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Messages - Donald X.

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There just isn't a market for more fine-grained levels. Even on Goko/MF, where people could purchase as little as half of a medium-sized expansion, almost everyone owned either nothing or everything.

I guess you have seen data on that! For the last several (6?) months that they had the license, Goko/MF started offering subscriptions through the end of 2016 rather than (very misleading) set "purchases." So I wonder if you saw so few people who owned something in between because relative beginners would have subscriptions instead of sets "purchased", and therefore shown up as owning nothing in your data.
No, MF told us before then that almost everyone owned nothing or everything.

Other Games / Re: Breath of the Wild
« on: September 20, 2017, 03:19:08 pm »
899 Korok seeds.
You can get 901 you know. There's a road in the NW that suddenly makes a Korok appear, far away, while you're going down it. We had this happen, and I saw a video confirming that the number then can go up to 901.

Other Games / Re: Breath of the Wild
« on: September 20, 2017, 03:17:01 pm »
I get precious little time to play video games in front of a television these days, so having the portable version is a big deal for me. As luck would have it, I now have an hour-long bus ride to and from work each day. It's hard to regret buying the Wii U version though, since I got plenty of entertainment out of that. I'm glad I didn't wait the 5 months between when the Switch was released and when I was actually able to find one.
I see. We might end up in a similar situation for some game, wanting the kids to be able to play it in the car.

I guess I should be working on getting a Switch now, so we have it for Mario next month.

Dominion Articles / Re: Bandit: What's Her Deal?
« on: September 19, 2017, 07:56:16 pm »
OK, harsh review time.

Who is this article meant for? I sure hope it's not beginners. It's incredibly long and rambling, and the conversational style (which I hate) and memes bloat it further. An article for beginners should be short and to the point. It shouldn't even contain one sample game, let alone three. And although it's valid and important to note that the Gold gaining is the more important part of Bandit, it's equally important to talk about the attack; specifically, how to fight the attack! You have zero information about how to play against Bandits. To you it may be obvious that you usually don't have to go out of your way against Bandits, but many of the folks who visit the front page are beginners playing 4-player games, and they perceive Bandit as a real threat. They might hunt down this article just looking for info on how to beat Bandit, and there's nothing here. There should be a section titled "Playing Against Bandit".

If your article isn't meant for beginners, then disregard all that. But I would not put this on the blog where new players will see it.
I have to argue with you on as many forums as possible. No mostly I agree. Let's assume it's for beginners; then:
- It should not be long and rambling. When I saw that it started "I got carried away with this and it's way too long," I closed the tab. I still haven't read it, and so am only making general comments on the world of articles.
- I personally do not mind a conversational style, though I know some people personally do. I hate the memes and random pictures though. I don't manage to read all the articles, but if you want to make sure I don't read yours, just put some memes in it.
- I don't mind a sample game but it should not be a focus; you could link to one and say as little about it as possible. I am not clicking the link myself; the entire value will be in your words.
- For beginners, "how do I fight Bandit" is for sure the biggest concern, it's what they are hoping to find out from the article. They already know they like gaining Golds. You may be able to surprise them with what you say about that, but that didn't get them in the door.
- As others note, it doesn't make sense to mention Thief.

But wait, what if it's not an article for beginners, it's not that at all?
- I would not make it long and rambling.
- I would not have any memes or random pictures, unless it's a humor article and they're the point.
- It's more reasonable to have sample games, maybe someone will click the link even, but they will still make the article worse for me.
- How you fight a particular attack is still interesting enough to want to include.
- And I still wouldn't bring up Thief, unless you are writing like a history article, or humor article. Thief really has nothing to offer.

Dominion General Discussion / Re: Dominion Strategy Blog Returns!
« on: September 19, 2017, 03:27:22 pm »
The distinction can still be important, strategy-wise. Imagine a kingdom with nine terminal cards. If the tenth card says "+2 actions" on it, then you know you'll be able to play a decent number of action cards each turn.

But what if it's Throne Room instead? Then things become trickier: you'll probably only be able to string together a bunch of actions if you have at least two Throne Rooms and a strong terminal draw card in your hand. If it's Golem, then you know you'll be able to play a hard maximum of two terminals in a turn. If it's Royal Carriage, you'll just be able to play a single terminal over and over. If it's Ironmonger or Herald, it will be easier to play multiple actions, but neither of those will be 100% reliable.

In my mind, a "village" is anything that always give you +2 actions if you want them, like Squire and Nobles. A "splitter" or "pseudo-village" is anything that might give you +2 actions if you want them, but not always.
I don't see why Throne Room makes things trickier but Nobles does not. I mean it costs $6. You do not just automatically have plentiful actions if you are relying on Nobles.

