Dominion Strategy Forum

Please login or register.

Login with username, password and session length

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Awaclus

Filter to certain boards:

Pages: [1] 2 3 ... 365
1
I like lyles way better because you can just get a gold with cg and 3 coppers then donate trash everything except gold then use gold to get silver and then just go from there.

That's really slow. You want to keep at least 5 Coppers around on your first Donate, and you generally want that Donate to happen on turn 1.


I like to do donate at about turn 5 and trash every copper and every estate. My dad did the strategy that you said and I won badly because he had coppers cluttering up his deck.

It's good to get rid of your Estates as soon as possible because getting rid of an Estate is ridiculously good for your economy. It's not good to get rid of your Coppers as soon as possible because Coppers are also good for your economy, combined with draw. That's why it's better to Donate t1 to trash the Estates, and get rid of the Coppers little by little throughout the game using a different trasher, or buy another Donate later on in the game, or just build enough draw to draw all the Coppers in some rare cases.

2
I like lyles way better because you can just get a gold with cg and 3 coppers then donate trash everything except gold then use gold to get silver and then just go from there.

That's really slow. You want to keep at least 5 Coppers around on your first Donate, and you generally want that Donate to happen on turn 1.

3
Pooka + Donate: Buy a $5 card with Cursed Gold and then Donate before you see the Curse.

I guess the practical application of this is to play CG to buy Donate on turn 1 and then get rid of everything except 5-6 Coppers, and potentially buy a $3 on turn 2.

4
Dominion General Discussion / Re: A quick Temple tip
« on: April 18, 2018, 01:57:06 pm »
Cards can't cost less than zero, though

There are no cards that cost less than zero, but that doesn't mean it isn't possible.

5
Dominion General Discussion / Re: Being sneaky
« on: April 18, 2018, 08:57:12 am »
Aha, that explains a lot. I thought you didn't like 3+ player Dominion, but you don't like 3+ player card/dice/board games in general (most such games have this chance of accidental kingmaking). If that's the case, you'd probably like RL 2P Dominion. I can only speak for myself, but I love multiplayer games (not least because of the social aspect), and to me Dominion's the best of the lot (not including RPGs). I think 2P Dominion is a bit boring, compared to multiplayer Dominion, but I prefer Dominion at all player counts, to almost any other game.

I like RL 2P Dominion. The problem is my friends and family members don't want to play it against a top player.

6
Dominion General Discussion / Re: Being sneaky
« on: April 18, 2018, 07:28:03 am »
And you shouldn't, as you think an online game with three participants is excrutiatingly painful (presumably because of the enormous time-consuming nature of it?)

No, it's because of accidental kingmaking. In a 2p game, I can maximize my odds of winning assuming that the other player maximizes their odds of winning as well, which makes for a super interactive competitive environment. In a 3p game, if I try to do the same, what usually happens is that player B plays worse than optimally and then player C wins as a result of that.

7
Dominion General Discussion / Re: A quick Temple tip
« on: April 18, 2018, 07:21:23 am »
Adding four silvers to a hugely overdrawing deck is generally better than adding two golds, if the game will end soon.

But is it better than adding two Golds and two Coppers?

8
Game Reports / Re: Dear My Opponent: I am Sorry
« on: April 18, 2018, 03:50:36 am »
[Turn 15]
f plays a Rogue a third time.
n reveals a Copper and a Disciple.
n trashes a Disciple.
n gets 1 VP from Tomb.
n discards a Copper.

[Turn 17]
f plays a Rogue.
f gets +1 Buy (from Teacher)
n shuffles their deck.
n reveals a Peasant and a Teacher.
n trashes a Teacher.
n gets 1 VP from Tomb.
n discards a Peasant.

At least they got the Tomb points.


That reminds me when my mom would not exchange her disciples for teachers. I thought she was crazy. She also lost very badly because of it. It also drove me nuts because I couldn't exchange my fugitives for disciples.

Disciple is pretty often stronger than Teacher and it's not at all unusual in high level games to go for Disciple and not get any Teachers.

9
Dominion General Discussion / Re: A quick Temple tip
« on: April 18, 2018, 03:49:26 am »
You can't divide by zero.

10
Dominion General Discussion / Re: A quick Temple tip
« on: April 17, 2018, 11:34:08 am »
This way, you will win the game, which makes it impossible for you to lose.

Dominion has a move that makes it impossible to lose? Man, what a broken game.

