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Messages - Awaclus

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1
Feedback / Re: Why do people put moat in spoiler brackets?
« on: December 17, 2018, 11:45:18 pm »
Was that Ozle's reasoning?  He was definitely the sole originator of the meme.

I'm 90-93% sure Ozle's reasoning was just that he hated the card for some reason so he thought it would be amusing to guess it in every puzzle.

Everything can be traced back to WanderingWinder.

Except sudgy.

2
Dominion General Discussion / Re: My new Dominion YouTubing Series
« on: December 17, 2018, 09:58:19 pm »
Well done. Too much Gold is always bad for an engine, but that certainly doesn't mean it's a bad idea to get one or two Golds to kickstart things.

That depends on what things you're "kickstarting" with the Golds. If you're already (almost) drawing your deck and you get one or two Golds at that point to kickstart greening or more explosive engine building, that's fine when there isn't any better payload. However, usually it is a bad idea to get one or two Golds to kickstart buying the engine components because if they cost $3-6 which they usually do, the +cards engine component is at least roughly as easy to acquire as the Gold, at least roughly as useful for your early economy, and additionally it cycles your deck instead of being a stop card and it's an engine component while it does all that.

3
Feedback / Re: Why do people put moat in spoiler brackets?
« on: December 17, 2018, 04:19:46 pm »
(I think I know why but since I wasn't around then I don't want to guess, I could be wrong)

Ozle posted it multiple times for basically no particular reason at all.

4
Dominion General Discussion / Re: My new Dominion YouTubing Series
« on: December 17, 2018, 10:52:00 am »
Gold, when not gained, is a shiny curse and something you want to avoid buying when building any form of engine.

This is hyperbole and should not be taken literally.

But there is definitely a lot of truth in it.

5
General Discussion / Re: Song of the day
« on: December 17, 2018, 09:40:22 am »

6
General Discussion / Re: Movies: Any movie buffs?
« on: December 16, 2018, 06:16:24 pm »
Is there any horror movie out there that is actually really frightening? I've been trying to find one, but so far haven't really succeeded. I've seen Insidious 1-3, the Mist, various Final Destinations, Eden Log, Absentia, and more recently The Cabin in the Woods and the Thing (the 1982 movie), because someone mentioned them as being among the best of the genre. And I'd agree that the Cabin in the woods was pretty great, but not really based on being frightening. The Mist frightened me a lot at the time, but it's been a while, and when I watched a snippet more recently I thought it was pretty bad.

So I'm still searching. Is there anything scarier than all of the above? What's the scariest movie you've ever seen, or alternatively, the best horror movie you've seen?

I can't think of any movie I'd describe as "actually really frightening", like I've had to take breaks from playing a horror video game because it gets too intense but I don't think that has ever happened with a movie for me. The Tunnel is probably the scariest that I know of.

7
Dominion General Discussion / Re: Renaissance First Impnressions
« on: December 15, 2018, 01:22:08 pm »
And Old Witch doesn't help your opponents either. It just takes away its own bad effect after a while (sometimes). It's more accurate to say that both attacks become less effective the more you play them.

It does help your opponent if Curses are gone and they have a Curse in hand.

Yes, the Curse you gave them earlier. So overall not helpful, unless they got the Curse from something else I guess.

But every single instance of playing Old Witch after a certain point in the game helps them or does nothing, which means you should stop playing it unless the +3 cards is worth it. This is not true of Mountebank, which will continue to hurt the opponent or do nothing.

8
Dominion General Discussion / Re: Renaissance First Impnressions
« on: December 14, 2018, 06:38:43 pm »
And Old Witch doesn't help your opponents either. It just takes away its own bad effect after a while (sometimes). It's more accurate to say that both attacks become less effective the more you play them.

It does help your opponent if Curses are gone and they have a Curse in hand.

9
Dominion General Discussion / Re: Interview with Donald X.
« on: December 14, 2018, 11:39:39 am »
Mechanics that change the game state to an extent you must completely rethink your move are frowned upon by many. Sometimes in Minion games I don't even bother to look at my hand after draw phase as to not have to think about what to do with it next turn.

You should look at it as to know what cards are in your discard pile when you start your turn.

10
Donate.

11
Dominion General Discussion / Re: Renaissance First Impnressions
« on: December 14, 2018, 07:07:08 am »
it helps your opponents (like Mountebank!)

I don't think Mountebank helps your opponent no matter how many times you play it.

