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Messages - ipofanes

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So this was the TF/FG combo you posted about.

Dominion General Discussion / Re: Interview with Donald X.
« on: February 22, 2017, 04:41:36 am »
Is it the only card in the Supply to have an asterisk?

Depends on the Kingdom.

There is definitely no card in Dominion which costs 5 and is "super better" than a card which is priced at 6.
Because we all know that Mountebank is worse than Gold.
It's not "super better". It's not ignorable but I won't like to have more than two in most decks while I gladly would buy a fourth Gold for $6.

Grand Market is stronger than Lab in the early game, when your average card is still quite weak. As the game progresses the extra card from Lab will gain more and more value as your deck improves. The power level of different effects change throughout the different stages of a game so the argument that Card A is better than Card B because it costs more doesn't really work.

Grand Market is also of more use in the late (engine) game when you draw your deck anyway, and Lab would just get you extra cards from an empty deck.

Cost not correlating with power isn't just "well chapel is an exception". Cost controls a few things: 1. perception of power 2. accessibility.

The classic example isn't Chapel, but Courtyard. [...]

We can also consider 3 cost cards, where the top 5 3 costs are certainly better than the vast majority of 4's, and the primary difference in costing 3 is that these cards can be opened with twice.

Anyhow, you have an interesting definition of "obvious" and "fact" here. It's kind of douchey to conflate your own opinion with objective truth, tristan. I think Lab is ultimately "better" in the sense that is more often a more important card. Why? Because while GM provides a lot of valuable resources, the only *scarce* resource it provides is +Buy. You can get coins from any number of sources, and while GM is a strong source of coin, it is somewhat frequently not fast enough to justify going out of your way for it. Lab is one of, what, maybe five nonterminal draw cards in the game? This is huge! Even terminal draw is a scarce resource, and Lab is one of the very, very few cards that gives you a solid chance of building an engine without any real +Action. That's amazing.

While you are making some good, even great points why cost and power are not strictly positively associated for card costs of $1 to $4, it would be more of a challenge to argue in a similar way for $5+ cards. Adventurer is worse than Lab but he has been phased out for precisely that reason. An argument may be made for Forge being forced out of the opening but then I'd prefer Chapel over Forge in the opening enyways. Also, I am reading your argument about Lab vs GM in the way that you would buy GM over Lab in most cases if given the chance to get either, while there sometimes may be reasons (poor trashing, no attractive cheap cards worth a +Buy) to prefer Lab over GM. I'd tend to think that these occasions are few and far between.

Two Labs are super better than a Lab, a Market and a Peddler.
Lab might be sometimes better than GM but on average it is clearly worse so the claim that Lab is "super better" than Grand Market is about as truthful as the world is flat.

He said "two labs".

Yesterday we had Charm with Overlord and Royal Blacksmith in the kingdom.

As you can buy debt-only cards anytime you are debt-free, you can buy one, get one free, pay later. The interaction is not perfect as with Charm and Royal Blacksmith you have already two card that Overlord cannot impersonate. Indeed we had so few +Action cards in the kingdom that we repeatedly used Overlord as a Hamlet.

Dominion General Discussion / Re: Homage to the Best Card
« on: February 03, 2017, 02:59:37 am »
I assume most people don't instantly recognize the English flag as being such.

Football fans do for starters.

Dominion General Discussion / Re: Homage to the Best Card
« on: February 02, 2017, 11:39:00 am »
The UK flag equates to "English-speaking", not the UK, in this instance.

And in many other instances, which irks me. Can't they just pick the English flag?

That would be a rather strange choice.

How so?

I got a kingdom with Banquet and Watchtower with Grand Market and Quarry. Picked a Grand Market plut Coppers with a Quarry and two Coppers, trashed the Coppers gained with Watchtower. This is just sort of an interaction, since Quarry-Quarry gets you a Grand Market just as nice as Watchtower (only on your discard pile) and another Quarry mixes better with the existing Quarries in my deck than the Watchtower. But sometimes you just have 2 to spend.

Dominion General Discussion / Re: Homage to the Best Card
« on: January 25, 2017, 10:01:26 am »
The UK flag equates to "English-speaking", not the UK, in this instance.

And in many other instances, which irks me. Can't they just pick the English flag?

