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Messages - LibraryAdventurer

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1
Weekly Design Contest / Re: Weekly Design Contest #177: Groundhog Day
« on: February 03, 2023, 08:39:36 pm »
Another "do it again" card

Quote
Golden Flute
$3 - Action
If this isn't the first time this turn you've played this card, +1 Card.
Choose one: +1 Action and +$1, or Discard a card to replay the previous Action card you played this turn that's still in play.

FAQ: The first line refers to this specific card, not a copy of this card.

A throne variant that can turn into a peddler if you use it on itself.
(Could this cost $2?)

2
Variants and Fan Cards / Re: Revised versions of published cards
« on: January 29, 2023, 06:45:01 pm »
Figurine might not be the best non terminal draw but it does not need to be buffed. After all it is the only Lab variant besides fully developed City that provides conditional extra Buys. That is pretty huge, you get one engine component that does two essential jobs.

It's hard for me to consider Figurine "non-terminal" when you (usually) can't play Actions afterwards.

3
Variants and Fan Cards / Re: Revised versions of published cards
« on: January 29, 2023, 05:48:43 pm »
I'm not against the whole idea of a Treasure that draws, but Figurine seems awkward and usually really weak to me. Hopefully this change makes it more useful but not OP.

Quote
Figurine 2
$5 - Treasure
+2 Cards
+1 Buy.
You may discard up to 3 Actions for +$1 each.

Another possibility with a less drastic change:
Quote
Figurine 3
$5 - Treasure
+2 Cards
+1 Buy.
You may put a card from your hand onto your deck.
You may discard an Action for +$1.

or a more drastic change:
Quote
Figurine 4
$5 - Treasure
+2 Cards
You may discard an Action for +$1 and +1 Buy.
You may play an Action card from your hand.

Which do you think is best?

4
Weekly Design Contest / Re: Weekly Design Contest #176 - Game Changer
« on: January 25, 2023, 03:11:47 am »
I changed my mind which one to enter, here's my real entry:
Quote
Loanshark
$5 - Action - Attack
+2 Cards
+$1.
Each other player with less than 2 debt tokens takes 1 debt.
-
In games using this, at the start of your turn, you may discard a Treasure to gain a Silver.
The thing preventing debt attacks from working is the possibility of someone getting shut out of the game unable to buy anything, so this has the "In games using this" to prevent that.

Withdrawn entry:
Quote
Unicorn
$4 - Action - Liason
+2 Cards.
Discard any number of cards. +1 Favor for each card you discard this way.
-
In games using this, use Horse Trainers in addition to another Ally.
Kind of a Vault variant. Should be fine at $4 since favors are valued less than coin according to Underling.

Quote
Horse Trainers
Ally
At the start of clean-up, you may spend 2 Favors to gain a Horse, or 3 Favors to gain 2 Horses.

5
Variants and Fan Cards / Re: Fan Mechanics Week 55: Jewelry
« on: January 23, 2023, 08:16:54 pm »
Quote
Charm Bracelet
$5 - Treasure - Jewelry
+1 Buy
Gain an Action or Treasure card costing less than the most expensive card you bought this turn and play it.
A Charm/Haggler variant.

6
Weekly Design Contest / Re: Weekly Design Contest #175 - Super Expensive
« on: January 19, 2023, 03:03:41 am »
I'll keep it simple this time.

Quote
Leprechaun Gold
$9 - Event
Gain a Gold and a card costing up to $5.


7
Dominion Online at Shuffle iT / Re: Bug report: Inheritance + Trail
« on: January 17, 2023, 10:55:03 pm »
It would work with the pre-errata Inheritance, but you can't play pre-errata Inheritance online obviously...

8

You might try:
Quote
Set aside any number of cards from your hand, then draw that many. The next time you shuffle, discard the set-aside cards.

I would even suggest either "after the next time you shuffle" or "discard the set-aside cards afterwards." To make it clear that it happens after shuffling (which I assume is the case).

I would suggest removing the "s" from "Holy Ground".  Seeing "Holy Grounds" sounds to me like you're making holy coffee.

9
Quote
Dragon
$5 - Action - Attack - Duration
Choose one: +$3, or gain a Gold or a Treasure from the trash.
The next time any player gains or trashes a Treasure costing more than $5, each other player reveals the top 2 cards of their deck and trashes a card costing between $3 and $7.

A trashing attack designed to work with Loots (but not directly).
I know it's almost strictly better than Bandit and maybe too similar, but it's what I came up with anyway...
You don't need to say "gain a Gold or a Treasure" since Gold is a Treasure

I assume they mean "gain a Gold, or gain a Treasure from the trash", although this is one more word on an already wordy card. You could switch them to say "gain a Treasure from the trash or a Gold" which is the same number of words but unambiguous.
Yeah, this is what I meant. I'll fix it.

