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Dominion Articles / Re: Hunting Party Combos
« on: December 16, 2011, 11:01:36 am »

I actually don't think that's true at all. Your HPs aren't at all used to get the deck in your discard pile. It doesn't really make a difference.
Of course, Chancellor is better than a random card that reads '+$2' for a HP deck, and MUCH better than navigator or duchess, but still ONE OF the worst.

if you don't pay attention to your deck/discard piles, hunting party decks often reshuffle a pile of greens and coppers, screwing up your next hand. chancellor helps with this. another way to avoid this problem is ... to pay attention to your deck and discard piles.

This almost never happens to me because... I pay attention to my deck and discard piles AND because my HPs very very rarely are going to want to trigger a reshuffle where I'm not a)like on the last five cards of my deck and thus, not wanting my turn to go to waste, am willing to reshuffle or b)already holding a copy of every card in my deck.

right. chancellor would help a sloppy player. but if you are paying attention it's not going to have much benefit.

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Dominion Articles / Re: Hunting Party Combos
« on: December 16, 2011, 10:25:02 am »

I actually don't think that's true at all. Your HPs aren't at all used to get the deck in your discard pile. It doesn't really make a difference.
Of course, Chancellor is better than a random card that reads '+$2' for a HP deck, and MUCH better than navigator or duchess, but still ONE OF the worst.

if you don't pay attention to your deck/discard piles, hunting party decks often reshuffle a pile of greens and coppers, screwing up your next hand. chancellor helps with this. another way to avoid this problem is ... to pay attention to your deck and discard piles.

3
Puzzles and Challenges / Re: Crazy Openings
« on: December 15, 2011, 12:45:34 pm »
i think i have the province/wharf opening ...


player 4's first draw is ccccc, leaving two estates on top of the draw pile.

round 1
player 1 buys noble brigand, flipping 2 cards for everybody. player 4 flips 2 estates and gains a copper
player 2 buys embassy, giving everybody a silver, draws the embassy after the reshuffle
player 3 buys a masquerade, draws last 3 cards (since 2 were flipped), reshuffles, draws masq, silver
player 4 buys wharf, drawing estate and 2 coppers, reshuffles, draws silver, wharf. there are 8 cards (6 coppers, 2 estates) left in draw pile)

round 2
player 1 whatever
player 2 whatever
player 3 plays masq, passes a silver to player 4 (thanks, player 3!), who passes an estate
player 4 now has copper x 2, silver x 2, wharf in hand, plays wharf, draws 2 coppers province!





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Dominion Articles / Re: Crossroads
« on: November 30, 2011, 11:41:11 am »
crossroads goes quite well with wharf, i think.  ive seen this combo a few times already, and it makes for some real quick games.  it gives you the actions you need to get off a few wharves, and you will usually start with a few green cards in hand to help with your draw.  plus, they are easy to pick up with the plus buy from the wharf.

http://councilroom.com/game?game_id=game-20111017-185421-269ffb3f.html - i went for gardens, figuring i could end on piles without the green slowing me down
http://councilroom.com/game?game_id=game-20111017-182444-84822225.html - i lost, and his masquerade and baron are the reason why
http://councilroom.com/game?game_id=game-20111017-144625-6e098f99.html - i think the silver/silver open (instead of 5/2) actually helped me by getting me better buying power early.

tactician, too. i've gotten crossroads to work pretty well with double tactician and baron. starting the turn with 10 cards, you can pretty easily draw your whole deck with a couple crossroads and then use the barons for money.

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Dominion General Discussion / Re: +1 card, +1 action, +1 coin
« on: November 28, 2011, 11:01:28 am »
I'm just being a bit nitpicky here and it's just not really a heavyweight thread, so pinch of salt etc., but some of those are weird, disjointed comparisons in my opinion, most notably Grand Market and City. Perhaps even Highway and Conspirator. They come from very different angles and I certainly wouldn't considered the first two variations on +1 card, +1 action and +1$. Sure, they contain that bonus, but....I dunno, seems weird.

i'd agree that highway works, and since grand market is basically a more powerful market, and market is obviously in this category, i'd say that works as well. city, not so much ... it's a village. conspirator, i'd lump that with the other +$2 cards ... woodcutter, nomad camp, monument, embargo (?) ...

