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Messages - LibraryAdventurer

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1

This is a very intense convoy that's marching right into the river!
I think Moses is about to part the red sea.

2

Quote
Harvester
$5 - Action
+$2.
+1 Buy.
Exile a card from your hand. If you Exiled an Action or Treasure costing at least $3, +1 Coffers.

3


I'm quite happy with this in some ways, but also something feels wrong with it. And i don't know what it is.
Does anyone have any critisism or feedback?
To me, the thing that feels off is that the bottom half is the same as adding Delay (costing $2 instead of a buy) to the kingdom, and Delay is already in Menagerie.

4
Variants and Fan Cards / Re: Card Fusions
« on: March 22, 2024, 07:43:22 pm »
I would recommend adding +1 Action or +$1 (or maybe both) to this. +1 Buy +$1 is really weak for a $5 Action (even with the on-gain effect). Great way to move the -$2 token though!

EDIT: or make it cost $4 or $3
Pretty sure the card itself is supposed to be very weak because the on-gain is the main effect. Did you notice that it can gain any action in the supply as well as placing the $-2 token?

5
Weekly Design Contest / Re: Weekly Design Contest #213: GREEN
« on: March 17, 2024, 07:32:06 pm »
<woods>
In games using this, at any time you may reveal a hand of all Woods to take Lost in the Woods.

6
Weekly Design Contest / Re: Weekly Design Contest #213: GREEN
« on: March 16, 2024, 01:12:51 am »
This pair have gone through a few different versions, but I think I have them pretty well balanced (and not overly complex) now.

Quote
Rubber Duchy
$4 - Victory
2VP.
-
When you trash this, discard it for +1 VP.
Cards that can't really be trashed are fun.

FAQ: This replaces the Duchy pile and is not a kingdom pile. In addition to using Rubber Duchy when Rubber Duke is in the kingdom, you may use a randomizer for this to replace the Duchy pile with this sometimes when Rubber Duke is not in the kingdom.

Quote
Rubber Duke
$4 - Victory - Reaction
2VP if you have at least 2 Rubber Duchies (Otherwise, worth 0VP).
-
When you discard a Rubber Duchy either from your hand or by trashing it, you may discard this for +2 Cards.
Setup: Replace the Duchies with Rubber Duchies.

7
Quote
Silver Saddle
$3 - Project
After resolving an Action card, you may return a Silver from your hand to the supply for +2 Cards, or return a Gold from your hand to the supply for +2 Cards and +$1.
Turns your Silvers into Horses and your Golds into peddler-horses.
(Just realized Vase merchant also changes the effect of Silvers in a similar way, but I had this in my file before Vase Merchant was posted.)

The project is the original version, and that's (tentatively) my submission, but I just looked at it and thought that doesn't sound like a name for a project. What if I turned it into an Action?  (yes, just because of the name...)

Quote
Silver Saddle
$3 - Action
Choose one: +1 Action and gain a Silver, or trash this to gain a Gold.
This turn, after resolving an Action card, you may return a Silver from your hand to the supply for +2 Cards, or return a Gold from your hand to the supply for +2 Cards and +$1.

8
Quote
Carnival • $5 • Action
+3 Cards
For the rest of this turn, directly after you play an Action card, you may play another action card costing less than it.
This alternative village would help play terminals so long as they don't cost too much.

This has some of the same rules considerations that I discussed in the Social Climber entry.  The way I see it, Carnival's effect happens by the time it is done playing.  There are even hints to an alternate Priest wording in the retrospective which would have worked just like this. But because the Action playing applies to this too, it is essentially a double Laboratory where you can only follow it up with a card costing $4 or less, which should be that difficult to achieve.  That's way too powerful, and we haven't even touched on the stacking effect by playing more than 1 copy.

I was thinking faust's Social climber might work better as an expensive village going the opposite way, like this:
Quote
Social Decadence
$6 - Action
+1 Card.
+$2.
Do this any number of times: Play an Action card from your hand that costs less than the last card you played.
Now the baseline is Bazaar+.

