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Messages - jamespotter

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1
Variants and Fan Cards / Re: Does this work?
« on: June 20, 2016, 02:43:04 pm »
I think a nerfed throne room could be made interesting by adding a vanilla bonus. My suggestion would be "+1 card" or "+$1"

2
Variants and Fan Cards / Re: Card Idea: Castle Gate
« on: August 11, 2014, 10:06:57 pm »
First of all, thanks for all of the critique.  :D

I had thought of the fact that you can play treasures in the middle of your action phase with this card, but it did not seem to lead to any broken situations to me, and I wanted it to work as a pseudo-trasher. I had not considered the actual strength of the card that Awalcus points out, however, so perhaps this should cost 3 or 4?

I think that silverspawn's wording is the best so far, but perhaps it can be changed to make it clear that you decide to play the set aside cards one at a time.

Here's the wording I am now proposing:
Quote
Put a card from your hand onto your Castle Mat. You may set aside any number of cards from your Castle mat. Play the set aside cards one at a time, in any order.


3
Variants and Fan Cards / Card Idea: Castle Gate
« on: August 10, 2014, 11:48:23 pm »
This card is one of many ideas that I have been tossing around lately...any thoughts are, of course, welcome.

Castle Gate
Cost: 2
Type: Action
Put a card from your hand onto your Castle Mat, then play any number of cards from your Castle Mat.

This card affords you quite a bit of flexibility, boosting your future turns at the expense of your current one. I imagine one would use it similarly to Native Village, as you gain control, but the card is harsher on you this turn.

4
Variants and Fan Cards / Re: Dominion: Fiefdom
« on: July 31, 2014, 09:30:19 am »

Quote
Marquess
$4 – Action
The player to your left names a card.  Gain a card costing up to $5 that is not the named card.
Somewhat interesting idea. You say that ít might be too strong as is, I think so too. If there are 2 5's you want it's just crazy, if not it's probably still as good as a workshop. But it might be tweaked into a good card.

I agree with silverspawn's take on this card. A possible fix is using the "set" theme to nerf it...example: "set your actions/buys/$ to 0." This also might involve price adjusting the card, but I think it expands your set theme while maintaining a unique card idea.

5
Variants and Fan Cards / Re: Card Idea: Necromancer
« on: June 07, 2014, 07:23:08 pm »
All right, I like the suggestion of making it trash or gain. So here's my new proposed card:

Necromancer
Action [$2]
Choose one: Trash 3 cards from your hand or gain up to 3 cards, each costing no more than $6 from the Trash pile into your hand.

6
Variants and Fan Cards / Re: Card Idea: Necromancer
« on: June 06, 2014, 01:44:23 pm »
:). A card that just says "Trash exactly 3 cards from your hand." Is also not a bad card. There is little point on making it, though, because there already exists Chapel, it is not new. This card is pretty close to "Trash up to 3 cards from your hand." which is even close to Chapel, but still, not new enough.

This was exactly my worry. Since this opinion has been validated by several, I think it's best to just scrap this card entirely. I agree that strategic variation is minimal, as it won't interact differently than Chapel with enough kingdoms to be interesting.

7
Variants and Fan Cards / Card Idea: Necromancer
« on: June 04, 2014, 07:42:48 pm »
Here's an idea I've been toying with:

Necromancer
Action [$2]
Trash 3 cards from your hand. Gain up to 3 cards, each costing no more than $6 from the Trash pile into your hand.

I know the name is overused, but I think it fits really well here. My worry is that the card will be too similar to Chapel most of the time, but I think the mandatory trash of three cards provides some more interesting late game decisions. Thoughts?

8
Mini-Set Design Contest / Re: The Contest Set Card List
« on: March 24, 2014, 07:17:48 am »
Thanks so much for illustrating all of the cards! I thought I should mention, the current artworked version of silver smelter is incorrect; it gives +1 card +1 action, when it actually should give +1 action, +1 buy.

9
I just want to say thank you for saying "per $1 it produces" instead of "per $1 it is worth".

But yeah, I think it's way too strong. Too easy to be +4 cards. As written, I think it would be a strong $5, but I think it would be better to tweak the ability than to up the cost.
You're welcome. That is actually one of the defining concepts of the card, as you cannot determine a treasure card's value until it has been played.

I like "+1 Card per $1 it produced". It's true that it would probably need an additional buff, but I think I'd rather see something other than +1 Action. +1 Buy, maybe? Something else?
I think this is the option I like best, mostly because I am planning to use this card in a set, and it needs some +buy cards. So the new card text would read:

Addict
Cost:$3
[Action]
+1 buy
Play a treasure card from your hand. +1 card per $1 it produces.

10
I can't think of any rules problems off the top of my head but it seems pretty powerful for a $3. You get +4 cards just for having this and a Silver in your hand, and you don't even have to discard or trash the silver? Compares pretty favorably with Stables if you ask me, considering that it gets even crazier with Gold or Platinum.
This might be overpowered, but it does require a collision with the Silver and is terminal. Perhaps it should cost $5, though... I hadn't considered how often it would be better than Smithy.

11
Variants and Fan Cards / Addict- Play treasure during your Action phase
« on: January 27, 2014, 11:02:34 pm »
I had an idea for a card that would let you use treasures for cards, and also get the cool effect of playing them during your action phase:

Addict
Cost:3
[Action]
Play a treasure card from your hand. +2 cards per $1 it produces.

12
Variants and Fan Cards / Re: Engraver - Silver Trasher
« on: January 22, 2014, 10:37:14 pm »
I think this type of card is really swingy.

I agree that this type of card is swingy, but I think the key is to use it with other cards that will make it work well. (Silver flooders, non-terminal sifting, etc.)

