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Messages - pacovf

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1
General Discussion / Re: Maths thread.
« on: June 24, 2019, 07:10:31 pm »
The substitution step could be done rigorously if you use the infinite series definition of the exponential. That would give a different result if you have a number other than ďeĒ.

I think without the infinite series definition of the exponential function (or the definition as the inverse of the logarithm), the farthest you can go with this is that the derivative of exp is proportional to exp.

EDIT: what cuzz said

2
General Discussion / Re: roguelike games
« on: June 24, 2019, 12:45:06 am »
I'm really astounded at how quickly I went from "Zone 4 has too much going on" to "Zone 4 is totally doable if I don't make dumb mistakes". Once I got basic patterns figured out I was taking way less damage early on. I suppose that's every roguelike though.

I haven't played CotN in a while, but I remember zone 3 feeling harder than zone 4. Zone 4 has some tough mobs, but the "room" layout allows the player more control over what to deal with than zone 3, which is very open. You should also have somewhat better equipment by the time you get there.

3
General Discussion / Re: roguelike games
« on: June 22, 2019, 03:40:08 pm »
Something important the game doesn't tell you is that permadeath mode also increases difficulty in ways other than just making death permanent, such as by spawning more and stronger enemies. Whether this really feels different, I don't know.

I wish permadeath and hard mode were two different toggles in the options, I don't know why that isn't the case already. I would like to practice against tougher enemies without having to start from scratch every time I mess up. Hard mode also seems to increase the diamond prices of fairy fountains (and Beedle shops?).

Quote
I agree that the way CoH does item-gating is weird. The main progression path has practically no item gating at all. But there are a number of speedrun skips (many clearly intended) that are item-gated. I question whether speedrun skips actually make the game more fun though. They skip playing through dungeons, but when a speedrun consists of overworld movement, dungeon clearing, and fighting bosses, reducing time spent dungeon clearing means you're spending more time on overworld movement, which is boring. The bosses are mostly pretty fun though, so maybe it's a wash.

I like your alternative vision where you just get base dagger and have to use resources to make stronger attacks. As is, it feels like you're being swamped with items yet have not much use for them.

I find another problem with the strong weapons and lack of item-gating is that it discourages any form of exploration. Having the right item at the right time rewards you with either other items, heart pieces, or rupees. Heart pieces are nice, but you will get enough health without chasing them down, especially if you go after bottles, which you can buy with rupees (plentiful) or a few diamonds. Items usefulness in combat are dwarfed by the advanced weapons, so you don't need them for that either, and you will get your choice of items from dungeons anyway, and a few fixed ones elsewhere.

Similarly, the reward for clearing an overworld screen are diamonds, being able to explore the screen in peace, and sometimes unlocking a chest. You only really want enough diamonds to infuse a weapon and/or buy a bottle. Red chests are rarely worth going out of your way; hover boots and glass weapons are nice, everything else is kinda just ok. Heart pieces are worth it if you aren't a Necrodancer god (I am not).

Sooo... if you are just aiming to finish the game, the optimal gameplay is to skip most overworld screens (do a few easy ones for diamonds or if there's a locked blue chest), and go straight for the dungeons. I guess at that point, it's just a reskinned Crypt of the Necrodancer, only with weaker items and more health. Which is a shame, because it could be more than that.

I am currently trying some dagger-only runs. I keep forgetting that I have items, so it's a work in progress :p

4
General Discussion / Re: roguelike games
« on: June 20, 2019, 06:42:01 pm »
Cadence of Hyrule hasnít impressed me during my first play through. I died five times during my first hour, and then not one more time over the next 5 hours that it took me to ę 100% Ľ the run. It suffers from a bad case of one of the usual problems of roguelikes, which is that the beginning is a lot harder than the middle and end of a run. Once you have a few extra hearts and an advanced weapon, itís very hard to die. Hearts are also about as plentiful as in your regular Zelda game, which is *a lot* more plentiful than in CoN, so being sloppy is not punished as hard. Add to it that health potions are cheap and activate automatically when you lose all your health, and you are basically on auto play after a while.