11
Dominion General Discussion / Re: Would you trash an estate worth 2VP?
« on: April 17, 2018, 11:03:16 am »
You have to use a lot of zaps for that.

12
General Discussion / Re: Song of the day
« on: April 16, 2018, 03:53:59 pm »

13
(loan was the only trasher available)

You should usually buy it even if it isn't.

14
Strictly better Harem?
Soon to come:
- more edge cases



What's that? Some kind of fan card version of Ruined Village?

15
Dominion General Discussion / Re: Being sneaky
« on: April 15, 2018, 02:34:00 am »
Its always interesting to me to see the little differences in playgroups. I'm not surprised most people don't play like this and wouldn't want to. We like it though, it adds an interesting element of interaction to what is a mostly non-interactive game. For us, lying about what was bought is not allowed, nor is playing while someone is not at the table. We don't pile count often, but both players will know the count if we do. When I play with other people I don't sneak anything, but I don't announce what I'm buying either. I don't know the official rules on that, but I don't feel like its cheating.

Dominion is super interactive, I'd say it's roughly as interactive as chess.

16
Dominion Videos and Streams / Re: Stupidest guys ever
« on: April 14, 2018, 02:51:43 pm »
That video is obviously a joke. Like, extremely obvious. I'm concerned by the number of people who don't realize.


I'm not so sure. Sasha sounded really serious.

He has to sound serious, it wouldn't be funny if he was laughing the whole time.

17
Dominion General Discussion / Re: Being sneaky
« on: April 14, 2018, 12:51:29 pm »
If my wife is busy shuffling, or looking at her cards, or otherwise not paying attention I'll play my turn fast so I can buy a provence or attack card before she notices. She does the same. That's what you get for not paying attention! Do you guys do this IRL games?

I don't do IRL games.

18
Dominion General Discussion / Re: Losing streaks
« on: April 13, 2018, 12:59:22 pm »
Say the 'quality' of a shuffle can be enumerated, and ordered. So like, of the 12! = 479001600 ways to arrange your 12 cards after your first shuffle (it's less than that but I don't know maths - the number is arbitrary), each arrangement got a number between 1 and 479001600 indicating the 'quality' of the shuffle.

In most cases you want to assign the same rank to hands that are indistinguishable (save dog-ears or scratches), so you have to divide the number by the permutations within the coppers and estates, repectively. This would lead to 12!/(7!3!) = 15840 different ranks. As the sequence of cards within a hand does not matter, this number can be brought further down but this is where my combinatorics skills fail me.

In this case, you don't want to assign the same rank to hands that are "indistinguishable" because they aren't indistinguishable; each card is treated as an individual card, not a generic copy of a card of its name. You can try this out by buying a Curse on turn 2, then playing a few turns until you draw that curse, then undo to turn 2 and buy an Estate instead and the Estate will appear exactly where the Curse did.

Really? The RNG doesn't choose a new number each time its needed? Instead it repeats the same series of random numbers even after an undo?

That's right.

19
Dominion General Discussion / Re: Losing streaks
« on: April 13, 2018, 09:01:03 am »
ok then, which draw should get higher rank: Copper-Copper-Estate-Copper-Estate or Estate-Copper-Estate-Copper-Copper?

Refer to:

You can't indicate the quality of the shuffle

20
Dominion General Discussion / Re: Losing streaks
« on: April 13, 2018, 07:18:58 am »
Say the 'quality' of a shuffle can be enumerated, and ordered. So like, of the 12! = 479001600 ways to arrange your 12 cards after your first shuffle (it's less than that but I don't know maths - the number is arbitrary), each arrangement got a number between 1 and 479001600 indicating the 'quality' of the shuffle.

In most cases you want to assign the same rank to hands that are indistinguishable (save dog-ears or scratches), so you have to divide the number by the permutations within the coppers and estates, repectively. This would lead to 12!/(7!3!) = 15840 different ranks. As the sequence of cards within a hand does not matter, this number can be brought further down but this is where my combinatorics skills fail me.

In this case, you don't want to assign the same rank to hands that are "indistinguishable" because they aren't indistinguishable; each card is treated as an individual card, not a generic copy of a card of its name. You can try this out by buying a Curse on turn 2, then playing a few turns until you draw that curse, then undo to turn 2 and buy an Estate instead and the Estate will appear exactly where the Curse did.

21
Dominion General Discussion / Re: Losing streaks
« on: April 13, 2018, 02:21:33 am »
In fact, you're winning more than 60% of your games.

Well, 60% winrate probably counts as a losing streak for someone at teamlyle's level.

