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Messages - pacovf

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1
Non-Mafia Game Threads / Re: Cardle
« on: March 16, 2022, 08:39:15 pm »
Nobles

2
Non-Mafia Game Threads / Re: Cardle
« on: March 16, 2022, 12:15:58 pm »
Ritual

3
Non-Mafia Game Threads / Re: Cardle
« on: March 15, 2022, 06:27:53 pm »
Procession

4
Other Games / Re: Outer Wilds
« on: March 07, 2022, 05:06:43 am »
I get what you mean. I did need a walkthrough for a couple of puzzles for the reason you stated. In all the cases, I basically had the right idea, but implementation was slightly off, and waiting 10 mins to try again was too much to ask for me. But I felt that was only a problem for the final hour of the game or so. Before then, you can just go explore elsewhere during those 10 minutes, then try again.
I also found the freedom to explore anywhere pretty well realized, not overwhelming: no matter where you go, there is stuff to uncover. There is no *wrong* choice. Plus, you’re expected to visit most places multiple times as you get “hints” for how everything works, so it’s fine to miss stuff the first time around. The hollow planet is by far the densest, so I could understand feeling overwhelmed if you start the game there and try to 100% it before moving on to the next, it gives you the wrong expectation about how “big” everything else is going to be.

5
Non-Mafia Game Threads / Re: Cardle
« on: March 06, 2022, 02:29:34 pm »
I feel like splitting between just Support (draw/actions/sifters), deck building (trashers/gainers), payload (coins/+VP/attacks) would be a better split. Some cards would be straddling categories, but that's what orange is for. Not saying these three are the only way to split it (e.g. is Duchy payload? I would argue it isn't, it's a stop card. It doesn't do anything for you once it's in your deck), but your distinctions were too narrow / numerous.

Even then, it can still be redundant depending on the other categories in the round. If you put cards in, and you find out it gives +3 cards, you don't learn anything from also figuring out it's a Support card.

6
Non-Mafia Game Threads / Re: Cardle
« on: March 05, 2022, 02:19:20 pm »
Treasure Trove

I think "purpose" is too vague a category, unless you list all possible categories ahead of time.

7
Non-Mafia Game Threads / Re: Cardle
« on: March 03, 2022, 06:19:10 pm »
Mountebank

8
Non-Mafia Game Threads / Re: Cardle
« on: March 02, 2022, 08:14:45 am »
Legionary

9
Non-Mafia Game Threads / Re: Cardle
« on: February 27, 2022, 07:31:39 pm »
Market:                       Cost; Actions/Villagers; Buys/Gains; Cards/Horses; Trash/Discard/Exile;
Ride:                           Cost; Actions/Villagers; Buys/Gains; Cards/Horses; Trash/Discard/Exile;
Farming Village:         Cost; Actions/Villagers; Buys/Gains; Cards/Horses; Trash/Discard/Exile;
Hostelry:                     Cost; Actions/Villagers; Buys/Gains; Cards/Horses; Trash/Discard/Exile;
Wandering Minstrel:   Cost; Actions/Villagers; Buys/Gains; Cards/Horses; Trash/Discard/Exile;
Plaza:                          Cost; Actions/Villagers; Buys/Gains; Cards/Horses; Trash/Discard/Exile;
Mountain Village:        Cost; Actions/Villagers; Buys/Gains; Cards/Horses; Trash/Discard/Exile;
Ghost:                         Cost; Actions/Villagers; Buys/Gains; Cards/Horses; Trash/Discard/Exile;


That was the card!

I didn't want to change the second category into Actions/Villagers/Plays because it would have heavily implied it was a command-like card, of which there aren't that many. And Cards/Horses was arguable too, since the card pulled by Ghost never actually reaches your hand. My bad on the fourth category though, I copy-pasted it and didn't notice it included "discard" until fairly late.