6
Dominion General Discussion / Re: First turn Embassy
« on: November 17, 2011, 09:57:32 am »
played a game recently with embassy and tournament where we both had a 5/2 split. i opened with embassy and my opponent opened tournament. i grabbed a tournament and a province soon after, and then a workers village. With the help of the village, the embassy let me get to the prizes first and i won easily.

7
Dominion General Discussion / Re: What's your dominion pet peeve?
« on: October 23, 2011, 12:00:05 pm »
I have no problem with resignation, but I have run into an absolute rash of players lately who sullenly drop from the game when they get behind rather than officially resigning. I have had to wait for the force-resign timeout to bank 10-20% of my wins over the last few weeks. Infuriating.

imho, there should be an option to resign during the other player's turn. who wants to wait through a long turn when the game is all but lost already.

that brings me to my pet peeve ... when an opponent decides to buy more provinces/colonies rather than 3-piling for the win.

8
Dominion Articles / Re: Upgrade
« on: September 09, 2011, 11:46:10 am »
reminds me of a game i played recently ... http://councilroom.com/game?game_id=game-20110904-190817-d0582e30.html ... remake was too slow and clashed with ambassador, but upgrade probably would have been great.

9
Dominion General Discussion / Re: Treasure Map in mid game?
« on: July 22, 2011, 11:40:28 am »
they work well if you can gain them during your turn (i remade (remake-ed?) silvers -> treasure maps in a game recently), then draw them, and then draw the golds. although all those golds might cause problems if you are using menagerie as the draw engine.

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Dominion General Discussion / Re: Trade Route Question
« on: July 22, 2011, 11:21:01 am »
i think the combination of +buy and trashing can make it interesting in goons decks, though obviously not if you are starved for actions. it could also work well in a vineyards/scrying pool deck for similar reasons.

11
Dominion Articles / Re: Vineyard
« on: July 18, 2011, 10:30:29 am »
University and ironworks are pretty sick with vineyard.  Especially when cards like pawn, pearl diver, villages are around.  Throw in some draw power and it gets disgusting pretty quickly.

especially university b/c of the potion cost.

the other card that i really like with vineyard is another potion card, scrying pool.

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Dominion General Discussion / Re: Scrying Pool + discarding for cash
« on: July 07, 2011, 11:12:01 am »
very similar to the library/vault combo ... http://dominionstrategy.com/2010/11/16/combo-of-the-day-10-vaultlibrary/

hamlet is an excellent source of the +buy and +action.

13
Dominion Articles / Re: Conspirator
« on: July 06, 2011, 10:34:35 pm »
Hamlet is, as is true with many cards, Conspirator's best friend? Maybe not exactly, but very close.

indeed. i had a game the other day with conspiroator, hamlet, wishing well, throne room, quarry, and a little bit of trashing (salvager i think?) ... i think my opponent underestimated how well hamlets and wishing wells fed into the conspirator chain ... worked out very nicely for me ...

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Dominion Articles / Re: Hunting Party
« on: June 16, 2011, 01:05:00 pm »
Recently isotropic started to show links to uncompressed versions of the log(.html), but you can still access the compressed versions(.html.gz), they are just offered as download per default. If you want to view them directly in the browser you can just remove the .gz from the end of the link. That works also for old links.

!! Heh, it never occurred to me that the .html.gz files weren't meant for browsers — Firefox and Chrome always loaded them quite happily. But I just tried a gzipped link with my iPad, and it no worky …

That seems weird. Wouldn't people want to encourage widespread support for gzipped stuff? It's quick, and it saves on bandwidth; what's to lose?

iirc, web servers are able to send gzipped versions of content automatically if they detect that the client can unzip (and modern browsers can) the gzipped content. in other words, the .gz versions are just a caching mechanism (static content only needs to be zipped once), rather htan a bandwidth saving tool.

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