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Goko Dominion Online / Re: Features Thread
« on: January 05, 2017, 09:56:53 am »
It's time for a post mortem on how we did on the top issues for this forum:
https://forum.makingfun.com/showthread.php?7889-Exiting-Open-Beta-Sunset-of-Goko-Site
In 2.1 it was further increased to 14 piles. The Ruins pile was relocated by the Curses so it didn't take up a kingdom slot. Some piles such as prizes were consolidated into a single pile
https://forum.makingfun.com/showthread.php?10154-Release-Notes-v-2-1-with-Adventures
https://forum.makingfun.com/showthread.php?7785-Release-Notes-v-2-0-41
So we'd managed to get as far as 9.5/13 of these particular requests. Thanks again for all your input.
Thank you all for the posts!!! I counted over 50 distinct ideas and I've recorded every one. Even though they may be known, the prioritization is useful. I've organized them by the number of distinct posters who supported them (unscientific I know but better than nothing.) Based on that, here are the top 10 (or so):YES, this was put into 2.0 for non-mobile. (#8 on the new features list)
1. Always-visible game logs (on non-mobile)
https://forum.makingfun.com/showthread.php?7889-Exiting-Open-Beta-Sunset-of-Goko-Site
2. AutomatchYES, the seeking feature in 2.0. (#6 on the new features list)
3. Kingdom cards on 1st page (esp. if ruins, bane)YES, in 2.0 the number of displayed piles was upped to 12 for a wide screen resolution from Goko's 10. (#7 on the new features list)
In 2.1 it was further increased to 14 piles. The Ruins pile was relocated by the Curses so it didn't take up a kingdom slot. Some piles such as prizes were consolidated into a single pile
https://forum.makingfun.com/showthread.php?10154-Release-Notes-v-2-1-with-Adventures
4. Real kingdom generationYES, in 2.0.41.
https://forum.makingfun.com/showthread.php?7785-Release-Notes-v-2-0-41
5. Better reconnectYES. This was improved over multiple releases of the 2.0 beta and overhauled in 2.0.47.
6. Button options instead having to dragPARTIALLY, for example using the trigger resolution dialog added in 2.1. This was a work in progress.
7. Support Adventures setYES, in 2.1.
8. VP CounterYES in 2.0, with updated seeking options in 2.0.46.
9. BlacklistNO. This (and other social features) would have been released in late Spring 2016, but we heard the license news and had to shut down development.
10. Prevent misclicksYES in 2.1, when key buttons were relocated to address this.
11. APINO, because we deemed this less important after a mod was released. It seemed sufficient in the short run to just make sure no code was obfuscated.
12. Who-goes-first adjustmentsNO. Again, it certainly would have been implemented in 2016.
13. RematchYES in 2.0. (#9 on the new features list)
So we'd managed to get as far as 9.5/13 of these particular requests. Thanks again for all your input.