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Messages - Rubby

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1
Dominion General Discussion / Re: Interview with Donald X.
« on: July 18, 2016, 12:59:10 pm »
Since apparently I am the kind of person to explain my jokes, it's this:  Mine is to Mint as Squire is to...

Moat?

2
Dominion League / Re: Season 9 - Results
« on: August 04, 2015, 11:25:26 pm »
D4
Rubby - Seprix: 3 - 3

3
General Discussion / Re: Upgrading to Windows 10?
« on: July 29, 2015, 02:30:29 pm »
Free upgrades have started. Rave reviews pouring in already!
Quote
Well, this seems to be going well so far.

4
General Discussion / Re: NFL
« on: July 22, 2015, 05:42:16 pm »
But I think any rational person that had gotten hammered over videotaping an opponents practice

"Spygate" was not about videotaping opponents' practices. There has never been any evidence of the Patriots videotaping an opponent's practice. They were not punished for videotaping an opponent's practice.

5
Dominion General Discussion / Re: Cards you hate!
« on: July 17, 2015, 04:35:25 pm »
Cards you hate keeps coming up on my refresh so I finally will add one:


Loan. Hate that card.

I don't like Loan either but you can bet I'll go for it anyway on an engine board without other trashing. I once made a deck that consisted almost exclusively of Loans and Bakers and won. But there wasn't much else going on in the Kingdom, as you might imagine.

The very fact that loan is sometimes necessary is what makes me dislike it. No other trasher feels as terrible to play as loan, especially in any kingdom where realistically you are going to need at least one other treasure to hit 5 a few times and get going. Loan hitting silver when there is a 7/8 chance for it to hit copper feels a lot like someone sea hagging your sea hag, but technically you did it to yourself, which makes it just that much worse

Lookout is similar - maybe worse. It's often the strongest trashing option and not ignorable, but it's just not fun. It's uncomfortable to play, and when it ends up being a self-attack it's highly irritating.

I dispute this.

 Early, as in the first few shuffles, lookout is completely safe. Later, you just need to play lookout carefully. If you get it early in the shuffle and have 3+ good cards and say less than six junk cards, just don't play it. If you're drawing your deck, a lot of times you can stop when you have 1-3 cards left, think through what they are, and, if the answer is one of them is a stray copper or what have you, you can still play lookout safely. I often go double lookout for this reason, because soon one can trash the other.

Loan otherwise plays similarly, but in my experience the tricks you can use to make sure it hits copper are considerably fewer, it doesn't work at all in a deck drawing engine without discard support, its terrible for cursing slogs, leaves your estates behind like little presents and for all this disadvantage its one advantage over lookout is that it produces a single coin, the very value of that which it is bought to eliminate from your deck.

So to me, they are not even in the same class.

But it does feel good to say all this. What a fine thread!

I'm not saying Lookout is as weak as Loan. I'm saying it can be more irritating and less fun - though I don't think Loan is fun either.

There are inevitably times where it's strategically correct to play a Lookout, but due to shuffle luck it ends up being a Knight attack against yourself. It's also irritating to have to stop playing it when you still have junk cards, and have it become a junk card itself.

The fun/irritation ranking is purely subjective, of course.

6
Dominion General Discussion / Re: Cards you hate!
« on: July 17, 2015, 03:34:01 pm »
Cards you hate keeps coming up on my refresh so I finally will add one:


Loan. Hate that card.

I don't like Loan either but you can bet I'll go for it anyway on an engine board without other trashing. I once made a deck that consisted almost exclusively of Loans and Bakers and won. But there wasn't much else going on in the Kingdom, as you might imagine.

The very fact that loan is sometimes necessary is what makes me dislike it. No other trasher feels as terrible to play as loan, especially in any kingdom where realistically you are going to need at least one other treasure to hit 5 a few times and get going. Loan hitting silver when there is a 7/8 chance for it to hit copper feels a lot like someone sea hagging your sea hag, but technically you did it to yourself, which makes it just that much worse

Lookout is similar - maybe worse. It's often the strongest trashing option and not ignorable, but it's just not fun. It's uncomfortable to play, and when it ends up being a self-attack it's highly irritating.

7
Goko Dominion Online / Re: v2.0.33
« on: July 09, 2015, 01:41:45 pm »
bug:  if you use Forge to gain an Ill-Gotten-Gains, your opponent will not gain a Curse.

Same with Altar.

Well, normally your opponents don't gain a Curse when you use Forge to gain an Altar.

Dude, he obviously meant that when you use Forge to gain an Ill-Gotten Gains, your opponents don't gain an Altar.



8
Dominion League / Re: Championship match discussion
« on: July 02, 2015, 10:47:46 am »
I feel like it shouldn't be the top two A's playing. They already played each other this season. It should be the top A and top B. And if so then obv. the score is just for that match rather than adding in how they did over the season. It could also be a little tournament among division winners although that takes longer.

I mean winning A just means you won A. No-one outside of A got to play you. You put in whatever work to get to A in previous seasons, but now, this past season, you just played other A's. So playing the winning B feels more like you are a champion; you beat the guy who beat those other guys.

But this makes less sense than having two A divisions (as suggested by DG).

For one thing there are two B divisions - I guess you could have a playoff match to determine which B winner plays the A winner. But a more significant problem with the A-winner-vs-B-winner format is that it can easily create incentive to demote from A league, as people figure that going through B is an easier path to the championship match. Another problem is that it makes the championship match much less likely to feature the two truly best players.