Granted, CoH is not technically a roguelike (permadeath is an option that is toggled off by default). But the gameplay is closer to CoN than Zelda, and I am not sure the Zelda elements make for better gameplay overall. And I say this despite loving Zelda games. I think they should have either leaned harder into the Zelda elements, and offer a more directed experience with item-gated areas and so forth (abandoning the randomness of puzzle-items as they stand now); or lean harder into the roguelike, and restrict how much equipment you can find before getting to the final boss (exploring all of Hyrule gathering loot is not that fun once thereís no challenge, but the final area is harder than what comes before, so you are incentivised to do it anyway). There *is* an in-game leaderboard of completion times, so it seems like the devs encourage you to speedrun the game, which would push the game further in the second direction I mentioned. I guess I will have more thoughts about that once Iíve replayed the game a few times.

Another thing that I think would improve the game is dropping the returning weapons from CoN. Limit it to, say, the starting dagger/short sword, and one special weapon for each character. The items in Cadence of Hyrule are fun, but you never use them, because either they consume resources quickly, or itís just faster to just use a titanium longsword. If you were restricted to your starting dagger though, you would use these items a lot more often. Then again, non-glass weapons are actually fairly rare outside the death shop, so this complaint might not be applicable to permadeath runs.

The music is absolutely awesome though!

EDIT: I feel like I should add that I havenít played A Link to the Past, which might colour your opinion of the game. Closest I have played is Oracle of Seasons, which didnít feel at all like this one.

5
General Discussion / Re: A Song of Ice and Fire [spoilers version]
« on: May 21, 2019, 03:54:10 am »
I mean, George Washington flogged his slaves. You have to put things into perspective.

6
General Discussion / Re: Random Stuff Part IV
« on: May 15, 2019, 12:32:19 am »
Are they artsy people? I think thereís a difference between having synesthesia (e.g. the word ďbananaĒ always appears to be written in blue, even when it isnít), and talking about what sort of feelings something evokes (which is something you can talk about after you spend some time thinking about it).

Like, just because some music-inclined person says a given chord is ďwarmĒ doesnít mean they feel the temperature rise when they hear that chord. Itís just shorthand for the emotional effect of that chord on them.

Or at least thatís my interpretation of my interactions with artistically inclined people. They often use synesthetic language, even if they arenít synesthetic themselves in a more strict sense. Of course, I wasnít sitting at that table with you, so I donít know if my interpretation applies there.

7
General Discussion / Re: Movies: Any movie buffs?
« on: May 04, 2019, 01:15:38 am »
EDIT: Read the link to the interview you provided. Apparently the Russo brothers say old Steve is the same Steve as the one that just jumped to another reality, and is only now stopping by, after living a full life in that reality, to give the shield to Wilson and give everyone some closure. This is... terribly unclear in the movie. If it was the same Cap, I would expect him to appear back in the platform, since that's how they've been back to their timeline every time before. It works so much worse than having it be a Captain from a different timeline altogether...

On the contrary, I thought that was terribly clear in the movie, and I'm a bit surprised it's a sticking point for so many people. Different minds I guess.

It goes against the time travel rules they had implied until then. They admittedly never really explain them, besides saying you canít change your past. But then they also focus quite a bit on the quantum ďplatformĒ, and it seems that you can only go back to your timeline through it. Like some sort of dimensional anchor. So when Cap leaves on the platform, but never comes back through it, I had to assume old Steve was a different Steve. They could have had old Steve reappear on the platform, their interpretation would have been a lot clearer that way, at least to me.

Has anyone complained here yet about how Ant-Man was freed? That really bugged me. Such a lame deus ex machina. I would have loved it so much more if it had been Louis who freed him; with some line about how heíd been trying to track down the van for years.

It didnít bother me. It could have happened in countless other ways (someone moving the van to another storage, or reappraising for a sale, or a janitor touching it by accident... whatever. The rat was representative of random chance over an extremely long time (5 years). It didnít have to be a rat, itís just what ended up happening.

8
General Discussion / Re: Movies: Any movie buffs?
« on: May 03, 2019, 05:26:42 pm »
There are two time-travelling Captains. The one that disappears at the end of the movie, and the old man that reveals himself right after, who is also a time traveller. Since in the MCU, you cannot travel to your own past, old man Steve has to be a different Captain from a different timeline. It's just implied that his timeline was basically identical to the prime one, so that the protagonists can get some closure on prime-timeline Captain.

EDIT: Read the link to the interview you provided. Apparently the Russo brothers say old Steve is the same Steve as the one that just jumped to another reality, and is only now stopping by, after living a full life in that reality, to give the shield to Wilson and give everyone some closure. This is... terribly unclear in the movie. If it was the same Cap, I would expect him to appear back in the platform, since that's how they've been back to their timeline every time before. It works so much worse than having it be a Captain from a different timeline altogether...

