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Messages - Asper

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1
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: May 02, 2019, 10:53:44 am »
Adventure Seeker
$5 Action - Fame
+$1 per feat you achieved

I feel like this should have +1 buy on it.

Yeah, probably. It had for the longest time. In fact, it has in my thread. When I came up with Impostor, I moved the buy from here to there to help that one out a bit. But I admit, it's not the greatest reason to make a card weaker. On the other hand, it can generate up to +$5 on every board, which isn't exactly bad, is it? Here's an alt version I considered posting before sticking with the vanillaish one:

2
Variants and Fan Cards / Re: Remodel variants from a meme
« on: May 02, 2019, 08:55:25 am »
Rebuild $5 Action
+1 Action
+3 VP
Trash a Province from the supply.



You should add this to the "old versions".

I think it's a joke, and a pretty good one at that.

3
Rules Questions / Re: Potion/Debt and cost-reduction
« on: May 02, 2019, 08:41:26 am »
I asked this a while ago and the answer was basically that I was poking at the rules for poking at the rules' sake.

Mmmm... sake. Kanpai.

4
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: May 02, 2019, 07:25:17 am »
Fame Cards

When one or more Fame cards are in the kingdom, each player gets their own Fame mat. Fame mats track a number of "Feats" you can achieve during the game, and Fame cards become better the more of those you achieved. Whenever you achive a Feat, e.g. gain a Gold, you cover up the Feat on the board with a coin token. However, to achieve a Feat, not only must you fulfill the Feat's condition, but at the time you do, the Feat must be either one from the bottom row, or reachable by an arrow coming from an already achieved Feat (sort of like a skill tree).

Still not entirely sure about that "draw your deck" Feat, suggestions are welcome.



Here are some Fame cards:

5
Variants and Fan Cards / Re: Asper's Cards
« on: May 02, 2019, 06:39:13 am »
Thanks! The cards have been really fun to play with so far, fitting seamlessly into kingdoms with published cards.

Glad to hear! Don't hesitate to leave any feedback, positive or negative :)

6
Variants and Fan Cards / Re: Asper's Cards
« on: May 01, 2019, 06:32:18 am »
Hi Udzu,

glad to hear that you like the cards :)
I hope they will entertain you well.

About your questions:
  • There are 10 Zombies and they do not have their own pile. They only come with Necromancer.
  • There are 6 Loyal Subjects and they are pile-less like Shelters or Heirlooms.
  • Assemble is supposed to let you choose the order, but I see the wording is unclear about this.
  • I'm afraid there is no real "history" of cards, unless you count my posts in this thread whenever I announed a change. Even then, I might occasionally have changed a minor detail without posting about it specifically. Sorry.

7
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: April 20, 2019, 08:51:01 am »
Alright, I'm going to submit my old stuff from now on. Having something in store and having to think of another idea when I already got something has turned from a challenge to an annoying limitation.



Not that this is my best card ever, but whatever.

8
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: April 18, 2019, 12:46:21 pm »
Carve - $4

Trash this or a card from your hand. Gain a card costing exactly $1 more than it.

--

When you trash this, +1 Action.

----------

"It's better than Feast!" - not quite, shut up. "It's worse than Remake!" - not quite either, and don't we want most cards in between those two?

While this clearly does stuff that Remake can't do, it's hard to see how this isn't strictly better than Feast. The only thing you can do with Feast that you can't do with this is to trash it to gain a card costing less than , and it's a super-rare edge case that you would do that.

How about if it didn't allow gaining Victory cards?

Btw I'm out for this round, I couldn't think of something clever. Kudos to everyone who could.

9
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: April 14, 2019, 12:08:58 pm »
It would be written as a "choose one" if you were choosing between: trash the War Flag; or discard a Treasure for the Attack.
Arguable. Not only do you give two choices which card to use, you also do something else with each, which sets them apart further. Given this, using a grammar structure that by default points to the last noun is all but clear.

10
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: April 13, 2019, 09:17:20 am »
Quote
War Flag
Types: Treasure, Attack
Cost: $6
$3. When you play this, trash this or discard a Treasure and each other player discards a card for each coin in its cost, and then draws until they have 3 cards in hand.
In games using this, when you buy a card costing $5 or more, trash a card you have in play.

