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Messages - markusin

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1
So what is the plan for adding the Japanese (and other language) text for the Dominion: Nocturne cards to the wiki?

Yes, please.

I can try to find time in the coming weeks, but I'm wondering if Majiponi happens to have the card text somewhere in a text file or something.

2
Dominion: Nocturne Previews / Re: Nocturne Initial Impressions
« on: November 18, 2017, 10:34:20 am »
Night Watchman is basically a Cartographer that does not stack, similar to how Shanty Town is like a Lab that does not stack. The first Night Watchman has the same search space as Cartographer, and it does the sifting for your starting hand. That's great for reliability. Playing 2 Night Watchmans on the same turn will likely suck (and eat up handspace). Try avoiding this is favour of playing one Night Watchman each night.

If the first night Watchman is comparable to Cartographer, then costing $3 instead of $5 is a big deal. It's just that you only want to take the deal 2-3 times per game.

3
Dominion Articles / Re: Bard is not weak
« on: November 18, 2017, 10:26:39 am »
You don't get to pick though. That is a huge downside. It makes it tough to build and execute a plan. It might be worth picking up, but not over something more reliably good.

It doesn't make it tough to build and execute a plan. This is how you do it:

1. identify a key $5 you have to buy on turn 3 or 4
2. buy Bard
3. Bard lets you buy that key $5 on turn 3 or 4

4. Have Bard collide with your terminal 5 cost card you just bought in the next shuffle


I mean, sure, Bard can be good at getting 5 in turns 3/4, so it sometimes can be a good opening, a bit like Horse Traders (though HT is definitely better at reaching 5), which is a decent opener, but Horse Traders gives +buy which can be super important later. One thing to also note is that Silver is also actually a pretty good card at getting 5 and you will always have that.

But, yeah, if you have spare actions and/or want action payload Bard can be a good card, but that's pretty much the same situation where you would get Fortune Teller, Navigator, Harvest and a few other power cards... (granted Bard is probably better than those, or at least in the same level as Navigator)

It's way better than Navigator. It's more comparable to Scavenger's power level.

Eh.....not sure I agree. Scavenger's midgame of trashing mostly Copper isn't great, but its late game of trashing Province to help buy more Provinces is pretty good.

You have argued that Bard is not weak because it's good at hitting $5 and giving money early. Sure, I agree. But Silver isn't that much worse than Bard at helping you hit $5, and it's non-terminal. (I'd like to see the math if you disagree.) Is opening Bard worth not opening the other $4s, and worth having an extra terminal in your deck? I would guess that the answer is "No" at least half the time. Is buying Bard after the opening worth it? Again, I'd guess "No" at least half the time - there should be terminals you want instead by that point. At which point I'm more inclined to place it closer to Navigator in power.

I'm pretty sure Bard is stronger than Navigator. Many of the boons can be good throughout the game, and I'd be much more inclined to play a couple of Bards as payload each turn than Navigator. Some boons even help you cycle in the early game, like the Dungeon one.

Similar to tracker and Bard, there is also Sacred Grove. I see why that card was made to give symmetrical. Is is very potent with that +buy.

And yeah, you are thinking of Salvager, but #3 in Awaclus's list is the Salvager comparison (with Flame's Gift).

To give some more credit to Awaclus's argument, Nocturne introduced a bunch of Night cards that cost $5 (and Raider at $6).

Maybe the appropriate comparison to make for Bard is Monument. Are the boons that Bard gives going to overcome the +VP from Monument? Maybe, maybe not. Certainly in any game with a throne variant, you'll want Monument.

4
So what is the plan for adding the Japanese (and other language) text for the Dominion: Nocturne cards to the wiki?

5
Hireling/Changeling

This is a rhyming duo. Changeling can always turn into a Hireling that you have already played. If you have a Silver gainer or Magpie or something to gain more Changelings, you can really start exploding.

6
Dominion: Nocturne Previews / Re: Nocturne Initial Impressions
« on: November 17, 2017, 06:31:36 pm »
Tragic Hero seems even worse than Library for drawing. I had to go back and look at it again to make sure I read it right. A freaking Smithy is almost always going to be better. Why is this $5?
+Buy

It's also cheaper than several treasures such as Gold, Bank, and Platinum. Bonus points if you draw Market Square when you trash it. It seems fine enough in money-ish decks.

