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Simulation / Re: [COMPLETE] Geronimoo's challenges - First Game
« on: September 04, 2012, 04:37:00 pm »
Very impressive, michaeljb! I wanted to incorporate workshop and mine, but every time I tried the win rate dropped to the low 60s. I can guess what most of the buy conditions are for from the XML (manipulating workshop to gain smithy over village when you'll only have 3 coins to buy with that turn? Neat! Although I notice that the case where you only have a Gold in hand is missing the countAvailableMoney clause that the others have).