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Messages - crj

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1
A pair of priests is great if you ever need to hit a high price point for something like king's court, pathfinding, or platinum.

If you want to play a village of some kind then two Priests, you have to have two junk cards in hand, and once you've done that you're left with just one card in hand and no remaining actions. That's only hitting $6, which won't buy you any of the cards you mention.

Yes, you can achieve cute tricks if you also introduce other stuff the Kingdom makes available, but then the question arises: how cute is that cute stuff if you focus on it and ignore Priest?

That's not to say Priest is a bad card, but it seems reasonable that such concerns drop it from the top ten down to #21.

2
Anyway, Cutpurse is way too low.  In the early game, it's better than Militia.
I'd say it's about on par with it. They both usually take $1 away from you in the beginning.
It strikes me that Militia kills variance more than Cutpurse does?

Cutpurse takes $1 away from almost any early hand; Militia takes nothing from bad hands but $2 from good ones.

Doesn't that mean Militia's going to hurt more when people are trying to make their first $5 purchase?

3
Dominion General Discussion / Re: Dominion current Popularity?
« on: February 16, 2019, 11:26:31 am »
I'm not a Discord user, but by my understanding it's ephemeral? Isn't that a problem for conversations people might want to refer back to years later?

4
Let's Discuss ... / Re: Let's Discuss Renaissance Cards: Scepter
« on: February 12, 2019, 10:47:29 am »
I believe you mean on your Tavern mat?
Well, yes. But if you play it one turn and call it the next then you're trading off increased flexibility against the Duration-like limitation of only getting to play it every other turn?

5
Let's Discuss ... / Re: Let's Discuss Renaissance Cards: Scepter
« on: February 11, 2019, 08:19:36 pm »
As I see it, the key difference is timing. Royal Carriage lets you repeat an Action's benefit at once, but you have to have it in your hand when you play the action; with Scepter you have to wait until your Buy phase to repeat the Action's benefit, but you also don't have to have it in hand until then.

The pros and cons are fairly clear if you consider Smithy as a target. When you play Smithy, you can then play a Scepter that it draws, but it's too late to play any actions the second Scepter drew.

6
Dominion General Discussion / Re: Dominion current Popularity?
« on: February 08, 2019, 02:55:33 pm »
So the number of new topics and new posts has been steadily declining since 2012. However, most people online and page views have been generally increasing.
Speculation: when a lot of stuff has already been discussed, and previous threads are frequently referred back to, when the forums are full of very experienced players some of whom are quite disdainful of newcomers, you need to be pretty sure of yourself and pretty confident you have something new and useful to say before you comment. This might contribute to the drift in comment to page-view ratio.

7
Dominion General Discussion / Re: Interview with Donald X.
« on: February 08, 2019, 02:01:28 pm »
Clear opportunity to incorporate the mythical nose-stealing competition into the game.
There should be Nose and False Nose Artifacts. When you have both, an Attacker can secretly steal one or the other, and you have to figure out whether or not they've really stolen your nose.

The case for an Un* Dominion expansion grows ever stronger. I still want to see Socks printed.

8
Let's Discuss ... / Re: Let's Discuss Renaissance Cards: Lackeys
« on: February 08, 2019, 01:45:57 pm »
Experiment had to live with being compared to Expedition.
Out of interest, was Experiment ever tried at $2? (I'm guessing Expedition wasn't, because it would clearly suck to watch someone else get the 2/5 split.)

9
One big box with everything.
I'd be interested in a good storage solution, if standardising and mass production gave economies of scale compared with the third-party ones, but I gather Rio Grande has consistently expressed disinterest.

Buying the storage solution along with another copy of all the cards sounds a lot less like fun.

As a further complication, complete Dominion is now so heavy that it's into the area of special handling procedures, at least under UK employment law, so it couldn't be warehoused and fulfilled in the usual way!

Quote
Improved art (bleeding edge instead of borders?)

Definitely not. Glimpsing cards would become too easy. Playing cards have a border for a reason!

Quote
and production quality

You can't produce the cards themselves differently. If you do, people won't be able to incorporate future expansions.

Quote
A comprehensive rulebook.

That one is potentially interesting. But it's tricky to see how Rio Grande as a manufacturer could build value around it when the expectation is that you can read the rulebooks by downloading them for free from their website and/or look at the Dominion Strategy wiki, Nick Knutsen's complete rules, etc.

Quote
Maybe oversized landscape cards.

No. They wouldn't fit in the randomiser deck, and one complaint I never see is that Dominion doesn't take up enough table space.

10
Dominion General Discussion / Re: Taking Notes - Against the Rules?
« on: February 07, 2019, 01:04:50 pm »
But again, nothing in the rules says you can count things up out loud, or on your fingers—issues just as relevant to gameplay—yet the general consensus about those, unlike note-taking, seems to be that they're fine.
Firstly, I'll reiterate my earlier point:
To me, at least, things that help you keep to the rules are very different from things that help you play better.
Using fingers, counting out loud, etc. as an aid to playing legally is obviously fine.

