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Messages - Awaclus

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1
And let's be clear here: Seaway is good. The stuff that's above it is just better.

2
Dominion General Discussion / Re: The Dominion Cards 2017 Edition: Hexes
« on: January 22, 2018, 05:08:08 pm »
And War is definitely too high. It doesn't do much in my experience, and it can have the Saboteur effect of cycling your deck.

Yeah, it has the Saboteur effect on a $4 card which gives you a free Gold when you gain it and a +buy when you play it. Saboteur wasn't that weak.

3
The problem isn't the analogy, the problem is that Ruined Market is still going to hurt your deck more often than it helps, and it hurts a lot when it does. So Seaway isn't amazing just because there's an edge case where you want to buy Ruined Market.

4
Hooray for Plan!

Yeah, there are only like 9 more places to go before it reaches the ranking it deserves.

5
Quote
Buying Donate on turn 1 to trash three Estates and two Coppers is damn near an automatic decision in every game.
even on a 2/5 opening?

That depends on the situation, but assuming there's a powerful $5 on the board, it's probably better to donate t3. Either way, you're at a severe disadvantage though.

6
But Donate is also an autobuy, just not an instabuy. The interesting part is its timing. While trashers like Chapel and Forge (should it be available at early game) take some turns to complete their trashing, allowing some alternate economy to build. Other than the one shot Donate, Forge would still be a late trash-for-benefit in the late game (and, admittedly, be a dead card for some turns in the mid-game). I may still buy Chapel over Debt-Forge, but then I buy Chapel over current Forge too.

Buying Donate on turn 1 to trash three Estates and two Coppers is damn near an automatic decision in every game.

7
Dominion General Discussion / Re: The Dominion Cards 2017 Edition: Hexes
« on: January 22, 2018, 09:16:26 am »
I think the strongest Hexes are the ones that basically give your opponent an extra turn, in order from most to least likely to cause something close to that effect: Delusion, War, Envy, Locusts (and you need to get really unlucky with Locusts). The other ones don't have that big of an impact.

8
If you have Ruins in your deck, you need to overstack on villages, otherwise the chances of getting a village with your real Actions is too low.
Isn't your odds of drawing two real terminals without a village lower too?  Seems like a wash.

I mean when I try to build an engine through ruins, usually I keep missing 5$ and am buying a bunch of village to gain consistency.  But but if both the village and the power terminal I want to play cost 4$ I don't expect the Village/purchased Terminal ratio to skew more Village than usual, if anything I'd expect the reverse.

It should skew more Village than usual.

9
the list is wrong because Ruined Library is second worst behind Ruined Village.

It's not. Abandoned Mine is the second worst.

10
Alchemist overrated here by lot, it is so slow to setup that almost any other engine would win. You need two potions for consistency and spend buys for more expensive lab that takes ages before you line them up

You shouldn't need two Potions for consistency. If you need two Potions at all, you need them to buy Alchemists faster.

11
Oh, and of course debt and the -coin token do the same thing, except one doesn't stack.
Every player without debt takes one debt works almost exactly like bridge troll, and ball could cost 4 coins and one debt and be just a tad weaker.

No, Ball could cost 5 coins and one debt.

12
No, Alchemist is in fact a great card. A hand of 5 labs is insane. It's very rare to ignore it and still win.

It is very common to ignore Alchemist and win.

13
If you have Ruins in your deck, you need to overstack on villages, otherwise the chances of getting a village with your real Actions is too low.

14
Dominion Articles / Re: Etiquette in Dominion Online
« on: January 20, 2018, 03:24:00 pm »
It's not like it's morally wrong to deny no-info undos or anything, I'm just going to blacklist you if you do.

15
Variants and Fan Cards / Re: Really bad card ideas
« on: January 20, 2018, 12:25:49 pm »
Golden Sombrero
Event - $0

If this is your fourth turn, and you have played only Coppers, Shelters and Heirlooms on this turn and all of your previous turns, gain a Gold.

According to this Event, this counts as a golden sombrero. Good to know.

16
I don't really see any problem with HoP being a Treasure. It's not the only Treasure that doesn't provide any money.

17
Vassal, which turns into a non-terminal.

It turns into a cantrip. If it just turned into a non-terminal, it would still be worse than Silver.

18
Dominion General Discussion / Re: Dominion Confessions
« on: January 20, 2018, 12:53:43 am »
I always make the implicit assumption that everyone here looks like their F.DS avatar in real life.

Here's a picture of me irl:


19
Artisan should be higher.

My subscription ran out this year and I haven't renewed it yet.  As such I've played more base only games than I normally would.  My biggest surprise was Artisan.  It is superb.  You do can so much from being able to gain/play the action on your current turn or gain a specific action to top deck for next turn.  It combines both engine building and deck control in an extremely elegant way.  This card makes any engine much MUCH better and should not be ignored.

Well, Artisan is better in base only games than it is in full random, because you have all these crazy strong engine components in base but the payload is lacking. Artisan is absolutely bonkers in that environment: if there are strong components to gain for free, Artisan can basically work as payload because it allows you to build very explosively once you're drawing your deck (it's a bit clunky but it's better than nothing). When you have the expansions, the quality of the stuff you gain with Artisan is significantly lower on average and there are usually other, better options for payload.

It still helps you build the deck faster and stuff with the expansions so it's still a useful card, but it's not quite as good.

20
All these people not wanting better animations are going to be the death of this game.

Players who aren't experts should be able to see what's happening without referencing the log constantly. Right now that's not the case.

Stef specifically said that he wants "your own personal wishes, not what you think is best for others". My personal wish is that I could disable or speed up the animations.

21
Take away everything that makes Chapel good and you have Trade Route Estate.

FTFY. Trade Route is still good.

22
Puzzles and Challenges / Re: Easy Puzzles
« on: January 19, 2018, 10:07:07 am »

23
Dominion General Discussion / Re: Dominion Confessions
« on: January 19, 2018, 07:53:48 am »
My favorite card was Harem for so long.

Can't really accept that it actually sucks :'(

Well, I wouldn't say that it sucks. It's pretty much on par with the basic supply cards. Usually there's something better in the kingdom, but Harem is strong enough on its own that you just need a weak kingdom and then you buy Harem, it's not like Bureaucrat etc. where you need a crazy edge case for the card to be good.

24
I think Conquest is pretty accurately rated right now. It's good in money strategies (I actually think you just buy Conquest over Gold every time, outside of edge cases), but money strategies themselves aren't usually competitive. In engines, it would be nice if it worked like a pseudo-Triumph in practice, but that only really ever happens when there's a crazy Silver gainer such as Trader or Raid present; trying to gain all the Silvers with Conquest itself gets really expensive before you're getting enough points that it's worth it.

It still has some utility in engines though. If you're overdrawing, Conquest can be the fastest way to turn that into payload sometimes (ideally you don't want to do that, but sometimes you don't have time for the better options). If you need fodder for your mandatory trashers, Conquest is actually pretty good at providing that, and even if you just have Chapel or something, you can buy Conquest to get +2 VP and get rid of the Silvers later, which isn't amazing but sometimes that can be exactly the thing you need. And it can work pretty much like a Harem in the rare cases where you would buy Harem in engines too.

In summary, nothing super amazing, but it does something useful every now and then, which is also a pretty accurate description of a bunch of cards that are above it and below it.

25
Bureacrat's attack is actually really good at shutting down money. Stick a few in a deck and you can get - 1 or -2 card tokens.

Its non-attack part is also really good at shutting down yourself, unless you're also playing money.

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