Cough *Variants and Fan Cards* Cough
It won't hurt my feelings if a mod wants to move this. I don't always have a great feel for what goes where, but that board seems heavily skewed toward the "fan cards" segment.
I mean, just because it's more fan cards than variants doesn't mean it's still not variants. Anyways, so I'm not just always complaining here's a nice list of variants and fan card threads that touch on this subject:
Many of them have faded with 2nd Editions or weren't that good in the first place, and they're more than often redundant, but they are all linked for completeness.
Man, this thread has nothing about fixing worst cards, there are a lot of worse cards than these:
Sea hag,
I hate this card, it is definitely the worst card in dominion. It drags game soo much as everybody must open with sea hag and buy another hag, then slog with a deck full of curses. Playing this doesn't give you anything leading to poor turns, it should give 2 coins at least.
Definitely, I would drop curse part, for topdecking one could simulate that by picking curse or some other shit from deck/discard. Then it would be an ok card.
Witch
This card drives me mad, when it is in play it takes ages until one could get enough golds to buy out provinces. Curse part must go out. Also, I would add some clause to protect versus other nastiness like the thief stealing your gold.
Ghost ship
Another card that causes games to drag. topdecking isn't fun so remove it. Another problems are that oponent could topdeck good cards and 2 cards are not much. So I would give option to look at these cards and allow discarding them.
Chapel
this is most useless card in game, trash cards and gain nothing in return. As fixed I would give some money and vp tokens to compensate trashing estate. As noob trap I would add clause that opponents could also trash card.
Ill-gotten-gains
Another card that drags games down. If there are no gardens it leads to boring games. With gardens, this is hardly viable as curse helps opponent making his deck bigger. I would avoid cursing and make this gold instead of silver. It could give two coppers on gain, or three on play, what do you think is better?
Apothecary
When I play with it I get too much green cards on top of my deck. If only there was card that could gain greens into my hand.