I mean I do think limiting it to this card's resolution rather than the whole turn is probably cleaner. With +1 Card instead of +3 Cards, it's not a DoubleLab -- Bazaar+ priced at shouldn't ruffle any feathers.
Just wanted to give BryGuy a little cred though ;) Great minds think alike

I forgot BryGuy's carnival when I made that post. I think a card with that effect costing $5 is a little awkward since the cards you most want to play usually cost $5. That's why I made my version cost $6.

9
Congrats to 4est

To implement your suggestions on Lawless Village, how's this?
It triggers itself, but I think it should work okay.
Quote
Lawless Village
$4 - Action - Attack - Reaction
+1 Card.
+1 Villager
Each other player with 5 or more cards in hand discards an Action or Treasure. If they discarded an Action, they gain a Treasure to their hand costing less than the discarded Action. If they discarded a Treasure costing at least $3, they get +1 Villager.
-
After any player plays an Attack, you may play this from your hand.

After each fan card contest, I try to usually (eventually) get around to looking at which ones I want to put in my file to maybe print out and use (often after giving them a tweak or two).
I was thinking faust's Social climber might work better as an expensive village going the opposite way, like this:

Quote
Social Decadence
$6 - Action
+1 Card.
+$2.
Do this any number of times: Play an Action card from your hand that costs less than the last card you played.
Now the baseline is Bazaar+.

11
I admit I'm rather disappointed at the lack of a cheese-themed card to match the Guilds description.
Otherwise, generally good changes all-around.

The Farmhands milk the cow and make cheese. It's a cheese-themed card.

12
<Maid>

I suggest making the gaining optional.  There will be times when you really want 3 or 4 Actions from this (or just 2 and there's no good $2 cost on the board). Getting +4 Actions from a $4 card is not overpowered, and imo it would just be annoying if you had to junk yourself in order to get more than +1 Action from the card.

13
A first submission, but probably not my final entry. Thoughts?
Quote
Helper
$6 Action
+1 Action
Reveal cards from your deck until you reveal 2 Action cards other than Golems or Helpers. Set one of the Actions aside and discard the other cards. Play the set aside card.
I like it, but I think it'd be fine costing $5, and it may still be weak for costing $5.

Village with a small buff is a $4.
Finding the next two action cards in your deck and letting you choose between them is (potentially at least) a pretty big buff. (But still not worthy of costing $6.)

14
Something kinda silly.
Instead of drawing you a card, it makes the other players discard one. that's just as good, right?   :o
...right? 
(I hope this qualifies even though Villagers instead of +actions is the only "unusual" way to get actions with it.)

Quote
Lawless Village
$4 - Action - Attack
+2 Villagers.
Each other player with 5 or more cards in hand discards an Action or Treasure. If they discarded an Action, they gain a Treasure to their hand costing less than the discarded Action. If they discarded a Treasure costing at least $3, they get +1 Villager.

15
Dominion General Discussion / Re: Homage to the Best Card
« on: February 10, 2024, 06:58:32 pm »
Cool. I'd never heard of that. Little late for this thread though.

16
Dominion General Discussion / Re: Homage to the Best Card
« on: February 10, 2024, 06:39:54 pm »
I looked through some of this thread recently for nostalgia's sake and was disappointed to discover most of the images and stuff from the first 100 or so* pages of posts are gone. I understand it takes up space somewhere, but it'd be nice for certain threads to be preserved for posterity(?). oh well.

(*I'm just guessing how far it goes. I only glanced through the first ~50 pages of posts.)

17
Quote
Palace Chapel
$3 - Action
Trash up to 3 cards from your hand.
If there were at least 3 different card types among the trashed cards, +$3.
by D782802859
   As someone else said, most of the time this is just a weaker chapel. The bonus needs to either happen more often or be something bigger and/or more unique to make this a worthwhile card imo. 4/10

Quote
Drawbridge
$4 Action
Draw until you have 6 cards in hand. This turn, cards (everywhere) cost $1 less.
by 4est
   It looks good (and I disagree with silverspawn -it doesn't look OP to me), but still not particularly exciting. 7/10

Quote
Royal Workshop
$5 - Action
Choose one: gain up to two differently-named cards costing up to $4 that you have not yet gained with Royal Workshop this turn; or you may play an action from your hand twice.
by JW
   Seems fine. Sometimes you're be using it almost exclusively for one of its effects over the other, but which effect that is will depend on the board which is cool. 6.5/10

