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Messages - Seprix

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1
Puzzles and Challenges / Re: Easy Puzzles
« on: July 12, 2019, 09:16:34 pm »
Not sure if either of these actually work, but
  • Innovation + Experiment
  • Changeling (gaining a different card)

Those are both correct. The second answer was what I had in mind.

2
Puzzles and Challenges / Re: Easy Puzzles
« on: July 12, 2019, 07:42:37 pm »
There is more than one way to send a card back into the supply. However, there is a specific way to send a card back to the supply, by gaining it from the trash.

How?

3
He's already working on updates as we speak. :D

4
Dominion General Discussion / Re: Strictly Better
« on: June 20, 2019, 09:38:44 am »
I was talking about Coppers, not Silvers. Trashing Copper has the (big) upside of making it easier to draw, with the downside of losing some payload. Gaining a Lab, though, is the best of both worlds: you get more draw without losing that $. That's the crucial difference.

Trashing two Estates is like gaining two Labs and taking Miserable. Trashing a Curse is like gaining a Lab and taking a token. Trashing a Lab is like gaining a Lab and then trashing two Labs.

Do you regret making this thread yet? I would!

5
Dominion General Discussion / Re: Homage to the Best Card
« on: June 16, 2019, 08:36:44 pm »

6
Dominion Articles / Re: Hermit
« on: June 08, 2019, 10:45:05 am »
Alright, I came back to this article after months away expecting to find tons of flaws. Surprisingly, there is still nothing I would change, outside of maybe deleting that Market Square part, which doesn't seem particularly egregious to me, just possibly making the article too long.

7
This thread has veered into speculation about what the card might do. It's a Duration, and it has an ecclesiastical name, so seems likely to be a trasher.

So what might it be?

My own wild speculation, which might be a nifty idea for a card in any case:

Schwerin Cathedral
Action, $3

Trash up to 3 cards from your hand.
At the start of your next turn, trash the same number of cards from your hand.

that card would be absolutely busted and way better than chapel.

Not really. The second trashing is blind and forced, so this card would only really work in the early game. Chapel still works in the mid and late game if you're playing with on-trash effects and/or junkers.

Even in early game, the fact that this is a Duration means that you are more likely than not to not get to play it on your third shuffle; while Chapel usually gets played on both second and third shuffle. I think more often than not, by the time you are shuffling for the third time, Chapel will have trashed 7-8 cards, while this will have trashed 6.

Okay maybe "way better" was an exaggeration because chapel is chapel, but it would still be better than chapel, hands down. Yes please, I'll trash 6 cards in a shuffle for 100, Alex. The wording also suggests you can play it and trash nothing, so you can play it to get it out of your shuffle for free once you're done.

8
This thread has veered into speculation about what the card might do. It's a Duration, and it has an ecclesiastical name, so seems likely to be a trasher.

So what might it be?

My own wild speculation, which might be a nifty idea for a card in any case:

Schwerin Cathedral
Action, $3

Trash up to 3 cards from your hand.
At the start of your next turn, trash the same number of cards from your hand.

that card would be absolutely busted and way better than chapel.

9
Puzzles and Challenges / Re: Easy Puzzles
« on: May 10, 2019, 01:06:57 pm »
I have my entire deck in play, and all the cards are Actions.  I then buy one card, and trash everything in play.  How?

Hard Mode: Find a way to trash all cards in play, with four Pearl Divers in play in addition to everything else.

Solution:
Play Black Market, buying Peasant and playing it using Innovation, play another Black Market revealing Villa and buy it, and then buy Mint and double Bonfire, killing 4 Pearl Divers.

10
Let's Discuss ... / Re: Let's Discuss Base Set Cards: Mine
« on: May 10, 2019, 10:50:35 am »
I like Mine.

I think giving mine +1 action would be a better way of making it a decent albeit not great card.  As is it really kind of sucks.

We already went down that rabbit hole with Rebuild let's not do that kind of shit willy nilly again

No +Action would make Rebuild completely unplayable.

...why am I defending rebuild again...?

