched up Pooka and Devil's Workshop.

What????

I'm just saying that Pooka is super good and Devil's Workshop is not.

There is no universe in which that is true.

7
Dominion: Nocturne Previews / Re: Nocturne Initial Impressions
« on: November 16, 2017, 09:18:20 pm »
Okay, some hot takes based on zero playing with the cards:

Bard is good, and will rank near other power cards like Navigator and Nomad Camp.


I see what you did there

8
Dominion: Nocturne Previews / Re: Nocturne Initial Impressions
« on: November 16, 2017, 07:51:52 pm »
Okay. Now all of the cards are out. What stands out? What seems bad? Any sleepers? Any duds?

You’re just trying to lure us into making statements we will all laugh at in two years.

Where's the bravery? I want some hot takes!

9
I think you have accidentally switched up Pooka and Devil's Workshop.

What????

10


Boom. Completely based off of barely any playing time. I'll change this up later, it's not official right now.

11
Dominion: Nocturne Previews / Nocturne Initial Impressions
« on: November 16, 2017, 11:41:30 am »
Okay. Now all of the cards are out. What stands out? What seems bad? Any sleepers? Any duds?

edit: I have given my full Initial Impressions here.

12
Do Nocturne next!

You know what? I will.  :P

13
Salvager should be in B or even C. It's really not that good.

Oh man, you can't really ever skip this guy. The ability to blow up your deck for a couple extra bucks and just pileout and win is insane.

14
Dominion General Discussion / Re: Homage to the Best Card
« on: November 16, 2017, 10:49:23 am »

15
Dominion General Discussion / Re: Homage to the Best Card
« on: November 16, 2017, 09:33:43 am »
S plays Wishing Well
S draws Wish
S wishes for Wish
S reveals and fails to draw Wish

16
New update. There will be a lot of scandal in this one. I know you're all staring at the Lookout in S.

I remember a wise man once said that Lookout is the best trasher in the game, so I am not at all surprised.

I'll probably drop Lookout to high A. I'll redo all these lists once I release all of them.

On another note, that was a voice in the wilderness, but Silver slightly overplayed how good it is. It's not Ambassador good, but man few cards are.

17
Lookout is garbage, go home, you're drunk

Also, Sea Hag is easily A.

No and no.

Lookout is garbage, go home, you're drunk

Also, Sea Hag is easily A.
Anyhow I’ll do my bitter rejection of these Seaside rankings with my own unjustified takes tomorrow, but for now: Tactician shouldn’t even be in B tier.

WOAH. Now I will do my unjustified takes in response to your unjustified takes and it will devolve into a Bayless/Sharpe debate with namecalling, locked threads and burned apple pie.

18


New update. There will be a lot of scandal in this one. I know you're all staring at the Lookout in S.

19
S for me is just pretty much "you never skip this card", although you can just change it to A in your mind, A to B, B to C, etc if it helps you

20
Dominion Articles / Re: Self-Synergy
« on: November 15, 2017, 08:39:18 am »
To try and put it politely: what is the use case of this article?

It's a joke about redundancy. Or at least a joke about something. Maybe this confused speculation is the joke.

21
New list up. Alchemy. Man oh man Alchemy.

Based on what you did for Base, shouldn't Potion be on here somewhere?  I have no clue how it's possible to rank Potion, though.

Shoot I forgot to rate Potion!

If Bridge is S-Tier, what about Bridge Troll. Bridge Troll feels even stronger than Bridge, and the $5 price point becomes less of an issue once you start the cost reduction rolling.

We'll get to Bridge Troll when we get to Adventures.  ;D

22


New list up. Alchemy. Man oh man Alchemy.

23
Variants and Fan Cards / Re: Weird Dominion Variants
« on: November 14, 2017, 05:53:32 pm »

24
Variants and Fan Cards / Weird Dominion Variants
« on: November 14, 2017, 04:18:26 pm »
Okay, so you all may have heard of Mic Qsenoch's Golf Variant. If not...



Let's come up with some new variants!

1. Warring Warriors

The goal of the game is to be the only player with Warriors left when a Warrior gets trashed. You can buy any cards, but you are not allowed to upgrade into Hero or Champion. And if you have all 5 Warriors in deck, that is another win condition.

2. Knights & Lurkers

The goal of the game is to thin down your deck to only one card. The only cards you are allowed to buy are Knights and Lurkers. This makes Dame Anna really powerful!

I'll post more weird variants when I think of them, and I might try playing some of these later on for fun in a stream or something.

25
Dominion General Discussion / Re: How to Win Less...
« on: November 14, 2017, 04:11:57 pm »
handicaps are your friend. My favorite is playing with only one hand.

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