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Messages - Asper

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1
Dominion General Discussion / Re: New German Promo 'Abbruch'
« on: October 23, 2017, 07:11:08 pm »
Wow, they're pissing me off more and more: First they announce to wait a year before releasing Nocturne, then they make a new Promo and don't bring it to Essen, but only maek it available at tournaments which probably be 3 4p games with the same players and no expansion after Seaside again.

What really annoys ME is that I repeatedly told them I was up to helping translate the cards for free (ASS has taken help from fans for a while now), and now they throw out half-assed verbatim translations one year before even planning to actually produce the cards. Devil's Workshop and Dismantle could have stuck with the Workshop and the German equivalent of the Remodel family names easily, but they messed that up, sadly.

I can't say anything about Dismantle, but Nocturne translations were done by your fellow Dominion players, in-house, for Shuffle iT.  They could have gone with Teufelswerkstatt, but they felt Giftkuche was more evocative, and I agree with them.

Which is why I would have translated it as "Teufelswerk". It's a pun.

2
Variants and Fan Cards / Re: Really bad card ideas
« on: October 23, 2017, 06:10:20 pm »
Jack, master salvager
$4 ó Action
Trash any number of non-treasure cards from your hand.

Uh, this is the worst Chapel variant I have ever seen.

Uh, this is the really bad card ideas thread.

I just realized that I've never posted to RGCI.  I don't even know if RGCI exists...   :'(

RGCI

Gunpowder could work, but the cards you buy with it would have to be strong.  Pay-$2-but-then-it-takes-a-while-to-see-the-payoff was done with Travelers, and alternate currency was done with Alchemy.  But Gunpowder doesn't feel that much like a Treasure card when you trash it on play, so it's closer to a Traveler in practice the way I see it.  Also, it could feel really bad to have a $ and GP mix with no +buy, but yeah, Alchemy is sort of hated anyway because you know.

Anyway, Bomb lives on as a joke.  Obviously that one wasn't play-tested much if at all...

Oh wow. I never realized my Homunculus is a Bomb variant. What about that.

3
Dominion General Discussion / Re: New German Promo 'Abbruch'
« on: October 23, 2017, 05:49:33 pm »
Wow, they're pissing me off more and more: First they announce to wait a year before releasing Nocturne, then they make a new Promo and don't bring it to Essen, but only maek it available at tournaments which probably be 3 4p games with the same players and no expansion after Seaside again.

What really annoys ME is that I repeatedly told them I was up to helping translate the cards for free (ASS has taken help from fans for a while now), and now they throw out half-assed verbatim translations one year before even planning to actually produce the cards. Devil's Workshop and Dismantle could have stuck with the Workshop and the German equivalent of the Remodel family names easily, but they messed that up, sadly.

4
Dominion: Nocturne Previews / Re: Bonus Preview #1: Crypt
« on: October 23, 2017, 04:32:34 pm »
It's probably a bad strategy, but if you Bonfire your Crypt, can you keep all your set aside Treasure out of play forever?

You canít Bonfire Crypt as the Night phase occurs after the Buy phase (I guess you can Bonfire it in future turns?)

Additionally, the effect is not contingent on the card remaining in play, so Bonfiring the Night card will have no effect.

Yeah, that's what I was thinking: it's a Duration, so it stays in play and you can Bonfire it next turn after pulling off your best Treasure.

But also, if you move Crypt to the trash, what happens to all the cards underneath it? Do they move with it (in which case, does Crypt lose track of them because they're also in the trash), or do they stay behind (in which case, Crypt loses track of them because they're no longer underneath Crypt)?

Doesn't work, just like processing a Haven doesn't move the set-aside cards in the trash. The card still gets resolved like normal.

Edit: Sorry, I misread.

5
Dominion General Discussion / Re: New German Promo 'Abbruch'
« on: October 23, 2017, 03:25:42 pm »
Why does it have Empires-like art? Or maybe that was unintentional and the pillars just remind me of Empires.

The art shows a person taking away stones from an ancient building for something else.

6
Dominion General Discussion / Re: New German Promo 'Abbruch'
« on: October 23, 2017, 09:31:02 am »
Wow, on the same day as the previews even!  Looks like the Germans still like tiny text.

Absolutely.