11
Puzzles and Challenges / Re: Easy Puzzles
« on: May 09, 2019, 11:27:16 am »
1. You have 40+ cards in your deck.
2. You start with a hand of 15 cards.
3. You play Storyteller, and you play 2 Golds and a third card.
4. You draw no cards.

What happened?

There are multiple solutions. How many unique solutions (that are defined as not simply some variation of the same idea, but truly unique ideas) can you find? I have found two so far, which I will spoil below.

1. Capitalized Poor House, of which the 11 cards remaining are all Treasures, reducing the virtual coin to exactly 0.
2. Playing Capitalized Black Market, which reveals Grand Castle. (Could Crown Black Market instead to reveal two cards to buy costing the exact amount)

The third card is Venture, and your remaining deck consists of a combination of Ventures, Faithful Hounds and Inherited Faithful Hounds.

Amazing.

12
Puzzles and Challenges / Re: Easy Puzzles
« on: May 09, 2019, 11:10:53 am »
1. You have 40+ cards in your deck.
2. You start with a hand of 15 cards.
3. You play Storyteller, and you play 2 Golds and a third card.
4. You draw no cards.

What happened?

There are multiple solutions. How many unique solutions (that are defined as not simply some variation of the same idea, but truly unique ideas) can you find? I will continue to add solutions as I find them/they get discussed.

1. Capitalized Poor House, of which the 11 cards remaining are all Treasures, reducing the virtual coin to exactly 0. This works with the Infinite Deck.
2. Playing Capitalized Black Market, which reveals Grand Castle. (Could Crown Black Market instead to reveal two cards to buy costing the exact amount) This works for the Infinite Deck.
3. Playing Crowned Black Market, revealing Doctor, and playing a Fortune, overpaying by a billion to trash all of the cards, drawing nothing. This is not an infinite solution.
4. Play Venture/Loan/Crowned Rebuild/Hunting Party with -Card Token/etc., revealing exclusively Hounds. This can be considered an infinite solution.
4a. Variant of Solution 4, but with Library. This can be done with multiple Crown plays, to get the deck size down to below 7 cards. Also infinite.
4b. Venture can reveal exclusively Ventures, in addition to Hounds.


Another clarification: You cannot draw cards in any capacity, meaning that Crowning Storyteller with a -card token in play does not work, as you draw cards. The challenge is not to not draw cards from the first storyteller, but to not draw cards at all.

Additional challenge: Infinite sized deck, bonus points for finding a solution that works in that way. Infinite deck size assumes infinite piles, so feel free to add a billion copies of a card to the deck if you like.

13
Dominion Articles / Re: Son of Size Distortion
« on: May 06, 2019, 11:10:42 am »
Why is this in Dominion Articles?

14
Introductions / Re: I'm back
« on: May 06, 2019, 11:09:48 am »
I remember you.

15
Dominion General Discussion / Re: Homage to the Best Card
« on: May 06, 2019, 10:55:28 am »
I think our wiki editors are trying to tell us something:



Yes, I know the verse well.

Capitalism 21:35 says "Consumption is the sole end and purpose of all production; and the interest of the producer ought to be attended to, only so far as it may be necessary for promoting that of the consumer."

16
Dominion General Discussion / Re: Homage to the Best Card
« on: May 04, 2019, 11:47:26 am »
Overgorge: 8 Overlords later, the other guy is suddenly ahead.
The Anti-Draw Pact: Who needs draw cards? I sure don't

17
Dominion General Discussion / Re: Homage to the Best Card
« on: April 26, 2019, 10:10:34 am »

18
Dominion General Discussion / Re: Homage to the Best Card
« on: April 24, 2019, 03:14:13 pm »

19
Dominion General Discussion / Re: Homage to the Best Card
« on: April 01, 2019, 06:26:34 pm »

20
Dominion General Discussion / Re: Dominion song parodies
« on: March 28, 2019, 09:52:23 pm »
As we Watch through the Night
As we played Graverobber right
And before Turn 1
I held Cartographer
She wouldn't Nec with her Mancer
Oooo, I Pawn and purchased Fair

21
Forum Games / Mafia.gg
« on: March 16, 2019, 01:14:07 am »
https://mafia.gg/

I found a good site where you can play Mafia in real time with friends. I'm interested in trying it out some time, if there's interest.

