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Messages - Donald X.

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1
Some copies have already shipped to distributors. They have to all get there though to announce a street date. We still expect late October.

2
Well I don't think the lesson was, "Honest Merchant would have worked fine if you could defer the Boons." I think it's, "Random boons are a lot nicer on a card you want anyway."
I think they were both significant. We had fun buying Honest Merchant even though it was a Woodcutter. A village is much nicer, but also, getting to save a Boon is huge for how much fun you get out of the Boon on Blessed Village.

The lesson for me though was "Honest Merchant could totally be fixed up." Sure that fix involved having it not be a Woodcutter - to me that wasn't the premise so the trail is clear.

3
I don't think "inspired" is the word there. In general "when you gain or trash this" first showed up in Empires, with Rocks and Crumbling Castle.

The card you are describing was called "Honest Merchant", and it was awesome back when you knew what Boon you were going to get, or better still had a choice of three. When it changed to random Boons, I was all, this card is awful now, let's get rid of it.
Awesome except for first player advantage that some people would certainly hate.

And then because of that card dying it took forever for me to try Blessed Village, and then I let you save the Boon and now it's a star of the set. A lesson for us all.

4
Dominion General Discussion / Re: Interview with Donald X.
« on: October 12, 2018, 03:44:22 am »
Was Nocturne designed especially with full random in mind?  To me it's felt like, these are some of my favorite mechanics but it gets a bit overwhelming when you're playing with lots of Nocturne cards.  It solves the issue that Dark Ages and Prosperity have of having a really fun mechanic that only 3 cards use, so I can see that being a consideration.  But I know you've said you mostly play with two or so expansions at a time. 
Yes I playtest mostly with two expansions at once - 5 cards from the new set, 5 from a single older set. So, no, it was not designed for full random specifically.

5
Dominion General Discussion / Re: Interview with Donald X.
« on: October 11, 2018, 04:49:13 pm »
IMO Adventures, Empires and the 2nd editions are excellent so your process is more or less working (Not personally fond of nocturne but it's  not "bad")
Thanks; we had a lot of fun playtesting Nocturne, but I would change it a lot at this point, which is not true of Adventures or Empires.
I hope that only refers to the changing part, not the fun part.
Communication is tricky but I bet I did okay there.

6
Dominion General Discussion / Re: Interview with Donald X.
« on: October 11, 2018, 04:48:31 pm »
IMO Adventures, Empires and the 2nd editions are excellent so your process is more or less working (Not personally fond of nocturne but it's  not "bad")
Thanks; we had a lot of fun playtesting Nocturne, but I would change it a lot at this point, which is not true of Adventures or Empires. I would probably split it into two sets, one with Night, Spirits, and Boons, and the other with Heirlooms and some other new mechanic. I wouldn't do Hexes (too slow). I would only do ~5 Fate cards.
For what it's worth, I'm glad it didn't go down that way.  The things that are commonly complained about (increased setup complexity, slow down of the game) are obviously real, but I (and those in my game group) have found their impact to be overstated.  Some of the reasons for that come down to personal preference or how I choose to organize and setup the game, so I'm not suggesting that those who feel otherwise are wrong.  I just want to share that there are those of us out here who think Nocturne is fine how it is.
Maybe the other thing that went with Heirlooms would have been great. Stuff happens instead of other stuff happening. It's okay for fun stuff to go into the outtakes due to having problems; I replace it with fun stuff with fewer problems. I mean there would be people defending every fun thing that didn't actually make it into the sets. People defend Alchemy, want more of it. You know.

7
Dominion General Discussion / Re: Interview with Donald X.
« on: October 11, 2018, 04:45:31 pm »
What are your thoughts on people playing Dominion in Tabletop Simulator without having bought a physical copy of Dominion or a Dominion Online subscription?
I don't lose sleep over it. There is a publisher, there is an online publisher, I can only come out so strongly in favor of "screw those guys." We let you play Dominion itself for free on ShuffleIT, and with expansions if your opponent has them. If we ever don't have an online version I imagine we will go back to letting people have free ones.

8
General Discussion / Re: TV shows
« on: October 10, 2018, 06:27:31 pm »
I liked Lost. For a while they were good at coming up with surprises that would perk your interest. That was their big strength although they didn't always play to it. Season 4 is weak, season 5 is better, and then they wrapped it up in season 6 in a not-so-great way. It's interesting to try to consider, what do you do to fix up the ending, based on how far back you can change things. What if you can only change the last episode; what if you can change the last 4 or so; what if you can replace the last season.

9
Dominion General Discussion / Re: Interview with Donald X.
« on: October 10, 2018, 06:20:51 pm »
IMO Adventures, Empires and the 2nd editions are excellent so your process is more or less working (Not personally fond of nocturne but it's  not "bad")
Thanks; we had a lot of fun playtesting Nocturne, but I would change it a lot at this point, which is not true of Adventures or Empires. I would probably split it into two sets, one with Night, Spirits, and Boons, and the other with Heirlooms and some other new mechanic. I wouldn't do Hexes (too slow). I would only do ~5 Fate cards.