7
Dominion: Nocturne Previews / Re: Bonus Preview #1: Crypt
« on: October 23, 2017, 08:52:37 am »
Looks like I wasn't so far off with my speculations on how Night cards work. They mostly use resources produced during your regular turn, although I'm still kinda curious whether there will be one to take away coins you produced. I did not expect the sub-theme of "on-buy Durations". So far so good.

I've been dissapointed by the art so far. Crypt looks weriedly off center and a little to much like a sketch.

Oh god yes. Devil's Workshop is scary to look at for all the wrong reasons.

8
Pro:
- Non-political
- Mechanically clean
- Just the right amount of luck
- Never the same

Con:
- Downtime (not always)
- Very abstract
- Lack of interaction (not always)

9
Variants and Fan Cards / Re: Really bad card ideas
« on: October 22, 2017, 06:29:57 pm »
Jack, master salvager
$4 ó Action
Trash any number of non-treasure cards from your hand.

Uh, this is the worst Chapel variant I have ever seen.

Uh, this is the really bad card ideas thread.

I just realized that I've never posted to RGCI.  I don't even know if RGCI exists...   :'(

It's a matter of perspective and preference.

10
Variants and Fan Cards / Re: Dominion: Roots and Renewal
« on: October 22, 2017, 10:12:13 am »
Yaaaaay!!! Co0kieL0rd is back! ;D

I like all the changes, except that Beachcomb is now strictly better than Lab (the possibly empty discard pile kept that from being the case before). The option to delay the shuffle, pick from other cards and the reaction easily make this 6$ territory. And then there's the fact that it can counter topdecking attacks, ignore the -1 Card token, can trigger Tunnels... Besides the problem with being strictly better than Lab, making it a 6$ has the added advantage that it now is expensive enough for Remodel shenannigans, in that you can avoid trashing a copy of Beachcomb by revealing another.

11
Dominion: Nocturne Previews / Re: Nocturne Teasers
« on: October 21, 2017, 12:58:50 pm »
I never got the Chtullu hype. Must be an American thing.

12
Dominion: Nocturne Previews / Re: Nocturne Teasers Speculation
« on: October 21, 2017, 09:05:54 am »
If magic ever becomes another main theme (which in my opinion is already the case for Nocturne), I doubt it's going to be in Guildocopia 2, at least as long as sequels continue to be thematically related to the original. You'll have to wait until Donald X runs out of stuff he can do over Alchemy 2 there.

13
I don't know how complicated it was for Asper to do it the way he did it, but with Tabletop Simulator, you can do it super easily if you can live with the environment being what it is, with no rules enforcement or anything like that, and the fact that you need to buy TTS.

TTS is what I used. Creating a sw that actually knows Dominion rules is above what I'd like to invest into doing fan cards. My main complaint with TTS is that it's slow. I didn't mention it initially because I feel the Dominion creators might not approve too much of that "alternate implementation" being advertized, even with its given shortcomings.

14
Dominion: Nocturne Previews / Re: Nocturne Teasers Speculation
« on: October 21, 2017, 01:39:37 am »
Actually, "Art" doesn't sound like a bad theme for the next expansion, given that the last three were sequels to existing expansions and that Guilds and Cornucopia are the last big contenders for sequels with both having a civilian theme. If I was to guess mechanics, I'd go with Trade tokens and prize-like non-cards.

I will link to this post in about a year and henceforth be called a prophet.

15
Dominion: Nocturne Previews / Re: Nocturne Teasers Speculation
« on: October 21, 2017, 12:34:34 am »
Anyone have a mint.

That reminds me, I really need to make a card named "Mime". As there is no expansion with an "Art" theme, it actually doesn't sound all that bad. If I ever have an idea for another small fan expansion mechanic, I'll call it "Encore" and make a Mime.

16
Probably going to open Cobbler/Bard, by the way. Those are both cute. Oh wait, technically I just need to avoid buying Gold or Idol in this game to ignore the negative VP from Curses, right? I guess confusions are still pretty bad... Monastery is interesting, but doesn't that hurt too much? And can the player name Copper there? Early in the game, that's probably the best thing to do. Lots of revealing going on here, too.

Either way, I never really noticed Cobbler as a fan card before. It's neat.

17
No Necromancer?
Man, I already through your werewolf in. Some people I just can't please...  ;D

Yeah, you're right. There's already a bad enough attack in the kingdom with Werewolf. :D

Huh, curiously Raiders, Werewolf and Necromancer ALL are attack cards (edit: Yeah, not technically, but Necromancer implies an attack on the board). Weird.
So, how do you play this kingdom?

