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Messages - faust

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1
Simply topdeck 5 Golds with Taxman!

2
Puzzles and Challenges / Re: Most amount of money turn 3
« on: June 21, 2018, 03:21:26 am »
Using the strategy detailed here, you can have any amount of money that you want on your third turn.

3
I think it's fine to focus on multplayer as the money is being made in IRL sales, and IRL games are frequently multiplayer. There are more 2-player games online, but online doesn't create revenue for Donald X.

4
There is a (large) middle ground between a big money strategy and a no-Treasures strategy.
Not that large, actually. You have the case where there's no better payload for the engine. But having that and still an engine that's better than BM is kind of rare. The second case is where you use money for TfB, in which case the only important thing about the Treasures is their price point and the fact that some cards gain them easily. Then there is Platinum, which is enough cash in a single card to usually work in an engine.

5
Variants and Fan Cards / Re: Kudasai's Random Dominion Cards
« on: June 20, 2018, 08:41:52 am »
Not sure if the $4 Coin limit is needed. Higher value cards take longer to get and there's always the chance you don't hit $3 unspent to get them back. Losing a few $5 cost cards will hurt much more than a few $3's.
Take setting aside Mountebank for example... that virtually guarantees you having $3 unspent, and could very easily decide the game if you hit $7 with Mountebank in play early.

6
Dominion General Discussion / Re: Fix the worst cards
« on: June 17, 2018, 06:38:35 am »
Sorry to continue further this meta-discussion, but I want to say that I did not intend to mock anybody with my post. I just wanted to point out that using that strange shorthand makes posts hard to read and confusing for newer players, so perhaps it is best avoided. (For instance, I just picked up this game and jumped in at the end of the thread, and it was not clear to me what card "mute" referred to until someone quoted that post and called it "Transmute.")

What newer players? This board chases the vast majority of them away.

Basically every single thread ends up with a bunch of people posting mockery/off topic/in-jokes/etiquette nitpicking. Rather than being a place where people come to discuss Dominion, this board has a highly unfortunate tendency to become a place about how you should discuss Dominion while fishing for up votes with snark. Most new players are not that invested and will never become posters here because they already have places in their life for making in-jokes and . The people who actually become "regulars" have a clear survivor bias and frankly stopped being "new players" long before they became regular posters.
I find it more painful that every single thread ends up with someone complaining about the awfulness of this forum.

7
Dominion General Discussion / Re: Mountain Pass
« on: June 15, 2018, 05:17:44 pm »
Sims for pure big money suggest bidding 17

Out of interest, this was BM vs BM, right?

But engine vs BM there are two possibilities.  If BM gets Province first, what does engine bid, and vice versa?
If the engine gets the Province first, then BM likely has already lost.

8
Dominion General Discussion / Re: Question- which one tilts you?
« on: June 15, 2018, 09:07:06 am »
Same. At least with my own bad luck, I know it's at least partially my fault.
If my opponent wakes up on turn 3 with 5 coppers to buy a mint, what the hell could I have honestly done about that?
Of course that isn't really the case. Like, if my opening buys are at the bottom of my deck, then that is not even partially my fault.

I guess for me own bad luck is worse because I'm more aware of it. With deck-tracking, I can usually see it unfold over several turns, whereas when my opponent had good luck it is not always easy to distinguish that from them simply having the better strategy.

9
Dominion General Discussion / Re: Mountain Pass
« on: June 15, 2018, 08:53:57 am »
So, there are definitely cases where bidding 40 is optimal. There are also cases where bidding 0 is optimal (when your opponent got the Province and you can pileout the next turn). BM wants to bid 17, and engines usually a bit less (generally speaking, the more megaturn-y the engine, the less you bid).

But are there any cases where a bid in the 20s and 30s is optimal?

10
Dominion General Discussion / Re: Mountain Pass
« on: June 15, 2018, 08:48:51 am »
Another strategy would be to amass enough Gold or Gold gainers with enough remodels to reap Provinces to get enough VP to win while still in debt. (Untested.) In this case, even a bid of $40 would not be too high.
Tested. Works well with Governor.

11
Dominion General Discussion / Re: Mountain Pass
« on: June 15, 2018, 04:39:06 am »
I always bid a non-integer, non-fraction number.  People think I'm irrational when I do it.

I bid a non-real number.  People say that's way too complex for them.

I bid a negative number. People think I'm being unnatural.
I bid a quaternion. People think I'm being non-commutative.

12
Dominion General Discussion / Re: Fix the worst cards
« on: June 13, 2018, 12:28:01 pm »
This post makes me want to update my extension to automatically replace "Mute" with "Transmute".

Seriously. And c’mon, “pot”? “Potion” is six measly letters.
Kind of ironic coming from someone who writes "c'mon" instead of come on.

Maybe that was intended. In whcih case, good for me to have explained the joke!

13
Dominion Articles / Re: Settlers/Bustling Village
« on: June 12, 2018, 04:07:19 pm »
Odd to call Forum out as a synergy, but not Stables.

