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Messages - LibraryAdventurer

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1
Variants and Fan Cards / Re: Dominion: Horror
« on: July 30, 2022, 06:26:42 pm »
Except it'll rarely actually carry over to next turn because you usually buy cards after playing actions.

2
Weekly Design Contest / Re: Weekly Design Contest #159: Some Nights
« on: July 28, 2022, 08:27:24 pm »
for Intrigue

Quote
Hideaway
$3 - Night - Victory
Choose one: Gain a Silver, put a card from your discard pile on top of your deck, or +1 Card at the end of this turn (after drawing).
-
Worth 1 VP.

(Maybe it should cost $4?)

3
Tales is an Action split pile with four cards. Like all split piles in Allies, the pile starts with four copies of each card sorted by cost.

There is an old tale of Saint George and the Dragon, where the dragon demanded the city to send two sheep every day so he could eat. When the city ran out of sheep, the dragon demanded human tribute. When the princess was eventually chosen to be offered, Saint George stood up and defeated the dragon.

Sheep: $3 Treasure - Victory - Tale: Worth $1 per Victory card you have in play (including this). You may rotate the Tales. Worth 1 VP
Princess: $4 Action - Victory - Tale: A magpie that doesn't gain itself but is worth 1 VP instead.
Saint George: $5 Action - Tale: +3 Cards. You may play a Tale from your hand. When you trash this, play it.
Dragon: $6 Action - Tale: You may topdeck a card, then discard discard any number for +$1 per card and trash the rest. Trashing a Tale grants an extra +$3.
I like the first three cards here, but dragon seems really weak for $6 bottom card of a split pile. You gave an example of a play that works out well with it, but when you can't do that (or might be able to do it only once), then it probably isn't worth the $6. One easy (but perhaps not very thematic) fix would be to put a few victory points on it to make it fit better (mechanically) with the first two cards. By the time you've gotten to the bottom of a split pile, you've probably done most of your trashing already if there's any other decent trashing on the board.

4
It just so happens that I recently created a card that fits this contest.

Quote
Stage Director
$5 - Action
If you didn't spend an Action to play this, discard up to 2 cards.
Draw up to 6 cards in hand. Play the top card of your deck. If it has no play effect, you may take your -$1 coin token to replay this.

FAQ: If you take your -$1 token to replay it, you can discard up to two cards before drawing. Curses and Victory cards (which aren't also Actions or Treasures) have no play effect.

5
Dominion General Discussion / Re: Interview with Donald X.
« on: June 06, 2022, 06:25:40 pm »
do you find it frustrating when something else uses 'dominion' in its title and messes with your SEO? or is that more jay's domain?

thinking specifically of the new jurassic park here

There's also the latest album by Skillet:

6
Rules Questions / Re: Not enough Banes
« on: June 05, 2022, 06:59:04 pm »
Buy another expansion or two.
and/or make a cheap fan card.

7
Ruby is missing from your judgement post despite being a runner up.

8
2p online, 2 or 3 player in person. I think 3-player is just as good as 2-player in person, but I prefer not to play with more than 3 players.

9
Variants and Fan Cards / Re: Fan Card/Expansion Recommendations
« on: May 30, 2022, 12:08:23 am »
In my signature, I have links to my list of other people's fan-made cards* I've played with and like as well as my fan expansion: Resurgence.

*EDIT: I need to update this list soon. There's several more I can add at this point.

10
How bout a treasure Groundskeeper?

Quote
Huge...tracts of land
$5 - Treasure
+$2.
This turn, when you gain a Victory card, +1 VP.

11
Dominion General Discussion / Re: What cards do you ban and why?
« on: May 26, 2022, 02:49:53 am »
  Banned:  (I think these are all obvious why)
Possession, Tournament, Lurker, Rebuild, Barbarian, Keep, Salt the Earth
  Disliked:
Swamp Hag, Page (should be obvious)
King's Court - Too crazy. and I think this is too swingy for the person who hits $7 first with some good Actions in their deck.
Governor - monolithic. also, I just suck with it.
Flag Bearer - very unfun fighting over the artifact imo.

Black Market is one of my favorite cards. It's way less swingy than Tournament. The times when it gives one player a big advantage are rare, and some of those times are when the better player played Black Market more times in order to find it.

I don't like Cultist but for some reason it doesn't bother me as much as it seems to bother other people.
I don't ban Ghost Ship or Mountebank because they're getting cut (most likely for MB anyway), otherwise I would.
I like Chariot Race.

There are several more cards that I don't use IRL, mostly because they're just not interesting or fun enough compared to other more fun cards.