Quote
Royal Cellar
$6 - Action
Reveal then discard any number of cards. +1 Card per different cost among the discarded cards.
+$1 per card discarded. Gain a card costing exactly $1 per different type among the discarded cards.
by silverspawn
   I think, to be worth $6, either the gain should be optional, or it should have +1 Action (like Cellar), or (probably) both. As-is, I think it'd be fine at $5. Now it's more like Storeroom than Cellar, but okay. Putting three different kinds of discard-for-benefit on one card is an awkward premise for a card.  6.13/10

Quote
Mayday Festival
$4 • Action
+1 Action
+$1
Choose a different thing per Mayday Festival you have in play (counting this): +1 Action; +1 Buy; +$1.
by emtzalex
   Looks cool. Get only what you need most from a festival with one of them, or all of a festival with more of them.  7.773/10

Quote
Master Carpenter
$5 - Action
Trash a card from your hand. If it's supply pile is empty, gain a card costing up to $3 more than it. Otherwise, +1 Action and gain a card costing up to $2 more than it.
by LTaco
   Looks good. Remodel with +1 Action is fine at $5. I'm concerned you won't get to use the Expanding ability very often, and that's the most fun & interesting part of the card. I'd like it better if it were just a little easier to use the Expanding part.  7/10

Quote
Gold Mine
$5 Action
You may trash 2 coppers from your had. If you trashed 2, gain a gold to your hand.
by Will(ow/iam)
   At first glance, it's a nice fix/mix for Trading Post/Mine. It's great for 2 or 3 plays, but not being able to trash Estates and having to line it up with 2 Coppers each time you use it is a big drawback, and then you have to get more Coppers in order to use it more than 3 times. I'd reccomend saying "You may trash 2 cards from your hand. If you trashed 2 Coppers (or another specification), gain a Gold to your hand." Then it'd make a good replacement for Trading Post. But then we aren't supposed to be making replacement cards here. It's not its own thing enough to want to exist alongside the original cards.  6/10

Quote
Drunken Sailor
Action/Duration - $3
+$2
+1 Action
Set aside an Action from your hand (or reveal a hand with none). At the start of your next turn, play it.
by NoMoreFun
   I love the name. Dominion totally needs a Drunken Sailor card. This one is definitely not strictly better than an Action Silver (because it delays one of your Action cards till next turn), and somehow that makes it more interesting & fun? You've accomplished something there. Then again, now that I think about it more, it's remarkably similar to an Action-Contract, only with a way better name and the setting aside an Action is mandatory if possible. It may be more fun than Contract because cheaper and stuff.  7.6843/10

Quote
Posologist / Apothecary
2P - Action
+2 Actions
+1 Buy
Reveal the top 4 cards of your deck. Put the Posologists and Silvers into your hand. Put the rest back in any order.
by sumrex
   This does seem very weak when it only works on Silver and other copies of itself. I'm not crazy about the Potion mechanic in general, but if you're going to make a Potion card, you have to make it worth getting a Potion just for that card. This doesn't do that. To make a bigger Apothecary, maybe try something like "Put all revealed Treasures costing up to $4 into your hand" and go from there.  5/10

Quote
Global Embargo
$4 - Treasure - Duration
Exile a card costing up to $6 from the Supply.
The next time anyone gains a copy of that card, they gain a Curse, and you discard your exiled card.
by anordinaryman
   Using removed cards for this week could be okay, but this doesn't fix what was unfun about Embargo. And it isn't "Global" either (Swamp Hag is the Global Embargo card). I imagine everyone trying to trash most of their starting junk so they're a little more ready to trash curses before getting Embargoed cards, so you're just as likely to be attacking yourself as other players if you actually want the exiled cards in your deck. The best use of this card is as a gainer for Duchies and kingdom victory cards (or ideally cost-reduced Provinces) that you don't want in your deck anyway, but that's not your intention for the card. 5/10

