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Messages - Awaclus

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1
This way of getting the Heirlooms in the game is super elegant.

2
University can't gain Raider

Altar can't gain Raider, either!

3
Dominion: Nocturne Previews / Re: Bonus Preview #1: Crypt
« on: October 23, 2017, 04:18:07 pm »
If it worked though, it would be an excellent strategy (assuming you get there before you've already trashed almost all of your Treasures with Bonfire).

4
Devil's Workshop is already giving me unpleasant flashbacks to Treasure Hunter and truly not remembering how many cards I'd gained on my previous turn, but I guess 0-2 isn't much of a range and I have more incentive to keep track of the number if it's for my benefit, not my opponent's.

Well, it's probably a lot easier to track what you've gained this turn vs. what you'd gained on your previous turn, especially since you should be already planning to gain a specific number of cards to begin with, to get the card you want out of Devil's Workshop.

5
Dominion General Discussion / Re: New German Promo 'Abbruch'
« on: October 23, 2017, 10:51:18 am »
Well, this is almost strictly better than Trader as a way to get rid of your starting deck, and I sure have used Trader for that so at the very least this won't be a completely useless card.

6
Dominion: Nocturne Previews / Re: Bonus Preview #1: Crypt
« on: October 23, 2017, 09:07:21 am »
A cool Mint variant.

Strikes me as more of an Herbalist variant.

You get to remove Treasure cards from your deck (although only temporarily), so it functions pretty similarly to Mint.

7
Dominion: Nocturne Previews / Re: Bonus Preview #1: Crypt
« on: October 23, 2017, 08:13:02 am »
A cool Mint variant.

8
White card: the origin of "everyone is Wandering Winder"

9
Raider is kinda like Gold with an attack, except it can miss the shuffle more and applies next turn, so mid-turn gains of Raider aren't as great if you need the money now.

And buy phase gains of Raider aren't as great if you need the money next turn.

10
Dominion General Discussion / Re: Teaching Dominion to young children?
« on: October 23, 2017, 06:55:01 am »
I successfully taught Dominion to a 7-year-old using a randomly generated base set kingdom.

11
General Discussion / Re: Song of the day
« on: October 22, 2017, 06:31:30 pm »

12
Variants and Fan Cards / Re: Really bad card ideas
« on: October 22, 2017, 03:55:58 pm »
Jack, master salvager
$4 Action
Trash any number of non-treasure cards from your hand.

Uh, this is the worst Chapel variant I have ever seen.

Uh, this is the really bad card ideas thread.

13
I would love it if ShIT got a way to implement basic fan cards, although that's not gonna happen for a while.

There's probably a joke about shit hitting the fan here somehow...

14
Dominion Online at Shuffle iT / How do you pronounce "Shuffle iT"
« on: October 21, 2017, 04:42:51 am »
So basically, do you pronounce the infamous abbreviation as "shy tea" or "shit"? I've been doing the former in my head so far, but I'm not sure if that's correct.

15
I don't know how complicated it was for Asper to do it the way he did it, but with Tabletop Simulator, you can do it super easily if you can live with the environment being what it is, with no rules enforcement or anything like that, and the fact that you need to buy TTS.

16
Dominion: Nocturne Previews / Re: Nocturne Teasers Speculation
« on: October 21, 2017, 12:48:17 am »
Anyone have a mint.

That reminds me, I really need to make a card named "Mime". As there is no expansion with an "Art" theme, it actually doesn't sound all that bad. If I ever have an idea for another small fan expansion mechanic, I'll call it "Encore" and make a Mime.

While you're at it, you also need to make a card named "Meme".

17
Dominion: Nocturne Previews / Re: Nocturne Teasers Speculation
« on: October 20, 2017, 07:12:57 pm »
I chose not to let fear rule my life, though.

I chose not to let it rule mine, either.

18
General Discussion / Re: Music talk
« on: October 20, 2017, 07:10:13 pm »
And here's the second single:


19
This is more or less how I do it: I take 10 blank cards and write a Greek letter on them, and put them in the supply with a reference card above them.

Personally, I like to use Chinese characters.

20
Dominion: Nocturne Previews / Re: Nocturne Teasers
« on: October 20, 2017, 01:23:11 pm »
To protect the innocent I propose we put these suggestive card names like Secret Cave in spoiler tags from now on.

Well, we're on page 3 at this point. If you've read this far, it seems like you know what you're after.

We're on page 2 at this point.

21
Dominion: Nocturne Previews / Re: Nocturne Teasers Speculation
« on: October 20, 2017, 01:11:36 pm »
Exorcist - $3.5
Trash this to trash a card from your hand.

I think that in order to fully capture the concept of a trasher that trashes itself, it needs to be bought with another type of currency that trashes itself when used.

22
Dominion: Nocturne Previews / Re: Nocturne Teasers Speculation
« on: October 20, 2017, 12:29:53 pm »
Tracker maybe you can name a card and search your deck for it and put it into your hand/play, but how much would such an ability have to cost. Or, maybe, it's name a card, search deck for it and trash it. That would be a slow trasher, but it can trash from anywhere.

It lets you see who your opponent targets during the Night phase.

23
Dominion: Nocturne Previews / Re: Nocturne Teasers
« on: October 20, 2017, 10:42:00 am »
There's a spoiler on Reddit with all the card names.

24
Dominion: Nocturne Previews / Re: Nocturne Teasers
« on: October 20, 2017, 08:51:36 am »
Necromancer.

25
Forge + Cost Reduction is a trap i got in lately.

Play highway play Forge, trash 2 Rats... gain a card costing exactly 6.

On the other hand, you can Forge Coppers (or nothing) into something that's actually useful.

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