18
No Necromancer?

19
I tested my cards using a software until I was convinced they were good enough to actually print. I still had to change a few of them after that, but it's far less bad than if I had gone through all the iterations on actual paper. Obviously the software isn't nearly as fun to play as real life or the official Dominion implementation.

20
Dominion: Nocturne Previews / Re: Nocturne Teasers
« on: October 20, 2017, 07:10:10 pm »
Ha, very first try, "Night Watchman", I was right!

I was surprised "Crypt" was an answer (the only one I
guessed at first) given that "Catacombs" is already a card.

Crypt will combo with Storyteller. The online version will play the "Tales from the crypt" theme everytime that combo is exploited.
#truenocturnefacts

21
Dominion: Nocturne Previews / Re: Nocturne Teasers Speculation
« on: October 20, 2017, 07:07:08 pm »
I wouldn't be surprised if Werewolf either had some interaction with Silver (like mine does)

Oh man, you left this one wide open...

ahem

"Mine interacts with all Treasures, not just Silver"

I was fully aware of the fact that writing the word "mine" in any context on these forums warrants the risk that somebody will make that joke. I chose not to let fear rule my life, though.

22
Dominion: Nocturne Previews / Re: Nocturne Teasers Speculation
« on: October 20, 2017, 04:40:30 pm »
I sure hope Necromancer is at least slightly similar to my version in that it gains from the trash. I would be rather sad if the name was just glued onto something pointlessly.

I wouldn't be surprised if Werewolf either had some interaction with Silver (like mine does) or has some changing mechanism.

Other than that, I hope there are no Travellers. Alt-VP sounds great, though, and we got some reasonable candidates. Maybe Cemetary is Donald's old "After the game" card of the same name revisited? That sounds interesting enough.

23
Dominion: Nocturne Previews / Re: Nocturne Teasers
« on: October 20, 2017, 03:31:08 pm »
Argh, I really hoped Werewolf would be the only one I lose  :'(
Still looks exciting. I like the theme a lot.

24
Variants and Fan Cards / Re: CPiGuy's Cards
« on: October 18, 2017, 06:44:46 pm »
It does not require additional Village support. It just gets even better with it.
As I already pointed out, if you start your turn with the Journey token being face down all the Pilgrims but the first one are dead without additional village support.
So Pilgrim without other villages is only possible if you manage that the Journey token is always face up at the start of each turn which implies that you should always play an even number of Pilgrims each turn. This might not always be possible and I guess that the reliability of an ordinary draw engine with a non-degenerate village and a Smithy (variant) is higher.

It's not like that token randomly landed on the wrong side. You got to play it that way. So I stand with my statement that another Village is undoubtably useful, but far from required as long as you don't make the mistake of playing this as a Village if you have no reasonable chance of playing another that turn AND also somehow think playing a 3$ card as a Smithy is outrageously bad.

I give it one thing though: Unlike Smithy, it needs to be part of an engine and can't be played for big money. Which doesn't say all that much. Also unlike Smithy however, this can be coupled with either draw or Villages, preferrably both.

25
Variants and Fan Cards / Re: CPiGuy's Cards
« on: October 18, 2017, 08:43:33 am »
Pilgrim, Action, $2+1D
Flip over your Journey token (it starts face up). Then, if it's face up, +3 Cards. If it's face down, +3 Actions.
This looks a bit strong for its cost.

Well, my thoughts are that it's half a Lost City (since you need two of them to get the same effect as one Lost City).
It looks strong at the first glance but you are right that it is weaker than Smithy as it requires the support of another village. A hand of 5 Pilgrims with the Journey token being face down is not a single card engine, it is a hand of 4 dead cards and a Smithy.

So is a hand of five Smithies. Just that a hand of five Smithies is never anything else and costs more.
No disagreement here, as I said it is weaker than Smithy as it requires further village support.
On the other hand a real half Lost City, i.e.: +1 Card +1 Action Turn over your Journey token (it starts face up). If it is face up, 1 Card +1 Action. is pretty strong as it is a single-card engine (and it is of course far less interesting than a conditional Lost City like Herald)

It does not require additional Village support. It just gets even better with it. The only bad thing about this is that the Village variant doesn't draw anything. It's like choice-less Nobles in a way.
Hm... On the other hand, that would make it seem fine for 3$ in comparison.

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