Quote
Devil's Cellar
$5 Night
Look at the top 5 cards of your deck and discard any number of them. If the number of cards you've discarded is: 5, gain a Loot; 0, gain an Imp.
by Zoyarox
   It looks like a decent card, more valuable as a Imp/Loot gainer than as a sifter, but it doesn't come across as a modified version of Cellar (Making a Night card that's more like Cellar than like Night Watchman would be difficult). It's really going to be either an Imp/Loot gainer or an expensive Night Watchman, so I don't know if it accomplishes what you're trying to do with it.  6.248/10

Quote
Mischievous Courtier
$4 - Action/Attack
+1 Card
Reveal a non-Victory card from your hand. Choose one or all:
You gain a copy of it; each opponent gains a copy of it; +1 Action per type it has.
by faust
   Nice mix of Jester and Courtier, (I keep having to stop myself from thinking of Courier instead, but that's Donald's fault...) ...and Village? It's either a Village, a (usually Copper) junker, a gainer, or all three at once(!). I think the flexibility makes it pretty strong for $4, but probably not strong enough to cost $5. I'm not sure when you would use the "all" option except when there's only one copy of the card left in the supply, or else you're using Rats with TfB, and your opponent wasn't planning on using Rats. Then again, finding good uses for the "all" option is probably part of the fun of the card. Looks kind of weird, but still fun.  7.651/10

Pirate Souk / Pirate Forge split pile
Quote
Pirate Souk
$4 • Action - Reaction
If you have four Action cards in play, including this, +$3; otherwise +1 Buy and +$2.
-
If you have four Action cards in play, you may play this from your Hand.
Quote
Pirate Forge
8[debt] - Action
Trash up to three cards from your hand. Gain a card costing up to the total trashed cards' cost in $.
-
While you have this is in play Coppers cost $1.
by Bryguy
   Pirate Souk is significantly stronger than Nomads, seeing as they don't cost an Action to play once you have four Action cards in play. Could be easily fixed by changing the reaction to "If you have _exactly_ four Action cards in play" (the reaction wording still needs to be fixed because it needs a more specific moment to react than whenever you have four action cards in play).
   I like Pirate Forge, partly because I've been trying to get a fan card to work that increases the cost of Copper for the purpose of trash-for-benefit. (When I saw the name, I was thinking it'd be a mix of Pirate and Forge, but the effect is unrelated to Pirate.)
   Usually in a 2-card split pile, the effects of the two cards are related to each other, but these are just two unrelated cards put in the same pile. That said, they could still be fun.  6.5/10

Quote
Unseen University
$6 - Project
At the start of your turn, gain an Action card costing up to $5.
by grep
   10/10 for theming. It should probably cost more than $6, and I'm not sure how fun the gameplay would be with it besides just speeding up the game, but the theme is perfect.  7.588/10 overall  Oook!

Quote
Royal Mill
8 Debt - Action - Victory
+2 Cards
+1 Action
Reveal and discard three cards. If their combined cost is $8 or more, +$5 and +1 Buy.
-
2VP
by fika monster
   I really like this one. It might get a little crazy once you can activate it semi-reliably. A bit of testing & tweaking could make it even better.   8.5/10

Quote
Night Festival
$5 - Night
+$2, +1 Buy.
You may play an action from your hand.
Return to your buy phase.
by RovingBear
   The effect of the card makes me think it should really be a Treasure, not a Night card (Is there a modifier word that can turn Festival into a Treasure?). Then you wouldn't need the phase-switching. Besides that, I really like it. It's hard for me to guess how it would play, but I want to try it out.  8/10

Quote
Old Bridge
$4 - Action
+1 Buy
This turn, cards you haven't gained a copy of this turn cost $2 less.
by Gubump
   I like it. Seems easily stronger than Bridge in the early game, but weaker than Bridge later on, especially when buying provinces. Hard to tell if it'll seem weaker or stronger on the whole without playing with it, but I suspect it'll seem stronger a lot of the time which isn't ideal since Bridge is already a strong $4.   7.759/10

