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Messages - ipofanes

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2
Dominion General Discussion / Re: Interview with Donald X.
« on: December 17, 2018, 03:50:06 am »
Have you ever considered or tested a stackable Enchantress effect?

3
Dominion General Discussion / Re: Interview with Donald X.
« on: December 14, 2018, 11:27:35 am »
Mechanics that change the game state to an extent you must completely rethink your move are frowned upon by many. Sometimes in Minion games I don't even bother to look at my hand after draw phase as to not have to think about what to do with it next turn.

4
Dominion General Discussion / Re: Interview with Donald X.
« on: December 12, 2018, 06:30:43 am »
Tell this the folks that paint figurines before they play with them. "Seriously? With a card game?"

5
Dominion General Discussion / Re: The Dominion Cards Lists 2018 Edition
« on: December 12, 2018, 04:27:27 am »
Limited is not nonexistent.

6
Dominion FAQ / Re: Playing with 8P
« on: December 12, 2018, 03:35:29 am »
Social deduction games are the only boardgames which function well at this player count.
Can you back that statement up?
You can do the footwork yourself ...
Someone else already did, and while I don't agree with every item on the list *cough* CaH *cough*, I may also want to add VivaJava the board game and Pix, both of which do an elegant job of incorporating up to 8 (or in the latter case, even 9) players. VivaJava hits the table rarely precisely because it works best with 8.

7
Dominion FAQ / Re: Playing with 8P
« on: December 11, 2018, 10:14:38 am »
Social deduction games are the only boardgames which function well at this player count.
Can you back that statement up?

8
Variants and Fan Cards / Re: Bottom-decking
« on: December 11, 2018, 06:41:37 am »
Jona Lewie would take your card and build an Unstoppable Cavalry Stack.

You can always find the card with your Hunting Partiies ♪ ♫

9
Dominion General Discussion / Re: The Dominion Cards Lists 2018 Edition
« on: December 11, 2018, 04:37:35 am »
The Youtube preview page displays additional difficulties of the objects of rating. While the Castles are to be rated as a whole pile, is Plunder to be rated as a single card or as part of the split pile? (In my paired ratings I encountered both Settlers and Bustling Village.) Should I rate Avanto as part of the split pile or its use as a glorified Smithy on the Black Market? Rocks or Bustling Villages are of limited use on their own, while Patricians can be quite good even on their own with a good amount of desirable $5 cards in the Kingdom, even if Emporium didn't exist.

10
You didn't even mention that Swashbuckler offers the draw Villa is so critically lacking.

11
Dominion General Discussion / Re: The Dominion Cards Lists 2018 Edition
« on: December 10, 2018, 04:23:09 am »
Are the rankings meant for 2p only?

12
Dominion FAQ / Re: What's the best card?
« on: December 10, 2018, 04:17:17 am »
Is there any kingdom card that would help any strategy? Or would that be overpowered?

Jester

Agree.

Jester doesn't help e.g. Hermit/Market Square in any way.

Indeed Jester is a nuisance in every carefully crafted deck at a time where you have to choose between helping your opponent or, for instance, loosen the connection between your Sauna/Avanto pairs or your Cultists.

Ironmonger is almost a must-buy for me almost regardless of strategy. Exception being possibly action-heavy Scrying Pool decks with no terminals, but even then the action sifting for the next Pool is a big plus.

13
Patron + Envoy

The broad firing range of Envoy will supply you with Coffers, and Envoys have a greater chance to start a turn successfully with Villagers. You need an additional source of Actions though to be able to pocket Villagers.

14
As all those capitalistic cards are still action cards. Being drawn by Scrying Pool, effectively all those terminal Silvers like Fortune Teller or Chancellor become better Silvers and there's no worrying about your payload in Scrying Pool games any more.

15
Dominion General Discussion / Re: Renaissance First Impnressions
« on: December 03, 2018, 07:47:59 am »
I can't figure out how take full advantage of Priest. Most of the time you'll run out of junk too fast to do anything cool with it. Then I had a game where I ignored the Curser and tried to make a Priest strategy out of the Curses. It didn't work.

As has been pointed out repeatedly, trashing in the Buy phase works well wih Priest. I had a cool game with Sauna trashing where I skipped a Sauna for a Priest quite early. It paid back when it came to affording Avannot.

16
Dominion General Discussion / Re: Renaissance First Impnressions
« on: December 03, 2018, 07:44:20 am »
Sculptor, if I had to guess, will be really good. But just as with all Draw-to-X activating could be hard. The sheer cycling is insane though!

<quote author=clippy>Did you mean Scholar?</quote>

17
Dominion General Discussion / Re: Renaissance First Impnressions
« on: December 03, 2018, 07:31:54 am »
I do think that Fleet can be good in engines which tend to end on 3-pile. Opponent must use her extra $5 to end the game on 3 piles and to gain a VP edge large enough not to be nullified by Fleet.

18
Dominion General Discussion / Re: Homage to the Best Card
« on: November 29, 2018, 02:48:24 am »
What's with the ref whistle expansion emblem?

19
Dominion General Discussion / Re: Pearl Diver buff acceptable?
« on: November 28, 2018, 05:40:46 am »
... two Witches for less than $5 in one set. You get endless games with junking.

After I had to look up what the other Witch might be, I must say that Ambassador rather than Sea Hag causes games with endless junking, while Sea Hag may account for some endless games with junking.

20
Dominion Online at Shuffle iT / Re: Missing auto-plays
« on: November 28, 2018, 04:15:29 am »
set the autoplay to "Don't exchange". I routinely do that for Disciple, for example, which gets changed to "Don't exchange" after the first Teacher has been 'gained'.

I craved that function (you're right, it's there) with a platoon of capitalistic Soldiers.

21
Variants and Fan Cards / Re: Really bad card ideas
« on: November 28, 2018, 03:43:20 am »
Since it was ruled that the discussion is to be taken here:

Useful Pearl Diver
Action
Cost: $3

+1 Card
+1 Action
Look at the bottom card of your deck.  Put it on top of your deck or discard it.


Isn't it only marginally better than a Border Guard, and almost always worse than a Border Guard with Horn?

22
Dominion Online at Shuffle iT / Re: Missing auto-plays
« on: November 28, 2018, 03:30:04 am »
Gladiator: ... Auto reveal unique cards.
As of now, the interface requires you to track cards (exception: VP tracking), making a point of it with borderline bizarre amnesia messages like: "H draws a Silver (Piazza). H puts a Silver back on the deck. H plays a Pearl Diver. H draws a card." Concluding that a card is "unique" should really be restricted to "only X specimens taken from Supply" (where X is the number of specimen I have in hand).

23
Dominion Online at Shuffle iT / Re: Missing auto-plays
« on: November 28, 2018, 03:22:53 am »
Travellers: If you don't replace Traveller with name X, don't replace travellers with name X for the rest of the game.

24
Somewhat simpler to pull off (arguably more obvious): Priest and Scepter.

25
Are these $2 extra for trashing HoP that great? When you can trash the Horn of Plenty for Province, the seven cards in play often have provide enough payload for purchasing a second Province anyway. If there is +Buy on board, the marginal benefit of using the Horn of plenty is less pronounced.

But thanks for the hint, it is certainly worth a second look. They can't all be Quarry and Stonemason.

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