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Messages - Asper

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1
Dominion General Discussion / Re: Interview with Donald X.
« on: Today at 09:29:29 am »
I think what Asper meant was that there are still plenty of card ideas that don't add any new complexity to the game, but it's going to be harder to do that than to introduce a new mechanic over time.
You are the one talking about that.

No, this is what I meant. Apparently you were able to do something like Scolar after deciding to do, let's say, Vampire.

2
Variants and Fan Cards / Re: Snowline fan-based expansion.
« on: December 07, 2018, 11:07:16 am »
Well, posting them at the beginning of the thread makes it a lot easier to check them all, because they are in one place. That's especially useful for cards like Travellers or other cards that rely on each other. However, posting them ONLY THERE will not update the thread, which means people will not notice you made changes. So posting it both there and in a new post (as you did) is very useful.

Also you made some statements earlier about not wanting to change your cards anymore, and that people who don't like your cards should just ignore them. That's fine, you don't have to listen to suggestions. As you said, they are your cards. But people here are usually posting in threads like these to help you improve your cards. You made it seem like you don't want them to do that, and so they stopped doing it.

For instance, I could tell you that Sellsword is written in one word, and that Hedge Knight and Supply should be written with capital letters. Also, looking through other players' discard piles to find the two worst cards to put on their deck, and then decide the order, may take very long. It also means that some players might use this opportunity to count the points in their discard pile, in order to see whether they are in the lead. That will make it take even longer. Additionally, you don't have to mention "if they have a discard pile", because in Dominion you can just tell people to do something, and if it can't be done, they just don't do it.

The question is, do you want this kind of reply?

3
Dominion General Discussion / Re: Interview with Donald X.
« on: December 07, 2018, 08:41:15 am »
You have to put progressively more effort into making designs simple as there are more cards, but that doesn't mean simple designs have become impossible. It means you have to decide whether you prefer to spend increasing effort or prefer increasing complexity.

4
Variants and Fan Cards / Re: Holunder's cards
« on: December 07, 2018, 08:17:55 am »
Acolyte's Abode could just gain a cheaper card or a Silver. This way it doesn't affect the opening itself.

5
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: December 07, 2018, 08:13:47 am »

Can I post more than one idea?

Dude, were you there for Violet CLM’s “other board game” challenge, I posted like 5.

You have to pick one of them to be your official submission. Submitting more than one isn't fair because it increases the odds you'll win.

I agree to this, "See what sticks" shouldn't be an acceptable approach. But I have no problem with people sharing fun ideas they had inside the contest's context (say that fast three times), as long as it's clear they aren't submitting more than one idea.

6
Variants and Fan Cards / Re: Asper's Cards
« on: December 04, 2018, 05:17:51 am »
Argh, I just realized I de-capitalized Supply on Banishment again... Also apparently it should be "Clean-up phase" (capitalized, with a "-") on Monarchy.

7
Variants and Fan Cards / Re: Asper's Cards
« on: December 03, 2018, 12:33:14 pm »
Well, I can say that not once in my life have I bought Copper to get out of a bad situation. Perhaps somebody could fall into that trap, but I think it's about as realistic as somebody buying Donate to lock themselves out of the game. I feel making Knights trash Coppers or Apprentice drawing 3 cards for it is neat. And cost reducers now behave weird. Anyhow, I mostly removed the old version because Fragasnap seemed to be bothered about the redundancy with his Countess. As I mentioned a while ago, I first suggested the Edict mechanic in Fragasnap's thread as a way to make rule changing effects (in my opinion) easier to track. Only recently I started thinking about a cost increasing Edict, and after some thinking it ended up identical to Countess' effect - just, you know, without the Countess. So I guess the effect can't be that bad an idea. I just don't want people to feel I'm going round stealing ideas. If my replacement isn't good either, I'd rather just drop it.
Now that I talk about it, it doesn't seem to have defined behaviour with Potion cards. I don't really want Vineyard to cost $3P. I don't really see much fun had with Apothecary and University, either... About Transmute I don't really care, tbh. Hum.

About Treason, I think you're right. An Event is the way to go.

8
Variants and Fan Cards / Re: Asper's Cards
« on: December 03, 2018, 04:22:04 am »
Hum... I already have two other Edicts that use the -$1 token, but I just wondered whether I should also use it for Treason. Making it stack shouldn't provide endless debt (except perhaps if your opponent has a tiny deck and you use Trader, but even then you'd be paying more than them practically always). Nonetheless, perhaps I shouldn't rely on too many different expansions with these? And do I even need Treason to be stackable? Opinions?