My bans are:
The one I don't understand is Magpie. Why ban Magpie?

12

Quote
Fallen City
Action Duration Attack, $5
At the start of your next turn, +2 Cards +1 Action.

Until then, at the start of another player's Clean-up phase, you may combine a Burden with an action card they would discard from play.

Where does the non-Burden card come from here? Do you take it away from the player who would discard it, or do you get a copy of it from the supply and use that?
"An Action card they would discard from play" seems pretty clear to me.

13
Quote
Partnership
$5 - Treasure
+$2.
You may trash a non-Copper card you have in play to combine any two other cards you have in play.

I think the Combine example Event in the OP is strong enough to cost $5. It'll be a strong effect.

14
Dominion General Discussion / Re: Interview with Donald X.
« on: May 22, 2022, 05:26:06 pm »
I'm pretty sure I would hate for someone to dig up my 10-12-year-old posts and try to analyze to me what I was saying in them and compare it to what I'm saying now. I'm glad I'm not a politician game designer with a rather obsessive fan base.

15
Idk does this count as a "play again" themed card? It attacks your enemies tho rather then yourself
<Timewaster>
Nice unique attack idea though.

16
Quote
Compass
$4 - Treasure
+$1.
Reveal the top 4 cards of your deck. Put up to 2 of them in your hand, put the remaining Action cards back on your deck, and discard the rest.
You may trash an Action card you have in play to set this aside and put it in your hand at the end of your turn (after drawing).

What do you get when you mix Scout and Adventurer as a Treasure card?
(sounds like a powerhouse right? maybe a possible Venture replacement?)
Originally, I had it drawing everything except Actions, but then it'd be crazy strong in big money so I made it only draw up to 2 of them. It'll probably still be pretty strong in BM, but not overpowered I think.
I considered a $5 cost version that automatically plays itself at the start of your next turn if you trash an action this turn, but I'd like to keep it costing $4. There's aren't very many $4 cost Treasure cards.

This has tracking issues with Duration cards. It should either only be able to trash non-Duration Actions from play, or be something like "At the start of Clean-up, you may trash an Action you would discard from play this turn, to set this aside and put it into your hand at end of turn."

That aside, I think this is trying to do too much. When I plug your wording into the Dominion Card Image Generator, the result is 8 lines of text excluding the +. That length is usually a pretty good sign of trying too many effects on one card.

Man, it doesn't seem that long when I'm typing it out. I've tweaked it to cut some words.
Don't want to add non-Duration because it makes it too long again. Players will just have to deal with the tracking if they want to trash a duration. There's already hard to track stuff in Dominion, and I don't really think this is harder.

17
Quote
Compass
$4 - Treasure
+$1.
Reveal the top 4 cards of your deck. Put up to 2 of them in your hand. You may discard one. Put the rest back.
You may trash an Action you have in play to set this aside and put it in your hand at the end of your turn.

What do you get when you mix Scout and Adventurer as a Treasure card?
(sounds like a powerhouse right? maybe a possible Venture replacement?)
Originally, I had it drawing everything except Actions, but then it'd be crazy strong in big money so I made it only draw up to 2 of them. It'll probably still be pretty strong in BM, but not overpowered I think.
I considered a $5 cost version that automatically plays itself at the start of your next turn if you trash an action this turn, but I'd like to keep it costing $4. There's aren't very many $4 cost Treasure cards.
EDIT: tweaked to cut some words.

18
I'm still deciding what to submit for me, but I wanted to point out that crlundy has a good submission for this contest "Trade Ship" in day 1 of his Two Fakes and a Preview game on discord: https://discord.com/channels/212660788786102272/449166977991180299/975653864885846086

19
Variants and Fan Cards / Re: Trefoils
« on: May 16, 2022, 12:09:09 am »
Setup: In games using a Trefoil, put trefoil tokens on 3 randomly selected Action Supply piles. (These piles should be selected after any extra piles such as Bane or Ruins have been added to the Supply.)
Just noticed, according to this, Ruins can be a Trefoil pile.

20
Quote
Heads of the Cerberus
Trefoil
If you have played two differently-named Trefoils this turn, you may buy cards from the trash for $2 less than their cost.
-
Setup: Put one of the Trefoil piles in the trash.

I went first with thinking up something that comes in threes, and then tried to think of something that fits it.
Yes, The Cerberus' heads are the first things that came to mind that comes in threes...

21
Variants and Fan Cards / Master of Puppets: A mini fan-expansion
« on: May 09, 2022, 10:33:40 pm »
A mini-expansion themed with the idea of playing cards without spending an action.