The sad part it that it doesn't survive if played immediately after Cursed Village (provided you don't run out of cards to draw, yes).

7
Dominion: Nocturne Previews / Re: Nocturne Initial Impressions
« on: November 17, 2017, 11:30:40 am »
Quote
I've always found it strange that there have only been 2 cards that just straight up nullify attacks.

Three. Moat, Lighthouse and Champion.

Two supply cards, though. So Champion has an asterisk. Also literally.
Champion has always bothered me; by the time you get it, the game is usually over and basically decided anyway. It's a deceptively boring card.
But anyway, we're talking about Guardian. Now that I am realizing you can always play it the turn you get it, I see now that it is really strong and definitely different from lighthouse. I would say this makes it for sure better than lighthouse in most cases.
The thing that we also need to take into account when evaluating night cards is that they are NOT action cards. This makes a difference for things like scrying pool and ironmonger, where it matters whether or not "action" is in its type. That part slightly diminishes Guardian, but not by much.

Lighthouse gives +coin the turn you play it, unlike Guardian. Like all the gain-to-hand night cards, Guardian is better than other compatible cards at its price point when you gain it, but drops off in power as the game goes on. This is often fine considering the snowball-y nature of Dominion.

8
Dominion Articles / Re: Bard is not weak
« on: November 17, 2017, 10:19:21 am »
I'm surprised your #2 didn't just read "that's a Gold".

He didn't say it wasn't. Also relevant, you might even hit $6 with that, especially if you also opened Silver with Bard. Nice to get an early Altar or Artisan.

9
Dominion: Nocturne Previews / Re: Nocturne Initial Impressions
« on: November 17, 2017, 09:32:13 am »
Quote
why Guardian? its too similar too Light house. So why?

Because there aren't enough reactions or other protection mechanisms in the previous sets to account for Hexes. It adds some balance. If a set adds attacks, it has to add defenses or the whole game tilts. No directed defense works for Hexes, so a universal attack neutralizer was the only option.

Plus, you can't draw a Night card dead, so it could be better when playing money or a slog that relies on a few big terminal draw cards, particularly if they're attacks. I'd think about throwing it in with Margrave or Torturer, especially if the engine was weak.
Right, but I think he's saying that it is functionally identical (almost) to lighthouse and if there is going to be an additional protection card, then he'd like to see one that is a little more unique than something that feels almost the same as lighthouse. I agree with him;I do think Donald could have differentiated it a little bit more beyond the mere fact that it is a night card.

Let's be fair, the lighthouse effect is something that actually does what it is supposed to do in a practical way, compared to say Moat that has to be in your starting hand. With hexes being so diverse in effect and slapped onto I think four cards that deal them to an opponent, an extra defense card is appreciated. Nocturne is a big set too, so there is space for a few questionable cards.

Guardian does the gain to hand thing as a night card to fit the theme. I mean, Engineer is just a debt-cost Workshop with a one-shot ability, and Royal Carriage is a Reserve Throne Room.

10
Dominion: Nocturne Previews / Re: Nocturne Initial Impressions
« on: November 17, 2017, 08:21:38 am »
Hot take, Tracker is a sleeper card. Like, A tier.

The topdecking ability on a $2 cost terminal Copper (sometimes Silver) is interesting enough, but Wisps from Swamp's Gift and the $4 from Earth's Gift can get topdecked too, as well as the Silver and Gold from Mountain's Gift and Sky's Gift respectively. Many of the other Boons help you buy better cards to topdeck that turn, and you always have Pouch as a source of +Buy to topdeck two cheaper components.
I don't think the fact that you get a boon is quite strong enough to make up for the fact that it's terminal (unless you get the +1 action boon, but of course you can't count on that).

I was about to say, if you think this about Tracker, then Bard must be pathetic in your eyes.

Bard is the new Scout.
HOT TAKE!!!!      HOT TAKE!!!!      HOT TAKE!!!!    HOT TAKE!!!!                                     #RealBad #Navigatorisbetter #NeverBuy #ShouldCost3.          #StillWouldntBuyAt3

Ah.

I haven't played with Bard enough to get a gauge for it, but it's arguable if Navigator is better I think. It really depends on the order of the Boons.

