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Messages - LibraryAdventurer

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1
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: Today at 02:49:16 am »
I like this idea, but I don't think it should have +buy on it, or if it does, it should cost more.

2
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: January 17, 2019, 07:35:55 pm »
Quote
Astrologer
$4 - Night - Duration
Look through your discard pile and reveal a card from it, putting the card on top of your deck. If you revealed a victory card, +1 VP and +1 Coffers.
At the start of your next turn, you may discard a card to gain a Silver or discard two cards to gain a Duchy.

3
Variants and Fan Cards / Re: List of Variant Fan Card sets
« on: January 17, 2019, 07:06:03 pm »
Ideally, the date listed should be the "last edited" date on the fan expansion post.

4
Variants and Fan Cards / Re: List of Variant Fan Card sets
« on: January 15, 2019, 09:59:27 pm »
wow. And those are only the ones that happened to format their post with "Dominion:" in the topic.
My fan expansion in my sig. You can add it to the list.

hmmm, I haven't updated it since March 2016. I'm kind of planning on posting an update sometime soon in a new thread.

Not exactly a fan expansion, but a collection of one person's fan cards with a lot of good stuff:
Asper's Cards
Another fan expansion missed by your search that has some good stuff:
"Holy Order" by General Ramos

5
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: January 15, 2019, 01:04:32 am »
There were a lot of interesting cards in this contest, so I was looking back at them while reading your comments and noticed you said Cardsharp might be too strong. It can't be too strong for $4 because it's almost strictly worse than Militia (unless you consider gaining silver to be an attack). Opponents always have the choice of discarding down to three and gaining a silver.

I never liked Wild Hunt, but I think I like Hunter. It's pretty uncommon to be able to 'fix' a disliked official card by adding an attack... Note, the attack will probably also work like Vault much of the time.

I think my favorites (besides my own) are Criminal's Vault and Dark Acolyte.

6
Dominion General Discussion / Re: Interview with Donald X.
« on: January 11, 2019, 10:58:16 pm »
I don't get it. What's the difference between a lowercase x and a multiplication sign?

Times New Roman Italic:
I'd argue but I don't want to derail the thread (any worse than it already is).

7
Dominion General Discussion / Re: Interview with Donald X.
« on: January 11, 2019, 07:37:55 pm »
While we're on the subject of strange treasures, am I the only person bugged by Fortune saying "x2" in the corner instead of "2"? Lower-case X and a multiplication sign are not the same!
I don't get it. What's the difference between a lowercase x and a multiplication sign?

8
...and it's not because of anything wrong with ShuffleIt.
Reasons:
- I choose kingdoms semi-randomly, but I check it and switch cards out if it's a bad kingdom (junkers with no trashing, mostly terminals with no splitters, cards I hate, etc).*
- my usual play group is close to my skill level. Even in rated games, I often get paired with players who either slaughter me every time or who I can beat really easily.
- fan cards are fun
- in person communication/jokes/etc and no rude/insulting opponents.

 (*Yes, you can choose your kingdom on Shuffleit, but then you could be waiting quite a while for anyone to join your table. Automatch on unrated tables is my #1 wanted feature on ShuffleIt, but I think I'm in a minority there...)

9
Variants and Fan Cards / Re: Werewolf without Hexes
« on: January 10, 2019, 12:56:28 am »
I just introduced Hex tokens /Mutineers to my gaming group today, using my modded versions of Vampire and Banshee/Skulk and this card, original version by Fly-Eagles-Fly:

Quote
Haunted Mansion
$6 Action - Victory
Gain a spirit from one of the spirit piles. Take a Hex token per in its cost.
 | If you have a Ghost in play when the game end is triggered, Worth 3. Otherwise Worth 2.
 | When you buy this, put a card from your hand onto your deck.
I like having another way to gain spirits besides Exorcist, and this card worked well with my gaming group. Thanks to Fly-Eagles-Fly for the card idea (which originally used Hexes) and VioletCLM for the Mutineers mechanic.

10
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: January 08, 2019, 10:45:19 pm »
Quote
Night-Shift Counting House
$4 Night - Attack - Duration
At the start of clean-up, set aside up to three coppers you have in play and put them in your hand at the start of next turn.
Until your next turn, when another player buys a card, they put the lowest cost card they have in play on top of their deck. If they don't have any cards in play costing less than $5, they instead gain a copper.

Will-O-Wisp is a good counter.

11
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: January 08, 2019, 02:07:05 am »
<Food-Eating Contest>

Discarding a card from your hand that might give you a victory token, is it worth the risk?
sorry, terrible name and terrible graphic. Isn't it possible to find a Dominion-like picture and name?
Don't post just to criticize his cardname and picture on a thread with alpha-stage fan cards. There's no point in taking trouble to get the card title and art just right when designing a card for a weekly fan card contest.

Besides, I think it's hilarious.

12
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: January 06, 2019, 10:27:02 pm »
Quote
Woodland Path
$4 - Project
At the start of your turn, you may discard a card to receive the next boon.

13
Variants and Fan Cards / Re: Fan Wiki option?
« on: January 06, 2019, 07:00:20 pm »
I like this idea, but don't know the best way to do it. I don't know that a wiki format would be that bad for it, but there's probably something better.

14
Dominion General Discussion / Re: Are promos worth it?
« on: January 06, 2019, 01:12:43 am »
For people who think Black Market is one of the best: how do you do the setup IRL?  It sounds unusable.
Just grab one copy each of 20-30 cards that aren't in the current kingdom. What's so hard about that?
What's hard about it, is that it already takes a long time to setup and put away Dominion, with only 10 kingdom cards, and now this is tripling-quadrupling that time.
Sounds like you need a better storage solution to keep it from taking so long.
(Sorry, I don't have one I can recommend. The one I use involves a suitcase-like carrying case which was originally made for cassette tapes. I'm pretty sure they don't make them anymore.)