I'm introducing a new keyword for these cards: "If Puppeted" means "If you didn't spend an Action to play this".

The first one I made that started the idea:
Quote
Puppeteer
$5 - Action - Attack
+$2
Each other player reveals their hand and plays a non-attack, non-reserve Action or Treasure from it that you choose. If they then have less than 5 cards in hand, they get +1 Card.
Heirloom: Puppet.
Quote
Puppet
$2 - Action - Heirloom
If Puppeted, +2 Cards. You may discard 2 cards to play an Action card from your hand.
The player whose turn it is gets +$1 and +1 Buy.

Quote
Marionette
$4 - Action - Reaction
Reveal cards from your deck until you reveal an Action. If you revealed any Treasures, put one in your hand. Discard the other cards and play the revealed Action.
-
When another player plays an Attack, you may first set this aside to play this at the start of your next turn.

Quote
Golden Strings
$3 - Action
You may discard a card to replay the previous Action card you played this turn if it's still in play. If you don't, +1 Action and +$1.
If Puppeted, +1 Card.
FAQ: If you replay a Golden Strings with Golden Strings, it always has the "If you don't" effect because that Golden Strings is the previous Action card you played. A second Golden Strings can't play the Action before that again.

Quote
Stage Director
$5 - Action
If Puppeted, discard up to 2 cards.
Draw up to six cards in hand. Reveal and play the top card of your deck. If it has no play effect (if it's not an Action, Treasure, or Night card), you may take your -$1 token to replay this.
(It uses the -$1 token so you can't replay it more than once. I'm aware it can go infinite with the +$1 token, but you can't do much with that, so I don't think it matters much.)

Quote
Ventriloquist
$4 - Action - Command
If Puppeted, +2 Cards. Otherwise, +1 Card.
You may put an Action card from your hand on your Tavern mat. You may play a non-Reserve, non-command Action card from your Tavern mat, leaving it there.
I've seen several fan-made cards similar to this. I thought I'd try one of my own.


A couple older cards of mine that go well with these:
Quote
Doorkeeper
$3 - Action - Victory
Reveal the top 2 cards of your deck. Play one of them and discard the other. If you played a victory card, +$1.
-
Worth 1 VP.

Quote
Mysterious Door
$2 - Action
The player to your left discards the bottom card of their deck. If it's an action card, play it, leaving it there.
Otherwise if it's... a victory card, +2 Cards; anything else, +$2.

Quote
Bartender
$4 - Action
+2 Cards.
You may put an Action card from your hand onto your Tavern mat.
-
In games using this, at the start of your turn, you may call a non-reserve card on your tavern mat, to play it.
(Yeah, this and Ventriloquist are pretty similar. But I think having one put the card into play and one leave the cards on the mat is difference enough to have both exist.)

22
Variants and Fan Cards / Re: Holidays
« on: May 08, 2022, 10:49:30 pm »
Quote
Restricted Allowance
All cards you play that give $ this turn, give only +$1 instead of the amount on the card.

from this RBCI:
http://forum.dominionstrategy.com/index.php?topic=114.msg891299#msg891299

23
Quote
Art Gallery
$4 - Action - Victory
+2 Cards.
Discard a card to gain a Silver.
-
Worth 1VP for every two Silvers in the trash.
Origin: Appreciation
I like Augie's idea of the 2-sided origin/state.

Quote
Appreciation
Origin / State
If you have any unspent $ at the end of your buy phase, you may trash a Treasure you have in play to gain a Treasure costing up to $3 more than it.
Whenever you have $10 or more during your buy phase, flip this over.

Quote
Depreciation
State
When you play a Silver, trash it and return this.

24
Weekly Design Contest / Re: WDC 151: Now or Later
« on: May 06, 2022, 08:29:32 pm »
Quote
Buttinski
$4 - Action - Duration - Attack
Now and at the start of next turn: +$1 and you may trash a card from your hand.
Until the start of your next turn, when any player trashes a card, they gain a Silver.

Should this be an attack?
FAQ: When you trash a card on the turn you play this, you gain a Silver. When you trash a card on the second turn, you don't.

thesaurus.com gave me this name.
https://www.dictionary.com/browse/buttinsky

25

- A one of a kind (or one-per-player) card that gets shuffled in your deck (not a landscape) that isn't a heirloom or heritage card.
- A reaction that hasn't been done on any official card (again).
- new now and/or later durations. (Must have either "Now and at the start of your next turn:" or "Either now or at the start of next turn:")
- a 4x4 split pile (like Wizards, Forts, etc)

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