10
Dominion General Discussion / Re: Interview with Donald X.
« on: October 10, 2018, 05:52:45 am »
I'm far more forgiving of duds now that expansions seem to be continuing indefinitely and people like LastFootnote are inside the tent,  but when you buy any product you would hope that as much effort as possible has been put in to ensure it's a good quality product.
You never stop being able to improve the expansions. You can choose to never release them; you can choose to release them knowing that they could have been better.

A crazy amount of time goes into each expansion. For sure more effort is not possible. If they're not good enough for you, I will just have to live with that.

11
Dominion General Discussion / Re: Interview with Donald X.
« on: October 09, 2018, 02:11:23 pm »
NoMoreFun's loaded question was crazy rude. My reply to him was pretty friendly given that.

What I should do is just ignore loaded questions. Which as I've said is also rude.

12
Dominion General Discussion / Re: Interview with Donald X.
« on: October 08, 2018, 04:42:42 pm »
What's your main misgiving about working with big data from the online implementation?
When did you stop beating your wife? I don't have misgivings about working with data from the online implementation.

You just don't seem to do it despite having plenty of good opportunities and reasons to do so.
Those opportunities are opportunities to either generate work for myself or ask someone for a favor or both, and those reasons don't actually come up.

With Patrol, there was some concern that we were underrating how good it was in boring decks. And I took the opportunity to ask Geronimoo for a favor, and he simulated it for me. In the early days I simulated some cards myself, but Geronimoo has better simulation technology.

With e.g. Acting Troupe, I made a card, we played with it, I tweaked it, we played with it more. We were happy with it; there was no impetus to do more. When a card is working great, I never think, "but wait, I could generate more work for myself or maybe even ask people for favors."

13
Dominion General Discussion / Re: Interview with Donald X.
« on: October 07, 2018, 12:37:21 am »
What's your main misgiving about working with big data from the online implementation?
When did you stop beating your wife? I don't have misgivings about working with data from the online implementation.

14
Rules Questions / Re: Band of Misfits as Reserve Cards
« on: October 06, 2018, 07:00:40 pm »
Once you start executing the instructions on "Band of Misfits as other card," you finish them even if Band of Misfits becomes something else in the middle. If you play Band as Embargo, you do all of what Embargo does, even though Band is trashed in the middle there.

Sorry again that I didn't manage to do it like Necromancer. Maybe someday.

15
Dominion Online at Shuffle iT / Re: Previews
« on: October 06, 2018, 06:17:12 am »
I missed the previews. When can I play with the new cards? They look awesome :)
Probably very late October.

16
Dominion General Discussion / Re: Interview with Donald X.
« on: October 06, 2018, 03:20:46 am »
When designing Acting Troupe and other cards that give out Villagers, did you have data on how many times a (cantrip) Village typically gets played in a game of Dominion?
No. We just played games with Villagers and saw what happened.

17
Dominion General Discussion / Re: Interview with Donald X.
« on: October 06, 2018, 03:20:09 am »
Now that Dominion is getting bigger and bigger (in scope), has the design philosophy changed about how similar cards can be to existing cards?
It used to be a thing that, for any given novel idea, it would either be a mechanic and thus on a bunch of cards, or just be on a single card. Like, Tunnel does "when you discard this"; that's that. Even VP tokens were originally one card (Monument), expanded to three later because oops we are providing a pile of metal tokens to handle this.

But there I was working on Nocturne, and like, is it so bad to do another "when you discard this"? It wasn't so bad. It's not like Faithful Hound plays like Tunnel. So sure, having made so many expansions has had an effect.

You are asking this apropos of Ducat. Ducat has a new part; it's a new card in the same way that e.g. Port is. There was a playtester who didn't like that it's strictly better than Candlestick Maker, but it isn't, as pointed out at length in that thread. In your deck it's pretty similar to Candlestick Maker sometimes, but well did I mention it has another ability?

It's possible I would have been less inclined to do it if there weren't so many sets. I expect I said at some point, "man it's the 12th expansion." It was doing a bunch of things I wanted at once though, and we liked the card, and well it's not just the same as Candlestick Maker any which way.

Are there any cards or mechanics that you'd want to show up with a higher probability in full random games?
Possibly +buy should be a little more common.

18
Dominion: Renaissance Previews / Re: Your reviews of the previews
« on: October 05, 2018, 04:28:33 am »
You could release a promo and say, “Hey, you could slot this into Dark Ages in place of Rebuild.”
Possibly a promo is enough to just replace a single card; put the card into Dark Ages in place of Rebuild, and if you wanted this card and already have Dark Ages, well for now it's a promo.

19
Dominion: Renaissance Previews / Re: Your reviews of the previews
« on: October 04, 2018, 06:38:08 pm »
The second editions of the main set and Intrigue let me fix up the two most popular products. All these early duds, replaced by real cards. It's an issue with Seaside too, but some of the duds there were cemented in. It's less of an issue with Prosperity though I could certainly patch it up some; Alchemy would rather not exist than get more work put into it; and then Cornucopia and on don't have nearly as many duds.