Dominion General Discussion / Re: Interview with Donald X.
« on: January 25, 2017, 03:55:26 am »
I'm not sure where to post this so I hope this is the right spot. I'm just curious why the term "deck" was used to describe the pile of cards you draw your hand from. In my opinion the better term for this pile is "draw pile" and "deck" should only be used to describe all the cards you possess, be they in play, your discard pile, on a mat, or where ever.
This is the spot, but I don't really have an answer. Some things early on did not involve thinking things through.
Should have named it R+D.

Dominion General Discussion / Re: Interview with Donald X.
« on: January 25, 2017, 03:54:33 am »
What about "expansions to expansions", eg a 150 card expansion to Alchemy coinciding with the rerelease of Alchemy as a big box expansion.
On Blogatog people are always telling Mark Rosewater they need to do a Return to Kamigawa - Kamigawa being their least popular world ever, by like every metric they've measured. There are always more people who just do not see why they are not doing this.
Obviously you'd have to follow the rules of the market, but do you think yourself that the concept of alternate, non-convertible (in the sense that Debt and Coin can be converted into just fine) currency is not intellectually satisfying enough to expand on? Surely the small expansion did not explore all the routes that came with the new concept. On the other hand bad luck of the draw at turn 3 can hose you in a way that you may want to resign early.

"Windfall is way better than Treasure Map" (paraphrased from video)

I think Windfall really suffers from this comparison.  Windfall is only useful when you draw your deck.  Treasure map is useful when you draw your deck OR when you sift through your deck OR when you can rearrange your deck OR when you draw a significant fraction of your deck OR when you can get extra copies OR when you're just willing to chance it.  I think the additional flexibility of Treasure Map is more valuable than the (somewhat) cheaper cost of Windfall.  And Treasure Map is a bottom card, so Windfall should be too.


I think Emporium is underrated.  The Emporium pile nearly always runs out in my play group.

Thing about Events is their low opportunity cost. Two Treasure Maps in your deck waiting to be connected are stinkers. An Event never used is neutral (if not used by any player). An Action drawn dead is a burden.

Well, I think contraband is way too low.

Are there spammable events that would allow you to ignore the downside of Contraband?

General Discussion / Re: handwriting
« on: January 11, 2017, 11:26:39 am »
Я сильнее тебя or я сильнее чем ты.

Tertium non datur, I guess. At least when I am dealing with Russians.

General Discussion / Re: handwriting
« on: January 11, 2017, 11:25:18 am »
You are probably right. My Russian lessons were very unrecent, and not very fruitful to begin with.

"Neat and potentially useful card interactions" was the name of this thread specifically to not use the word combo.

And also to make the thread intended only for card interactions that are potentially useful. However, a lot of people seem to forget about that when they're posting interactions.

No one forces you to read the thread.

The posts could be sorted by number of upvotes.

Would anybody like to see a complete list of all the combos here without having to sift through all the comments?

Be the change you want to see in the world

He didn't even mention that he'd like to see the change, hence "anybody" in lieu of "anybody else".

General Discussion / Re: handwriting
« on: January 11, 2017, 11:16:50 am »

Something like this I suppose. Pretty crappy if you ask my colleagues/clients.

As an aside, I thought if the comparative form is used without "чем", the object compared to is put into 6th case, therefore I'd have expected an "и" behind the 5 coin symbol.

I would say Adventures was really power creepy

Someone said that Seaside was power creepy, with Fishing Village and Diplomat.

I find Empires a bit stronger than Adventures. Legionaire is about the best terminal Gold ever.

TL;DR: Splitters are splitters because it would be weird to call Summon "a village" and it would also be weird to not group Summon together with Village.

What's going on here? Awaclus is the one making sense.

Dominion Articles / Re: Artificer
« on: January 03, 2017, 04:36:29 am »
As many of your comboes include cards played after Artificer, I would think that Villages are something to list as a combo card.

I'm surprised Cutpurse is so low.  Sure, it's useless late game, but it's quite devastating in the early game.

Possibly because, again, people ranking cards here are people who play 2p only.

Artisan and Mystic
Gain Mystic in hand and guarantee the draw.
You would have to have a spare action for this, therefore Cartographer instead of Artisan may be handier sometimes (though the point of Artisan is that you can specifically gain the card it comboes with.
Artisan and Venture
Gain Venture in hand, topdeck green, skip it with Venture.
This, on the other hand, looks like a great use for a terminal action like Artisan.

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