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Messages - TerrySpeed

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1
Dominion Online at Shuffle iT / Re: Prince of Border Guard
« on: September 12, 2021, 10:29:27 pm »
Will this awful bug be fixed eventually? Horn should never topdeck Princed Border Guard, that is beyond broken.

Just topdeck the last played Border Guard, or even let us choose which one.

2
Dominion Online at Shuffle iT / Re: Rank no longer updating?
« on: June 22, 2021, 09:33:14 am »
Bugged again.

3
Dominion Online at Shuffle iT / Re: Rank no longer updating?
« on: June 19, 2021, 04:50:58 am »
Bugged again!

4
Dominion Online at Shuffle iT / Re: Rank no longer updating?
« on: June 04, 2021, 03:52:53 am »
Seems like it's bugged again.

5
Dominion Online at Shuffle iT / Rank no longer updating?
« on: April 21, 2021, 07:19:35 pm »
My rank stopped updating since Yesterday, what is going on?

6
I think the real problem with that rule is that there's really nothing special about the arrangement of your starting deck compared to the arrangement of your deck after any shuffle...

The starting hand is special: since no decision was made prior to drawing the initial hand, the randomness can be eliminated without reducing strategy in any way.


Contrary to popular belief, reducing randomness does not mean increasing strategy. Part of the strategy of Dominion is responding to the randomness the game gives you.

I don't think you understood my point. I'm not saying reducing randomness increases strategy. I'm just saying that randomness that serves no purposes (such as randomness favoring a player before the game even started) should be eliminated.

I mean, if you disagree with me, you might as well play with the following variant: before the start of the game, toss a coin. If it lands head, you start out with 3 free vps.

7
When I make the other players discard with Militia, Margrave, etc., it shows me 1 of the cards they discarded.

For example it may show me, "Player 1 discarded a card and a copper".

So I do end up with some information on what they discarded. I guess it depends on the order the cards are discarded?

8
The first rule doesn't work in practice. I and many others have had the exact same idea, but it doesn't work.

What the first rule essentially says is only the 2nd player is allowed to win the game by pileout. Considering around 30% of games are won that way, you've just replaced a 10% first player advantage with near total second player advantage.

How is that the case? The first player can still win by pileout, they just no longer get the unfair advantage of an extra turn.

Even if pileouts are specifically a problem, the rule could be amended so the extra turn only applies on province depletion.

I think the real problem with that rule is that there's really nothing special about the arrangement of your starting deck compared to the arrangement of your deck after any shuffle...

The starting hand is special: since no decision was made prior to drawing the initial hand, the randomness can be eliminated without reducing strategy in any way.

And continuing down that line of thinking, why not allow players to order their deck whenever they "shuffle"?

Contrarily to the ordering the starting hand, ordering any subsequent hand impacts the strategy of the game.

9
Dominion Online at Shuffle iT / Always second player?
« on: March 25, 2021, 07:03:45 am »
For some strange reason I'm second player for well over 75% of the games I play. What's going on?

10
I think the game is less interesting if you can open 5/2 every time. A better implementation is to have the first player shuffle, then have all players match their opening (so if they open 4/3, everyone opens 4/3).

I think both variants are interesting.

Having the first person shuffle, then have all players match the shuffle, is more interesting when 5/2 (or 4/3) is clearly the superior option.

Letting the player choose either 5/2 or 4/3, is more interesting when both openings are roughly as good.

11
1) The game already has a mechanism for addressing first player advantage... sort of (as long as there are no attacks). In a 2-player game, there are 8 provinces (4/ player). With 3, there are still 4 each. With 4, 5, or 6, there are 3 each.

The mechanism is insufficient. The game often ends up with the first player winning and getting an extra turn, while the second player could have won if only they had had the opportunity to buy a Duchy on their turn.

You can still continue letting people play after the game ends until everyone had equal turns (likely giving people at least a chance to buy a duchy). It's a house rule, like putting money in the centre for Monopoly and collecting it when you land on Free Parking (that's not actually in the rules!)

That Monopoly rule breaks the game, mine makes it less luck dependent.

12
I like Dominion, but luck plays a considerable role in who wins.

My friends and I came up with the following variants to make the game more fair:

(1) If the game would end with the starting player having had more turns than the last player, the last player gets an extra turn. This ensures everyone plays the exact same number of turns.

(2) Players select their first starting hand from their deck - meaning they can either pick 4/3 coppers or 5/2 coppers, their choice. This limits the impact of drawing 4/3 when the board is very favorable to 5/2 hands, and vise versa.

Both variant are simple to implement, and diminish the impact of non-skill factors (starting player, starting hand) without affecting the strategy of the game.

Are there other variants out there to make the game more fair?

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