As worded, it's unclear that the attack is supposed to be triggered by trashing War Flag. A wording that would make it clear would have to be something like this:

Quote
When you play this, trash this or discard a Treasure, then each other player discards a card for each coin in trashed or discarded card's cost and draws to 3 cards in hand.

Personally I see it fitting the brief, but, eh, if a judge thinks that it doesn't fit the guidelines, chances are you are better off submitting something else than arguing about it.

11
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: April 12, 2019, 10:26:07 pm »
A sequence of one-shot cards: effectively Traveller for Treasures, but in reverse order.

Diamond (Treasure-Jewel) [$7]
$4
---
When you discard this from play, exchange it for a Ruby.

Ruby (Treasure-Jewel) [$5*]
$3
---
When you discard this from play, exchange it for a Pearl.
(This is not in the Supply)

Pearl (Treasure-Jewel) [$2*]
$2
---
When you discard this from play, exchange it for an Emerald.
(This is not in the Supply)

Emerald (Treasure-Jewel) [$0*]
$1
+1 Buy
---
When you discard this from play, exchange it for a card costing up to $2.
(This is not in the Supply)
Considering that these are Treasures, I think you would be safe to just exchange them on play.

12
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: April 10, 2019, 08:38:36 am »
Just a question, would passing the card around satisfy the challenge conditions?


If I have time to do an actual submission, and it is allowed, I'd probably look into this design space a bit more.

13
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: April 09, 2019, 06:29:11 pm »


Building Society
Cost:$5
Types: Action-Treasure

If it's your Action phase, +1 Card, +1 Action and + $1.
When you play this, it's worth $1 per Silver you have in play.

A building society is, I suppose, a small Bank. It's an experiment with the idea of having an Action-Treasure, something I don't think I've seen before. Here, you can either play it as cantrip money or wait to the end of your turn to get more out of it, provided you can get enough Silvers into your hand some other way.
I suggest to make this say "+1$ per Silver in play" first, and then have the Action part. "Worth" sounds like it was something different, perhaps even ineffective if played as an Action, but several cards imply the words actually mean the same.

14
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: April 09, 2019, 11:13:07 am »
Decided to push my submission a bit in power to make it a 5$. Still not terribly exciting, and possibly favors Big Money too much.


15
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: April 08, 2019, 06:50:48 am »


It's a budget Smithy.  It will be great if you can keep the silvers out of the way. Hopefully not too good.

This card is... incredibly weak. As the Fan Card Creation Guide says, the difference between $3 and $4 is negligible, so this card is far too weak to only cost $1 more than Smithy, with both an on-play and an on-gain drawback. Heck, I'd give it +4 Cards instead of 3 and price it the same.

It doesn't have an on-gain drawback, it has an on-gain attack.

Wouldn't players WANT to gain Silvers onto their deck? It's only an attack if other players are going for Silver Workers.
Ignore Awaclus. He thinks he's funny.

I mean topdecking Silvers could totally mess up an engine, Silvers that also make your Silver Workers stink... It's way more of an attack than Embassy ever is at least.
Hum, okay, those are points I can get behind. I think the solution should be to either make gaining optional (make sure it's never an attack) or make sure it always feels like an attack, by changing it slightly. This way it's a weird in-between thing.

16
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: April 07, 2019, 05:33:57 pm »


It's a budget Smithy.  It will be great if you can keep the silvers out of the way. Hopefully not too good.

This card is... incredibly weak. As the Fan Card Creation Guide says, the difference between $3 and $4 is negligible, so this card is far too weak to only cost $1 more than Smithy, with both an on-play and an on-gain drawback. Heck, I'd give it +4 Cards instead of 3 and price it the same.

It doesn't have an on-gain drawback, it has an on-gain attack.

Wouldn't players WANT to gain Silvers onto their deck? It's only an attack if other players are going for Silver Workers.
Ignore Awaclus. He thinks he's funny.

17
Dominion General Discussion / Re: Male and female cards (again)
« on: April 06, 2019, 07:45:11 am »
The artist's intent is one thing, but honestly, if this is about visibility, I'm not sure we should count cards where the gender is not visible. I know now that Tormentor is a woman, but I wouldn't have without this thread.

This is actually a situation where other languages can make clear Tormentor is female by choosing the appropriate name. I'll suggest to take care of this in future German editions.

18
Variants and Fan Cards / Re: Dominion: Revolution
« on: April 05, 2019, 01:11:04 pm »
Wait, so with Chemist you get both the Action and the Card when you spend the Villager? Without your explanation, I would have guessed it works like Butcher in that you lose what the token does.