10
Quote
Dragon
$5 - Action - Attack - Duration
Choose one: +$3, or gain a Treasure from the trash or a Gold.
The next time any player gains or trashes a Treasure costing more than $5, each other player reveals the top 2 cards of their deck and trashes a card costing between $3 and $7.

A trashing attack designed to work with Loots (but not directly).
I know it's almost strictly better than Bandit and maybe too similar, but it's what I came up with anyway...

11
Donald X: Don't make silver+ power level cards costing 4$ or less, they're too good.
Community: k
Donald X: here's Patron lol
Community: oh yeah >:( look at what we got

Why do people always name Patron as the first official Silver+ for $4. Conclave came first.

12
Variants and Fan Cards / Re: Fan Mechanics Week 54: At the Border
« on: January 13, 2023, 07:39:54 pm »

Desert Coyote
Night - $5
Trash a card in play or in your hand to gain a Treasure costing up to $3 more. You may gain a card, as if buying, using the Treasures on the Border and in play.

Trash a card in play or in your hand to gain a Treasure costing up to $3 more. If the gained card cost $3 or less, you may gain another copy of it. You may gain a card, as if buying, using only the Treasures on the Border.
I like the idea, but the 2nd part would be a lot clearer if it said something like "Play the treasures on your Border, leaving them there. Then you may buy a card."


On that note:
Quote
Shipping Village
$5 - Action
+1 Card
+2 Actions
You may play an Action card on your Border. If it is Outgoing, leave it there.

FAQ: If the Action you play is Incoming it moves into play.

13
Variants and Fan Cards / Re: deviation from convention
« on: January 11, 2023, 01:25:05 am »
I have used 3 or 4 copies of the top card in a (5x2) split pile instead of 5 to make to more likely to see the bottom card.

I don't bother printing "heirloom: XXXX" on fan cards that have an heirloom. I just remember to use the heirloom when we use that card. Sometimes I do this for other Setup instructions too.

During play, if we notice that someone forgot to do a mandatory part of a card in a way that helps them, they get a Curse. (The people I play with most often are my parents. I know they don't cheat on purpose, but 'accidental cheating' is not uncommon with them. They're old so they have a lot of 'senior moments'...) If we notice that they're been forgeting to do a mandatory part of a card in a way that hurts them, I might spot them a coin token or something like that.


14
I didn't submit a card for this, but I like this mechanic.
I'm having trouble deciding if this one should cost $4 or $5.
It seems to me strong enough to cost $5, but it's pretty clearly weaker than a $5 Plunder (Comparing it to segura's Charter. -I agree it's confusing to name it Plunder, but I like it otherwise.)

Quote
Atheneum
$? - Charter
Put any number of cards on this from your hand or from play. At the start of your turns, put one in your hand, then discard a card.

...Now I think about it some more, probably I'll cost it at $4 and add a limit to number of cards set aside. Still have to decide how high to set the limit though.
Since I like this mechanic and also want to minimize the number of new fan mechanics I introduce to my group, I turned a few of the Mount effects into Charters as well.

15

Quote
Condor
$4 - Action - Duration - Mount - Liason
At the start of next turn, choose one: Gain a card costing up to $4; or +$2, +1 Buy, and +1 Favor.
-
Mount: At the start of your turns: +1 Favor. Dismount when you spend 3 or more favors in one turn, or if you have 6 or more unspent.
Orginally had the gaining as a Smugglers effect, but that had too many words. The Mount/Dismount text doesn't leave a lot of room for the top half. The flexibility should make up for the delay drawback.

16
Dominion General Discussion / Re: Plunder is online
« on: December 22, 2022, 01:37:03 am »
I think it's funny how oxymorons can be created from the Traits. Pious Villain, Nearby Distant Lands.
Pious Graverobber
Friendly Torturer   
Rich Poor House   
Cheap Treasury
Reckless Tactician
Patient Chariot Race
Fawning Overlord
Inherited Hireling
Shy Recruiter
Hasty Sculptor
Tireless Wine Merchant
Inspiring Scout
I'm not sure what the closest thing to the opposite of "Fated" would be...

At least Pious Den of Sin or Pious Devil's Workshop is impossible, but at the cost of also missing a Pious Monastery.

17
Variants and Fan Cards / Re: Really bad card ideas
« on: December 20, 2022, 03:01:21 am »
Triploons

Quote
Pentaloons
$7 Treasure - Loot
+$3
-
When you gain this, gain four Golds.

Quote
Pantaloons
$7 Treasure - Loot - Attack
+$3.
All players reveal their hands and trash any reveals Golds.

Quote
Santaloons
$7 Treasure - Loot
+$3
-
When you gain this, all players gain a Gold.

Quote
Doublunars
$7 Treasure - Loot
+$3
-
When you gain this, gain two Moons.