10
Non-Mafia Game Threads / Re: Cardle
« on: February 27, 2022, 05:59:23 am »
Market:                       Cost; Actions/Villagers; Buys/Gains; Cards/Horses; Trash/Discard/Exile;
Ride:                           Cost; Actions/Villagers; Buys/Gains; Cards/Horses; Trash/Discard/Exile;
Farming Village:         Cost; Actions/Villagers; Buys/Gains; Cards/Horses; Trash/Discard/Exile;
Hostelry:                     Cost; Actions/Villagers; Buys/Gains; Cards/Horses; Trash/Discard/Exile;
Wandering Minstrel:   Cost; Actions/Villagers; Buys/Gains; Cards/Horses; Trash/Discard/Exile;
Plaza:                          Cost; Actions/Villagers; Buys/Gains; Cards/Horses; Trash/Discard/Exile;
Mountain Village:         Cost; Actions/Villagers; Buys/Gains; Cards/Horses; Trash/Discard/Exile;

I should also remind about this:

Kind of an odd one for at least one of the categories, but I don't want to edit them to not give it away too much. Hopefully you agree with my calls after the fact?

In particular, I've been marking one category based on a common interpretation of a "mechanic", but didn't want to add a keyword to the relevant category because it would almost fully give away the card. If you need an extra hint, I can say what category that is. You're honestly pretty close to figuring it out.

11
Dominion General Discussion / Re: Dominion: Allies Teaser
« on: February 25, 2022, 07:41:55 pm »
Soooo... a question that has been rattling in my brain since you announced Guilds wouldn't be the last expansion:

Personally, I would be disappointed if the 15th box is not codenamed D:XV.

12
Non-Mafia Game Threads / Re: Cardle
« on: February 24, 2022, 03:23:09 pm »

Market:                       Cost; Actions/Villagers; Buys/Gains; Cards/Horses; Trash/Discard/Exile;
Ride:                           Cost; Actions/Villagers; Buys/Gains; Cards/Horses; Trash/Discard/Exile;
Farming Village:         Cost; Actions/Villagers; Buys/Gains; Cards/Horses; Trash/Discard/Exile;
Hostelry:                     Cost; Actions/Villagers; Buys/Gains; Cards/Horses; Trash/Discard/Exile;
Wandering Minstrel:   Cost; Actions/Villagers; Buys/Gains; Cards/Horses; Trash/Discard/Exile;
Plaza:                          Cost; Actions/Villagers; Buys/Gains; Cards/Horses; Trash/Discard/Exile;

13
Non-Mafia Game Threads / Re: Cardle
« on: February 24, 2022, 01:42:10 pm »
Shoot, I just realized I made a mistake with the last category, sorry. Let me fix my answers then:


Market:                Cost; Actions/Villagers; Buys/Gains; Cards/Horses; Trash/Discard/Exile;
Ride:                    Cost; Actions/Villagers; Buys/Gains; Cards/Horses; Trash/Discard/Exile;
Farming Village:  Cost; Actions/Villagers; Buys/Gains; Cards/Horses; Trash/Discard/Exile;
Hostelry:              Cost; Actions/Villagers; Buys/Gains; Cards/Horses; Trash/Discard/Exile;
Wandering Minstrel: Cost; Actions/Villagers; Buys/Gains; Cards/Horses; Trash/Discard/Exile;

14
Non-Mafia Game Threads / Re: Cardle
« on: February 24, 2022, 01:34:52 pm »

Market:                Cost; Actions/Villagers; Buys/Gains; Cards/Horses; Trash/Discard/Exile;
Ride:                    Cost; Actions/Villagers; Buys/Gains; Cards/Horses; Trash/Discard/Exile;
Farming Village:  Cost; Actions/Villagers; Buys/Gains; Cards/Horses; Trash/Discard/Exile;
Hostelry:              Cost; Actions/Villagers; Buys/Gains; Cards/Horses; Trash/Discard/Exile;
color];
Wandering Minstrel: Cost; Actions/Villagers; Buys/Gains; Cards/Horses; Trash/Discard/Exile;

