Dominion Strategy Forum

Please login or register.

Login with username, password and session length

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Dingan

Filter to certain boards:

Pages: [1] 2 3 ... 41
1
Borrow / Summon

If you have $4 and there is a cantripy/villagy $4 (there often is), you might as well Borrow-Summon it, rather than just buy it. Would there be any (non-edge-case) reason not to?

2
Dominion General Discussion / Re: Interview with Donald X.
« on: February 17, 2018, 04:08:01 pm »
How many copies of the States are there? I've only played Nocturne online, and it's not clear there. And wiki doesn't say. I always thought there was 1 of each - like how Lost In The Woods goes from person to person. But I guess it's possible for multiple players to each have Miserable (game id: 11763249). And can they run out / what would happen if they ran out (if more players than number of copies of them were playing and all players had to take one)? And why don't hexes say "... take a Miserable", "... take a Deluded", etc., to imply there are multiple of each?

3
Dominion Articles / Re: Leprechaun
« on: February 17, 2018, 01:34:44 pm »
Good article on the mechanics of Lep. But I feel like an entire separate article could be written on how to build a deck that can reliably play 7 or more Actions per turn, with at least 1 of them being (an effectively useless) terminal, while managing an influx of Gold. That's in essence all I care about when I see Lep in the kingdom.

4
Yes

My best guess is that people see cards they don't like playing with and/or don't recognize. Maybe in the case of giving it a few turns, they're seeing if you will ignore the cards? I have no idea though honestly.

5
Dominion General Discussion / Re: If you could only have 1 opening
« on: February 14, 2018, 07:01:42 pm »
This question would be pretty darn easy to answer if SHiT made their game data public.

EDIT: Huh, guess my 1000th post is a passive-aggressive dig at SHiT :P

6
What's the over-under on this thread's 461 views being people that thought it was serious?

7
Ambassador / Defiled Shrine

DS is nice in Amb games where you're buying a couple Curses anyways. But I just played a particularly cool game where the Curses ran out with still a lot of DS points to be had -- I could Amb back 2 Curses, opponent would get 1, then I'd buy the other, continuing to do this until all DS points were gone.

8
Hey, today's e day: 2.7.18.

But 2.7.18 was like 2016 years ago.

I must say, of all the date format options out there, the one used by Americans makes the least sense.

It matches how the date is spoken:
Code: [Select]
February 7th, 2018
...2.....7......18

Right, speaking dates like that makes just as little sense. Now I wonder how they're spoken in other languages and English-speaking cultures.

9
It takes a big man to admin when he's wrong. Which I will not do, and instead ask: How can Echips be designed such that I wasn't wrong? I mean, there's gotta be a reason they're Echips and not just normal coins.

10
Echip
Action–Duration|$2
+e Cards.
+1 Action.

Strictly better than Laboratory

But requires you to destroy some cards *and* make good estimates of what 0.718 of a card is.

Toss up your thousand Echip tokens. If 718 or more of them landed heads-up, draw a card.

11
Dominion General Discussion / Re: help! i'm horrible at lurker
« on: February 01, 2018, 01:45:20 pm »
Squire

12
Exorcist / Quarry

Trash Estate, gain Imp

13
Dominion General Discussion / Re: Interview with Donald X.
« on: January 24, 2018, 10:27:05 pm »
Why does Ritual say "+1VP per 1$ it cost" and not "+1VP per 1$ it costs"? To me, "cost" implies past-tense, like the card now ceases to be. But it's just in the trash.

14
When your ranking by number of games played starts to outpace your ranking by level

15
Dominion General Discussion / Re: The Dominion Cards 2017 Edition: Boons
« on: January 22, 2018, 01:09:41 pm »
I'd put the Forest’s Gift and Field’s Gift slightly higher, perhaps #2 and #3 respectively. +buy is the rarest of +vanilla effects, so Field’s Gift is most often the only source of the + of the vanilla-effect Boons, and this even more important if you're the only player to get access to it (similar reason why Ruined Market is the best Ruins). And the +action is nice when the Boons are terminal, allowing the only way to play multiple terminals. And the +action seems to make Druid really good.
+buy once every 12 plays of a card is pretty bad.
Which is why getting it is good

16
Dominion General Discussion / Re: The Dominion Cards 2017 Edition: Boons
« on: January 22, 2018, 01:05:22 pm »
I'd put the Forest’s Gift and Field’s Gift slightly higher, perhaps #2 and #3 respectively. +buy is the rarest of +vanilla effects, so Field’s Gift is most often the only source of the + of the vanilla-effect Boons, and this even more important if you're the only player to get access to it (similar reason why Ruined Market is the best Ruins). And the +action is nice when the Boons are terminal, allowing the only way to play multiple terminals. And the +action seems to make Druid really good.

