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« on: February 05, 2015, 07:47:55 am »
Fine, I'm prepared to concede that can trip trasher is a tricky card to price. I am quite experienced though (although only against the same few players), and have all available sets and have played roughly 5 games a week for the last 2 years. It is my favourite game and I have spent quite a while thinking and reading about strategies. I know all you guys think engine is the best in most circumstances, but in my experience that is not necessarily true. Yes it's nice when you pull it off, and I think you can absolutely crush certain strategies if you devise the right engine against a weaker one, but it is not always the be all and end all. Most boards afford a huge variety of strategies, and you will not always be best off going for an engine even if there's one available. I think the best strategy changes just as frequently as the cards themselves and often a combination of strategies can work just as well too. Engines depend on a number of things being available together, that reduces the likelihood of it's availability as a strategy. Even then they can take a long time to build and get right, you will probably quite often just be getting started once other players already have a couple of provinces. Yes they will slow down, but you'd better hope that 3 piles don't run out before your engine kicks in! Tricky....
I also should add that I play with Platinum and Colonies in most games, and that tends to put a higher emphasis on payload and platinum itself.
That said, yes I understand can trip trashing is a hugely helpful kickstarter to the engine strategy. It does not, however, mean you can't have a good $4 card (hospital). The extra action on hospital means you will try and play it to play engine components (if you have no other +actions in hand) and will therefore start self-destructing your engine once it is built. It's almost like a tempter and is going to be a dangerous card to keep playing if you're relying on the +actions. However, it is actually quite a boring card anyway and I can see why Donald has never produced it, it's real interest in my set comes from the overpay to remove plague tokens ability. What would people think about:
Hospital $4+ - ACTION
+1 Card. +2 Actions. Discard one of your plague tokens. When you buy this you may overpay for it. For each $1 you overpay you may trash a card from your discard pile.