Quote
Bentaloons
$7 Treasure - Loot
+$3
-
When you gain this, moon your opponents.

Quote
Ventaloons
$7 Treasure - Loot
+$3
-
When you gain this, notice a draft in your backside and try to hide the hole in your pants.

sorry, I think I'm overtired

18
Weekly Design Contest / Re: Weekly Design Contest #172: Trait Me Right
« on: December 19, 2022, 12:57:50 am »
Quote
Diver
Trait
When you discard a Diver card, you may reveal it to put it on the bottom of your deck.

FAQ: This includes discarding from play or from your hand during clean-up.

PS: Tireless really should have a "you may" as well.

19
Let's Discuss ... / Re: Let's Discuss - Archer
« on: November 08, 2022, 08:59:12 pm »
Also, in both pictures, the archer is holding the bow left-handed. I've heard left-handed bows are pretty rare.

21
Quote
Buccaneer
$5 - Action - Attack
+1 Card
+1 Action
+$1.
Each other player takes a Mutineer.


I've tried several cards with this mechanic. What I've found it that it's fine for something that's supposed to be a very weak attack (like this one), but in order to make them actually hurt, you need to be giving out a lot of mutineers. And sometimes (including anytime there's draw-to-x or a discard reaction like Trail or Village Green), they can be actively helpful.

22
Weekly Design Contest / Re: Weekly Design Contest #164: Read the Fine Print
« on: September 27, 2022, 06:32:40 pm »
It will be fine in most games, but I don't like that the penalty will unnecessarily hose other cards that use the Tavern Mat, especially things like Miser, Ratcatcher, Distant Lands, and Wine Merchant which all encourage putting multiples of themselves (or Coppers in Miser's case) on the Tavern Mat. The simplest fix would be to just create a separate mat that's used just for Mad Alchemist. You also could then put the scoring instructions on the mat and eliminate the need for States.

Having a dedicated Mat would be an interesting idea, but would not really fit the rules of the contest to have the penalty appear below the line. I could always have you gain the State if you gain a Mad Alchemist, so it becomes an active choice.
I think it needs to gain the state when you gain a Mad Alchemist. Otherwise, there's no reason for it to not be a Landmark (which would also disqualify the card). One easy way to make it a lot closer to being balanced is have it be +1 Card and +1 Action when you put a card on the mat (instead of another +2 cards). Would still be too strong for $4 with only that change, but then you can tweak the penalty till it works.

23
Weekly Design Contest / Re: Weekly Design Contest #164: Read the Fine Print
« on: September 26, 2022, 07:23:07 pm »
Quote
Icy Venture
$5 - Treasure - Duration
+$2
Reveal cards from your deck until you reveal an Action or Treasure. Discard the other revealed cards. If you revealed a Treasure, play it. Otherwise, set it aside and play it at the start of your next turn.
-
When you reveal this, set it aside, and keep revealing cards as if you hadn't revealed it, then discard this when the current card is resolved.
A Venture that can't hit copies of itself. (not sure about the best wording).
FWIW, this is what this would look like on an actual card (not the right triple-color scheme):


Which satisfies the "fine print" of the contest, but I think it would be good to look into ways in which you can reduce the amount of text needed.
oh. uh...
I guess that's the problem with not mocking up cards is I never realize how wordy they turn out to be.
If I think of a better version (or something else), I'll update it. If not, well, I probably won't win.
(Also, I keep thinking up concepts that seem simple in my head but take a lot of words to write out.)

24
Weekly Design Contest / Re: Weekly Design Contest #164: Read the Fine Print
« on: September 26, 2022, 01:16:44 am »

Quote
Icy Venture
$5 - Treasure - Duration
+$2
Reveal cards from your deck until you reveal an Action or Treasure. Discard the other revealed cards. If you revealed a Treasure, play it. Otherwise, set it aside and play it at the start of your next turn.
-
When you reveal this, set it aside, and keep revealing cards as if you hadn't revealed it, then discard this when the current card is resolved.
A Venture that can't hit copies of itself. (not sure about the best wording).
Should probably be a reaction.
Oh yeah, forgot that. fixed now.

25
Weekly Design Contest / Re: Weekly Design Contest #164: Read the Fine Print
« on: September 25, 2022, 04:17:00 pm »
Quote
Icy Venture
$5 - Treasure - Duration - Reaction
+$2
Reveal cards from your deck until you reveal an Action or Treasure. Set it aside and play it at the start of your next turn. Discard the rest.
-
When you reveal this, set it aside, and keep revealing cards as if you hadn't revealed it, then discard this when the current card is resolved.
A Venture that can't hit copies of itself. (not sure about the best wording).

EDIT: used Udzu's suggestion for the top half to shorten the word count. (not sure his suggestion for the bottom half works.)

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