This article is now up on the main Dominion Strategy page Congrats to 4est for his well-written article.
I would use a big byline. Article title, big byline, then your italic paragraph.

Feedback / Re: Innovation subboard
« on: September 18, 2017, 03:58:24 pm »
Also the simulations forum could be a subforum instead, since it gets very little traffic.

And then, a new forum could be added for discussing front page articles (after they're posted).

Rules Questions / Re: New Stash + Inn
« on: September 18, 2017, 12:13:43 am »
Since Stash has changed, would you mind if we got an updated official FAQ?  I can try my hand at it, if you like:

This is a Treasure worth .  When you're shuffling, and Stash is one of the cards you're shuffling, you can put it anywhere in your deck.  You can't look at the fronts of the cards you're shuffling; Stash has a different card back so you know where it is.  If you have multiple copies of Stash, you can clump them together, or spread them out however you want.  If there are any cards in your deck that aren't being shuffled, such as when you had fewer than 5 cards left in your deck when you needed to draw a new hand for next turn, you can look through those remaining cards before putting them on top of your newly shuffled deck, though you can't put Stash in among those remaining cards.  If a card tells you to shuffle your entire deck, like Inn (from Dominion: Hinterlands), and Stash is in your deck, there is no "remaining deck" that isn't being shuffled, so you don't get to look at the front of any cards.  If Stash is in your discard pile when this happens, it's not being shuffled, so just shuffle normally.  Because Stash has a different back, you'll be able to tell when it's in other players' hands, or set aside for a Haven (from Dominion: Seaside), and so on.

Dominion General Discussion / Re: Playing with Black Market for Real
« on: September 18, 2017, 12:11:26 am »
Instead of using the blue-backed randomizers you can just use one card from each pile. Now, when playing with Black Market, you already have a pile containing one (normal-backed) copy of each card not in the supply. This also lets you fit 10% more cards into your storage solution. I don't have Black Market but do use this set-up.

This is way more annoying though, because you have to set up the deck every game. If you just use the randomizer deck you don't have to pull cards from 30+ different piles just to play with BM
No. Instead of using the blue-backed randomizers as randomizers, use one card from each pile for your regular randomizer deck, for game after game. Add the card to the pile to play; put any card from that pile back in your non-randomizer randomizer deck after the game. Now, in the rare games using Black Market, you already have a pile with one of each normal-backed card not in the supply - it's the pile you're using as randomizers.

Dominion General Discussion / Re: Interview with Donald X.
« on: September 16, 2017, 04:53:29 pm »
I think you've said your wife has helped playtest, but are your kids old enough to play Dominion?  Are they any good at it?
Natalie has refused to try it so far, though she suggested the new wording for Library. Sylvia plays sometimes, but we show no mercy and she does not win.

Dominion General Discussion / Re: Dominion: Nocturne announced!
« on: September 15, 2017, 07:49:10 pm »
Speaking of Essen, is there a new promo planned for Essen this year?
I'm not aware of any announcements.

Other Games / Re: Donald X.'s new game Kingdom Builder
« on: September 15, 2017, 07:05:53 pm »
Is this the right place to ask rule questions about Kingdom Builder (or rather, its expansions)?
Sure, it's one of the right places.

Dominion General Discussion / Re: Dominion: Nocturne announced!
« on: September 15, 2017, 07:05:04 pm »
I'm curious: Did you deliberately plan the release to coincide with Halloween, given the set's theme?
Probably meant to coincide with Essen Game Fair if anything.
Both, and failed. It's not possibly making Essen, and so far we expect it just a few days after Halloween.

Dominion General Discussion / Re: Interview with Donald X.
« on: September 15, 2017, 07:03:13 pm »
Every Dominion blurb is hilarious, but which one is your personal favourite? Hinterlands has always (excluding the time when it didn't exist) been the best for me.
The Hinterlands one. The main joke is from one of my screenplays. "It's a big city out there, and we're little people..."

Dominion General Discussion / Re: Dominion: Nocturne announced!
« on: September 15, 2017, 04:12:29 pm »
Previews will be October 23-27; teaser October 20.

Rules Questions / Re: New Stash + Inn
« on: September 15, 2017, 03:30:41 pm »
I don't particularly care one way or another, and I apologize if this has been answered before, but can you give an example where an action would not work with the previous shuffling rule?
In games with published cards, the only issues are confusing people when the things you do with the cards are more involved (e.g. Lookout), and people forgetting how many cards they've drawn for that Smithy. Those are both significant issues so I am glad to have addressed them.