I mean, if you were going to open with Silver anyway, you can maybe look for marginal benefits off Navigator or Bard.
Yeah, I get that. I would just almost always prefer a silver over any of those cards - especially on the opening. The fact that it could be a dead card sometimes makes it pretty horrible. I guess the +buy and topdeck ability make tracker okay, but the fact it's terminal keeps it out of the A tier for me. I would probably only get one or two if it was the only +buy on the board.
However, this is all my opinion without having played with either bard or tracker, of course. So I'm certain my opinion will be somehow different with more experience with these cards

Heh, Tracker doesn't even produce +buy. It's Heirloom does. But it's fine to get one or two, because the top deck ability is what you really want rather than the boon.

11
Tournaments and Events / Re: Noctournament (Dualset)
« on: November 17, 2017, 07:38:56 am »
In

12
Dominion: Nocturne Previews / Re: Nocturne Initial Impressions
« on: November 17, 2017, 07:37:05 am »
Hot take, Tracker is a sleeper card. Like, A tier.

The topdecking ability on a $2 cost terminal Copper (sometimes Silver) is interesting enough, but Wisps from Swamp's Gift and the $4 from Earth's Gift can get topdecked too, as well as the Silver and Gold from Mountain's Gift and Sky's Gift respectively. Many of the other Boons help you buy better cards to topdeck that turn, and you always have Pouch as a source of +Buy to topdeck two cheaper components.
I don't think the fact that you get a boon is quite strong enough to make up for the fact that it's terminal (unless you get the +1 action boon, but of course you can't count on that).

I was about to say, if you think this about Tracker, then Bard must be pathetic in your eyes.

Bard is the new Scout.
HOT TAKE!!!!      HOT TAKE!!!!      HOT TAKE!!!!    HOT TAKE!!!!                                     #RealBad #Navigatorisbetter #NeverBuy #ShouldCost3.          #StillWouldntBuyAt3

Ah.

I haven't played with Bard enough to get a gauge for it, but it's arguable if Navigator is better I think. It really depends on the order of the Boons.

I mean, if you were going to open with Silver anyway, you can maybe look for marginal benefits off Navigator or Bard.

13
Dominion: Nocturne Previews / Re: Nocturne Initial Impressions
« on: November 17, 2017, 12:17:08 am »
Hot take, Tracker is a sleeper card. Like, A tier.

The topdecking ability on a $2 cost terminal Copper (sometimes Silver) is interesting enough, but Wisps from Swamp's Gift and the $4 from Earth's Gift can get topdecked too, as well as the Silver and Gold from Mountain's Gift and Sky's Gift respectively. Many of the other Boons help you buy better cards to topdeck that turn, and you always have Pouch as a source of +Buy to topdeck two cheaper components.

14
Lookout is good, but it's no Chapel, Ambassador, Steward, etc.

Outpost is great. A for me. Merchant Ship is actually worse than Navigator. I'm 100% confident in this.

Navigator has to be better than Merchant Ship, yes.

15
Variants and Fan Cards / Re: Really bad card ideas
« on: November 15, 2017, 05:19:56 pm »
Self-Synergy 2.0
$4 - Action

Trash this and a Self-Synergy 2.0 from your hand. If you trashed two copies of Self-Synergy 2.0, gain 4 Golds onto your deck.

16
Variants and Fan Cards / Re: Really bad card ideas
« on: November 15, 2017, 05:15:17 pm »
Self-Synergy
$4 - Action

+1 Action. Reveal the top 4 cards of your deck. Put the revealed Victory cards and copies of Self-Synergy into your hand. Put the other cards on top of your deck in any order.

17
My biggest surprise in this thread is multiple people thinking Artisan is not S tier. I would appreciate some enlightenment as to why the card isn't totally boss, just regular boss.

Personally, I reserve S-tier for cards that totally change the way the game is played. Artisan is good payload, but "just" payload in some sense.

That sounds like a good metric, thinking about it more. So Witch and Chapel fit this the best in the base set.

18
My biggest surprise in this thread is multiple people thinking Artisan is not S tier. I would appreciate some enlightenment as to why the card isn't totally boss, just regular boss.

It's a bit difficult to hit $6.

Nobles helps you hit $6 more often at least.

19
Puzzles and Challenges / Re: Puzzle: Smuggler's Choice
« on: November 15, 2017, 12:27:49 pm »
With 10 Hagglers in play, they can't gain a Haggler, either. :)  Maybe swap out King's Court for Overlord?

I put the KC in there so it would be believable that you could get 10 Hagglers into play.

