TheTig333 defeats burtsbees 4-2I am very new to this, so any comments/advice would be GREATLY appreciated! Here are the scores/kingdoms/logs/comments:
Game 1: burtsbees wins 41 - 35Tunnel, Watchtower, Horse Traders, Rats, Taxman, Thief, Band of Misfits, Outpost, Venture, Wharf
http://dom.retrobox.eu/?/20140226/log.516d3f97e4b082c74d7b5ddf.1393455531305.txtThis was a Tunnel/Horse Traders game. I only got 3 of the Tunnels and had bad luck with them early which put me behind. Buying BOM on turn 4 might have been a mistake. I also bought the Penultimate Province, but I figured the game was basically over.
Game 2: burtsbees wins 27 - 24Pawn, Armory, Quarry, Golem, Bandit Camp, Haggler, Hunting Party, Border Village, Grand Market, Possession
http://dom.retrobox.eu/?/20140226/log.516d3f97e4b082c74d7b5ddf.1393456594521.txtThis was a strong engine kingdom with Quarry, Border Villlage, Haggler, Grand Market, and Hunting Party. I sometimes bought Gold over Grand Market, which was probably a mistake. I didn't realize the value of Hunting Party until it was too late and my opponent really used them to his advantage. Neither of us went the Potion route (with Golem + Possesion), but I wonder how well that would have worked. Ended up being a close game.
Game 3: TheTig333 wins 25 - 23Lighthouse, Develop, Woodcutter, Bridge, Mining Village, Spy, Embassy, Graverobber, Jester, Rebuild
http://dom.retrobox.eu/?/20140226/log.516d3f97e4b082c74d7b5ddf.1393457268109.txtWhile there were probably other viable strategies for this Kingdom, we both went for Rebuild. Luckily I started with 5/2 so I got an early Rebuild which really helped. We both got 4 Duchies but once I had turned all mine into Provinces, I trashed Province for Province, which limited my opponent to 3 Provinces, thus winning the game.
Game 4: TheTig333 wins 11 - 8Crossroads, Duchess, Oracle, Woodcutter, Workshop, Mining Village, Procession, Young Witch, Cultist, Outpost, Grand Market
http://dom.retrobox.eu/?/20140226/log.516d3f97e4b082c74d7b5ddf.1393458378854.txtThis game was all about cards that you couldn't trash. I'm talking about Curses from YW and Ruins from Cultist. My opponent opened with YW/Woodcutter (Bane). I really wanted to go for Cultist so I ignored the Bane entirely and only got one YW. I apparently faired pretty well with my one YW, giving my opponent 4 curses (I got 6). But in the meantime I used my Cultists to give my opponent all 10 Ruins, which really hurt. I also had a few Cultist chains which were pretty successful, and was able to buy the only Province of the game.
Game 5: TheTig333 wins 36 - 36Poor House, Herbalist, Vagrant, JackOfAllTrades, Remake, Counterfeit, Embassy, Laboratory, Mine, Forge
http://dom.retrobox.eu/?/20140226/log.516d3f97e4b082c74d7b5ddf.1393459092784.txtIn this game we both started JOAT/Silver. Then he used his $5 buys to get Labs while I opted for Counterfeits instead. I ended up liking my choice. I come out with the win with a tie score due to less turns.
Game 6: TheTig333 wins 38 - 33Lighthouse, Great Hall, Herald, Navigator, Smithy, Count, Cultist, Mountebank, Soothsayer, Farmland
http://dom.retrobox.eu/?/20140226/log.516d3f97e4b082c74d7b5ddf.1393460128931.txtI had another lucky 5/2 start in this game, and I snagged an early Mountebank. This game was really about Mountebank/Soothsayer with nothing to trash except for Farmland. My early start really helped. Also, my opponent bought 5 Heralds, which I really don't think helped him that much. One crazy thing this game was my turn 15. I wanted to buy a farmland and trash a gold for a Province. So I played my 2 Golds, then pressed the "play treasures" button, then bought a Farmland. OOPS. I accidentally played all my money and now have to trash my Colony... FOR NOTHING! Needless to say I was pretty annoyed (and I haven't played much online). Thankfully I still had the stronger deck and got the win.
Thanks for the fun games burtsbees! As I said before, anyone feel free to comment and tell me what I did wrong (and possibly right).