22
Puzzles and Challenges / Re: Easy Puzzles
« on: March 16, 2019, 12:09:12 am »
What card can Royal Carriage only call exactly once? (No Enchantress)

Do you mean replay?

And is it Farmer's Market, when the first play puts the fourth VP chip on the pile?

Tragic Hero

23
Tournaments and Events / Re: Why I didn't attend Nationals in Chicago
« on: March 06, 2019, 02:03:15 am »
Wow. Welcome back. If you ever want to play (online), hit me up.

24
Dominion Articles / Re: Hermit
« on: February 28, 2019, 03:17:46 pm »
I have my doubts about the strength of Madman and I could be totally wrong, given that it is not easy to play well with Hermit/Madman. And, as others have pointed out, exchanging itself into one-shot is not the only thing that Hermit does. To evaluate the strength of the card correctly you also have to look at the other stuff it does, the trashing and mandatory gaining.

Well it's not easy playing with Hermit/Madman, it's why I wrote this. It's the single best thing Hermit does. You will lose most games ignoring it. If you don't believe me, you can go and try it for yourself.

And okay about the Hermit being useful outside of Madman, nobody disagrees, but what do I say? Hermit gains a $3, and it can trash a card. It's right there on the card. It can turn a junk card into a $3. Nobody has to be a rocket scientist to read what it does. I mention that Hermit is quite fine as a gain and play card in the Madman section, something gainers can do. I don't like wasting needless time writing stuff everyone knows. Do I have to list what Hermit combos with? Like, what do I do here?

Quote
Madman it is a powerful one-shot but the claim that you should always get it as soon as possible is wrong.

I didn't say always. I said often.

Quote
In Kingdoms with junkers you might want to keep Hermit around longer. As DG has pointed out a huge hand can be pointless early on if you do e.g. hit $7 with no extra buy and all you want is a $4 or a $5. In the very situation in which you might want to exchange Hermit for Madman you hit $5 so you rather buy a Kingdom card instead of nothing. And last but not least, the opportunity cost to get that powerful one-shot is buying a $3 and not buying a card on the turn you exchange it for the one-shot.

You can gain another Hermit as you blow it up, you can gain a Silver and buy a card, you can do whatever you think is correct man, I'm not stopping you. People take articles way too seriously, they're not some strict interpretation, they're a guideline, a way of approaching something. There's always exceptions.

And yes, Madman can be useless if you're not prepared. So uh, prepare for it? I don't get what is being said here. You don't have to play Madman or gain it if you're not ready. But quite often you are.

The question of gaining a $5 or a Madman is not an obvious question, it almost never happens and when it does, it really depends on what the $5 is, or what happens if you don't get the $5 and the Madman instead. It depends on the overall strategy. Should I write about that and basically say "I don't know figure it out" to it? I don't think it's possible to answer that question with any accuracy.

Quote
Also, what Chuckles said. In order to constantly play Hermit you are forced to gain $2s/$3s and while there are Kingdoms in which this is brilliant there are also Kingdoms in which that Silver gaining will become self-junking at some point which makes Hermit a not-so-good card in this very Kingdom.

Okay, so you stop gaining or playing Hermit at some point. I guess I could write something about that, that you shouldn't just play all of your cards possible whenever you can.

Exactly!
If you are using Hermit to gain a bunch of Fortune Tellers, why not go and buy them in the first place.

lol

25
Dominion Articles / Re: Hermit
« on: February 27, 2019, 04:00:44 pm »
Always remember: Hermit is primarily a deck accelerator, and the trash/gain effect is secondary.

I'm not sure this is such good advice. I think it's worth pointing out that the gain is the effect that's mandatory. I often forget this and then end up having to gain a Silver I don't want. You also have to watch out for the cards that can make the gain really valuable, like Fishing Village and Fool's Gold.

Okay, so I write a sentence that Hermit is good at gaining great $3s. What does that accomplish? It's what the card does on first glance.

And that advice, it's the primary reason I wrote the article in the first place! :P It's the single most important thing about Hermit and previous articles did not emphasize this. Take that away, and Hermit isn't very good at all. You'd get it and stuff, but it would be about Workshopish in power.

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