Quote
Highway Troll
$5 - Action - Duration - Attack
Each other player puts their -1 Card token onto their deck.
On this turn and your next turn, cards cost $1 less.
Now and at the start of your next turn: +1 Action.
by Cutepelican126
   (The Attack type is missing in your mock up) Like Highway, it's easier to get more of them in play, but it lacks the +Buy it wants to take full advantage of the cost reduction. The attack is stronger than Bridge Troll's, but probably not too strong since it still doesn't stack. +1 Action is generally stronger than +1Buy. Bridge Troll is already a very strong card. When there's any decent source of +Buy, this could be crazy strong. The main problem imo, is that it isn't really different enough from Bridge Troll to be very interesting as its own thing, but I might be wrong about that.  7/10

Quote
Sheepherder
$3 - Action
+$2.
You may discard any number of Action cards for +$2 each.
by Augie279   (replacing the too-wordy countess)
   It doesn't quite follow the naming guidelines I gave, but that's not a major problem. I'm flexible. (Even though Sheepherder = Shepherd and this is unrelated to Shepherd. But that's mainly Shepherd's problem because it's unrelated to Way of the Sheep.)
   I like it. Turn your other actions into Silver. There's probably some circumstances that make it too strong. Maybe $4 might be a better cost since there's no risk in double-opening it. Still, it's hard to picture how well it'll actually fit into an engine. (In other words, it's hard to judge it without testing.)  7.8159/10

Quote
False Priest
$5 - Action - Attack
+1 Buy
+$3
Trash a card from your hand.
For the rest of this turn, when you trash a card, each other player gains a Curse.
-
Heirloom: Goat
by SignError
   Nice latecomer. This card accomplishes the contest goal better than most, since it has clear parallels to the original Priest card, yet it's different enough to be its own thing. If there's other +buy and trashing on the board, I can see a situation where one player goes for this and runs out of fuel too quickly to badly hurt the other player, since you have to trash at least two cards in a turn in order to give Curses. The attack will work better when the other player(s) are junking you back.  8/10

final ratings and choosing between the top few of these was very difficult, but I'm going with:

Winner: Royal Mill by fika monster

Runners up: False Priest by SignError and Night Festival by Roving Bear

18
Contest closed. working on judging now.

EDIT: I'll post the results tomorrow.

19
Dominion General Discussion / Re: Interview with Donald X.
« on: February 07, 2024, 05:35:19 pm »
I hope it's fine when someone asks a question as his very first post here. :D

What's your view on custom modifications of cards? Such as taking a little black permanent marker, crossing out the +Buy on Wharf and writing a +Buy on Merchant ship? Or perhaps putting a +something on Harvest.

Yes, but don't use a black marker! Use card sleeves with a piece of paper tucked into them or just put a neutral +Buy token on the Merchant Ship pile.

20
24-31ish hour warning

Let me know if your entry is not on this list:

Palace Chapel by D782802859
Drawbridge by 4est
Royal Workshop by JW
Royal Cellar by silverspawn
Mayday Festival by emtzalex
Master Carpenter by LTaco
Gold Mine by Will(ow/iam)
Drunken Sailor by NoMoreFun
Posologist / Apothecary by sumrex
Global Embargo by anordinaryman
Devil's Cellar by Zoyarox
Mischievous Courtier by faust
Pirate Souk/Pirate Forge by BryGuy
Unseen University by grep
Royal Windmill by fika monster
Night Festival by RovingBear
Old Bridge by Gubump
Highway Troll by Cutepelican126
Countess by Augie279  (which I'll let you know right now is way too wordy to have a chance at winning)


excuse the weird ass art

21
I love this contest theme, as I often design cards that are "variants" of official cards. I haven't entered in a while, but I'll see if I can dig something out this week, as it's be fun to get back into this.

Official cards that don't qualify: Fortune Hunter (not related to Hunter), Horse Traders (not related to Trader), Plateau Shepherds (not related to shepherd), Royal Blacksmith, Shanty Town, Silk Merchant, ...you get the idea...

Not that it matters to the definition of this contest, but wouldn't Royal Blacksmith count as a variant of Smithy? Or Is it because the name isn't exact?
It's just because of the name. If it was Royal Smithy it'd be fine. In fact, I'm tempted to change my mind and say Royal Blacksmith would count as-is, despite there being another card called Blacksmith. But since it really doesn't matter for the contest, I won't.

