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Messages - crj

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1
Fortress/Recruiter. For when you want to end the game with 60+ Villagers. :D
Fortress/Recruiter/Diadem/+Buy!

2
Puzzles and Challenges / Re: Easy Puzzles
« on: May 10, 2019, 09:35:30 am »
Capitalism; buy Mint.

3
Dominion General Discussion / Re: Project - card parallels
« on: May 03, 2019, 08:17:45 am »
You missed the bit where I clearly meant Projects despite saying Landmarks.

4
Rules Questions / Re: Potion/Debt and cost-reduction
« on: May 01, 2019, 05:27:55 pm »
"...but at least $0" would do the trick, no?

5
Puzzles and Challenges / Re: Easy Puzzles
« on: May 01, 2019, 05:24:39 pm »
Ninja. An empty non-Supply pile would do it.

Alternatively, you could have used Donate + Market Square to empty the Gold after your turn and before opponent's.

6
Rules Questions / Re: Fleet extra turns
« on: May 01, 2019, 05:22:30 pm »
To me, the big problem which makes Fleet unintuitive is that the end of the game now appears to mean two different moments in different contexts. Fleet gives people extra turns "after the game ends", but that moment occurs before the "at the end of the game" of Distant Lands, "for the rest of the game" of Embargo/Hireling/Champion, and the rulebook's "The player with the most victory points in his Deck at game end wins."

So first we do the things that happen after the game ends, then we do the things that happen at game end? Huh.

7
Dominion General Discussion / Re: The bad luck thread
« on: April 29, 2019, 08:23:22 pm »
A game this evening. Knights and Graverobber.

I begin by stocking up on Knights. At just the right moment, when the trash is beginning to be populated with useful stuff, I invest in a Graverobber.

14-card deck; opponent plays a single Knight during that shuffle; it hits Graverobber. So I buy another one.

Next cycle through the deck, the exact same thing happens. And the next.

Meanwhile, opponent has bought their own Graverobber and used it to fish my ones out of the trash. )-8

8
General Discussion / Re: Brag Board
« on: April 26, 2019, 03:53:19 pm »
I started a new job this week.

On a higher salary.

Donald X clearly now needs to release expansions quicker!

9
Dominion General Discussion / Re: New Player-Strategy Question
« on: April 24, 2019, 04:16:20 pm »
Mmm. I was thinking that.

Except... how much of a risk is there of things turning into a slog with Swindler and/or Torturer?

What happens if one goes for a Fishing Village/Forager/Swindler strategy, hoping to tear a hole through opponent's engine while hitting $8 for a Province reasonably frequently as the deck thins? It would clearly help to pick up Minions, Wharves or Torturers for extra draw once one hits $5, but which?

10
Dominion General Discussion / Re: Project - card parallels
« on: April 24, 2019, 03:10:25 pm »
Barracks gives you the extra action at the best moment possible, which is at the start of your turn.
Fishing Village, Coin of the Realm and Cards/Landmarks that give Villagers are alternative ways to get extra actions at the start of your turn. All of them are cheaper than the $6 that Barracks costs.

11
Dominion General Discussion / Re: Project - card parallels
« on: April 23, 2019, 07:39:31 pm »
So... is Barracks overpriced?

12
I end my turn. I draw: Cellar, Estate, Conspirator, Conspirator, Conspirator.

Now I have to decide how many Conspirators to discard to Cellar next turn...

13
Variants and Fan Cards / Re: Really bad card ideas
« on: April 19, 2019, 03:28:48 pm »
I know which thread we're in, but even so:

Overgrown Estate doesn't have a pile for you to return it to!

14
Dominion Articles / Re: Fool
« on: April 11, 2019, 07:13:38 pm »
If Fool was three Boons as a one-shot, wouldn't that be a little too similar to Pixie's one Boon twice as a one-shot?

15
Rules Questions / Re: Necromancing a Mining Village?
« on: April 11, 2019, 01:00:14 pm »
The rules for Mining Village itself make clear that you cannot trash a Mining Village that is already in the Trash.

Also, that you do not get the +$2 unless you trash it.

16
Travelling Fair + Traveller
Sure, it doesn't work on the upgrades, but it can let you play your Page or Peasant on turn two, putting you one shuffle ahead.

Never have I been more sad I got the 3/4 split when my opponent got the 4/3. )-8

17
Dominion General Discussion / Re: Interview with Donald X.
« on: April 09, 2019, 07:07:36 pm »
If I understand correctly, that suggests that only approximately one idea in every twenty-five ended up as a published card? That's surprisingly (and impressively) low!

I guess some of the junk ideas are reworking of other junk ideas, but even so...

18
Variants and Fan Cards / Re: Really bad card ideas
« on: April 09, 2019, 07:03:27 pm »
Then, each player shuffles their hand (including you) into their deck and draws 5 cards.
I will note that this is importantly different from "each player (including you) shuffles their hand into their deck". I'm not sure what happens when players get shuffled into opponents' decks. (-8

19
Variants and Fan Cards / Re: Really bad card ideas
« on: April 09, 2019, 11:42:45 am »
Paradox
Action
Replay every Action card you played this turn, that does not replay itself when played.

20
Dominion General Discussion / Re: Interview with Donald X.
« on: April 09, 2019, 10:58:15 am »
A data point that might be interesting, and is hopefully really easy to answer: how big was the corresponding "finished" file for Renaissance?

21
Variants and Fan Cards / Re: Really bad card ideas
« on: April 07, 2019, 06:37:19 pm »
What does it mean (original intent) when it says "You are another player"?
It means that when Bureaucrat refers to "each other player", that includes you, when Militia says "each other player discards down to 3 cards in hand", that includes you, and so.

Similarly, another player played the attack, so Diplomat's "When another player plays an Attack card..." triggers, and so on.

This doesn't preclude anything that already would have applied to you or referred to you from doing so. When Pirate Ship says "trashes one of those Treasures that you choose", you still choose.


By the standards of really bad card ideas, I feel this is pretty watertight. (-8

22
Variants and Fan Cards / Re: Really bad card ideas
« on: April 06, 2019, 11:49:16 am »
Masochism
Reaction
----
When you play an attack, you may reveal this. If you do, another player played the attack, and you are another player until you finish playing it.

23
Variants and Fan Cards / Re: Really bad card ideas
« on: April 06, 2019, 10:41:37 am »
Play this as if it were a card in the supply. This is that card until it leaves play.
Well, at least the Throne Room -> Inherited Death Cart question clarifies that nothing happens if you play an Estate, so by implication we have a ruling on how that behaves when you choose, say, Curse.

As a related really bad card idea:

Frustration, $0
(No type)
When you play this, you immediately win the game

So far as I'm aware there's currently no way to play something that isn't an Action, Treasure or Night? (-8

24
Dominion FAQ / Re: Playing with 8P
« on: April 04, 2019, 11:18:53 am »
Looking at my collection on BoardGameGeek, the only games published before 1990 that I go out of my way to play for reasons other than nostalgia are:

Go, Chess, Perudo, Hearts, Bridge, Acquire, Jenga, Scotland Yard, Set.

Once we reach the nineties, Wolfgang Kramer and Reiner Knizia start producing games we'd regard as modern and that stand the test of time.

25
Rules Questions / Re: Resolving Boons for Idol
« on: April 03, 2019, 08:39:45 pm »
it a matter of not understand the definitions of what 'discard' means over all.
That is spelled out explicitly in the rulebook:
Quote
"Discard" – unless otherwise specified, discarded cards are from the player’s hand.

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