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Messages - Asper

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1
Rules Questions / Re: Fortune + Potion
« on: June 23, 2017, 06:39:18 pm »
It doubles the coins you have. Potions are not coins.

2
Let me know when you have a hololens version available.

That's not planned for now, I'm afraid. But if we do one, I'll certainly let you know.

3
Also it goes without saying that I will replace your phone if it actually cought fire. The idea that an app I created might be a danger to people actually scares me sh*tless. I guess I'll draw the Android version from stores now just in case. Please let me know if you were just being funny.

It was a joke.  I'm sorry, I didn't think about it :(  It was just a joke because Silicon Valley did a VR bit and then this VR thing popped up.

Don't beat yourself up about it, I guess I was just being a bit dense there. It's just that after that SAMSUNG-producing-exploding-smartphones-thing nothing seemed impossible to me anymore, and I felt that even at the risk of making a fool of myself, I should react as fast as possible. It didn't help that some older phones are actually getting a bit hot when running VR apps (although from all I know they always just switch off when getting too hot). Either way, no hard feelings. Also, everyone googling for the game now that it's out on Steam can see me make a fool of myself. Hello world!

4
Also it goes without saying that I will replace your phone if it actually cought fire. The idea that an app I created might be a danger to people actually scares me sh*tless. I guess I'll draw the Android version from stores now just in case. Please let me know if you were just being funny.

Edit: Apparently Witherweaver was being funny. I was being dumb.

5
I tried the demo and it set my phone on fire.

That's what you get for using the iPhone...

Seriously though, I hope your phone wasn't literally on fire? If it was, I'll draw it from the stores immediately. If it just got hot, I'm very sorry to hear that. It's kind of the point of the demo that people can check how the app runs on their device before they purchase it and possibly regret it later. Either way, I can't tolerate if there's actually a hazard included, so please let me know. Also one question, which phone model do you use?

6
I already mentioned this in the brag board, but: RoboTraps is now on Steam :D



Also, the Oculus version now supports Oculus Touch. Check out the amazing remote control model. That's some high tech stuff there.



Also also, we added some settings so motion-sensitive folks can switch off the office movement. Motion sickness is something people often complain about, and I don't want people to have less fun because of it. After long consideration, the movement is still active by default, as after all it adds a lot to the environment.

PS: If anybody here on fds has an Oculus, Google Cardboard or HTC Vive, I can give away some free promo codes - just send me a pm to get it. You should be an actually active member of fds though.

7
General Discussion / Re: Brag Board
« on: June 21, 2017, 12:46:00 am »
I'm officially a Steam developer now, as my game RoboTraps is now available over Steam. Kinda cheating actually, as VR content doesn't need to go through greenlight. But still.

8
General Discussion / Re: Movies: Any movie buffs?
« on: June 20, 2017, 04:51:48 pm »
As I mentioned last time, most of my exposure to war movies while growing up were about the Spanish Civil War.

Any good ones you'd recommend? I haven't seen any on that topic and it could be interesting.

Pan's Labyrinth is an excellent film from Guillermo Del Torro showing the perils of the Spanish Civil War and the same director also made Devil's Backbone.

Interesting enough, it's also about a child being incapable of dealing with grim reality.

9
Other Games / Re: Fabled Fruit
« on: June 16, 2017, 05:29:01 am »
Are those campaign rules official? It never occured to me to play the game that way. I'm not sure it suits me - to me Fabled Fruit seemed pretty lighthearted, and a scoring system like this one kinda destroys that.

I don't know: keeping scores and playing lightheartedly do not seem to exclude each other? :)

I guess my issue is that inter-game political considerations aren't exactly what I'd call "lighthearted". Probably I just don't enjoy them though. I was curious because I thought my game didn't include such a score suggestion. But after looking again, it does. There's no score sheet, though. That sheet's to track the cards if you play with several groups.

10
Other Games / Re: Fabled Fruit
« on: June 15, 2017, 07:29:02 pm »
Are those campaign rules official? It never occured to me to play the game that way. I'm not sure it suits me - to me Fabled Fruit seemed pretty lighthearted, and a scoring system like this one kinda destroys that.

11
Other Games / Re: Fabled Fruit
« on: June 14, 2017, 10:36:54 am »
I agree to Kirian that it's not overflowing on tactical options. The cutest thing about it is that you're encountering something new every game. I think "campaign" makes it sound more exciting (and serious) than it is, but that might just be me.

12
General Discussion / Re: Movies: Any movie buffs?
« on: June 07, 2017, 05:47:23 pm »
My statement was not supposed to be an insult. Ghibli movies always have certain things in common. The animation is the most obvious, but the stories also have a certain air to them. This is very different from what you will observe in other anime. Similarly, Disney feature films at least have a very different feel to them than you will find in some other western animation. Automatically taking this as a judgement of quality goes besides my actual point.