15
Non-Mafia Game Threads / Re: Cardle
« on: February 24, 2022, 04:03:36 am »
Market:                Cost; Actions/Villagers; Buys/Gains; Cards/Horses; Trash/Discard/Exile;
Ride:                    Cost; Actions/Villagers; Buys/Gains; Cards/Horses; Trash/Discard/Exile;
Farming Village:  Cost; Actions/Villagers; Buys/Gains; Cards/Horses; Trash/Discard/Exile;
Hostelry:              Cost; Actions/Villagers; Buys/Gains; Cards/Horses; Trash/Discard/Exile;

16
Non-Mafia Game Threads / Re: Cardle
« on: February 22, 2022, 05:06:19 pm »
Market:             Cost; Actions/Villagers; Buys/Gains; Cards/Horses; Trash/Discard/Exile;
Ride:                 Cost; Actions/Villagers; Buys/Gains; Cards/Horses; Trash/Discard/Exile;
Farming Village: Cost; Actions/Villagers; Buys/Gains; Cards/Horses; Trash/Discard/Exile;

17
Non-Mafia Game Threads / Re: Cardle
« on: February 22, 2022, 04:40:25 pm »
Market:             Cost; Actions/Villagers; Buys/Gains; Cards/Horses; Trash/Discard/Exile;
Ride:                 Cost; Actions/Villagers; Buys/Gains; Cards/Horses; Trash/Discard/Exile;

18
Non-Mafia Game Threads / Re: Cardle
« on: February 22, 2022, 04:25:10 pm »
Market:             Cost; Actions/Villagers; Buys/Gains; Cards/Horses; Trash/Discard/Exile;

19
Non-Mafia Game Threads / Re: Cardle
« on: February 22, 2022, 04:19:27 pm »
Hmmm I'll lead then:

Cost; Actions/Villagers; Buys/Gains; Cards/Horses; Trash/Discard/Exile;

Kind of an odd one for at least one of the categories, but I don't want to edit them to not give it away too much. Hopefully you agree with my calls after the fact?

20
Non-Mafia Game Threads / Re: Cardle
« on: February 22, 2022, 03:55:29 pm »
Margrave

21
Non-Mafia Game Threads / Re: Cardle
« on: February 17, 2022, 03:52:38 pm »
It's orange for actions for the same reason ratcatcher is orange for actions. I'm assuming courtier is doing everything, since it can always do one of the things it can do. It would probably be orange if the correct number of Buy/Gains is 2, since it can't always give a buy and gain a Gold.

Aaah ok that makes sense. Thanks!

22
Non-Mafia Game Threads / Re: Cardle
« on: February 17, 2022, 02:20:19 pm »
I'm similarly confused why Courtier is orange for Actions, but not orange for Buys/Gains and Coin/Coffers, if Werewolf is green for that. Is that intentional?

23
Non-Mafia Game Threads / Re: Cardle
« on: February 17, 2022, 12:59:07 pm »
Courtier :p

24
Other Games / Re: Outer Wilds
« on: December 11, 2021, 07:13:21 am »
Necro: They released a DLC for Outer Wilds a few months ago, Echoes of the Eye. It honestly could have been a standalone expansion, it's roughly half as much content as the base game. If you liked the base game, then I definitely recommend it. It's almost as good as the base game, which means it's still fantastic...

...although with one snag. Towards the end, the DLC ramps up the "spook" factor up to eleven. It's objectively not *scary*, but to me it felt extremely anxiety-inducing anyway, where the "spook" factor of the base game was well within my tolerance. I ended up looking up online how to beat those sections because they were sapping all the fun for me. Unfortunately, while there are legitimate ways to avoid those sections if you're observant/patient, I got stuff spoiled that I shouldn't have known and didn't need to know, marring my enjoyment of the final act. So if you play the DLC and want some non-spoilery tips, ask here. There is also an option in the menu that significantly drops the difficulty of the relevant sections, so you can just brute force them instead.

25
Other Games / Re: Hollow Knight
« on: December 07, 2021, 09:00:38 pm »
Oh, I had forgotten that Zote is in the 3rd pantheon, I thought that was in the 4th (though in hindsight I'm glad it wasn't). Yeah, that automatically makes it a hard pantheon too. I'm... not a huge fan of that fight.

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