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Messages - Asper

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1
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: Today at 07:43:15 am »
Neat idea. It should be "the" Compass to be consistent with official cards, though.

2
How does the card interact with Quarry?

3
Variants and Fan Cards / Re: Fly-Eagles-Fly's fan cards
« on: Today at 03:20:05 am »
A lot of these are very cute. I want to note though, that Fairy Grove's wording makes it seem like you intended its "while in play" effect to offer a choice between receiving that other player's Boon or getting the next-turn-effect. That is not the case. Perhaps you have it discarded to make sure it can't be used to receive several Boons outside your turn, fully aware the next-turn-effect will persist. But it misleads the player into thinking this wasn't the place. Perhaps do the Renaissance thing and write "(you will still get the next-turn-effect)"?

If the intention is to be one or the other, Fly-Eagles-Fly could word it as such:

Now and at the start of your next turn (if this is still in play): ...

Or something like this.
It's a bit like the chicken-and-egg problem. If you discard your card this turn, it's not in play next turn, so you did right, because it won't do anything next turn. If you keep it out, it does something, so you did right to keep it out.
Not saying you need to break your head over this, but perhaps it can be avoided.

4
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: October 15, 2018, 11:05:07 pm »
I agree Outskirts would work as ThetaSigma suggested. Personally, I regard it as still being a card with "variable cost" then, but that's up to Con Man.
It loses the debt in the "cost" cost, which you can see as both a good and a bad thing. For instance, it's easier to wrap your head around it being a 5$ basically if you trash a card, but it might be easier to miss that you need to take debt if you don't.



Not sure here. If I HAVE to decide for a version, I think this is the right one. Even if it's less flashy and perhaps not considered as "variable cost".
Edit: On second thought, a cost of 5$ would make it gainable by Remodels, which might be a tad too good... On the other hand, a Remodel already trashes a card from your hand. Perhaps I should just make it on gain. But then you could still give it to somebody with a.g. Swindler... You know what, I will think about this before the deadline ends.

5
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: October 15, 2018, 09:28:22 am »
As for the card itself... awesome looking! I loathe your ability to make a good Duchy alternative.
He he, thanks... ;)
What can I say, I love me some alt-VP <3

6
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: October 15, 2018, 12:31:00 am »
Might as well try something random myself here.

I'm not 100% on the rules of when you can pay off debt but you may not be able to use the when buy +$5 on paying off the debt incurred buying the card.
I wasn't sure myself until I realized this is pretty much what you do for each debt cost card there is.

7
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: October 14, 2018, 08:09:52 pm »
Might as well try something random myself here.


8
Variants and Fan Cards / Re: Kudasai's Random Dominion Cards
« on: October 14, 2018, 12:11:14 pm »
My issue with it is, wasting buys is something you already don't want to happen, because it wastes potential of your deck. So punishing you for it creates no interesting decisions, like a tradeoff would, but just makes you want something you already want more.
Relevant Donald X. quote
Punishing buys is okay and there's some of that, e.g. Embargo. Contraband and Delusion try out limiting buys. And Peddler gives you the positive side, where a card costs more for your Remodels.
That is not a relevant quote. Donald X talks about cards that make buying worse, not about cards that make NOT buying worse.

9
Variants and Fan Cards / Re: Kudasai's Random Dominion Cards
« on: October 14, 2018, 06:34:15 am »
Why is Frontier a Victory card? I feel these are two cards rather than one.

About Pontoon Bridge, I remain opposed to cards punishing players for having leftover buys. Not that I can't imagine Donald X ever doing one of those, given how LastFootnote seems to like the idea.

My issue with it is, wasting buys is something you already don't want to happen, because it wastes potential of your deck. So punishing you for it creates no interesting decisions, like a tradeoff would, but just makes you want something you already want more.

It would probably work just straight giving you 1 debt.

10
Variants and Fan Cards / Re: Interesting Card Design Challenges
« on: October 14, 2018, 03:29:59 am »
I think Bivouac is nicest if it gives VP to your opponents. Otherwise putting the +1$ token on it (together with some way to generate enough buys) will mean you can empty the Province pile, which will make whatever the other players get pointless.

Ahh, nice catch! I think it's best to make sure Bivouac doesn't interact with tokens. I think this version (v0.3) clears this up.



I don't actually mind it as long as it doesn't pay, which I think should be the case here. Note that your change makes the card weaker, as now you need to decide upfront how many Cards/Actions you need.

11
Variants and Fan Cards / Re: Interesting Card Design Challenges
« on: October 13, 2018, 11:54:47 pm »
I think Bivouac is nicest if it gives VP to your opponents. Otherwise putting the +1$ token on it (together with some way to generate enough buys) will mean you can empty the Province pile, which will make whatever the other players get pointless.