Village and Merchant as your base card are discouraged. You can do a modified version of one of them, but I'd prefer you choose something else.

I get village, since there are so many official variants of it (and if I recall correctly, it was also the theme of a past contest), but why Merchant?
Because there's Spice Merchant, Wine Merchant, and Silk Merchant, and they're all unrelated so it confuses things.

22
Design a card or card-shaped thing that's a modified version of an official card, not as a replacement, but like Grand Market is to Market, or Young Witch to Witch.
Use an adjective or modifier + the name of the official card it's based on, like Grand Market and Young Witch do.

Clearly qualifying official cards: Grand Market and Young Witch (obvs), Old Witch, Coastal Haven, most villages (Border/Mining/Fishing/Farming/...), Devil's Workshop, Farmer's Market, Sea Witch.

Other official cards that qualify because I like being flexible/creative: Animal Fair (It has +buy so it can be considered a version of Fair), Capital City, Fool's Gold, Lost City, Family of Inventors, all the Ruins except Survivors, Overgrown Estate, Prize Goat, Silver Mine, Tragic Hero (It has "gain a treasure"), I probably missed a couple.
I'm undecided on Market Square, but I think I'd allow it (if it wasn't already a thing obvs).

Official cards that don't qualify: Fortune Hunter (not related to Hunter), Horse Traders (not related to Trader), Plateau Shepherds (not related to shepherd), Royal Blacksmith, Shanty Town, Silk Merchant, ...you get the idea...

Suggestions of adjectives or modifiers you might use: Grand/Big, Little/Minor/Tiny, Royal, Noble, Shady, Seafaring, Gilded, Buried, Undead, Distant, Mounted, etc. (but you don't have to use one of these)

Village and Merchant as your base card are discouraged. You can do a modified version of one of them, but I'd prefer you choose something else.

Using small print just for the card's name might be fun if you want to do, say, "Bored Cartographer" or something like that. Don't hesitate to use an official card with a longer name. Just don't make small print necessary for the card text.

(reposted here)

23
Design a card or card-shaped thing that's a modified version of an official card, not as a replacement, but like Grand Market is to Market, or Young Witch to Witch.
Use an adjective or modifier + the name of the official card it's based on, like Grand Market and Young Witch do.

Clearly qualifying official cards: Grand Market and Young Witch (obvs), Old Witch, Coastal Haven, most villages (Border/Mining/Fishing/Farming/...), Devil's Workshop, Farmer's Market, Sea Witch.

Other official cards that qualify because I like being flexible/creative: Animal Fair (It has +buy so it can be considered a version of Fair), Capital City, Fool's Gold, Lost City, Family of Inventors, all the Ruins except Survivors, Overgrown Estate, Prize Goat, Silver Mine, Tragic Hero (It has "gain a treasure"), I probably missed a couple.
I'm undecided on Market Square, but I think I'd allow it (if it wasn't already a thing obvs).

Official cards that don't qualify: Fortune Hunter (not related to Hunter), Horse Traders (not related to Trader), Plateau Shepherds (not related to shepherd), Royal Blacksmith, Shanty Town, Silk Merchant, ...you get the idea...

Suggestions of adjectives or modifiers you might use: Grand/Big, Little/Minor/Tiny, Royal, Noble, Shady, Seafaring, Gilded, Buried, Undead, Distant, Mounted, etc. (but you don't have to use one of these)

Village and Merchant as your base card are discouraged. You can do a modified version of one of them, but I'd prefer you choose something else.

Using small print just for the card's name might be fun if you want to do, say, "Bored Cartographer" or something like that. Don't hesitate to use an official card with a longer name. Just don't make small print necessary for the card text.

edit: oops, I forgot to post in the designated subforum. Can this be moved in there? Or should I delete this and repost there?
edit2: I reposted in the correct place, but I can't delete this post. sorry bout that.

24
wow, hey thanks for the win. I post the new contest sometime before tomorrow night.

EDIT: ...such a fun but tough decision what to make the next contest...
New thread is up.

