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Messages - Minotaur

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1
Dominion General Discussion / Re: Homage to the Best Card
« on: June 20, 2018, 08:34:26 pm »

2
Variants and Fan Cards / Re: Really bad card ideas
« on: April 24, 2018, 10:16:41 am »
Maybe you needed $16 and two buys, but you only got $13 and two buys.  Or you got $8 really early and you also got your junk attack before anyone else, or you have some other gainer.

3
Variants and Fan Cards / Re: Really bad card ideas
« on: April 24, 2018, 06:06:37 am »
Dud Turn Event - $8

Once per game: When you buy this, when each other player takes their next turn, they cannot can't buy cards.


An idea that seems really cool until you really think about it.

Double negative on purpose?  Does the game Jumanji in their next buy phase if they have debt and they Donated their deck?

4
Variants and Fan Cards / Re: Really bad card ideas
« on: April 22, 2018, 06:07:48 pm »
Maybe it's a split pile?

Nut
Action/Treasure/Night
Cost: $4

If this is you Action phase, +$3 and +1 Buy
If this is your Buy phase, +$2
If this is your Night phase, put this on top of your deck.

5
Dominion General Discussion / Re: Homage to the Best Card
« on: April 22, 2018, 05:29:39 am »
 :o

6
Dominion General Discussion / Re: Homage to the Best Card
« on: April 11, 2018, 12:23:59 am »
Was a bug.  Been fixed since then.  Slowpoke.jpg.

7
Dominion General Discussion / Re: Homage to the Best Card
« on: April 08, 2018, 09:54:27 am »
[Harbinger, Council Room, single-card deck, Copper in the discard]
Huh?

Harbinger is in your hand.  Council Room has just been played by another player.  The Copper is irrelevant.

EDIT:  Got like four more upvotes immediately after explaining.  Wow!

8
Dominion General Discussion / Re: Homage to the Best Card
« on: April 02, 2018, 10:22:57 pm »

9
Variants and Fan Cards / Re: Really bad card ideas
« on: April 01, 2018, 04:30:12 pm »
Blind Squirrel
Night-Duration
Cost: $4

At the start of your next Action phase, discard the top card of your deck.  If it is an Action, play it and +1VP.
At the start of your next Buy phase, discard the top card of your deck.  If it is a Treasure, play it and +1VP.
At the start of your next Night phase, discard the top card of your deck.  If it is a Night card, play it and +1VP.

10
Variants and Fan Cards / Re: Really bad card ideas
« on: April 01, 2018, 12:44:32 pm »
Fixed Possession
Action
Cost: $6P

Take an extra turn after this one, in which all decisions are made by Lord Rattington.

Oh god, I gained the Poacher pile and passed two Cities with Masquerade!!!

11
Variants and Fan Cards / Re: Really bad card ideas
« on: March 30, 2018, 06:33:23 pm »
So it turns out this whole time we thought we were buying Silvers, we were actually buying an Event that that said: "$3 - Gain the top card of the Silver pile." Mind = blown.

Buy Silver is strictly worse than Delve????? *

* - [Possession clause]

12
Variants and Fan Cards / Re: Really bad card ideas
« on: March 30, 2018, 01:09:59 am »
So apparently when you dig into it, the result of buying a card isn't exactly gaining the bought card; it's gaining a copy of the bought card. Talisman does gain you the card you were going to gain anyway; and then the act of buying gets you the next copy of the same card, because the card you bought isn't in the supply anymore.

That is flipping weird as hell.  Is this officially written out somewhere official?

13
Variants and Fan Cards / Re: Really bad card ideas
« on: March 30, 2018, 12:24:16 am »
I think if you gain the card they buy, then they Lose Track and gain nothing.

Not true, actually. Talisman uses the same mechanism.

Doesn't Seagull Mine say that you specifically gain a card from the pile *before* the other player does?

Then again, Talisman says "when you buy a card costing less than X", and I don't know if there's a window after buying but before you gain where Talisman steps in.  Now I'm starting to have all kinds of doubts about whether Talisman should even work.

Yeah when you really think about it Talisman's kind of weird, since when-buy effects take place before when-gain.

—I buy a Sir Martin.
—Oh cool, when I buy a card I gain a free copy of it! Now I gain Sir Martin for free!
—Okay, done resolving when-buy effects, now I gain the card I bought.
—Aw, no Sir Martin is available in the supply. How sad! Guess my buy went to waste.

Is the bought card set aside before any on-gain effect happens?  Because otherwise, Talisman should just gain you the card you were going to gain anyway, or it should fail to find a "copy" of the card because it's underneath the card you bought...

14
Variants and Fan Cards / Re: Really bad card ideas
« on: March 29, 2018, 06:38:53 pm »
I think if you gain the card they buy, then they Lose Track and gain nothing.