12
Variants and Fan Cards / Re: Asper's Cards
« on: October 13, 2018, 09:24:03 pm »
Of course, there are theoretical setups where a player might want to play Road again and again for a benefit. Actually, I can only think of one, which requires Town, Page, Tournament and Travelling Fair. Each Road you play now generates one surplus Action, each such Action generates +1 coin, and coins also produce buys. So, if you now get a Road in hand, you can empty the supply.

What am I missing here? Assuming that Tournament is only mentioned as a way to get Diadem.. how does playing Road increase your available actions? Wouldn't it just give you 1 each time you play it, while requiring spending that 1 to play it again?

*Edit* Saw the other post; ok you could get a second Champion in play. Cool.

I agree with your points a a whole. Ever since Villa was a thing, Dominion has been able to go infinite. And in practice, there's no difference between infinite and "enough" anyway... KC+Bridge lets you buy all Provinces at once if you get a good enough hand.

If Page and Town are on the same board together, then hey, there's a combo that probably is good enough to go for... but it's not like an instant free win; it's still a race to get there first.

Glad to hear that's how you too see it :)

Retrospectively, I could have done a better job at explaining that Champion/Road/Diadem/Travelling Fair combo.

13
Variants and Fan Cards / Re: Asper's Cards
« on: October 13, 2018, 04:17:51 pm »
Of course, there are theoretical setups where a player might want to play Road again and again for a benefit. Actually, I can only think of one, which requires Town, Page, Tournament and Travelling Fair. Each Road you play now generates one surplus Action, each such Action generates +1 coin, and coins also produce buys. So, if you now get a Road in hand, you can empty the supply. And then, you can reveal the Road, say "I empty the supply" and go on to the next game. Or if you insist to play it out, you draw your deck, put Road on the table until the cash you'll get from Diadem outbuys all the cards you need, and then go on to the next game. Again you could again argue that somebody might want to produce even more coins, and again, those don't achieve anything you don't have already, so it's the same thing as Secret Chamber to me. And if all stars align, you could even include an Event like Wedding, where infinite coins are infinite VP, and then the VP are what the coins are, they stop doing anything the ones you already have don't do, so it becomes pointless to keep on getting them. Again, Secret Chamber.

This actually would need a +1 Action token on Road to work and as Road is not in the Supply you're in the clear!

Nah, that actually does work. "All" you need is a second Champion in play.

As a sign of my good will, I hereby promise, if this ever actually comes up in random setup, and the game actually ends on a Road exploit instead of by somebody winning before this can be set up, and that player actually insists on ammassing a surplus of more than, let's say, 1000 VP, I will compensate all people involved except that time-stealing jerk by sending them free pizza in a flavor of their choice. This offer expires October 13th, 4018.

I vote to have this added to Road's text. You can clearly shrink this down though.

"In games using this, if this ruins your game, +1 Pizza"



Done.

14
Variants and Fan Cards / Re: Interesting Card Design Challenges
« on: October 13, 2018, 10:51:39 am »
You know you can play Bivouac an arbitrary number of times, right?
Eh, I mean, that's the challenge. Of course you know.

That said, it's a pretty clever design.

15
Variants and Fan Cards / Re: Asper's Cards
« on: October 13, 2018, 09:44:55 am »
I donít notice much difference for Sanctuary, but I agree with Eagles that Maze looks a lot better now that the focus of the image is on the maze itself.

Thanks :)
Sanctuary just went a bit further away from the building in the middle, so you see more of its surroundings.

16
General Discussion / Re: Random Stuff Part IV
« on: October 13, 2018, 09:37:05 am »
This is one of the least plausible apparently true things I've ever seen



"True" is such a strong word when talking about math. It's a man-made system to reflect nature and, while less confusing than e.g. roman numbers, it still has some ugly wrinkles.

17
Variants and Fan Cards / Re: Asper's Cards
« on: October 13, 2018, 07:25:35 am »
Do you think Road would benefit from having some text to prevent infinite draw when combined with Champion? Something like:


+2 Cards
Return this to your hand.
-----------------------------------
While this is in play, you may not gain Actions (Actions, not Action cards).
(This is not in the Supply)

I appreciate your suggestion, but I'd like to keep Road as is.

Fixes to Road have been proposed a few times in the past, but up to now, I never really felt the urge to change Road. Having it be a non-supply card was LastFootnote's suggestion, and I'm glad it is, because it fixes several issues. Now the only card it seems OP with is Champion. Problem is, I hate Champion, or rather, I hate the Page line. Warrior is easily one of the worst cards in Dominion for me, and as a result, if Page and Road couldn't both be in Dominion for some reason, I know what I'd choose.

But in honesty, how bad is it that Champion/Road allows you to play an arbitrary number of Roads? It only comes up once in a blue moon, and even then, all it does is draw your deck. In a real-life game, just reveal the Road and put your deck in your hand. Faster than Scrying Pool, that's what it is. Of course there may be discard-for-benefit, and man, it's still no worse than Scrying Pool - again in one rare setup. "But what if the person just keeps playing the same Road again and again?" is a legitimate question. In most Champion/Road games, it does nothing. It's not like the game keeps me from revealing Secret Chamber endlessly until you jump over the table to kill me, so that's that.