Either way, as we are comparing quality now, apparently: You all are very familiar with the Disney tropes and clichees, and obviously they annoy you. But has it never occured to anyone here that some people who grew up with Ghibli might find its recurring topics, twists and style just as tiring? That for some people, Disney is a fresh and unexpected deviation? Totoro and Kingdom of the cats being implausible non-stories is excused with magic and wonder here, but the all-too-obvious morals and a black-and-white morality kill Disney movies? I don't think it's a fair comparison if you give something bonus points just for it being new to you. Ghibli movies are not perfect. They don't have the same shortcomings as Disney movies, but they do have shortcomings.

That said, I think it's perfectly fair to say "I don't like Disney movies as much because they can never surprise me.". But that's something else.

13
General Discussion / Re: Movies: Any movie buffs?
« on: June 05, 2017, 07:37:37 pm »
I do agree Ghibli is different than other anime in practically every way. I saw two that I liked (Mononoke & Spirited Away), and two that left me disappointed (Totoro and Kingom of the Cats), so I wouldn't call them better or worse. To me they are to anime what Disney is to western animation: Formally belonging there, but with clear distinctive features of their own. Not that that's limited to Ghibli or Disney - both anime and western animation are very broad. Spirited Away, Dragon Ball and Love Hina have as much in common as Aladdin, Animaniacs and The Smurfs do.

14
Variants and Fan Cards / Re: Dominion: Revolution
« on: May 28, 2017, 12:43:20 pm »
Innovator, Action, 5$
+1 Action
+2$
Lose any amount of $. Gain a card costing at most the amount you lost to your hand.

Without support from other +Action +Money cards, one copy of this card gains you a card costing up to $2, which seems *really* weak for a $5.  Multiple copies let you gain a bigger card, but at the cost of also copper-stuffing yourself.  I think at least it needs "You may".

It certainly should be "you may". An alternative would be a version that takes debt:

+1 Action
+2$
(If you have no <dept>,) you may gain a non-victory card costing up to 8$ to your hand. Take <1> per $ the card costs.

15
Variants and Fan Cards / Re: Dominion: Revolution
« on: May 28, 2017, 11:27:12 am »
Here's a more boring version that doesn't need a Village in the kingdom to work (which would be my main critizism of the "spend several actions" mechanic, and one of the reasons my Road always comes with a Village):

Innovator, Action, 5$
+1 Action
+2$
Lose any amount of $. Gain a card costing at most the amount you lost to your hand.

Obvious comparisons are Minion and Royal Seal. Royal Seal can use its effect later in your turn and can't be drawn dead, but it's topdecking is quite a bit weaker, lacking both the implicit +1 Card and the implicit +1 Buy.
This is coming back to how it first was, though withou the Treasure playing. I hadn't considered that was why it was too good, so I will give this a go. Thanks.

I have looked at Town and Road, and they are good. Champion as you say is the main snag, so my only real question with them is, is a Town-Page opening broken?

First of all, I see no good reason to open with Town in this case. Except maybe that you don't mind losing Town to Warrior as much, and Road can't be trashed. For a moment after writing this I thought that costing Road at 3$ might solve the issue, but either you'll just get it after you have Champion out, or a player might try to drain the pile before you get one, at which point you also get one, and Warrior does what it does best, namely ruin the game by trashing your key cards. If I'm at that, I'll admit that I hate Warrior with passion, so Road/Champion never shows up for me as I have come to veto the Page line.

Champion is part of a card that, in my opinion, is a terrible play experience either way. Call it apologetic, but I can't help but feel this makes the problem less dire. However, not everybody sees it that way. So, if you DO like the Page line, does Road ruin the game? I don't think so. First of all, all Road does is draw your deck. But drawing your deck isn't exactly something only Road can do. True, you can draw a deck of any size with a single Road. But how many times do you have to spend 4$ to make it halfway likely to draw one regularly? It's a super strong combo - but Champion is super strong regardless of Road, and as Road does NOTHING but draw, perhaps you can get something better instead? As I said, drawing your deck isn't exactly impossible without Road, so maybe I can have all of this with a deck that's better in the meantime, possibly gets me to Champion faster? Even if Road WAS a must-buy in Page games, just like with Chapel, there's still plenty of wrong decisions to make besides this one. Road/Champion is not Rebuild. I hope this sheds some light on my view on this.

The only thing that irks me is that, technically, Road allows for infinite turns. To fix this, I could add a condition to the wording: +2 Cards. If you drew any cards this way, put this in your hand."

16
Variants and Fan Cards / Re: Dominion: Revolution
« on: May 27, 2017, 08:17:58 pm »
Here's a more boring version that doesn't need a Village in the kingdom to work (which would be my main critizism of the "spend several actions" mechanic, and one of the reasons my Road always comes with a Village):

Innovator, Action, 5$
+1 Action
+2$
Lose any amount of $. Gain a card costing at most the amount you lost to your hand.

Obvious comparisons are Minion and Royal Seal. Royal Seal can use its effect later in your turn and can't be drawn dead, but it's topdecking is quite a bit weaker, lacking both the implicit +1 Card and the implicit +1 Buy.

