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Variants and Fan Cards / Re: Does this work?
« on: June 20, 2016, 02:43:04 pm »
I think a nerfed throne room could be made interesting by adding a vanilla bonus. My suggestion would be "+1 card" or "+$1"
Put a card from your hand onto your Castle Mat. You may set aside any number of cards from your Castle mat. Play the set aside cards one at a time, in any order.
QuoteMarquessSomewhat interesting idea. You say that ít might be too strong as is, I think so too. If there are 2 5's you want it's just crazy, if not it's probably still as good as a workshop. But it might be tweaked into a good card.
$4 – Action
The player to your left names a card. Gain a card costing up to $5 that is not the named card.
. A card that just says "Trash exactly 3 cards from your hand." Is also not a bad card. There is little point on making it, though, because there already exists Chapel, it is not new. This card is pretty close to "Trash up to 3 cards from your hand." which is even close to Chapel, but still, not new enough.
I just want to say thank you for saying "per $1 it produces" instead of "per $1 it is worth".You're welcome. That is actually one of the defining concepts of the card, as you cannot determine a treasure card's value until it has been played.
But yeah, I think it's way too strong. Too easy to be +4 cards. As written, I think it would be a strong $5, but I think it would be better to tweak the ability than to up the cost.
I like "+1 Card per $1 it produced". It's true that it would probably need an additional buff, but I think I'd rather see something other than +1 Action. +1 Buy, maybe? Something else?I think this is the option I like best, mostly because I am planning to use this card in a set, and it needs some +buy cards. So the new card text would read:
I can't think of any rules problems off the top of my head but it seems pretty powerful for a $3. You get +4 cards just for having this and a Silver in your hand, and you don't even have to discard or trash the silver? Compares pretty favorably with Stables if you ask me, considering that it gets even crazier with Gold or Platinum.This might be overpowered, but it does require a collision with the Silver and is terminal. Perhaps it should cost $5, though... I hadn't considered how often it would be better than Smithy.
I think this type of card is really swingy.
[Harvest] has the utility of discarding the top of your deck. It's like Chancellor, except more money and less discard. And unlike Chancellor, it can actually activate Tunnels. Sure, revealing four Tunnels would only give you $1, but it would gain you four Golds.I agree with wero that Harvest's advantage isn't the possible $4 payload, it's the sifting. It is never a strong card, but if you are looking at an alt-vp slog or have severely lost the Ruins battle, Harvest can sweep in to save the day. Harvest still has fairly low utility, but I have had great success with it as a deck-patcher midgame. The reason I think it appears to be such a weak card is: most of the time, it performs one or the other of its functions. It hits your variety, and gives you good money, or it hits your junk and provides filtering. Either way, Harvest is more of a lubricant than a card that can be made the star of your engine.
Is this really that strong, though? The first situation you cite would be harder to set up than Baron until late game and takes 3 cards (total), and the second is an almost-festival that takes 2 cards (total) from your hand to achieve. Is that really as strong as it has been made out to be? The one place where this card would be overpowered, it seems to me, is with some alt-VP, and alt-VP games change almost every card's balance.QuoteBaileyAs some people said, it may be too easily a +1 action +$4, or a +2 actions +$2 so it's too strong !
Types: Action – Victory
Cost: $4
Do this three times: Choose one: +1 Action; or discard a Victory card, and +$2 if you did.
Worth 1 VP.
Results are up! Because I have less time than I did, I didn't repost every card's text again. Instead there's just a table. I hope that's OK with everyone!I actually like the table a lot better as it makes it easy to compare results quickly. Thanks again for organizing this!
I think I have to agree with SirPeebles on this one. Even if the card was nerfed in its vanilla bonuses, being able to draw actions again is really powerful. I'd also like to point out that the wording as is creates some interesting interactions with Horn of Plenty, Conspirator, and maybe a couple of other cards I can't think of right now. Actually, now that I think this through, maybe the remaining in play is a more powerful option...it's really hard to say without playtesting.QuoteDanse Macabre
Types: Action
Cost: $4
You may play an Action from your hand for none of its effects. If you do, +4 Cards and +1 Action.
When you buy this, trash it.
When you trash this, gain 2 cheaper cards of different costs.
"Play an Action from your hand for non of its effects" seems like unnecessary wording confusion. Why not simply "You may discard an action card. If you do.." Very slightly more powerful, because you have a chance of drawing that action card again, but I doubt that would make the difference between balanced and overpowered.
I strongly agree and I suggested this change to the card's author before the ballot was posted. No dice.