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Messages - elglin1982

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1
Innovation General Discussion / Re: Trying to make sense of Innovation
« on: March 26, 2013, 09:53:49 am »
Stranger things have happened. I've recently played a game (don't have the log), which went as follows:
I grabbed an early 1, but got stuck (admittedly, due to several misplays) in age 5. My opponent spammed Industrialization and then was able to splay all of his, by this time, considerably deep (7+) piles, which gave him lead on every icon. Additionally, he was into age 10 while I was still drawing 5's.
Okay, before my last turn, he's got Empire and Wonder, I've got "1", he leads on all icons. The only lead I have is a pathetic 5-0 in score. But I have Physics, and the 6-9 piles are empty. I share Physics, and by a quirk of probability both my opponent's and my three drawn cards don't have duplicate colours. I draw an extra 10 for sharing, and all of a sudden the "10" pile is just 2 cards deep. I repeat Physics and win.
That, admittedly, was much more luck than skill, yet it shows that, sometimes, you can win even if your board is no match to your opponent's. I guess the ultimate Innovation lesson is "Never quit until the game's over".

2
Excluding all the resignations (since it's impossible to determine the reason), ties and echoes cards, we have:
Achievements: 74,2% (almost 3 of 4)
Score: 12,4%
Card-specific: 13,4%, namely:
Bioengineering: 3,6%
Globalization: 3,2%
Self Service: 3,0%
Empiricism: 2,6%
Collaboration: 0,6%
A.I.: 0,4%

3
The rules (both English and translated) clearly state that the player with the alphabetically first card goes first. However, I happen to be Russian and the translated card names obviously have a different ordering. The alphabetic ordering of the translated names is:
Oars
Pottery
City States
Tools
Agriculture
Archery
Masonry
The Wheel
Metalworking
Mysticism
Clothing
Sailing
Writing
Code of Laws
Domestication

The question is: is this reordering significant enough for the game balance to put in a house rule to follow the English ordering?

4
Innovation General Discussion / Re: Winning condition
« on: March 19, 2013, 03:24:43 am »
Would Empiricism count?
You choose blue and (say) green, draw Genetics, splay blue up (or have it splayed up, say, due to earlier Publications). If you have something like Writing-Mathematics-Experimentation-Atomic Theory-Publications (not unreasonable in a tech rush) there, you get 14 lightbulbs from that stack alone, plus three for Empiricism by itself. Add (say) Classification on top of the green stack - and you have your 20 lightbulbs for the win.
In solitaire, assuming perfect luck:
Start domestication/writing, meld domestication;
1: (dom) meld writing, draw Code of Laws; (wri) draw Calendar
2: (wri) draw Mathematics; meld Mathematics
3: (math) draw and meld Education; draw Feudalism
4: (math) draw and meld Experimentation; (expy) draw and meld Astronomy
5: (astro) draw and meld Classification and Atomic Theory; (AT) draw and meld publications, splay blue right
6: draw Bicycle, (Pub) put math on top, splay blue up
7: (math) draw and meld Empy; (Empy) choose green and blue, draw and meld Genetics, win.

5
Innovation Articles / Article request: Sharing
« on: March 18, 2013, 03:49:21 am »
Disclaimer: A single newbie can ask more questions than ten grand masters can answer.

It is obvious that most of the time, you would not want to share a dogma. E.g., sharing Writing defeats the purpose of the card (getting to Age 2 several turns ahead of your opponent). However, there are cases when sharing is... okayish to good.
1) Most certainly if your opponent cannot share the dogma due to other dogma prerequisites, e.g. Mathematics or Currency with an empty hand, or Paper with a single card in both green and blue stacks.
2) When a dogma benefits you way more than your opponent, say, playing Masonry for Monument against a castle dominance when the opponent has less than 4 cards. The definition of "way more" is, of course, a big question each time.
3) A special case is, I think, splaying, if it allows you to gain a dominance in an icon and play another (or the same) dogma unshared.
4) When sharing is likely to hurt your opponent. Cases like Sailing when your opponent is well into higher ages but for some reason there's a single "1" hanging there. An edge case may be Alchemy if your opponent has a large dominance in castles (9 or preferably 12) since the probability of drawing a red will be pretty high for him and the card can effectively play as "I demand you return your hand".

Of course the decision to share or not is dictated by the actual game state and the edge cases may and will be multiple. What I attempted to put down (and would ask stronger players than me to expand) were some general guidelines.

6
Dominion Isotropic / Re: Last Game on Isotropic
« on: March 15, 2013, 01:47:03 pm »
This is really pedestrian compared to other accomplishments, but still.
http://dominion.isotropic.org/gamelog/201303/15/game-20130315-103802-51b8fb34.html
A game against a player of a similar level, non-mirror strategies (BM-Envoy against a Caravan stack). Brute force wins.

Thank you, Isotropic, for letting me play lots of Dominion... and it looks like I should learn Innovation :).

7
Dominion Articles / Re: The Hand-size reduction fallacy
« on: March 07, 2013, 05:10:53 am »
There is a yet another point. +Cards is spammable. Assuming infinite actions, you play two Smithies in row for +6 Cards etc. Draw-to-X is not so straightly spammable as the second Watchtower/Library in row will have the effect of a Ruined Library. However, if you have a means to decrease your handsize, which non-terminal non-drawing cards are somewhat good at, and if you are able to play multiples between your Draw-to-X plays, your Draw-to-X cards become sort of spammable.
I've recently played an (admittedly weird) game http://councilroom.com/game?game_id=game-20130227-120022-c529bf2b.html where I was able to play my Watchtowers/Pawns to great combined effect which saved my hide in a Conspirator mirror in which I lost the Conspirator split 2-8.

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