9
General Discussion / Re: Movies: Any movie buffs?
« on: May 03, 2019, 03:45:35 pm »
The plotholes that bothered me were Thanos and his whole army going through time with no Pym particles, despite that being a major plot point for our protagonists.

The Russo's actually addressed this one in an interview:


Q: How did Thanos bring his army to the future?

A: There is a guy called Maw in his army, he was a great wizard. Thanos himself was a brilliant genius as well. Those two easily reverse engineered and mass produced Pym Particles.

WTF. At the very least, this "explanation" should have been in the movie. It doesn't take long, just a few seconds to have Thanos tell Maw to study the Pym particles.


By my count, they created two very divergent parallel universes (Loki escapes with the Tesseract in one, Thanos and his army flat out vanish in another), and then maybe 3 with minor divergences (stolen Pym particles in 1970, Jane attacked by a racoon in Asgard, and Cap staying in the past in some other universe).

I think your third "minor" is actually a major.

Cap marrying Peggy changes her whole life. She originally would have gotten married to someone else; so that drastically changes that guy's life as well. Also, there is now a non-frozen Cap from 1945-2012. We don't know for sure what he did other than married life, but he's still a super hero. Everything he did for the next however long while he was living there would have been an impact that would make that timeline different than the prime timeline.

Well, there is also a time-travelling Cap in the prime timeline. While I don't remember it being spelled out, it's implied that he did the same as the Cap that left the prime timeline: marry Peggy and live in the down low. He says that he took the piece of advice from Tony to get a life seriously, so I don't think he does any more superhero work after returning the stones and getting back to Peggy. If this Cap didn't affect the prime timeline, then the Cap that leaves this shouldn't change the one he goes to either. By the way, note that we don't know when exactly he goes back. Could have been 1945, could have been 1970, who knows.

10
General Discussion / Re: Movies: Any movie buffs?
« on: May 03, 2019, 02:52:20 pm »
By my count, they created two very divergent parallel universes (Loki escapes with the Tesseract in one, Thanos and his army flat out vanish in another), and then maybe 3 with minor divergences (stolen Pym particles in 1970, Jane attacked by a racoon in Asgard, and Cap staying in the past in some other universe).

The plotholes that bothered me were Thanos and his whole army going through time with no Pym particles, despite that being a major plot point for our protagonists. Iron Man figuring out time travel in a frickin afternoon. All of Peter Parker's friends being dusted? And then Thanos's power compared to the main cast fluctuates scene to scene, but I've come to expect that by now. And a minor one: where did Valkyrie get the pegasus?

I know there was one more thing that bothered me, but I don't remember it right now.

11
General Discussion / Re: Movies: Any movie buffs?
« on: May 01, 2019, 01:41:50 am »
I just wish the time heist was the entire movie.  I could have done without the big battle at the end, honestly.

Gotta super disagree. I thought the first half was just fine, but the second half was where it got really great.

The Time heist was great as a trip down memory lane, to remind the characters how much theyíve evolved, and the audience how far the series has gone. Itís good to give a sense of closure to the characters that will need it by the end of the movie. ďI am still worthyĒ gave me chills. It also has some cute ideas here and there, but I donít think the franchise could handle too much of it without breaking more stuff than they already have. It also doesnít survive very thorough scrutiny.

The final battle was epic, but also very fan-service-y. Itís also ultimately just people punching people in a darkish setting. I can see it both ways, why people would like it or not.

12
General Discussion / Re: Movies: Any movie buffs?
« on: April 30, 2019, 01:10:05 pm »
So... nobody is going to mention Endgame?

Without spoiling anything (in case you opened this without knowing better), I thought it ended some storylines nicely, and didnít have toooooo many plot holes. I am also hoping that some of the biggest consequences of this and Infinity War will stick for the future movies.

13
General Discussion / Re: STAR WARS
« on: April 28, 2019, 03:08:09 am »
This trilogy got me confused. TFA was aping the first trilogy. TLJ made a point of breaking with all the legacy, even when that would annoy the fans. And now they seem to bring back Palpatine? I donít think they would reveal that in a teaser if he was just going to be a cameo.