It is easy to make an unpublished card that creates issues, and you can argue in each case "oh but instead that could say, set aside the top 3 cards, then do this thing." You still have confusion because it isn't clear to everyone that you shuffle to finish doing the setting aside before continuing. It's not great otherwise.

You can also say, "okay that unpublished card doesn't do what you intended sometimes, but you can still resolve it, therefore no problem." If you say that, I disagree.

The game did not start out having much "When x happens, do y." It has a bunch of it now. If you have some more complex command for multiple cards, something may trigger off of it; thus all sorts of things can happen in the middle. For example there was an attack that could trash the top 2 cards of everyone else's deck (somehow it did not survive). But things trigger on trashing; they'd happen for the first card before you shuffled.

Rules Questions / Re: New Stash + Inn
« on: September 14, 2017, 09:17:52 pm »
The original shuffle rule didn't work and needed fixing; you can "do the thing with the remaining cards, then shuffle to get the rest" when it's drawing, but not for every conceivable action. So I fixed it! Congrats on a job well done, Donald X.! Keep up the good work! Thanks and I will.

Rules Questions / Re: New Stash + Inn
« on: September 14, 2017, 05:01:34 pm »
I still really dislike this shuffling rule change by the way.
I remain happy with it, even at the cost of messing up Stash.

Rules Questions / Re: New Stash + Inn
« on: September 14, 2017, 05:00:53 pm »
I didn't agree to this before, but I understand what you mean now. I'm afraid the definition of "when" is a bit fuzzy, though. For instance, I recall that Donald X once ruled BoM was still Hermit while being discarded. So if "when" does mean "after", that would mean that the Hermit trigger happens when BoM isn't Hermit anymore. So, that would mean it doesn't mean that? It's why for me the two things happen at the same time, so in my head it was sufficient to say "the remaining deck" is disjunct from "the shuffled cards", because you're still shuffling when doing that thing with Stash. But yeah, I get your point now.
The intention is that "when" means "after." I haven't been perfect there though and new Stash has it wrong. Various reactions also cheat there.

Hermit has it fine though; you did discard a Hermit from play, even though when you resolve the ability the BoM has left play and reverted.

Rules Questions / Re: New Stash + Inn
« on: September 14, 2017, 01:37:58 pm »
When shuffling this, you may look through your remaining deck, and may put this anywhere in the shuffled cards.

Usually, "when" means "after", so "when shuffling this" should mean after you've shuffled. ("Shuffling" must refer to just actually shuffling, so before you add the shuffled cards to your deck.) So, after shuffling your discard pile, you may look through your deck, and then you fish out Stash and place it anywhere in the shuffled cards. Then you add those cards to your deck. This works fine.
You are correct that it is not technically accurate. Ideally I would have just given up on maintaining exact functionality, and said,

(Since the back of this card is marked, you will know where it is when shuffling, and can put it where you want).

You already weren't buying it. To maintain the old functionality, it would be something silly like

Before shuffling cards that include this, set this aside, look at any cards not being shuffled but about to be seen, and after shuffling, put this anywhere in the shuffled cards.

Dominion General Discussion / Re: Dominion Strategy Blog Returns!
« on: September 13, 2017, 09:19:58 pm »
I could write a short article on the differences between 2-player and multiplayer games. Here it is:

The difference between 2-player and multiplayer Dominion is that the former is fun.
That's one vote for no articles from Awaclus.

Other Games / Re: Breath of the Wild
« on: September 12, 2017, 04:47:03 pm »
I finally broke down and bought the Switch version today.
I hope not to do that.

I got to where all there was to do was find Koroks and remaining Taluses and Hinoxes (and upgrade stuff I was never wearing), and it was getting dull so I started over. I had more than half the Koroks and a lot of Taluses and Hinoxes, all honestly dammit. I am of course getting close to the same point much faster in the new game, except my stuff is less upgraded because I haven't killed as much stuff.

Dominion General Discussion / Re: Dominion Strategy Blog Returns!
« on: September 12, 2017, 04:32:19 pm »
Tuesdays, random articles like the six just posted in the Articles forum?

I think random articles are like the main thing you can hope to get, that not using them means passing up on lots of content, while using them means having content that doesn't fit neatly into your categories.

Dominion League / Re: S23 Champion Match: Sunday September 10th, 20:00 UTC
« on: September 11, 2017, 02:27:27 pm »
Thanks for streaming, always fun to watch the match from the other side.
You say "sorry it had to end that way" at the end, btw spoilers and also congrats, but man, in Donate games, the player with the better plan wins.

Dominion Articles / Re: Occasionally Relevent Rule Edge-Cases
« on: September 10, 2017, 03:48:31 pm »
I'm seeing lots of new articles, but somehow none of them are on the front page. What's up there? I thought we were fixing that.

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