25
General Discussion / Re: Movies I watched in 2023
« on: January 29, 2024, 11:05:28 pm »
I think I'll reply with a list of movies I watched in the past year. I watch a lot of movies (mostly horror and horror/comedy) partly because I don't like how the story keeps going on and on with tv shows. They don't do tv "episodes" like they used to. So I watch very few tv series, usually only shows that are contained in one or two seasons. I want a complete story without having to watch several seasons of a show. anyway, here's my list for the past year.  (leaving out the least interesting ones and probably I few others I forgot). (6/10 is kind of my average rating. It's what I end up giving most movies I don't love or hate.) These are in order of how much I liked them:
Horror and horror-comedy:
- Mama          2013    8/10   I love a good ghost story, and that's what this is.
- Fall of the House of Usher 2023  8/10  (I tend to include single season series in my movie lists, so I will here too). I tend to like Mike Flanagan's stuff (and Edgar Allen Poe too), and I was not disappointed here. Well done (despite some messed up stuff)
- Renfield   2023  8/10  Not normally into vampire movies, but I love a good horror/comedy/adventure with heart.
- Smile    2022   8/10   I like it when the characters in a horror movie investigate the problem, find the source, and fight it (even if they don't win).
- Fright Night  1985  7.5/10  a classic horror comedy. (I didn't start watching any horror until the past few years, so I missed a lot of good old ones.)
- The Conjuring III: The Devil Made Me Do It  2021  7/10  I like pretty much all of the Conjuring universe movies I've seen. This wasn't one of the best of them, but it's good.
- Errementari: The Blacksmith and the Devil  2017  7/10  A well done dark fantasy story from folklore. I tend to like that kind of thing.
- It        2017    7/10   I liked it, though I'm not normally into scary clowns.
- House At the End of the Street  2012  7/10   Jennifer Laurence is hot. That may have skewed my opinion on this one a little.
- The Autopsy of Jane Doe  2016   6.5/10  Pretty good, but I expected more from its ratings.
- The Wailing (S.Korean)  2016   6.5/10  Good, but a bit too long.
- REC   2007 (Spanish)   6.5/10   Pretty good found footage zombie movie.
- X    2022   6/10   Good for what it was, but nothing amazing.
- Evil Dead (Remake) 2013  6/10  I loved Evil Dead 2 and Army of Darkness, and enjoyed the Ash vs the Evil Dead series, but they played this remake straight, yet you couldn't take it very seriously with all the references to the original trilogy and how silly they were. Still pretty good.
- The Return of the Living Dead  1985  6/10  horror comedy zombies
- Llamageddon  2015  6/10  One of those "so bad, it's good" kind of movies. super low budget dumb fun.
- Wishmaster   1997   6/10   Sooo much cheesiness, but not bad. I like cheese sometimes.
- M3GAN     2022   6/10   It's pretty much exactly what you'd expect it to be. Pretty good, but not great.
- Paranormal Activity 2  2010  6/10 This (and the first one) I liked more than I expected, though still nothing special.
- Evil Dead Rise  2023  4/10  Easily the worst of the Evil Dead series imo. It didn't have what made the other ones good.
- Skinamarink  2022  3/10  I was really looking forward to this from the trailor with the very unique style. I was disappointed. They didn't do anything interesting with that style and half the time, nothing seemed to be happening or you couldn't tell what was happening.

Since most of what I watch is horror, I'll list the other ones separately:
- Roald Dahl's Matilda the Musical  2022  9/10  I loved the book (yeah, I still like kids books) and liked the 90s movie. The musical was even better imo. It isn't just for kids.
- Everything Everywhere All at Once  2022  7/10  A unique and crazy adventure. Weird in a way I like (mostly).
- Gaslight     1944  7/10  A classic that I hadn't seen this till this past year.
- Leo     2023  7/10  A kids movie, but a good one.
- The Frighteners  1996  7/10  technically horror comedy but I watched it with my family and it's no scarier than Ghostbusters.
- Elf  2003    6.5/10  popular Christmas movie I hadn't seen it till this year.
- Spider Baby or, the Maddest Story Ever Told  1967  6/10  Um...it was bizarre, and entertaining I guess. (my brother picked out this one)  would qualify as horror comedy, but I'm listing it with the non-horror ones because I watched it with my family (Is that even a reason? whatever) and it's not scary at all.

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