14
General Discussion / Re: roguelike games
« on: March 11, 2019, 02:06:29 am »
Eh, I agree that the DEF upgrade is useless, but you can beat the game without a perfect pilot anyway, at least up to hard, 4 islands. I can see the argument if you are trying to go for hard achievements or consistency though. I personally saw it as a way to try new pilots, simply by not choosing the pilot I started with on that run.

Your reddit analysis is interesting! I think you undervalue starting weapons, since it might take a while until you get good ones offered to you, if ever. And even if you do, up until then, having a subpar weapon could have cost you reputation or electricity from missions gone wrong. Still, itís true that some mechs are vastly better than others, and I personally undervalued science mechs according to your analysis. I donít think they are balanced individually though, more likely they were always considered as part of their default team.

15
General Discussion / Re: roguelike games
« on: March 08, 2019, 10:27:54 am »
You can pick any pilot you want though, no? It just wonít start at max level.

I got burnt out before I unlocked all the squads, but i think thatís my fault for binging it. It can get a bit repetitive after a while, though I agree itís a very good game nonetheless.

16
Other Games / Re: CIVILIZATION VI
« on: February 17, 2019, 01:15:27 am »
I find that the longevity of a Civ game mostly depends on your willingness to roleplay your civ and/or set side goals. Because otherwise itís indeed very rare to not have a game decided 100 turns before the end.

17
General Discussion / Re: Random Stuff Part IV
« on: February 12, 2019, 12:35:24 pm »
People just suck at prefixes, man.

Prefixes are words in front of other words that, while being part of the same term, are still visually divided by a space. An example would be "counter measure"'s "counter". What you mean are antefixes, units that are part of the very same word,such as "ante" in antefix.

I like to make stuff up on the internet for fun.

Man I almost got trolled.

18
General Discussion / Re: Maths thread.
« on: January 17, 2019, 05:37:39 pm »
@GendoIkari:

If you want to try it, you need to know conservation of momentum:

M1*V1 +M2*V2=M1*V1í+M2*V2í

And, for elastic collisions in one dimension:

(V1-V2) = -(V1í-V2í)

M denotes mass, V velocity, 1-2 denote the body, and the í denotes the value post-collision.

19
Dominion General Discussion / Re: Homage to the Best Card
« on: December 25, 2018, 04:43:59 pm »
carb - lad

...how many more of these can (should) we do though

20
General Discussion / Re: Movies: Any movie buffs?
« on: December 25, 2018, 03:57:29 pm »
Just watched Into the spiderverse. It's the most excited I've been about a superhero movie in a long while. If you are even just mildly interested by animation or superhero movies, you should watch it.

21
Other Games / Re: CIVILIZATION VI
« on: December 12, 2018, 09:56:49 am »
Yeah, the way Civ games handle difficulty is one of the main weak points of the series, unfortunately. Note that there are other ways to adjust difficulty, like the kind of map you play in. King-Pangea is closer to Emperor-Small Islands, for example, than both difficulties in Continents. The AI is really bad at water warfare. Or you could choose rival Civs that are more peaceful for your first games at the new difficulty level.

22
Variants and Fan Cards / Re: Asper's Cards
« on: December 03, 2018, 10:14:49 am »
I think the main problem with treason is forcing people to show their hand constantly. It would be better as an event, I think. And yeah, better if it doesnít stack.

23
Other Games / Re: CIVILIZATION VI
« on: November 27, 2018, 02:37:08 pm »
I saw! Itís interesting that they are adding natural disasters to the civ game with the most expensive workers. Thatís... a bold decision, but I am hopeful.

The new mechanics of this expansion are a bit unclear too. There are natural disasters, climate change, mild terraforming (canals, tunnels), new energy sources, the return of the UN and diplomatic victory, and an expanded future tech era?

Right now I donít have enough free time to get back into civ, hopefully when we get the complete edition with a discount!

24
General Discussion / Re: Maths thread.
« on: November 23, 2018, 10:40:43 pm »
Is a trichromatic triangle a triangle whose 3 corners have different colours, or one in which the sides of the triangle contain all 3 colours?

25
Variants and Fan Cards / Re: Asper's Cards
« on: November 19, 2018, 06:10:31 pm »
The ďeither wayĒ in grimoire is weird. Can you reverse the order of the commands so that itís not necessary? If going with the second Barbarian, I would just make it ďIf you have achieved at least three FeatsĒ, and limit it to 5 cards or more. Sounds too scary otherwise.

I like the cards though!

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