19
Puzzles and Challenges / Re: Easy Puzzles
« on: April 04, 2019, 09:54:23 am »
My deck contains a Throne Room, card X and otherwise only base cards (no Ruins). There are no Adventures tokens placed anywhere. I play Throne Room on X and draw 7 cards. What is X?
Another player played three Torturers, you discarded, and the card in your hand is Library?
Or something with Apothecary.

20
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: April 04, 2019, 08:04:07 am »
I have an idea....

Silverbank $4
action
+1 action
Show up to 4 silvers from your hand. +1 card per Silver shown.
This is pretty weak. Sure, it's nonterminal, but apart from that it's worse than Coppersmith. For instance, it is limited to at most +4$, and unlike with Coppers, you don't start with Silvers in your deck. Of course Silvers are better than Coppers, but you forego buying something else instead.
It doesn't produce Coins but draws.
I agree that it seems weak but like Shepherd it could be great "support draw", i.e. when you have something else in your deck that draws this might be pretty decent.
Oh wow, sorry, I completely misread it, then. That's quite a bit better, but on the other hand I wonder wether a deck that's as full with Silver wouldn't be better off with a terminal draw card like e.g. Smithy. Of course you can also use it in an engine deck, but if your engine can reliably draw this and at least two Silvers, it's probably going fairly smoothly anyhow. So now that you win, you win more, and before, it does very little to get you there (mainly hoping for lucky draws).

21
Dominion General Discussion / Re: Male and female cards (again)
« on: April 04, 2019, 06:05:30 am »
I think all Bard, Donate, Devil's Workshop and Tormentor are ambiguous. I mean, they could be women, but I wouldn't say they have to.

22
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: April 04, 2019, 05:28:36 am »
I have an idea....

Silverbank $4
action
+1 action
Show up to 4 silvers from your hand. +1 card per Silver shown.
This is pretty weak. Sure, it's nonterminal, but apart from that it's worse than Coppersmith. For instance, it is limited to at most +4$, and unlike with Coppers, you don't start with Silvers in your deck. Of course Silvers are better than Coppers, but you forego buying something else instead.

23
Variants and Fan Cards / Re: New fan based alchemy cards.
« on: April 03, 2019, 07:29:51 pm »
Sure, do what is fun to you. It's not like I mind more Alchemy cards. I'm just giving you the reasons why it's unlikely to happen on the official side.

24
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: April 03, 2019, 05:49:28 pm »
Huh, this is another one where I have a fitting card lying around in my vault... So, what could be something new...

Quote
Day-taler, Action, 3$
+3 Cards
Discard a card. If it is a Silver: +1 Action

25
Variants and Fan Cards / Re: New fan based alchemy cards.
« on: April 03, 2019, 05:24:16 am »
Thatís why they can just do an update pack they did it with the first 2. They were like 10$. Besides for those of us who have guilds already if we want Coffers for guilds we would have to spend a lot more than 10$. That change did not come with an update pack for guilds did it. Guilds isnít the best expansion either yet they did make changes and did re print the box. It would cost the same amount if they created new alchemy cards and new alchemy box. It might be even cheaper because they still put cornucopia and guilds together. They would of had to reprint cornucopia too.

And with alchemy all they would have to do is create the new cards new insert and put them into an update pack they would not have to create a whole new box, thereís plenty of space for 7 or 8 cards.

They just donít want to because itís not popular. Which is why Iím creating my own to add. Because they have given up on it. They could of kept guilds the same. After empires came out they kept prosperity the same, I mean isnít it weird playing with bishop and farmerís market in the same game. Yet they changed it.
I don't get what your problem is with Bishop and Farmers' Market. Those are two completely different cards that use different mechanics.

And I'll say it again, the first and second edition of Guilds are mechanically the same. You miss nothing if you don't buy the second edition. This is completely different than your suggested changes to Alchemy. Besides, Guilds IS a lot more popular than Alchemy.

If you were to create some cards with the main purpose to sell them alone, you should put that effort into a completely new expansion. First, it won't be stained with Alchemy's lack of popularity. Second, it will be received as something new and thus more interesting. Third, compared to a 10-card upgrade pack, you get more for your money, because small expansions contain less cards but require the same organisational effort to ship, store, sell, etc..

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