Edit: I guess Overlord works too because you can play them as the Border Villages you need to draw and play 10 Hagglers?

Edit 2: Overlord can't play Border Village without cost reduction, and reducing the cost of BV with Ferry means you can't gain Duchy with it, but that's okay because you can have BV gain Estate and you can gain Duchy from the trashing of Hunting Grounds instead. So yeah, you can put Ferry token on BV to make the play possible.

20
Puzzles and Challenges / Re: Puzzle: Smuggler's Choice
« on: November 15, 2017, 11:31:52 am »
Kingdom: King's Court, Border Village, Skulk, Duchess, Haggler, Smugglers, Hunting Grounds, Trader, Watchtower, Cache.

Buy a Province with 10 Hagglers in play. One of those Haggler gains is a 1) Border Village that gains a Duchy, gaining a Duchess (giving room to gain a Curse instead of one of the 10 Kingdom cards). Another Haggler gains a 2) Skulk, gaining a Gold in the process. Another gain is a 3) Cache, gaining 2 Coppers, but you reveal Trader to turn one of those Copper gains into a Silver gain. Another gain is a 4) Hunting Grounds, but you trash it with Watchtower to gain 3 Estates. Gains 5-10 off Haggler are Curse, King's Court, Trader, Watchtower, Smugglers, and Haggler.

The only thing they can't gain is the Province. Is that okay for the rules?

21
Bridge Troll feels even stronger than Bridge
Not so! The real killer feature of Bridge is the absence of that "while this is in play" qualifier on the cost reduction. If you play a Bridge twice, you reduce costs by $2.. If you play King's Court on a King's Court and play a Bridge on the second King's Court each time round, you reduce costs by $9...

That was basically so abusive it got "fixed" for Highway, Princess and Bridge Troll.

The throne variants are few and far between. You did forget Royal Carriage though. RC + Bridge is even more busted than the other examples.

But seriously, Bridge Troll brings its own goodness to the table when they can be played in multiples.

22
If Bridge is S-Tier, what about Bridge Troll. Bridge Troll feels even stronger than Bridge, and the $5 price point becomes less of an issue once you start the cost reduction rolling.

23
Dominion FAQ / Re: How to get 2nd edition except for Dominion and Intrigue
« on: November 14, 2017, 01:56:34 pm »
Where can we keep up on news for the new Base Cards?
boardgamegeek.com, dominionstrategy.com, r/dominion

In other words, you or RGG won't forget or neglect to announce it. Thanks!

24
Dominion FAQ / Re: How to get 2nd edition except for Dominion and Intrigue
« on: November 14, 2017, 09:25:14 am »
Just to be certain: I think you’ve stated that the Potions won’t be changed for 2e, because they won’t need a numerical value printed on them like the other basic cards. I also believe you said that the Base Cards set will be updated (after all other sets have been 2e-ed, iIrc).

Does this mean that there’s only plans for reprinting Potions in a 2e Base Cards set, and that we may never see a 2e Alchemy, or were you specifically talking about online, when you talked about Potion not getting a change? I’m just worried that once all sets have been updated to the 2e standard, Alchemy is no longer a part of the ‘official’ card pool. But then again, I guess it wouldn’t make any sense to include Potions in the new Base Cards set, if that was the case.

I’d like to get my hands on the ‘art’ Potions again (my old copy of Base Cards has been sold to my gaming group at work, because mixing the Base Cards and 2e basic cards bugs me a bit, because of the slightly different design). Do I need to buy another 1e Base Cards set to get back those nice-looking Potions? If I just have to wait for a year or two, I can live with that, but if the plan is not to reprint Alchemy at all, it would be good to know.
2E in the sense of new cards, only Dominion and Intrigue got that. 2E in the sense of improved layout etc., all sets are getting that. Alchemy will be last. This was just based on the order that things ran out of stock.

Potion will be updated for the new Base Cards (and then Alchemy, I believe Base Cards will come first), but I expect it will just have better centering and that's it. We intentionally are keeping the image the same.

Where can we keep up on news for the new Base Cards?

25
Other Games / Re: Let's create an f.ds themed Cards Against Humanity deck!
« on: November 11, 2017, 07:52:41 pm »
Are we going to do a play by forum version?

I'm not going to do it because I don't feel confident enough to organize a forum game, but if someone else wants to, feel free.

Pretend you're xyzzy has a web app that hosts its decks right?

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