Not true, actually. Talisman uses the same mechanism.

Doesn't Seagull Mine say that you specifically gain a card from the pile *before* the other player does?

Then again, Talisman says "when you buy a card costing less than X", and I don't know if there's a window after buying but before you gain where Talisman steps in.  Now I'm starting to have all kinds of doubts about whether Talisman should even work.

15
Variants and Fan Cards / Re: Really bad card ideas
« on: March 29, 2018, 05:29:44 pm »


I think if you gain the card they buy, then they Lose Track and gain nothing.

16
Dominion General Discussion / Re: Homage to the Best Card
« on: March 25, 2018, 04:22:48 pm »


This is a few letters off from a Trump meme.

17
Variants and Fan Cards / Re: Really bad card ideas
« on: March 20, 2018, 02:52:55 pm »
Strongest Potion
$PPPPPPPPPPPPPPPPP Action

You win the game.


Wizard Duelist
Cost: $3
Action

+1 Buy
+$1
The player to your left discards the top card of their deck.  If it has no P or <P> cost, +P.  If it has no $ or <$> cost, +$2.

Arcane Secrets
Cost: $8 <PPPPPPPP>
Treasure

+5 Buys
When you play this, double your current P (regardless of whether you have already done so this turn or not).
---------------
When you gain this, gain a Potion for each Wizard Duelist you have in play.

18
Variants and Fan Cards / Re: Really bad card ideas
« on: March 20, 2018, 06:02:13 am »
Really Bad Card Idiom
Cost: $2

Top o'the mornin'.  If there's an elephant in the room, shake a leg.  If you would knock on wood, don't have a cow, but you may flip your lid if you're on your last straw.  Otherwise, don't sweat it.  If it's smooth sailing, +1 bee's knees and gain a Cat's Pajamas.

The effect of that card is so unclear it made me want to flip the table.

I couldn't stop the I-DCI trend so I joined it.

19
Variants and Fan Cards / Re: Really bad card ideas
« on: March 19, 2018, 12:29:35 am »
Complexily Bad Card Idea
Treasure - $5
Worth $0
When you play this, you may gain a number of Coppers to your hand equal to the square root of your score, rounded down.
When you gain this, each other player gains a Curse.

...

20
Variants and Fan Cards / Re: Really bad card ideas
« on: March 18, 2018, 11:57:54 pm »
Really Bad Card Idiom
Cost: $2

Top o'the mornin'.  If there's an elephant in the room, shake a leg.  If you would knock on wood, don't have a cow, but you may flip your lid if you're on your last straw.  Otherwise, don't sweat it.  If it's smooth sailing, +1 bee's knees and gain a Cat's Pajamas.

21
Variants and Fan Cards / Re: Really bad card ideas
« on: March 16, 2018, 04:38:34 pm »
I'm open to proposed revisions of this list.  The list could be arbitrarily long, and the card would self-enable reaching further into the list, assuming the cards themselves form a sustainable engine...

I feel like there should be at least 30 cards in there.  There needs to be a significant cost associated with gaining a Steve, obviously.

22
Variants and Fan Cards / Re: Really bad card ideas
« on: March 16, 2018, 04:31:08 pm »
Horn Of Whatever
Cost: $5
Treasure

When you play this, gain a card from the Whatever pile.  The card must be no further than the Xth card on this list, where you have X differently-named cards in play:

Copper, Horn Of Whatever, Avocado, Coconut Shrimp, Fresh Pineapple, Fancy Pants, People's Village, Department of Horticulture, Nirvana, Metagrade, Masamune, Phenomenal Cosmic Power, The Kitchen Sink, Steve

23
Variants and Fan Cards / Re: Really bad card ideas
« on: March 15, 2018, 07:02:45 pm »
Ill-Defined Gains
Treasure - $5
Worth $0
When you play this, you may gain a number of Coppers to your hand equal to the square root of your score, rounded down.
When you gain this, each other player gains a Curse.

What happens if my score drops below zero?
This might be the only card that makes me want to buy Curses.

I think you just explained the joke, intentionally or not.

24
Variants and Fan Cards / Re: Really bad card ideas
« on: March 15, 2018, 04:06:24 pm »
Ill-Defined Gains
Treasure - $5
Worth $0
When you play this, you may gain a number of Coppers to your hand equal to the square root of your score, rounded down.
When you gain this, each other player gains a Curse.

What, I can't gain a Coconut Shrimp and an Avocado?

25
Variants and Fan Cards / Re: Really bad card ideas
« on: March 14, 2018, 11:47:09 pm »
If we weren't supposed to define what the cards actually do, this would be Ill-Defined Card Ideas...

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