17
Variants and Fan Cards / Re: Dominion: Civilization (Beta)
« on: May 24, 2017, 07:53:15 am »
So, Cottage. Why does it cost 3$? Let's make the obvious comparison to Hamlet:
- If you just need two Actions, Hamlet can discard the card it draws or any other card, meaning it gets you a potentially better hand of the same size as Cottage does
- If you don't need the Actions, Hamlet is without any risk, also unlike Cottage
- If the card you discard doesn't produce money, Hamlet is better. If it produces 1$, they are about equal (you might want or not want to be able and draw the discarded card)

Cottage is better ONLY when you want to take more additional bonuses than you have cards in your hand that produce 1$ or 0$. In other words, Cottage can only be better if you trashed your starting deck and don't get any new junk. And really always need those actions. I'd definitely try it at 2$ if I were you guys.

18
Here's the trailer for the Vive version of RoboTraps:



It's at the moment available over Viveport only, although as I type some company is checking my passport so I can push it to Steam VR.

If you happen to have a Viveport subscription, you can actually get RoboTraps for even less than its individual cost. Which, now that I think of it, means that I earn even less money from this... Ah well, it's the thought that matters, right? I'm really cutting me own throat with these prices!*

*This is a reference. No, not this! The text above with the asterisk behind it. THIS is a footnote. Duh!

19
Dominion General Discussion / Re: Interview with Donald X.
« on: May 23, 2017, 06:27:03 am »
But even with the same Kingom every time, Dominion has luck which makes it different. Chess has a theoretical right set of moves that will win every game (or force a draw every game; it's not known which). Dominion will always require you to play the odds and work with what you've got.

You're going either too far or not far enough here. Chess has no correct set of moves, but rather a theoretical tree of optimal moves that is so enormously big that I will confidently claim that non-enhanced humans will never be able to memorize it. Either way, if you were to assume that humans were capable of memorizing it, you should also assume that they would be capable of making the exact right decision (based on probabilities) at any time in a game of Dominion, leaving the result up to chance alone. However, a game that's decided on chance alone isn't more than a coin flip, and therefore just as dull as a game with fixed winners.

The point is that Chess' actions depend exclusively on your opponent's actions, while Dominion's don't. You can like either and complain about either. I like both.

20
If only I had VR...

Aw  :)
That's very nice of you.

We now got a version for the HTC Vive, btw. Next in line: Steam VR Store and better Oculus Touch support.

21
Oh and Asper, I've taken down your cards for now. I don't want people using your outdated versions.

I'm not planning to alter my cards anymore, so if you want to mock them up again, feel free to. Personally, I think it's cute to have so many fan cards collected in a single thread. I never thought there were as many fan card designers, tbh.

22
Variants and Fan Cards / Re: Asper's Cards
« on: May 19, 2017, 02:53:31 pm »
Added team cards from that other thread. Also, I moved Meadow to outtakes. Cheers, guys.

23
Rules Questions / Re: Storyteller...?
« on: April 19, 2017, 11:16:06 pm »
It's interesting to me how different games can be.

Dominion barely has any hardcoded interactions at all, which I find immensely impressive, as for the most part, you can just logically deduce how things have to be. On the other hand, theme is without meaning, gameplay-wise.

Another one of my favourite games has dozends of hardcoded interactions. However, it is also immensely thematic, which means you can always just go with what "makes sense".

This isn't really an answer to anything, it just occured to me when thinking about how people approach unclear rules.

24
Rules Questions / Re: Storyteller...?
« on: April 19, 2017, 08:58:00 am »
- Trader: That the whole gain is canceled instead of Silver replacing the card is only in the rulebook.

- Inheritance: Doesn't state when an Estate is yours.

These are really stretching. The rulebook explains what "when you would gain" and "your [cardName]" mean and it's fine to have those rules there. This is like complaining that you have to look in the rulebook to see what "+3 Cards" means on Smithy.

I agree on Trader, but Inheritance triggering on buy is not at all obvious from my perspective.

Edit: I guess there are two pieces of my confusion here: First, is "mine" about possession or property? Maybe the bought card is my property, but obviously it wouldn't be worth any points if the game ended this instant, would it? It's not part of my kingdom. Given that cards bought by one player can become part of what another player "has" with Masquerade, and that you can actually not end up not having something you bought thanks to Trader, my intuition would tell me Dominion is about actual possession, and not owning stuff.

Second: Doesn't ownership change AFTER buying? I mean, did I buy an Estate that's mine? Probably not, right? I bought the supply's Estate, now it's mine, I gain my Estate.

25
Dominion General Discussion / Re: Interview with Donald X.
« on: April 13, 2017, 07:07:12 pm »
So, I read Friedemann Friese's 2F-Spiele website and apparently one of his games uses mechanics from Dominion (together with mechanics from "Agricola" and "Through the Ages"). I understand he asked the authors of the three games first and thanks you as well as the other two on their website. I'm still curious has to how you feel about the game (it's "Fremde Federn" in German, don't know the English title). Did he give you a copy? Did you play it? If yes, was it fun?

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