13
Variants and Fan Cards / Engraver - Silver Trasher
« on: January 22, 2014, 10:11:37 pm »
I wanted a card that actually worked when you trashed a silver for a bonus.

Engraver
Action
$4
Gain a Silver. You may trash a Silver from your hand. If you do, +2 cards, +2 actions, +$2.

Don't know if the price is right, or if the concept is even worth pursuing.

EDIT: Added "from your hand" to trashing clause.

14
[Harvest] has the utility of discarding the top of your deck.  It's like Chancellor, except more money and less discard.  And unlike Chancellor, it can actually activate Tunnels.  Sure, revealing four Tunnels would only give you $1, but it would gain you four Golds.
I agree with wero that Harvest's advantage isn't the possible $4 payload, it's the sifting. It is never a strong card, but if you are looking at an alt-vp slog or have severely lost the Ruins battle, Harvest can sweep in to save the day.  Harvest still has fairly low utility, but I have had great success with it as a deck-patcher midgame. The reason I think it appears to be such a weak card is: most of the time, it performs one or the other of its functions. It hits your variety, and gives you good money, or it hits your junk and provides filtering. Either way, Harvest is more of a lubricant than a card that can be made the star of your engine.

15
Variants and Fan Cards / Re: Card Idea: Laborers
« on: December 03, 2013, 02:01:10 pm »
I stand corrected.

16
Variants and Fan Cards / Re: Card Idea: Laborers
« on: December 02, 2013, 10:06:24 pm »
I really like the card as is, but the "almost strictly better than Silver" is a problem. What if you make the +1 action contingent on discarding a treasure? Then you can't just buy and trash for a better Silver. So the new card would look like:

Laborers
Types: Action
Cost: $4
+1 Buy. Gain a Silver, putting it into your hand. You may discard a Treasure. If you do, +1 Action. If you don't, trash this.

Also, one minor quibble with the name: almost all of the people names in Dominion are singular or collective nouns. This one being plural is kind of odd.

17
Variants and Fan Cards / Re: Feedback Wanted: The One-Shot Almost-Festival
« on: November 14, 2013, 11:13:49 pm »
Obviously I don't know what other cards you have in your set, LFN, but I agree that adding a buy makes this card a prime target for piling. Also, I think it is just fine as a rather mediocre $2. It has interesting niche purposes, which is what $2s are all about.

18
Just noticed that there is not a specific time deadline on this contest…am I correct in taking the "end" of Friday to mean midnight, CT?

19
Quote
Bailey
Types: Action – Victory
Cost: $4
Do this three times: Choose one: +1 Action; or discard a Victory card, and +$2 if you did.

Worth 1 VP.
As some people said, it may be too easily a +1 action +$4, or a +2 actions +$2 so it's too strong !
Is this really that strong, though? The first situation you cite would be harder to set up than Baron until late game and takes 3 cards (total), and the second is an almost-festival that takes 2 cards (total) from your hand to achieve. Is that really as strong as it has been made out to be? The one place where this card would be overpowered, it seems to me, is with some alt-VP, and alt-VP games change almost every card's balance.

20
I have taken to calling coins gained from action cards "invisible money" to avoid confusion with new players. I find they find the fact that +$2 is not "take two copper or a silver" much easier to understand that way.

21
I'm with Sir Peebles on this one. I obviously don't want to make any more work for you, LastFootnote, but if there were an approval voting before a final vote, maybe with 5 to 10 winners in the pool, it would make it so much easier to read comment, vote, etc.

EDIT: Sorry, meant to quote and can't figure out how to do it retrospectively.

22
Results are up! Because I have less time than I did, I didn't repost every card's text again. Instead there's just a table. I hope that's OK with everyone!
I actually like the table a lot better as it makes it easy to compare results quickly. Thanks again for organizing this!

23
Congrats to markusin, of course  :)

My card was Garderobe, and I am still proud of it. I made it as a Ruins-for-Benefit because I thought a lot of people would and I wanted to get my 2 cents in. I actually really dislike self-junking fan cards in general, but I think my solution is fairly novel. I tried to make the card good on its own, but still incorporate ruins into its central concept. I am actually surprised at the wide variety of responses I got, ranging from "ridiculously weak" to "possibly really strong," and I am shocked that no one pointed out what I think is the cards biggest fallacy: It's swinginess based on the board. Some kingdoms it will be awful, which is fine, but in a game with Courtyard or Chapel, yikes.

24
Quote
Danse Macabre
Types: Action
Cost: $4
You may play an Action from your hand for none of its effects. If you do, +4 Cards and +1 Action.

When you buy this, trash it.

When you trash this, gain 2 cheaper cards of different costs.

"Play an Action from your hand for non of its effects" seems like unnecessary wording confusion. Why not simply "You may discard an action card. If you do.." Very slightly more powerful, because you have a chance of drawing that action card again, but I doubt that would make the difference between balanced and overpowered.

I strongly agree and I suggested this change to the card's author before the ballot was posted. No dice.
I think I have to agree with SirPeebles on this one. Even if the card was nerfed in its vanilla bonuses, being able to draw actions again is really powerful.  I'd also like to point out that the wording as is creates some interesting interactions with Horn of Plenty, Conspirator, and maybe a couple of other cards I can't think of right now. Actually, now that I think this through, maybe the remaining in play is a more powerful option...it's really hard to say without playtesting.

25
Mini-Set Design Contest / Re: Tweaking Diviner
« on: September 22, 2013, 12:29:46 pm »
Here are my proposed changes: Raise the price to $4, add "you may" to the reveal clause, change reveal to "look at", and change the name to Adept (like a Temple Adept).

New proposed card to be playtested:

Adept
Action $4
+2 cards
+1 buy

While this is in play, when you buy a card, you may look at the top 2 cards of your deck, discard any number, and put the rest back in any order.

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