9
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: December 03, 2018, 03:08:53 am »
Yay, I like this challenge. Sadly somebody has already posted something similar to my idea (Victory card that gives out an Artifact), so I'll have to see whether I can think of something else.

10
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: December 03, 2018, 02:36:28 am »
After playing a Highway, Farmstead/Border Village looks a bit too crazy.

11
Variants and Fan Cards / Re: Asper's Cards
« on: December 03, 2018, 02:34:36 am »
I don't like the idea of Bureaucracy being triggered by other players. A better way would be to make it sometimes beneficial.

How about " When you gain a Victory card, gain it to your hand,  then put a card from your hand onto your deck"

Well, that doesn't solve the forgetting issue. Although as I said, I think it's less of a problem for Edicts, because they are harder to overlook. Perhaps I should just remove it.

12
Variants and Fan Cards / Re: Asper's Cards
« on: December 01, 2018, 04:01:21 pm »
Shouldn't Treason say "Victory card" instead of "Action card"?

Is this a theme or machanic inquiry?

Your image in the German forum said "Punktekarte" and I assumed that was the right version. Otherwise the 4th player would have a huge disadvantage in the first round, wouldn't he?

EDIT: Oh, nevermind. I read the card wrong. In this case, the Action version probably is the more interesting one.

Argh, my fault. The Action version is the right one. I simply messed up when doing the German version. Oops.

13
Variants and Fan Cards / Re: Asper's Cards
« on: December 01, 2018, 03:05:11 pm »
Shouldn't Treason say "Victory card" instead of "Action card"?

Is this a theme or machanic inquiry?

14
Variants and Fan Cards / Re: Asper's Cards
« on: December 01, 2018, 05:23:36 am »
Fixes:



Lame bonus:


Edit: Fixed Treason saying "on" instead of "in" hand.

15
Variants and Fan Cards / Re: Asper's Cards
« on: December 01, 2018, 04:47:58 am »


This started out as a suggestion for Kudasai's Barbarian Village. Originally I wanted it to gain a Copper in order to be topdecked, but the obscure lose-track rule makes this impossible.

You can just write:
When you gain this or discard it from play, you may put it onto your deck. If you do, gain a Copper.
The only difference is that it will still work after the Coppers are out.  :P

Yeah, I considered that. But I think I'm fine with how it is now. The Copper gaining might have been too harsh, anyhow.

16
Dominion: Renaissance Previews / Re: Capitalism Questions
« on: November 30, 2018, 12:22:16 pm »
Well, you better hope that no foreign translation of Dominion made Coppersmith have Coppers produce "+$1" or called the "+$1" token just the "$1" token...

17
Variants and Fan Cards / Re: Asper's Cards
« on: November 29, 2018, 10:19:08 am »
Expansion could say "for +1 Action" instead of "to get +1 Action."

Nice catch, thanks!

18
Variants and Fan Cards / Re: Asper's Cards
« on: November 29, 2018, 04:53:18 am »
So, to do:

  • Appeasement can stay as is.
  • Banishment needs to be changed. An idea I thought of: "When you gain a Victory card, trash a cheaper one from the supply." Now each Province also makes a 3-pile more easy, but also strips opponents of options.
  • Bureaucracy might say "When you gain a Victory card, any other player may make you put it onto your deck" for remembering purposes.
  • Commerce will shuffle the gained Silver right into the deck to avoid Golem issues.
  • Diplomacy can stay as is.
  • Exile can stay as is.
  • Expansion can stay as is (edit: except that it should say "for +1 Action").
  • Gigantism can stay as is (except for capitalization).
  • Imperialism can stay as is (except for capitalization).
  • For Inflation, I might just increase the cost of all cards and give players two Coin tokens on Setup, or instead enforce that cards can never cost less than 3. I actually think I like the second better.
  • I will think of a tracking mechanic for Monarchy - possibly: "Once per turn, after you finish playing an Action card, you may set it aside next to this to play it again. Trash it at the start of cleanup."
  • Reformation can stay as is  (except for capitalization).
  • Simplicity can stay as is.
  • Subvention will be removed for being a project now.
  • Supervision can stay as is.
  • I will try to think of a wording that reverses Treason. Perhaps it might become an Event in the process, but probably not.
  • Tyranny can stay as is.
  • Urbanization can stay as is.