I feel that the article could emphasis more on the fact that Settlers/Bustling Village isn't a pile that you go for hard, but rather one where you're usually happy to pick one up if you have nothing better to do. Which is roughly what trivialknot said I guess.

14
Dominion General Discussion / Re: Fix the worst cards
« on: June 12, 2018, 12:58:11 pm »
Fixed Transmute - $PP

You may trash a card from your hand. If it's an...

... Action card, gain a Victory card
...Treasure card, gain an Action card
...Victory card, gain a Treasure card.

15
Variants and Fan Cards / Re: Mechanic idea: tribes
« on: June 10, 2018, 02:19:32 pm »
Oh, and another thing I noticed about Reassign. Currently, placing a Kin token makes cards Kins for all players. Is that the intended behaviour? It seems like you'd be giving your opponents something for free. Otherwise, you probably need to clarify that they only have Kin type on your own turns. I'd be mildly worried about a card frequently changing its type over the course of the game, but can think of no example where it would be a big issue, so it might be fine.

16
Variants and Fan Cards / Re: Mechanic idea: tribes
« on: June 10, 2018, 02:14:32 pm »
Also to make Chief a card that you frequently wnat to gain with its kin it would probably be best if it was nonterminal.

17
Variants and Fan Cards / Re: Mechanic idea: tribes
« on: June 10, 2018, 07:43:28 am »
Chief's "highest-costing" is ill-defined; what do I discard if I have a Possession, a Prince and a City Quarter in hand?

I don't know how fun the gaining stuff is. if it is basically never worth it to pay $8 for it (and the effect is rather that of a decent $5), then why make it a supply pile at all?

18
Dominion Online at Shuffle iT / Re: eight Coppers?
« on: June 10, 2018, 03:23:52 am »
Note that the issue is already present on turn 3, where you play 3 Coppers, and draw 3 more Coppers without reshuffling after trashing 2 to Bonfire. No idea what's causing this though.

19
Dominion General Discussion / Re: Favorite/least favorite Landmarks?
« on: June 08, 2018, 01:43:14 pm »
I have a soft spot for Tomb.

Although superficially it is indeed rewarding you for something you want to do anyway, in a kingdom with strong trashing what it really rewards is accumulating junk to trash, and cycling things through trash for benefit as hard as possible, even when there's no actual benefit. That can lead to memorably silly and unusual games.
I remember a game with Upgrade and Tomb where you could Ugrade from Copper all the way through to Gold or even more. No +buy, so the best thing was to buy Copper each turn and upcycle it.

20
Variants and Fan Cards / Re: Kudasai's Random Dominion Cards
« on: June 07, 2018, 01:58:48 am »
Border Wall seems broken with Goons/Merchant Guild. The "while in play" attack may be awkward with Moat as you have to remember which players have revealed, and they may no longer have the Moat in hand by the time the effect takes place, so there's no easy way to check.

21
Feedback / Re: The forum isn't protected by HTTPS
« on: June 05, 2018, 05:23:05 am »
I mean... is anything we do here really that important?
Is anything we do really that important?

22
Dominion General Discussion / Re: Favorite/least favorite Landmarks?
« on: June 04, 2018, 04:01:11 pm »
Arena: almost never are you faced with an actually tough decision of whether to play an Action or discard it for 2 VP. Usually, one player will win the split 8-4 just because of luck.
I think of it more as compensation for terminal collision. Winning the Arena split doesn't usually mean you've had better luck. It's true that it doesn't usually lead to interesting decisions, and has a good chance to cause annoying "gotcha" moments.

23
This was one of the most fun pileouts I've had.

Code: [Select]
faust plays an Embargo
faust trashes an Embargo
faust buys a Miser
faust gains 5 Curses
faust gains a Miser
faust buys a Miser
faust gains 5 Curses
faust gains a Miser
faust buys and gains a Market
faust buys a Triumph
faust takes 5 debt.
faust gains an Estate
faust gets 14 VP.
faust repays 5 debt
faust buys a Triumph
faust takes 5 debt.
faust gains an Estate
faust gets 15 VP.

24
General Discussion / Re: Random Stuff Part IV
« on: May 23, 2018, 06:18:44 am »
Does anyone think it's odd that our mouths are used for so many functions? If you were going to design a person would you have separate facilities for eating, breathing, speaking, etc. Also I feel like we could end up just dropping verbal speech.

You want to design several organs?  We would probably poop out of our mouths if it weren't for the fact that it's not sanitary.
Yep, it's defnitely best to keep the number of openings where problematic stuff can enter to a minimum. When you design a spaceship, you don't drop airlocks all over the place for different functions [this is me speaking from my vast experience in designing spaceships].

25
Dominion General Discussion / Re: Trashing the Engineer
« on: May 23, 2018, 02:33:08 am »
There are a good number of board where you don't trash the engineer at all and just use it as a Workshop. Even if you don't necessarily need more $4-costs, keeping it around gives you more pile control.

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