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Messages - Dingan

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Dominion General Discussion / Re: Theme and mechanics themes
« on: October 19, 2018, 02:48:13 pm »
Cards with foolish names do foolish stuff (e.g. Fool)
That still doesn't explain Transmute

Let's Discuss ... / Re: Let's Discuss Adventures Cards: Storyteller
« on: October 09, 2018, 05:30:38 pm »
- Traditional engines.
- It's generally poor with virtual money.
- Cards that dislike treasures, like City Quarter and Poor House

Do you mean to say these are anti-synergies when there is Copper thinning and other good draw? Cus without those 2 things, that's kind of when ST shines.

- Not sure what exactly constitutes a "traditional" engine, but if they include Coppers / no Copper-thinning, why wouldn't they like ST?

- ST synergizes with virtual money when you need the draw, and anti-synergizes when you don't need the draw. For example Swamp Hag in play + a ST in your starting hand effectively sacrifices 3 coins for a large, reliable starting hand (ideally snowballing into much more than 3 more coins).

- Again, with no Copper-thinning, things like City Quarter may very will synergize with a couple ST's. And obviously without Copper thinning you'd have to be in edge case territory to have Poor House be good.

Dominion General Discussion / Re: The bad luck thread
« on: September 24, 2018, 03:10:10 pm »
Got lone rebuilfd from black market.  Asked the gods to let my rebuild and market square collide.  Welll, technically I got what I asked for.  The devil is in the details.

I won easily though.  Turns out Lone rebuild triumph, apprentice, and royal carriage might is much better than even normal rebuild i think. and i didnt play it great as i got a treasury first

At least you will presumably have a somewhat decent chance at Mint'ing away a lot of Coppers.

Dominion Articles / Re: Chariot Race
« on: September 19, 2018, 01:42:42 pm »
Chariot Race is bad as an opener.
I see why you say this but sometimes a cantrip opener is just fine when, say, you want to cycle your other power card (Remake, Ambassador, etc.) through without an extra stop card (e.g. Silver).

What this shows is that the more Chariot Races you have, the less benefit you receive from each new one you add.
is only because of this:
Let us for a moment assume a hypothetical situation in which your opponent and have decks consisting of 5 $3-costs and 5 $5-costs each.
In the scenario your opponent does not get any Chariot Races and has even 1 <$3, not only can you get all the CRs but you can hang on to your nice cheap cards (Wil-o-Wisp, Pixie, etc.).

Band of Misfits and Overlord have a neat synergy w/ Chariot Race -- play 1 Chariot Race then if you can get the bonus again, play your BoM as CR, else play your BoM as something more useful. Plus BoM is more expensive than CR. Of course Overlord as a debt cost has a funny interaction when a Chariot Race finds it.

Rules Questions / Re: Pilgrimage With Split Piles
« on: September 17, 2018, 12:44:46 pm »

Are there any (or will there ever be) other multi-gainers like Pilgrimage, that this would apply to (I can't think of any off the top of my head)?

There are probably a bunch, but the one that first comes to mind is Stonemason. It works the same way, so you can, for example, buy Stonemason and gain two Knights of equal cost.

Good point but to my understanding, you choose the 2 cards from Stonemason 1-at-a-time, and the choice for the second card comes after the gain of the first card (even if the client automatically chooses the second one for you like when there are no other cards at the same price point). So like say you had Trader in hand. You would gain card A, choose whether to react Trader on card A, resolve that, then gain card B, then do Trader on B. Similar thing would happen with multi-gainers like Cache, Treasure Trove, etc.

But to my understanding the gains from Pilgrimage are instead all chosen, then the on-gain effects happen (one card at a time). Choose to gain card A, choose to gain B, choose to gain C, choose whether to react Trader on A, Trader B, Trader C. I guess this is what I meant by "multi-gainers", and was the main source of confusion for me regarding split piles.

Rules Questions / Pilgrimage With Split Piles
« on: September 15, 2018, 08:31:12 pm »
What happens if you Pilgrimage, say, an Encampment, Plunder, and Silver, and the Encampment pile is such that an Encampment is on top and a Plunder is beneath it? Does the 'lose track rule' apply here anywhere? Do I choose the order in which I gain the 3 cards before gaining any of them and does this matter (i.e. I only gain the Plunder if I chose to gain it after the Encampment)?

Are there any (or will there ever be) other multi-gainers like Pilgrimage, that this would apply to (I can't think of any off the top of my head)?

Apologies if this has already been asked.

Dominion General Discussion / Re: The bad luck thread
« on: September 13, 2018, 02:08:10 am »

I see your point but it is fun to find the subtle ways to get an edge in such games, if possible -- keeping 1 of your Estates in a Jack game, buying Death Cart just for a potential Ruined Market, racing to Princess, etc. Alt VP can mix it up -- 1 Province per turn vs 1 Vineyard per turn, 1 Province per turn vs Dominate every other turn, Duchy vs. Triumphal Arch points, etc. And of course there are other types of payload besides gains which even without gaining anything can out pace 1 Province per turn.

