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Messages - crj

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1
Rules Questions / Re: Reserve Cards Timing
« on: Today at 11:22:20 am »
However, Ratcatcher says "At the start of your turn..." so it couldn't be called immediately.
[Fx: Silly voice] "Summon the Ratcatcher!"

2
Maybe Crossroads. When it turns up, it seldom feels like a wasted slot in the kingdom, but equally it seldom defines my strategy. How much you use it, and in what ways, will vary from kingdom to kingdom. Plus, it's a $2-cost, so immune to initial shuffle luck.

Those feel like important characteristics in a card I'm agreeing to play with 20 times over.

3
Dominion General Discussion / Re: Interview with Donald X.
« on: Today at 10:46:08 am »
- Minion. More hated than Swindler.
Really? Amongst people I play with, nobody is down on Minion, and it's a favourite card for at least one.

4
I managed to nab a copy on Saturday. My FLGS in the UK had only been given two copies by EsdeviumAsmodee UK despite requesting more; they'd already sold one and I took the second.

It sounds like supplies are very limited for some reason! /-8

5
Dominion General Discussion / Re: Why is Possession hated so much?
« on: December 12, 2018, 05:59:29 pm »
I've only played with Possession in a multi-player game twice, which was probably two times too many.

One game was four-player. I was player A. Player B Possessed player C and "for fun" had them play King's-Court Possession. Player C then took three turns as player D and not surprisingly won.

Normally, Dominion is relatively immune to that kind of asinine kingmaking. If you play stupidly, it's you who suffers.

6
Dominion FAQ / Re: Playing with 8P
« on: December 11, 2018, 09:36:26 pm »
Somehow I don't worry about having ignored the likes of Monopoly, Risk and 6 nimmt.
Apart from being a game, I'm not seeing much that 6 nimmt! has in common with Monopoly or Risk. It has both elegant simplicity and depth.

7
Dominion General Discussion / Re: Why is Possession hated so much?
« on: December 11, 2018, 12:05:43 pm »
I don't get why you're bringing Outpost into this.
My guess: because opponent taking a turn then you taking a turn is more fun than opponent taking two turns then you taking two turns, in terms of how long you sit around twiddling your thumbs.

8
Dominion FAQ / Re: Playing with 8P
« on: December 11, 2018, 11:55:10 am »
No. Social deduction games are the only boardgames which function well at this player count.
Not so. Games which allow simultaneous action by multiple players are another obvious category that scales well to high player counts. Especially drafting games. Things like Sushi Go Party! or even the classic Pit.

Edit: just asked BoardGameGeek to list games in my collection which take 8 players. So, non-social-deduction games I reckon play fine with 8 include: 6-nimmt!, Apples to Apples, Articulate!, Boggle, Ca$h 'n Guns, Cards Against Humanity, Codenames, Joking Hazard, Penultima, Pit, Sushi Go Party!

9
Dominion General Discussion / Re: Interview with Donald X.
« on: December 11, 2018, 11:49:23 am »
Ah, but how much of that time was necessary...

10
Variants and Fan Cards / Re: Really bad card ideas
« on: December 10, 2018, 10:25:25 am »
Grxor Market
Type(s): Action - Tourist Attraction
Cost: $1
Text: Choose exactly 1: +1 Card; +1 Action; +1 Buy; +$2.
(Your choice of ruin or terminal silver)
I'd go with "choose an odd number of options". (-8

11
Feedback / Re: What is the thing below my name in profile?
« on: December 09, 2018, 06:50:45 pm »
Hmm. So I'm 221 posts away from becoming a deleted card that my playing group vetoes anyway? Looks like I'd better post another thousand times really quickly, so I can become a Margrave instead.

12
Variants and Fan Cards / Re: Really bad card ideas
« on: December 05, 2018, 03:38:37 pm »
Starch Art
Project-Ruins, $0
Before you shuffle, you may pick one of the cards to go on top of your discard pile.
That one's actually worth having, isn't it? You'd pick a victory card and get an Island-like effect.

13
Dominion General Discussion / Re: Replacing Dominion cards
« on: December 05, 2018, 12:42:05 pm »
If the number of cards at stake is small enough to pass below the taking-the-piss threshold, Rio Grande's spare parts department might feel generous if you ask them nicely...