Of course, there are theoretical setups where a player might want to play Road again and again for a benefit. Actually, I can only think of one, which requires Town, Page, Tournament and Travelling Fair. Each Road you play now generates one surplus Action, each such Action generates +1 coin, and coins also produce buys. So, if you now get a Road in hand, you can empty the supply. And then, you can reveal the Road, say "I empty the supply" and go on to the next game. Or if you insist to play it out, you draw your deck, put Road on the table until the cash you'll get from Diadem outbuys all the cards you need, and then go on to the next game. Again you could again argue that somebody might want to produce even more coins, and again, those don't achieve anything you don't have already, so it's the same thing as Secret Chamber to me. And if all stars align, you could even include an Event like Wedding, where infinite coins are infinite VP, and then the VP are what the coins are, they stop doing anything the ones you already have don't do, so it becomes pointless to keep on getting them. Again, Secret Chamber.

As a sign of my good will, I hereby promise, if this ever actually comes up in random setup, and the game actually ends on a Road exploit instead of by somebody winning before this can be set up, and that player actually insists on ammassing a surplus of more than, let's say, 1000 VP, I will compensate all people involved except that time-stealing jerk by sending them free pizza in a flavor of their choice. This offer expires October 13th, 4018.

18
Variants and Fan Cards / Re: Asper's Cards
« on: October 12, 2018, 07:20:40 pm »
I fixed up Sheriff, Pilgrim and Sanctuary, and altered the part of the image you see in both Sanctuary and Maze. I think it does both of them a good service. Maze's image's focus shifts from the castle to the actual maze, and Sanctuary looks more like a save haven with the dark surrounding it. Well, at least that's what I think. Most importantly, the different composition makes them harder to confuse.


19
Variants and Fan Cards / Re: Asper's Cards
« on: October 12, 2018, 12:41:56 pm »
Is Sultan fairly new, or am I just seeing it now?
It's actually very old and kinda keeps jittering between being an outtake and a "real" card. I added it to the OP because I felt people interested in my cards should decide themselves. But it's one of the cards I'm least sure about.
The same applies to Meadow, by the way. I know some people like it, but LastFootnote for instance mentioned a strong dislike. Again, I think it's decent enough to be something you should judge yourself.
Another one that moved back and forth occasionally is Iron Maiden, but there I think I did the right thing by keeping it in the outtakes section. It's just slow and unreliable, kind of like a cheaper, more malicious Tribute. The pun's not worth it.

20
Variants and Fan Cards / Re: Asper's Cards
« on: October 12, 2018, 11:25:54 am »
I just realized that on Sanctuary, I wrote "When this is in play", whereas it should be "While this is in play". I will fix this later today if I don't forget.
Two more things I noticed: Pilgrim takes a Coin token whilst Bargain has +1 Coffers; and Sheriff isn't an Attack, but I would understand if this is intentional as Moats could affect your decision to spend a token.

Argh, both of these need to be corrected, too. Of course people will be sad if they spend Sheriff tokens in vain, but such is the case when they spend an Action on Sea Hag. Certainly not intended. Thanks for pointing this out! :)

21
Variants and Fan Cards / Re: Asper's Cards
« on: October 12, 2018, 06:03:28 am »
I just realized that on Sanctuary, I wrote "When this is in play", whereas it should be "While this is in play". I will fix this later today if I don't forget. I might actually even change the picture when I'm at it. As pretty as it looks, confusing Sanctuary with Maze seems a bit too easy. Or what do you guys think?

22
Variants and Fan Cards / Re: Asper's Cards
« on: October 12, 2018, 01:54:56 am »
Thanks. Is there something I'm missing about this, because I can't figure out when you would ever want to buy Glory, except when you have an extra turn from Mission or Haunted Woods or Swamp Hag are in play, and maybe one other thing. It seems like it would hardly ever be wanted.

It delays the gaining of a Province you already bought to an arbitrary time. As a result, it doesn't clog your deck. Quite often, it's really strong.

23
Variants and Fan Cards / Re: Asper's Cards
« on: October 11, 2018, 08:41:26 pm »

24
Variants and Fan Cards / Re: (Art Reveals within!) Dominion: Antiquities
« on: October 11, 2018, 11:52:29 am »
That sounds very similar to another card I've seen on here where you also had the option of playing it only once to gain a copy of it, and did not gain a card if you played it three times and trashed it.

Oh, right! So that's why it seemed so familiar.

25
Variants and Fan Cards / Re: (Art Reveals within!) Dominion: Antiquities
« on: October 11, 2018, 11:42:46 am »
How about something simpler? Like:

Quote
Memorial, Action, 5$
You may play an Action card from your hand twice. You may play it a third time. If you do, trash it and gain an Action card costing less than it.

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