19
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: November 28, 2018, 04:02:23 am »
Is it better to have horses killing other horses lurking for money?

Equus equum lupus est.
Translation: A horse is a wolf to horses.

The question that bothers me more is, why you no interact with Horse Traders?

20
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: November 28, 2018, 03:54:46 am »
Yee-haw, welcome to the forums! Nice to have you around  :)

21
Variants and Fan Cards / Re: Asper's Cards
« on: November 28, 2018, 03:14:13 am »
Ah yes, I forgot about Countess. I originally suggested rules changes on sideway cards as an alternative to how you did it, and honestly still think it solves part of the issue of forgetting to apply such effects.
Edit: If it bothers you, I'm sure I can think of something else. Making all non-kingdom cards or all cards from the third turn on more expensive might do it. Or I just have it say "When you buy a card, take <1>".

Anyhow, I can see why Bureaucracy would be easy to forget. That's why in an original version it had "When you gain a Victory card, any other player may make you put it onto your deck". Now if everyone forgets about it, it's not a rule break. I don't mind Estates being a non-option all that much.

Banisment was supposed to empty the pile. But perhaps that makes the game too fast. I'm going to try it out at least once, though, to see whether I can do the concept some other way.

About Commerce, I think we had similar topics already. I might have slipped up here and used the old wording. Either way, I'll make it state that the Silver gets shuffled into the drawn cards so there is no discard once you revealed those. If you are talking about something that resembles Golem/Tunnel this is a non-issue to me.

The concern about Monarchy makes sense, but I'll have to ponder how to make a "once per turn" trackable.

About Subventions, yeah, I guess I should have dropped it. It was nice before Renaissance came, but now having both looks silly.

I can definitely see that Treason would favor earlier players too much. I have considered a reverse version, but failed to find a good wording for it, yet.

Thanks for liking the others. Those are the ones I'm most comfortable with, too.

22
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: November 27, 2018, 09:08:28 pm »
I feel like Contract should be more expensive. In the majority of situations, it is better than CotR.

I agree with Faust, but I think that villa is the closest relative. Both net a buck, an action and a buy at the cost of one card. Also, both synergize with draw to X, notably bookkeeper. That being said,  3$ seems logic as price, because this is what villa effectively costs.
Well, CotR generates one Action more, but doesn't generate a buy. It also removes itself from your deck until called, and honestly I wasn't sure whether I should consider that a downside or upside. And of course, there are 10 coins, not 5. Anyhow, it's not like I hate the idea of costing Contract at 3$ - at the very least it would make it more different from CotR.

About the comparison with Villa, that one of course gives its Actions immediately - and has an on-gain that is pretty central to its design.

23
Variants and Fan Cards / Re: Asper's Cards
« on: November 27, 2018, 08:39:40 pm »
I decided to re-visit Edicts and slightly alter their color scheme to be more in line with actual Reaction cards. Funny enough, the default color that Violet CM's Dominion card image generator gives me when I choose custom and sideways looks exactly like I want it. Weird. Anyhow, in the process I noticed that one of my Edicts had the same art I had used for guild Hall, and I like it better there. Also, a lot of the pictures were dark and grey-blue-ish, so I swapped around a bit there, too. Oh yeah, and new Edicts, I guess. Some better than others.


24
Variants and Fan Cards / Re: Asper's Cards
« on: November 27, 2018, 08:03:42 pm »
I like the old version better. The new one is too automatic with Ruins for my taste.

I can see that, but on the other hand for Death Cart it's actually a combo and Cultist certainly can afford being not-quite-mandatory once in a while. Marauder truly becomes useless (gain a Spoils, each other player gains a 2/3 Spoils), but it's not like there aren't other situations where an attack becomes garbage due to the kingdom. Anyhow, I will ponder some further variants of this.

25
Variants and Fan Cards / Re: Asper's Cards
« on: November 27, 2018, 04:56:28 am »
Still not too happy with Outskirts. Here's another try (old Outskirts to the left):



It has some similarity with Advance on the surface, but vastly different uses (mostly greening, I think). Do you guys think it should it be +3$? That basically would make every Action card an optional Spoils, which I feel might be too much.

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