1.
http://gokologs.drunkensailor.org/static/logprettifier.html?Hunting Party, Militia, Peddler, Philosopher's Stone, Potion, Province, Remodel, Scheme, Treasury, Vault, Wharf, Sage
I have 5-2, which seems great. Open wharf with the plan to eventually get a second, so you can play one every turn. Pick up a lot of peddlers and hunting parties along the way, and then eventually be able to draw deck, and buy a province and hunting party every turn. The problem was that his remodel peddler strategy is so fast. He is able to build a big lead, and then start to remodel provinces into provinces to end it quickly. 5 provinces and game over in 13 turns. I was outplayed here.
2.
http://gokologs.drunkensailor.org/static/logprettifier.html?20140502/log.50a44d70e4b09c3f1c235128.1399048083035.txtBaron, Farming Village, Fortress, Gold, Island, Oracle, Pirate Ship, Province, Quarry, Witch, Worker's Village, Cellar
He has 5-2 and opens cellar, witch. The 5-2 was strong, his shuffles after that were great, and he played it just about perfectly. I lose the curse split 7-3, he's able to add to his points lead with islands, and then end it on piles.
3.
http://gokologs.drunkensailor.org/static/logprettifier.html?20140502/log.50a44d70e4b09c3f1c235128.1399050227736.txt Council Room, Farming Village, Herbalist, Journeyman, Junk Dealer, Province, Scavenger, Silk Road, Tactician, Torturer, Hamlet
We both get 2 junk dealers, trash down, and then start to build torturer engines. He picks up a tactician with the plan to play big torturer chains early. I try to get the chains going without tactician. I get a slight edge in trashing, which means my chains can be played more consistently. Close game even though the final score doesn't show it.
4.
http://gokologs.drunkensailor.org/static/logprettifier.html?20140502/log.50a44d70e4b09c3f1c235128.1399051505210.txtBazaar, Fishing Village, Forager, Horn of Plenty, Laboratory, Margrave, Potion, Province, Vagrant, Vault, Worker's Village, Vineyard
We both plan horn of plenty mega turns. I open fishing village silver, he opens fishing village forager. My opening means I can get a margrave after first shuffle, while he can't get 1 until turn 7 (partly due to bad draws). After that I focused more on consistent draw than getting lots of horns. I build a small lead and then am able to end it on piles with the help of the horns I did pick up.
5.
http://gokologs.drunkensailor.org/static/logprettifier.html?20140502/log.50a44d70e4b09c3f1c235128.1399052484614.txtApothecary, Baron, Bishop, Forager, Fortune Teller, Goons, Potion, Province, Silk Road, Taxman, Witch, Herbalist
Pretty interesting game. He goes money, witches into provinces and eventually silk roads. I go apothecaries, foragers into goons and then some green. No villages, so it's only possible to play 1 goons, but foragers can give extra buy. He builds a big lead, but I am able to eventually start building up points with goons, curse trashing and some green.
6.
http://gokologs.drunkensailor.org/static/logprettifier.html?20140502/log.50a44d70e4b09c3f1c235128.1399053726750.txt Bazaar, City, Doctor, Fortune Teller, Merchant Guild, Native Village, Pillage, Province, Rabble, Remake, Courtyard
Remake silver opening vs remake doctor opening. His remake silver opening is probably the best choice. It's less risky. My doctor misses the shuffle and I am not able to trash as effectively as I had planned. His deck is better in every way. More merchant guilds, more villages and more money too. He wins this one easily.
7.
http://gokologs.drunkensailor.org/static/logprettifier.html?20140502/log.50a44d70e4b09c3f1c235128.1399055345503.txtCache, Catacombs, Feodum, Lookout, Mint, Nomad Camp, Oasis, Potion, Province, Treasure Map, University, Pawn
We both have the same plan here. Build a university catacombs engine, trash with lookout and mint and then eventually add treasure maps and pawns/nomad camps for plus buy. The problem with this strategy is that it's hard to get enough actions to play treasure maps, and then draw the golds. We both get 2 treasure maps in our deck relatively early but never play them because of lack of actions and because the gold would clog up our decks. I mess up my mint turn when I trashed my potion along with the other treasure. I realize I need more universities after doing this so rebuy a potion the next turn. My mint buy was, however, a little later. So, my trashing was better. My draws ended up being more consistent, so I was able to end it on piles.