9
Dominion League / Re: Season 8 - Results
« on: June 13, 2015, 09:00:55 pm »
D4
Rubby - ThaddeusB: 3 - 3

10
Dominion General Discussion / Re: Dominion's Tragic Flaw?
« on: June 09, 2015, 08:54:55 am »
By the way, "Connect Four has it's own flag" is grammatically incorrect and isn't the abreviation of something that is grammatically correct.

By the way, you typed a completely wrong word while circumlocutiously criticizing a superfluous apostrophe.

11
Dominion General Discussion / Re: Cards you hate!
« on: May 31, 2015, 11:14:04 am »
Saboteur. It's fortunately often ignorable, but games where it's not ignorable are absolutely miserable.

Also, I rarely have much fun in a Knights game.

12
Dominion League / Re: Season 8 - Results
« on: May 30, 2015, 04:08:55 pm »
D4: Rubby - ryan.echternacht: 4.5 - 1.5

13
Goko Dominion Online / Re: Goko Dominion Salvager Discussion
« on: May 30, 2015, 03:59:48 pm »
Is gokosalvager.com down?

It's been down since yesterday evening for me. :(

14
Rules Questions / Re: Prince and Reserves
« on: May 27, 2015, 04:42:30 pm »
So it's unfortunate that the wording of the Lose Track rule is so predominantly centered on the notion of expecting to find a card somewhere -- it turns out that whether it's where something expects to find it is not at all what matters.

What matters is whether the card has, at any point in the resolution of the card generating the moving effect, been moved by something else.

15
Dominion General Discussion / Re: At what point should you resign?
« on: May 18, 2015, 08:58:31 pm »
I was playing a game on Goko where my opponent afterwards accused me of not resigning against an obviously better player and just dragging the game out in the hope he would resign out of boredom.

Sounds like your opponent was trash talking as much as he was complaining. I suggest blacklisting this opponent. Most online Dominion players are not so obnoxious.

16
If you play Wharf on turn 1, Chapel is guaranteed to miss the reshuffle (or be drawn dead).
???
Playing Wharf on turn 1 would be quite a trick.

17
Rules Questions / Re: Inheritance / Grand Market and buying Estates
« on: May 13, 2015, 10:54:36 am »
Grand Market doesn't have a when-buy ability, so I don't think there's an issue.

"You can’t buy this if you have any Copper in play" can probably be considered not to be an "ability" at all; it's just a restriction on when you can buy it, so your Estates don't gain it just like they don't gain the cost. And even if you do consider it an ability (which would only matter if there were something that let players buy cards directly from each other), that ability would not be gained until you've already bought it.

18

Oh my God!!!

How did you manage to make it THAT far through this video??

I am amazing.

19
Puzzles and Challenges / Re: Easy Puzzles
« on: May 10, 2015, 04:11:32 pm »
I already called put exactly this scenario as a potential solution that actually doesn't work.

Oops, missed that. So what's the official ruling as to why it doesn't work? I know Lose Track accounts for Throne Room not being able to put a trashed Mining Village back in play, and I know a trashed Mining Village can't re-trash itself because trashing requires moving to the trash from somewhere else, but I'm not aware of any ruling saying that a Mining Village (or BoM as Mining Village) can't move itself to the trash from a non-in-play location.

Maybe it's that the second play of BoM in that scenario is actually playing a virtual BoM and not the one that is on the Tavern mat, so there is nothing to trash?

20
Puzzles and Challenges / Re: Easy Puzzles
« on: May 10, 2015, 03:44:16 pm »

For Lose Track rule purposes, do cards generally expect to find themselves in play?

Not as a general rule, but if a card plays another card and then does something else with it (for example, Procession) then it will always expect to find it in play when it does the second thing.

But my question pertained to (BoM as) Mining Village expecting to find itself in play. If Mining Village's self-trashing ability doesn't care whether it's in play, then I have solved ephesos's puzzle. Edit: missed that eHalcyon already said this.

21
Puzzles and Challenges / Re: Easy Puzzles
« on: May 10, 2015, 11:02:45 am »
So I usually hesitate to say this for these sorts of brain teasers, but I'm actually pretty sure this is impossible. I mean, once it's there there's no way to get it back. It's no longer the Reserve it was played as, so it can't just be called, and there's no card that interacts with a general card on your Tavern mat, so it's not like there's any other card that can take it off. And there's no way to use Procession or a similar card to put it on the Tavern mat and then immediately move it because the card in question is guaranteed to lose track of it in that situation, is it not? I'd love to be proved wrong, but I'm pretty sure those two rules would rule out any possible solution to this puzzle.

For Lose Track rule purposes, do cards generally expect to find themselves in play?

If so, then I agree that there is no way to get it back. If not, then you can Throne Room BoM, play it as Wine Merchant, then play it as Mining Village and trash it, then get it back with Graverobber.

22
Totally illegal use of Ratcatcher at 42:30!

23
Dominion General Discussion / The Best Kingdom Ever
« on: May 08, 2015, 11:14:01 am »
What would you do in this kingdom?




24
Game Reports / Re: She Resigned on Turn 41
« on: May 07, 2015, 03:56:02 pm »
edit: gender (Sorry!)

Wow, never would have guessed this! I think all of us in the League have been assuming Dingan was a male.

25
Dominion General Discussion / Re: Interview with Donald X.
« on: May 07, 2015, 03:31:54 pm »
Why doesn't exchanging cause you to gain the new cards? Is it to lower their power level by removing Royal Seal, Traveling Fair, or Watchtower combos? Or did you feel like it would be simpler to just not have it gaining?

It also makes Possession less nasty.

For me it feels more like the character is simply improving, not turning into a different character. Gaining would feel like I'm getting something different.

True, but the same could be said of Urchin/Mercenary.

If you had the technology at the time, would you use the "exchange" mechanic for Hermit and Urchin?

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