I'd put Sun’s Gift and Wind's Gift lower - they've seemed to more often than not cause an unwanted shuffle.

17
Help! / Re: 2 Bold Strategies to Choose From, Which One Would You Go For?
« on: January 19, 2018, 01:03:21 pm »
Yeah the engine here destroys a strict Feodum / B-crat / Lucky Coin thing. Pathfinding on Port, Butcher for thinning, lots of alt VP (effectively infinite -- re-gaining green with Graverobber). I do think it gets interesting in a mirror -- alt VP from GK is nice, but Butcher can end the game quickly.

This would be one of those rare boards where B-crat could be good for the engine player if opponent was Silver/Feoda-flooding -- it would hurt the opponent a lot, and could Butcher the Silvers into Ports/Islands/GKs.

LITW nice for the rare Flame's Gift on Coppers.

EDIT: Scratch the B-crat thing and just use a poor-man's Ghost Ship thing in Graverobber / Haunted Castle.

18

19
Maybe the rankings are 100% correct, in which case ignore me .. But man this year in particular the upper $5's seem crazy. Maybe I'm an old school guy but I'd still put Monty, Cultist, Rebuild the top 3 (in no particular order). Like, what the heck, Rebuild #16!?! I wonder if it's because people want to beat Rebuild. And want thinning to prevail over junking. But come on people that just isn't always the case! Masquerade, JD, Upgrade, etc. cannot in a vacuum keep up with even 1 Monty (like 95% sure on that).

Like, what specifically about Nocturne or Landmarks or whatever makes Rebuild drop 7 places one year and then 8 places the next?? And Curses, Coppers, and Ruins are still Curses, Coppers, and Ruins. I mean there's Donate now sure. But I just don't get it.

20
Quote
e draws 3 Coppers, a Steward and a Leprechaun.

...didn't turn out so bad!...

Turn 3 - ehunt
e plays a Leprechaun.

I think you have a typo. That should have read "Turn 3 - ehunt plays a Steward, trashing two Coppers."

Who skips a turn 3 Steward play to gain Gold? I have Awaclus voice echoing in my head, "Trashing a card is equivalent to gaining a Lab." Is it really worth trashing two Labs to gain a Gold?

Yes, trashing on that turn would make it harder to hit $5 in the next few turns, but my guess is that $5 wasn't a critical price point to hit quickly in that kingdom or you would have opened Steward/Silver instead of Steward/Leprechaun.

Yes, you got super-lucky in the process of trying to not make your own shuffle luck.

Wow, now Awaclus voice is echoing right out of my fingers on to my keyboard. It's like a disease. I gotta go get that looked at.

To be fair, the fact that ehunt opened Leprechaun leads me to believe early Gold gaining is very important.

21
Come on no love for Dismantle?

22
I've barely ever gotten Ritual. It's hard for me to find times when it's actually better to sacrifice a good card for VP than just buy a Province.

I've also barely ever gotten it but it seems deceptively strong. I think it can really shine when: (1) you have Gold-gaining (or Platinum-gaining, etc.), (2) have a way to clean up the Curses, and (3) your opponent will choke on green.

23
Dominion General Discussion / Re: $3 Cost Card Rankings Bottom Half
« on: January 12, 2018, 01:25:37 pm »
The $3's seem the most balanced bottom half of all price points to me. Masterpiece and Fortune Teller really aren't that bad. I buy them way more often than say Duchess, Begger, Pirate Ship, B-crat, Stash, Cache. Heck, I think Fortune Teller would still be stronger than Navigator if Navigator was $3.

24
Dominion Articles / Re: Etiquette in Dominion Online
« on: January 11, 2018, 05:52:02 pm »
Is it bad etiquette to do something that requires meaningless opponent input after you've effectively ended the game? So e.g. you buy the last Province, then play a Raider (barring edge cases like opponent getting points from Tunnel-Gold-Museum). I can certainly see how this would be annoying to the opponent, but I guess I have a habit of just mindlessly clicking through whatever SHiT prompts me for at the end of the game that is meaningless -- exchanging Travelers, paying debt, etc. And vice versa - I mindlessly click stuff when I see my opponent has ended the game and I'm prompted to do stuff (like discard). I guess I just don't think about it that much / don't care, but I have noticed it seems to piss people off every once in a while. Curious what the consensus is.

25
Tormentor - Prince
Once you Prince something, you can never get an Imp from Tormentor.

Edge case... using a cost reducer you also Prince a Tormentor.

Ha, that's a potentially harmful anti-synergy in and of itself -- you'd be gaining a lot of Imps, of which you don't want too many. You'd have to Prince something else or get a Hireling, Champion, etc.

Pages: [1] 2 3 ... 41

Page created in 0.128 seconds with 18 queries.