15
Dominion General Discussion / Re: Are promos worth it?
« on: January 06, 2019, 12:11:08 am »
For people who think Black Market is one of the best: how do you do the setup IRL?  It sounds unusable.
Just grab one copy each of 20-30 cards that aren't in the current kingdom. What's so hard about that?

The promo I most recommend is Governor.  It's a very centralizing card, and difficult to figure out too.  If you like centralizing cards, then second and third place would be Black Market, and Sauna/Avanto.  If you prefer cards of more middling strength, try Prince, Summon, Dismantle, and Envoy.  Stash is widely regarded as very weak, and Walled Village is basically never better than village.
I don't like Governor or (to a lesser extent) Sauna/Avanto because they're so centralizing.
Black Market is centralizing in a completely different way than those. The unique thing it does it let you buy cards not otherwise available that game. Black Market itself isn't a power card, but it's fun.

16
Dominion General Discussion / Re: Are promos worth it?
« on: January 05, 2019, 11:13:20 pm »
I did a mini-review of the first 5 here....
https://boardgamegeek.com/article/10398721#10398721

FWIW, try to value them by how much you'll actually use them.  Sure, the regular sets come with many more cards, but it wouldn't be saying much if you didn't like say, half of them.

As far as the rest of them go, Summons isn't too shabby, nor Dismantle.
You lost all credibility to me when you rated Governor and Stash as 5/5, but Black Market only 3/5.

To the OP, personally, I'd say the majority of the promos are skippable. I think the only three I'd pay for are Black Market, Prince, and Summon.

17
Dominion General Discussion / Re: List of cards that Capitalism affects
« on: January 05, 2019, 09:41:07 pm »
Also Mine, Mint, Spice Merchant, Forager, Pooka, Tragic Hero, Sculptor, Guildhall, Bandit/Thief, (Adventurer) etc...

(and Harbinger shouldn't be on the list)

18
Variants and Fan Cards / Re: Seprix's Card Creation Emporium
« on: January 05, 2019, 09:15:50 pm »
- Stuff you said that I wholeheartedly agree with: Merchant Ship, Wharf, Alchemy, Counting House, Artifacts
- I think your ideas on these are okay but meh: Harbinger, Bureaucrat, Navigator, Royal Seal, Nomad Camp, Bandit Camp, Urchin
- I prefer Chuckles' ideas about: Pirate Ship, Treasure Map
- Cards mentioned here that I like the official version just fine: Nomad Camp, Fool's Gold, Peasant, Cobbler, Bard, Cargo Ship
- Cards I already play with a modded version of: Rebuild, Mandarin, Cache, Merchant Ship (My modded Merchant ship just adds +buy -same for Cache), Secret Passage (added a reaction that plays itself when another player plays an attack because I miss Secret Chamber's reaction). There are also several cards (including Page and Tournament) which I never play with IRL.

19
Dominion General Discussion / Re: New mechanics in Renaissance
« on: December 29, 2018, 02:54:48 am »
Exploration doesn't check your whole turn?

20
Dominion General Discussion / Re: New mechanics in Renaissance
« on: December 28, 2018, 09:15:37 pm »
Doesn't Stash have the same trigger as Star Chart?
and doesn't Scheme have the same trigger as Improve?
Haunted Woods and Swamp Hag both check if you bought a card, so Exploration isn't the first there.
And Crown is an action that could always be played in the buy phase.

Taking turns after the end of the game with Fleet is a new mechanic.



21
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: December 27, 2018, 02:26:47 am »
<Rival City>
Considering that this is non-Terminal, I think it's way too strong to allow this to take the Treasure Chest so much more easily than the Swashbuckler. There's almost no point in getting Swashbucklers when this is in the Kingdom.
Maybe you need draw?

22
Dominion General Discussion / Re: Semi-Interesting Dominion Moments Thread
« on: December 27, 2018, 01:21:21 am »
In a 3-player IRL game today, I passed a Province when someone else played Masquerade in order to have all unique cards in my hand for Menagerie to kick off my engine so I could buy the last two Provinces. Otherwise my engine would have stalled that turn.

23
Variants and Fan Cards / Re: A winter related fan card.
« on: December 23, 2018, 01:39:43 pm »
Snowball
Action-Curse
Cost- ?

+ 2 Cards
Pass this card to the discard pile of the player to your left.
------------------------
-1


Is there anything that should be changed about this? The cost? the draw?
I like the theme, but the card isn't worth buying.

how bout this version?
Quote
Snowball
Action-Curse
Cost-

+ 2 Cards.
+1.
Pass this card to the discard pile of the player to your left.
------------------------
Worth -3
------------------------
When you buy this, put a card from your hand on your Snowfort mat.
*The Snowfort mat is the same as the Island mat except it's cold.

Have a snowball fight right near the end of the game.

24
Dominion General Discussion / Re: Patron and "reveal"
« on: December 20, 2018, 09:52:34 pm »
The card is not hard to understand, and the card is fun, therefore it's not bad card design.

25
Feedback / Re: Chrome Extension for f.ds!
« on: December 20, 2018, 09:46:29 pm »
I normally have autolink turned on and clicking on the view votes button does nothing.
EDIT: The modify button also does nothing now. In both cases, if I turn off autolink and refresh the page, it works again.

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