Dominion General Discussion / Re: Semi-Interesting Dominion Moments Thread
« on: September 03, 2018, 02:28:41 am »
I just for the first time ever finished (and won) a game where I never used the starting Baker token. Key cards: Lurker, Cultist, Sacrifice. Just never had a need/opportunity to spend it.

I could see Champion as an Event that would be similar to Donate - would be debt only so both players could open it (or buy on T2, T3, etc.), and it drastically changes the entire flow of the game.

Introductions / Re: New to the forums
« on: August 29, 2018, 06:59:56 pm »
I finally consider myself good enough to add meaningful content to the forum.

All content is meaningful and don't feel like you need to be "good enough" to add it! The best part about forums (for me) is being wrong and seeing / learning from others' ideas.

Tournaments and Events / Re: Dominion Online Championship 2018
« on: August 28, 2018, 03:08:02 pm »
Will Possession (and Stash) be banned? Any other banned cards?

Transmute / Bonfire

Curious if this is actually a thing but it seems neat. Open Bonfire / Potion, buy 1 Transmute, turn 3 Estates into Golds while also Bonfireing when you can, including the Potion and even Transmute eventually. Nice way to get thin while grabbing 3 Golds. Worked out for me in an Encampment game.

I emptied the Estate pile on turn 7. Game Id 16899310

T1: Copper+Copper -> buy Estate
T2: Copper*4+Cursed Gold -> Inherit Transmogrify
T3: play some Estates
T4: Inherit Cursed Gold into Bridge Troll, play Bridge Troll
>=T5: Inherit Coppers and Curse into Estates

I'm not sure what I would have done after my deck consisted of just 2 Bridge Trolls and like 1 or 2 Coppers, but doesn't matter cus opponent resigned.

Necromancer / Leprechaun

Play a Necrom as a Lep for Wish if you can, otherwise play the Necrom as something else, thereby never having a 'dead' Lep.

Dominion General Discussion / Re: Question- What is an Engine
« on: July 27, 2018, 05:31:45 pm »
Soooo .. when do we get to see the form responses?

Dominion Online at Shuffle iT / Conspirator Bug?
« on: July 26, 2018, 04:50:55 pm »
Is this a bug or am I just going crazy? Happened like 3 times this game, and certainly affected the outcome of the game as this lead to a Province, which lead to a Followers, which lead to me resigning.

Dominion Online at Shuffle iT / Re: Feature Request: Mute the chat
« on: July 25, 2018, 01:43:30 pm »
I wanna be able to turn this shit off...

I personally like the reconnect feature. It's one of the best improvements over the previous client.

Oh so you don't get the same Boon twice? Could have sworn I did, including getting 4 Wil-o-the-Wisps a few different times. Game Id 16624745. Tbh I still don't know how the Boons and Hexes and States work, as I've never touched them irl.

Lurker / Pixie

I'm sure this combo has been mentioned before but you can do crazy things when you trash 1 Pixie multiple times. 1 Pixie and n Lurkers leads to potentially (1+n)*2 received Boons. Just played a particularly wild Torturer game with no villages so at first glance there was no way of chaining Torturers but with the aforementioned combo plus The Field's Gift I could fairly reliably get 5 Actions (Field's gift x 2). Pathfinding on Pixie w/ 10 Pixies helped.

Dominion Online at Shuffle iT / Re: Frozen Rats
« on: July 22, 2018, 02:32:40 pm »
Graverobber is a known bug for the AI.

Assuming you are referring to Lord Rattington, when did he become intelligent?

(Also, I know this isn't Dominion's problem, by why Fool's Gold rather than Fools' Gold? There's more than one fool in the world!)

Exactly, there are 10.

Edge case: Black Market

Dominion General Discussion / Re: Interview with Donald X.
« on: July 17, 2018, 02:22:36 pm »
Why do you have the "everywhere" part on Bridge (formerly "including cards in players’ hands" in the 1st edition), but not on Highway, Princess, Bridge Troll, etc.?

I have literally no idea what you mean by "technically" here.
"Literally" is in-and-of-itself another abomination of modern English.

If you're ever thinking about using a semicolon, don't. Just don't. I promise you you don't need it.
- said no programming language ever.

Rats / Tower

Just played a game where when 2 piles were empty, I Butcher'ed something into a Rats mid turn, drew it, then used it to trash the rest of my deck and gain the other 19 Rats - ending the game with the 20vp from Rats, plus the vp from the other empty piles (they were in play before the Rats trash fest). I didn't win this game -- we each ended w/ 43vp and I was second player -- but it was certainly neat, and I do think I had a win in hand at one point but unnecessarily trashed 1 Rats at some point.

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