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Messages - jupiter

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1
Seer + Chariot Race

Seer leaves copies of itself and other expensive cards on top of your deck so Chariot Race is activated when played. Seer also picks up your Chariot Races into your hand. The time I saw it Altar was also on the board, which enabled getting many Seers and Chariot Races while trashing, but any decent gainer should work.

2
These cards all become more powerful when they're in the Black Market. Flag Bearer is superior to Hireling in the majority of cases.

3
Solo Challenges / Re: Minimum Possible Points (without Wall)
« on: July 31, 2018, 11:24:14 am »
I was curious what the least possible points total was, but keeping Wall out makes the challenge actually interesting.

4
Solo Challenges / Minimum Possible Points (without Wall)
« on: July 30, 2018, 02:14:56 pm »
Edited based off of comments

What's the least number of points you can get in a game without Wall?
  • Let's not have Black Market as it would make Wolf Den overpower everything.
  • Tiebreaker will be number of turns needed.

For example, if Wolf Den and Bandit Fort are the two Landmarks and you buy all of the Knights, Silver, and Gold to three pile, you'll have 7 Copper, 40 Silver, 30 Gold, 10 Knights, and 3 Estates , so 3 + 2 + -30 + -140 = -165 VP, which is far from the smallest you can get.

Bonus Challenge: What's the least amount of points you can get and win?

5
Advisor + Forum
Advisor gives you a lot of junk cards and Forum doesn't increase your hand size, but together you can get a hand of 6 good cards non-terminally.

6
Dominion: Nocturne Previews / Re: Previews #5: Exorcist, Pixie, Vampire
« on: October 27, 2017, 11:31:22 am »
For Vampire and Bats, what if you go to exchange a Vampire/Bats and the Bats/Vampire pile is empty? Do you just lose the card? Or do you get to keep it?

7
Dominion: Guilds Previews / Re: Preview #4: Butcher
« on: June 06, 2013, 10:15:50 am »
For those who can't read it:
Butcher - Action - 5
Take 2 Coin tokens. You may trash a card from your hand and then pay any number of Coin tokens. If you did trash a card, gain a card with a cost of the trashed card plus the number of Coin tokens you paid.

8
Dominion: Guilds Previews / Re: Preview #2: Doctor
« on: June 04, 2013, 09:47:16 am »
pay 10$ for it and get all the trash out of the next 7 cards. discard the ones you like to keep.

Quote
Overpay by $4 and you will look at the top card, trash it or discard it or put it back, then look at the top card again and make another choice, then a 3rd time, then a 4th time. Get it?

It says that you look at the top card and then choose, and then repeat it per extra coin, so if you hit a card you want to keep, like a Gold, then it won't trash anything. Its a little disappointing, but still a good card.

9
Game Reports / Re: X Marks the Spot!
« on: December 13, 2012, 05:24:10 pm »
You need to put two together on top of each other to make the colors and words align.

10
Dominion General Discussion / Re: Playing Dominion with 5 or 6 people
« on: December 13, 2012, 05:21:53 pm »
I played a 6 player game with Sea Hag once. The curses vanished by the 2nd reshuffle.

11
The first time I played with Prosperity (IRL) I played with Platinum and no Colony. I avoided them because of Thiefing (and there was Theifing), but I probably would have bought it with 9.

12
Variants and Fan Cards / Re: Merchant's Wagon
« on: December 12, 2012, 06:27:35 pm »
EDIT: Also, if you have a Merchant's Wagon and a Secret Chamber in hand and are hit by an attack, you can draw your whole deck.

And then using the Secret Chamber you can put both on top for next turn. Just hope the attack isn't a Militia (or Goons ect.).

13
Dominion General Discussion / Re: Interview with Donald X.
« on: December 10, 2012, 08:50:59 pm »
That seems like it would go well on the spy wiki page.

All the other cards he mentioned should go too.

14
You bought one Turn 11, unless I am mistaken...

15
Game Reports / Re: Humiliation
« on: December 09, 2012, 08:58:24 pm »
You lost because you scored less points than lucky.one. Pretty simple.

Also, it was probably because of his Wharf the first reshuffle. Early Wharfs, like shown here can decide the game.

16
Variants and Fan Cards / Re: Charms
« on: November 25, 2012, 05:59:05 pm »
and maybe a Scout variant for Charms.
That would make Charms way overpowered.

17
Puzzles and Challenges / Re: 7 Card Hand Conundrum
« on: November 17, 2012, 08:43:11 pm »
How many Pirate Ship Tokens can you have on your mat? I would assume you have to put them on this turn.

18
Puzzles and Challenges / Re: What's missing?
« on: November 05, 2012, 06:34:26 pm »
Native Village?

19
I tried this on Androidminion, and after I returned an Herbalist to my deck, its effect wouldn't trigger because I didn't discard it from play. But Scheme says "if you discard it from play" Which is right?

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