22
Dominion General Discussion / Re: Losing streaks
« on: April 12, 2018, 02:03:42 pm »
We can debate all day the psychological factors that play in to how you play. But until we know the pseudo random number generator algorithm that dictates shuffling, we cannot say one way or another that shuffles -- what we call "luck" -- are random.

Luck does come and go in streaks ... and I would love to be convinced otherwise
3 years later and I'm still not convinced.

I don't understand. We know that computers are not truly random; so it is using a pseudo-random number generator. But while such a thing could theoretically create detectable patterns in the random number being generated, there's no reason that the detectable pattern in that number would correlate to a detectable pattern in good/bad things happening to you during a game. It's not like a game involving dice where you always want higher numbers, and rolling low means you are unlucky. The generator giving a "10" one time might mean your important card misses the shuffle; while a "10" the next time might mean your cards lined up perfectly. As the game state changes; the random number you hope to get from the generator changes. So there's no way that any pattern in the randomness from the programming point of view would result in an unusual numbers of wins or losses due to luck.

Good point. But hypothetically, say it works like the following (it doesn't, but as a thought experiment):

Say the 'quality' of a shuffle can be enumerated, and ordered. So like, of the 12! = 479001600 ways to arrange your 12 cards after your first shuffle (it's less than that but I don't know maths - the number is arbitrary), each arrangement got a number between 1 and 479001600 indicating the 'quality' of the shuffle. E.g. after opening Chapel/Silver, this shuffle:

<--- bottom          top --->
Copper | Copper | Silver | Copper | Copper | Copper | Copper | Copper | Estate | Estate | Estate | Chapel

is closer to 479001600, while this shuffle:

<--- bottom          top --->
Silver | Chapel | Copper | Copper | Copper | Estate | Estate | Copper | Copper | Copper | Copper | Estate

is closer to 0. Then say ShiT chooses a random number between 0 and 479001600 and that's the shuffle you get. Then I'd hypothesize that that number isn't random. I'd say there are streaks when it gives you a lot of numbers close to 0, and streaks when it gives you a lot of numbers close to 479001600. And not just random streaks, but statistically significant and/or predictable streaks.

At least that's how it feels to me sometimes. There's obviously no way this is how it works. If ShiT knew the difference between good and bad shuffles then I'm sure it would have a better computer opponent than it does. And even then, it still depends on the kingdom, player order, your opponent's shuffle, game theory stuff, etc. At the end of the day I don't doubt it's all just psychology at play. But I'm still curious what ShiT's RNG is.

You can't indicate the quality of the shuffle because that depends on the cards and the RNG doesn't. If you get the random seed that gives you the golden sombrero, you're going to get it regardless of whether you open Silver/Chapel or Estate/Curse.

23
Dominion General Discussion / Re: Losing streaks
« on: April 12, 2018, 12:50:53 pm »
We can debate all day the psychological factors that play in to how you play. But until we know the pseudo random number generator algorithm that dictates shuffling, we cannot say one way or another that shuffles -- what we call "luck" -- are random.

Luck does come and go in streaks ... and I would love to be convinced otherwise
3 years later and I'm still not convinced.

Luck does come and go in streaks (sometimes). That's to be expected when the numbers are truly random. If luck was always evenly distributed, that would be a reason to think that something's up with the RNG.

24
Dominion General Discussion / Re: Losing streaks
« on: April 12, 2018, 04:19:54 am »
It seems like when I play Dominion Online, I'm in one of two modes- either I'm winning 75% of my games, or I'm losing all my games. It's sometimes hard to figure out which mode I'm in, but right now I'm pretty positive that I'm in the latter. Has anything similar happened to you? Do you think people tend to play worse when they're on losing streaks? Just curious.

Well, there are various psychological biases that affect your decision making negatively when you're on a losing streak, but I don't think that's the biggest reason for why this happens. I think the main reason is that if you're tired, hungry, or have intensively focused on playing Dominion for too long, you're just stupider under those circumstances and that's what causes you to lose games. When your brain is able to deliver the best possible performance, you win games.

Another reason is that truly random things do have streaks, so even if you played every game equally well, this would be expected to some extent.

25
Dominion General Discussion / Re: Would you trash an estate worth 2VP?
« on: April 11, 2018, 09:16:00 am »
If someone Swindles your $5 into a Duchy in the early/mid game, you should probably trash the Duchy.

Pages: [1] 2 3 ... 365

Page created in 0.225 seconds with 18 queries.