For the other sets, we fixed up the layout and some wordings. Why do this? Man. It was a ton of work and mostly just means, I can feel better about those sets. We were doing fine with the awful layout and not-as-good wordings versions. But, whatever, some sense of wanting the expansions to be better, they got fixed up.

We were able to replace cards in the main set and Intrigue via selling the new cards separately in the update packs. That doesn't work with just replacing e.g. Rebuild. Possibly we could have had one update pack for all other sets; I'm sure some people would have complained, "hey I bought the new Dark Ages but the old Hinterlands and now to get this replacement card you're making me re-buy something, you suck so hard, boycott boycott boycott." I'm not sure how bad it would have been. It's a classic "this is why we can't have nice things" situation. It would be great to replace just any specific cards that want replacing; some people would hate us for that; we get less hate by having the inferior product. It's a bummer, but I can't change human nature.

At the same time I feel like we got away with e.g. the Masquerade tweak. Not without zero complaints, but you know, it wasn't so bad as to stop us from doing that again. So conceivably someday I'll decide, man, I have to fix Band of Misfits / Overlord / Inheritance. They would usually play exactly the same, and some people would be enraged that they'd have to buy new copies of those sets if they wanted the new wordings printed on their cards, but I think it could happen. Empires just got reprinted though, and I did not change Overlord. So, it's not happening today.

If it had been okay to change cards willy-nilly, I would have changed a lot more. Lots of little things. Like, Mining Village should be e.g. "at the start of your buy phase, you may trash this from play..." Those changes weren't possible because they'd need update packs, and those update packs would be awful products. I don't need to rule out this stuff ever happening, but well, it would require some big shake-up, I mean as it stands it's "put in lots of work, enrage players (have a better product)."

20
Dominion General Discussion / Re: Complexity of Dominion
« on: October 04, 2018, 06:15:47 pm »
One section in Magic's big rules document is on "interaction of continuous effects," which explains what order to evaluate abilities that do things like change an object's color or power/toughness. It can matter what order you apply these in, so the game's rules explain how you can determine that order.

Dominion also deals with such effects, albeit in much smaller quantities. The order in which they're applied can matter in Dominion, too. For example, you have to apply Inheritance's type-changing effect before you apply Quarry's cost-changing effect, because the latter depends on the former. But there's no rule that explains why you evaluate them in that order, or that you're not allowed to evaluate them in the other order. There's not even an official name for that type of effect. It's just a thing people seem to know intuitively.
They don't have timing; they just always apply. They look like they do that, and they do, so that's why people figure it out intuitively.

This is only possible due to the particular set of effects. If I had both "cards cost $1 less" and "cards cost $1 more" then you'd need timing. Magic of course has contradictory effects and even loops, where there's no possibility for an answer except an arbitrary one, and you have to look up the arbitrary answer.

The rules for static abilities in Magic are the first thing I'd cite as an example of how no-one knows the rules for Magic. They have printed commons, e.g. Snakeform, that routinely created rules questions that normal players simply couldn't answer.

I have certainly blown it in Dominion on some cards; Inheritance, Band of Misfits, and Overlord should work differently as discussed elsewhere, and I shouldn't have done replacements - Possession, Trader. Sans those things I have a pretty tidy rules set. They just don't compare.

21
Dominion: Renaissance Previews / Re: Your reviews of the previews
« on: October 04, 2018, 02:54:29 am »
Jomini means “potions” by “pot”, in case anyone else was wondering.

Jomini thinks people reading this board will assume that "debt or pots" clearly refers to brownies because that, and only that, could possibly make any contextual sense with the rest of the sentence.

Mn, wh nds vwls? Th mnng f th sntnc s clr wtht thm.
You can aslo jsut smrbclae wrdos as lnog as you lavee the fsrit and lsat lteerts in the smae ptsiinoos.

22
Yet I have seen it stated many times. Here's one.
That only addresses the specimen, not the actual issue.

Now what about Cache, or Treasure Map, or Trusty Steed, or whatever, where the cards aren't listed in a particular order?

It would be unfortunate if things like Watchtower lost track of the earlier gains because they got covered by later ones!
My first guess is that you are joking, which doesn't require an answer, hooray.

23
I'm triggered by this thread.
You're just trigger-happy.

24
Dominion: Renaissance Previews / Re: CSM and Ducat
« on: October 02, 2018, 08:21:04 am »
If I remember correctly, Mic didn't want anything related to the on-gain effect on the list, as this is the obvious thing that the two cards differ.
Surely it goes in the section "Ducat’s cool ability which also interacts with: Priest, Tomb, Market Square"

25
   B) You must resolve Rats' effect immediately after the instruction that triggered it, so you cannot resolve the Catacombs or Sewers effects until after that.

In other words, and more generally, is there only one set of pending triggered effects at any given time, or can there be multiple sets, which have to be handled in a certain order themselves?
It's B. You are at the window of time for resolving when-trashed abilities for the cards you trashed to Chapel. But then Rats shows up with a new window of time, resolving when-trashed abilities for trashing Rats. You handle that first and then resume resolving the "when-trashed for Chapel" stuff.

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