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Messages - ipofanes

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1
Because Estate costs €2 and Villa provides only one coin? You don't need if you already have enough coin in your Buy phase.

2
Villa/Inheritance/cost reducer

This combination (cost reducer being Inventor) allowed me to siphon the Estates as the third pile in a single turn, gaining more than a Province worth in VPs

3
Schwerin Cathedral
Action, $3

Trash up to 3 cards from your hand.
At the start of your next turn, trash the same number of cards from your hand.

To cater for people like me with attention issues, I would phrase this as:

Place up to 3 cards underneath Schwerin Cathedral.
At the start of your next turn, trash these cards and an equal number of cards from your hand.
Schwerin Cathedral remains in play until next turn's cleanup phase.

4
Schwerin Cathedral is in Brick Gothic style which predates Renaissance.

5
Secret Passage may actually be even better as it widens the search space by your hand (thus to six cards when played initially), and it allows you to stack a terminal without fear of terminating your turn.

Then again, Secret Passage competes with Herald in the $4 space (but $4 gainers are plenty).

6
Variants and Fan Cards / Re: Hex and Boon Variants
« on: May 17, 2019, 06:55:28 am »
Jupiter's gift should fit into a timing rule which makes it impossible to sacrifice your opponent's Sacred Grove to gain 2 Gold.

7
Dominion General Discussion / Re: Cards with the Best Flavour
« on: May 14, 2019, 07:29:26 am »
I really enjoy that animals breed like crazy: Rats, Magpie.
Bats might seem like an an exception, but they aren't animals -- they're actually Vampires in disguise!

Goat is an exception, but it does really fit with goats eating everything.

Trusty Steed, Faithful Hound, Familiar, seems like exceptions outnumber the rule.

8
Dominion General Discussion / Re: Cards with the Best Flavour
« on: May 14, 2019, 06:55:17 am »
Bureaucrat slows everything down (makes you have to redraw your estate).

Not to mention your Silver.

(secretly scoring a square on the Awaclus Bingo mat)

9
Dominion General Discussion / Re: Cards with the Best Flavour
« on: May 07, 2019, 10:05:47 am »
Story Teller: Goes on as long as coins are thrown.

10
Dominion General Discussion / Re: Cards with the Best Flavour
« on: May 07, 2019, 10:04:24 am »
I love internal game flavor that doesn't translate outside Dominion but has become engrained in our collective consciousness as reasonable nonetheless; e.g., the experience of being haunted is similar to putting things from your hand on top of your deck, or, locations where royalty are found allow you to repeat something you've already done.

Or that villages allow you to do more stuff.

Or that verbs trash cards in order to gain more expensive cards.

11
Dominion Articles / Re: Son of Size Distortion
« on: May 03, 2019, 07:46:07 am »
The gardener can slow down the provincer by sending (early) Estates or (later) Coppers (Curses?) via Messenger buys. It's probably not enough though.

How about getting Messenger with Messenger? The garden player will have to worry less about colliding terminals and clears a pile swiftly.

12
Dominion General Discussion / Re: Project - card parallels
« on: May 03, 2019, 03:47:28 am »
Quote
Landmarks that give Villagers

Did I miss something?

13
Goons / Mountain Village

More often than not, for whatever reason, you won't be able to draw your deck each turn.

Recyclíng Goons from discard and getting the action to play them felt good in a recent game of mine. I discarded some Goons with Sentry to be able to pick them up with Mountain Village.

14
Game Reports / Re: Bishop is underrated
« on: April 30, 2019, 08:47:10 am »
enlightened* Minions

(*a word which here means my Minions learned Lost Arts)

Would your described tactic not have worked better with enlightened Bishops? That way no Action is terminal.

15
Star Chart + Inn
Shuffle discarded actions back into your deck, choose one to go on top.

Star Chart + Vassal/Herald/Golem/Ghost
If any of these cause a shuffle you can choose exactly which action they'll play.

I would oftentimes put a dud card on top for Golem or Ghost to skip.

16
Dominion General Discussion / Re: New Player-Strategy Question
« on: April 25, 2019, 03:38:25 am »
The Kingdom sports a lot of cards which are highly ranked.

Fishing Villages are among the most consistent providers of extra Actions since they work for two turns. I would look for the cards that profit the most from these extra actions, which are terminal drawers like Wharf and Torturer. Torturers can pin you down here, especially following a Minion clout. I'd go for one Wharf (extra buy for Fishing Villages and possibly Lurkers) and three or four Torturers first and ignore Minion as the attack, unlike Torturer's, doesn't stack, and can hurt your card drawing considerably.

17
Dominion General Discussion / Re: Project - card parallels
« on: April 24, 2019, 07:26:03 am »
Smithy, Bridge, Faithful Hound and Goons are typical examples of cards that I like to be non-terminal rather than have this one extra action per turn. If there is only one terminal I want to play, I would bother with neither the Event nor the Project.

18
Dominion General Discussion / Re: Project - card parallels
« on: April 24, 2019, 04:27:11 am »
In that case, a +1 card project would be at least $9, and I might even put it at $10, since +1 card is even better when it's at the start of your turn.

This is not the Project - Events parallels thread, but I would think $9 would be enough since Pathfinding is $8 while Lost Arts is at the same price as Barracks. With Innovation and Hireling in the Kingdom, I'd probably ignore a +1 Project at >$7.
I disagree. Citadel is nearly always better than +1 Card (if you Throne a mere Pearl Diver Citadel is +1 Card and +1 Action) so Hireling as Project would probably be too expensive at $8 and would have to cost $7.
Hireling is $6 and is stackable. The Hireling effect is delayed by a shuffle and costs an extra action. To make up for it, one coin seems to be too little, but since it is harder to spike and not stackable I agree that it'd be ok at $7.

19
Dominion General Discussion / Re: Project - card parallels
« on: April 24, 2019, 04:19:31 am »
So... is Barracks overpriced?

If there's another splitter in the kingdom, I think that Barracks will be ignored a lot of times. In games where people are clinging to their Necropolis, the price point is about ok. I would in most cases prefer Lost Arts to Barracks as it gives you the extra action exactly when needed.

20
Dominion General Discussion / Re: Project - card parallels
« on: April 23, 2019, 07:20:10 am »
In that case, a +1 card project would be at least $9, and I might even put it at $10, since +1 card is even better when it's at the start of your turn.

This is not the Project - Events parallels thread, but I would think $9 would be enough since Pathfinding is $8 while Lost Arts is at the same price as Barracks. With Innovation and Hireling in the Kingdom, I'd probably ignore a +1 Project at >$7.

21
That beats the three curses that I managed to purge yesterday, during an opponent's turn involving three Old Witches. The remainder of my hand was still crap.

22
Dominion FAQ / Re: Playing with 8P
« on: April 04, 2019, 05:09:25 am »
That's right kids, we had fun gaming before Settlers came out.

23
Non-Mafia Game Threads / Re: Diplomacy 6 (Game ended)
« on: April 03, 2019, 10:21:48 am »
Thanks from me too, faust, great and engaged modding! I like this version better than the original but noticed that games with that much politics aren't for me (any more).

24
Simulation / Re: BM + Flag Bearer
« on: April 03, 2019, 06:47:39 am »
That raises the question: How would the results differ with 9 or 11 Flag Bearers in the kingdom?

25
My attitude matches more or less Austria's, especially since I am the one who asked for being replaced. Picked up a game the first time after decades but realized fast that I am not getting too much out of it. But I'd happily continue as long as no one is ready to pick up the baton.

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