12
Dominion General Discussion / Re: 2nd Edition - New cards only
« on: December 12, 2018, 07:47:06 am »
I think that it only adds the cards that are exclusive to second edition. It removes all the cards that made dominion a "solved game" where you only needed treasures.
Base
Harbinger, Merchant, Vassal, Poacher, Bandit, Sentry, Artisan


Intrigue
Lurker, Diplomat, Mill, Secret Passage, Courtier, Patrol, and Replace
This is a good list of added cards; but you're mistaken about the removed cards making Dominion a "solved game"... even in first edition Dominion; it would be extremely rare, even impossible with base set only, for buying only treasures to be the best strategy. It is true that the cards that were removed were generally weak and either not fun to play with or not worth buying most of the time.

I was only paraphrasing what the wiki said

For reference, what the wiki said (emphasis mint):

Quote
Early on, Dominion was often criticized for having too many relatively useless Action cards; some people even went so far as to call Dominion a 'solved' game in which the key to victory is just buying Treasure (see also Silver test).

13
Dominion FAQ / Re: Playing with 8P
« on: December 11, 2018, 10:41:08 am »
8 people means 4 games of two players each.

FTFY

14
Dominion General Discussion / Re: Interview with Donald X.
« on: December 10, 2018, 09:44:38 pm »
does not bleed you

Speak for yourself, I keep track of my deck contents during the game.

15
Dominion General Discussion / Re: Dominion expansion advice needed!
« on: December 10, 2018, 09:00:51 pm »
But.. but.. it was YOUR thread even..?

http://forum.dominionstrategy.com/index.php?topic=19247.0
I added the more details because sometimes saying what I like with some may change what people say for what's good

You can edit the post or make a new post in the same thread.

16
Dominion General Discussion / Re: Why is Possession hated so much?
« on: December 10, 2018, 08:54:18 am »
There's probably a better way to do "get a benefit based on how good the deck of the player to your left is". Or a better way to do extra turns.

And they're known as Smugglers and Outpost, respectively.

17
Dominion FAQ / Re: What's the best card?
« on: December 09, 2018, 02:55:31 pm »
Is there any kingdom card that would help any strategy? Or would that be overpowered?

Jester

Agree.

Jester doesn't help e.g. Hermit/Market Square in any way.

18
Feedback / Re: What is the thing below my name in profile?
« on: December 09, 2018, 01:03:05 pm »
Not sure, but if you look at the members list; sorted by number of posts; you can see each of the rankings and about when each one starts:

http://forum.dominionstrategy.com/index.php?action=mlist;sort=posts;start=0;desc

For example, you can tell that you need 5200 posts to be promoted from Dominion Designer to Adventurer.

19
Dominion FAQ / Re: What's the best card?
« on: December 08, 2018, 04:13:08 pm »
There is no kingdom card that helps every possible strategy, but there are kingdom cards that help certain strategies so much that their presence in the kingdom almost automatically dictates that you have to play that strategy if possible (e.g. Bridge Troll, Goons, King's Court) and kingdom cards that are extremely useful in a wide variety of strategies (e.g. Masquerade).

Wait Bridge Troll is great now? Do you mean just Bridge?

Bridge Troll is better than Bridge, but sure, Bridge could be on that list too.

20
Feedback / Re: Upvoting refreshes?
« on: December 08, 2018, 02:04:48 pm »
This is clearly just a trick to get more upvotes and I fell for it (and it worked and didn't refresh the page).

21
Dominion General Discussion / Re: Interview with Donald X.
« on: December 08, 2018, 11:56:46 am »
How much time do you have logged in this forum?


22
Feedback / Re: How do people respond so fast?
« on: December 08, 2018, 11:31:41 am »
See? that took you around 5 minutes

I spend a lot of time on the forums.

23
Dominion FAQ / Re: What's the best card?
« on: December 08, 2018, 11:28:30 am »
There is no kingdom card that helps every possible strategy, but there are kingdom cards that help certain strategies so much that their presence in the kingdom almost automatically dictates that you have to play that strategy if possible (e.g. Bridge Troll, Goons, King's Court) and kingdom cards that are extremely useful in a wide variety of strategies (e.g. Masquerade).

24
Feedback / Re: How do people respond so fast?
« on: December 08, 2018, 10:33:58 am »
Some people spend a lot of time on the forums.

25
Feedback / Re: What is the thing below my name in profile?
« on: December 08, 2018, 10:25:11 am »
It reflects how many posts you have made.

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