Is it legal for a player to keep muttering under their breath "12 cards in my discard pile; 12 cards in my discard pile ... 15 cards in my discard pile; 15 cards in my discard pile" the entire time because they're not allowed to count their discard pile, or must they actually memorise that information if they want to use it? While it's obviously not legal to keep tally on a sheet of notepaper, to me that's more of a grey area. My tendency would be to hope it's illegal merely because of how bloody annoying it would get. (-8

11
Let's Discuss ... / Re: Let's Discuss Renaissance Cards: Lackeys
« on: February 07, 2019, 12:55:34 pm »
I think that the card is a borderline $3 but isn't the design principle to make cards as cheap as possible?
Indeed.

But if the question isn't "how come Lackeys is so cheap", I can instead ask "why are Experiment and Expedition so expensive"? (-8

12
Let's Discuss ... / Re: Let's Discuss Renaissance Cards: Lackeys
« on: February 06, 2019, 10:53:52 pm »
Pre-Renaissance, I'd agree. But with Renaissance there may be a supply of Villagers that dramatically increases its usefulness. Particularly, if you pick up a couple of Lackeyses(?) early on, later Recruiter can trash one of them to keep the other fed.

I'm finding I have Villagers to spare quite often in Renaissance games, though this may mean I'm Doing It Wrong. /-8

13
Let's Discuss ... / Re: Let's Discuss Renaissance Cards: Lackeys
« on: February 06, 2019, 09:03:05 pm »
To me, the most interesting unresolved question is how Lackeys can cost $2 when Experiment and Expedition each cost $3.

Expedition: As a one-off, you get the effect of two Labs next turn.

Experiment: You get two one-shot Labs.

Lackeys: As a baseline, you get a two-shot Lab, but:
  • PRO: You have the flexibility to use the Villagers in some other way
  • CON: The second Lab-effect will be delayed by another shuffle
  • MEH: Once you've used it twice, you're left with an Action that draws 2 cards dead.
Assuming Donald X. knows what he's doing, the MEH and the CON outweigh the PRO enough to merit the $1 discount?

14
Dominion General Discussion / Re: Taking Notes - Against the Rules?
« on: February 06, 2019, 08:47:19 pm »
I'd tend to concur that starting with the premise that Dominion is a game with a memory component is putting the cart before the horse, logically. The memory component does, indeed, exist because you can't take notes.

However, it makes complete sense that you're not allowed to take notes because it's an issue relevant to gameplay and nothing in the rules says you can. That seems entirely obvious. Next, people will be asking if they're allowed to use the Zarrow shuffle, a matter on which the rulebook is equally silent!

15
Dominion General Discussion / Re: Shitty Rules Questions
« on: February 06, 2019, 10:01:15 am »
Actually, even what happens if the Possessed player closes their eyes is a discrepancy between the card text and the clarification in the rulebook!

16
Dominion General Discussion / Re: Semi-Interesting Dominion Moments Thread
« on: February 05, 2019, 08:14:59 pm »
Drawing two Estates is still quite useful: more trashable stuff in hand, faster cycling and improving the quality of the top of your deck.

17
Dominion General Discussion / Re: Shitty Rules Questions
« on: February 05, 2019, 08:11:40 pm »
Bughouse Dominion: two games side by side, the Supply for each is the Trash for the other.

18
Variants and Fan Cards / Re: Really bad card ideas
« on: February 05, 2019, 08:34:10 am »
It says wait until you can. Shouldn't this be a duration
No. I think you may have missed the point.

19
Variants and Fan Cards / Re: Really bad card ideas
« on: February 04, 2019, 09:12:54 pm »
Dining Philosopher
Action
+1 Card
+1 Action
Take a Fork that is adjacent to you. If you cannot, wait until you can.
If you have two Forks, put one back each side of you for +5VP.

Setup: place one Fork between each two players.

20
I'd suggest "the action you play cannot have the same name as any card you already have in play".

21
Dominion General Discussion / Re: Mistakes We're still making in 2019
« on: January 31, 2019, 10:08:55 am »
Sounds more like a tiebreak to me.

22
Dominion General Discussion / Re: Mistakes We're still making in 2019
« on: January 31, 2019, 07:38:36 am »
Come to think of it, people rejoicing in shared victory has become as much a trope in boardgame design as frivolous means of determining who goes first.

Now I want to see a game where in the event of a tie the players commiserate in their shared loss.

23
Dominion General Discussion / Re: Mistakes We're still making in 2019
« on: January 30, 2019, 01:55:24 pm »
Is this supposed to be about rules mistakes, or strategy mistakes?

24
Let's Discuss ... / Re: Let's Discuss Second Edition Cards: Replace
« on: January 30, 2019, 01:01:37 pm »
Though I... think it's academic because the lose-track rule means the things which might otherwise let you try don't, I've always been unclear whether or not it's possible to trash cards that are in the trash.

Similarly, if you Throne something, you play it twice, but do you put it in play twice? i.e. the second time, do you take it from your play area and put it in your play area, or do you fail to put it in play because it's already there?

25
Let's Discuss ... / Re: Let's Discuss Second Edition Cards: Replace
« on: January 30, 2019, 08:15:16 am »
Lose-track is a rule that literally doesn't matter until Dark Ages when it was first coined.
Border Village.

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