14
Variants and Fan Cards / Re: Really bad card ideas
« on: December 05, 2018, 12:40:03 pm »
Hmm. When Capitalism became known, people started designing Communism projects.

But now I'm wondering what a Lycanthropy project that gives you Full Moon as a permanent effect would have to cost. (-8

15
Variants and Fan Cards / Re: Really bad card ideas
« on: December 03, 2018, 09:36:47 am »
Doubling down on that Grand Vizier idea, one for Solo Whist fans:

Abundance Declared
Project, $0

For the rest of the game, you play with your hand visible to all other players and the player to your left makes all decisions for you.
At the end of the game, double your score.

16
Variants and Fan Cards / Re: Really bad card ideas
« on: December 02, 2018, 02:43:58 pm »
I notice that exchanging fails if the thing you're trying to exchange for isn't available. Hypercube's Mirage would be pretty awesome once the Duchies ran out!

17
Variants and Fan Cards / Re: Really bad card ideas
« on: November 29, 2018, 06:13:32 pm »
Money Laundering
Treasure
Cost: $5

$1
Return a Treasure card you have in play to your hand.
Interesting, and not necessarily a really bad idea. Crown has shown that playing a Treasure twice isn't overpowered, and Money Laundering is quite close to being a Scepter for treasures in most cases. It's not often that you'd draw Money Laundering after playing a Treasure, and not often you'd want to to do anything with the Treasure other than play it again. The corner-case exceptions might be enough to make it fun.

The $1 feels unnecessary, though?

18
Dominion General Discussion / Re: Interview with Donald X.
« on: November 29, 2018, 10:54:25 am »
One thing I didn't consider at the time that might have been possible is a mixed update pack - seven new cards that were spread around between expansions. I haven't put in any work there either, I just see now that it might have been an option.
Unless you were sure people would remove the cards you "replaced", wouldn't that be a miniature version of the treasure-chest expansion people often clamour for?

19
Variants and Fan Cards / Re: Really bad card ideas
« on: November 29, 2018, 10:50:52 am »
Hmm. A victory card that was worth nothing if in your hand at the end of the game would be an interesting concept. (Maybe just "Trash this if it is in your hand at the end of the game."?) It would reward a large deck, just somewhat more indirectly and swingily than something like Gardens.

20
The confusion is that you can (and frequently do) call Royal Carriage on the turn you play it.

If you play Royal Carriage, then play an Action, then call Royal Carriage, then Royal Carriage is "an Action card you played this turn that's in play", but is it "an Action card you played this turn that's still in play". Answer (by my understanding): no, you've Lost Track. It's now in play again, not still, and you can't play Scepter on it.

21
Dominion General Discussion / Re: Semi-Interesting Dominion Moments Thread
« on: November 26, 2018, 08:36:31 pm »
Opponent (for some reason) plays King's Court on Skulk.
Locusts hits a Gold and turns it into a Silver.
War trashes the Silver, because it's the only $3 or $4 in my deck.

Humph!

22
Variants and Fan Cards / Re: Really bad card ideas
« on: November 23, 2018, 08:12:48 pm »
That's an interesting way to shoplift, actually.
There are lots of interesting ways to shoplift. The reason shops' shelves don't end up completely cleaned out is partly that most people are decent, partly that being able to come up with plans like that tends to correlate with being capable of getting an honest job and buying stuff, partly that the bad people who can think like that, think bigger.

You might enjoy the series of "how to steal a painting" vignettes in Ross Anderson's Security Engineering.

23
Variants and Fan Cards / Re: Really bad card ideas
« on: November 22, 2018, 07:04:40 pm »
How much does it cost?

24
Dominion General Discussion / Re: old cards that have gotten better
« on: November 22, 2018, 10:24:25 am »
Mine got a lot better with Platinum and kingdom treasures, and now it's a pretty terrific combo with Capitalism.

It's almost inevitable that any card will find itself as part of more combos as Dominion continues to expand. But is Mine now better on a greater proportion of boards?

25
Dominion General Discussion / Re: Interview with Donald X.
« on: November 20, 2018, 08:56:45 am »
Do you ever playtest with people from other cultures?

I sometimes see you say playtesters preferred A to B, when I prefer B to A, and wonder if my being British has anything to do with it.

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