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Messages - Sniffnoy

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Dominion: Nocturne Previews / Re: Previews #5: Exorcist, Pixie, Vampire
« on: October 27, 2017, 10:44:04 am »
I see, thanks!  Another question: How many Bats are there?  10?
Yes, as you can already see online.

Thanks!

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Dominion: Nocturne Previews / Re: Previews #5: Exorcist, Pixie, Vampire
« on: October 27, 2017, 03:58:28 am »
So wait, when do you play with a given Spirit pile?  Obviously if you play with the card that generates a specific Spirit you include that Spirit.  If you play with Exorcist do you include all the Spirits?
Yes, you include them all, but they're non-supply piles.

I see, thanks!  Another question: How many Bats are there?  10?

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Dominion: Nocturne Previews / Re: Previews #5: Exorcist, Pixie, Vampire
« on: October 27, 2017, 03:17:53 am »
So wait, when do you play with a given Spirit pile?  Obviously if you play with the card that generates a specific Spirit you include that Spirit.  If you play with Exorcist do you include all the Spirits?

4
Dominion: Empires Previews / Re: Empires Previews #3: VP Tokens
« on: May 11, 2016, 01:06:10 pm »
That groundskeeper is, uh, surprisingly modern-looking...

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Dominion General Discussion / Re: Dominion: Outtakes
« on: June 25, 2013, 02:46:18 pm »
Shouldn't this also be added to the Bible of Donald X.?

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Dominion: Guilds Previews / Re: First small Guilds Spoiler
« on: December 19, 2012, 08:01:03 pm »
"UWguild ($4)
UYguild ($4)"

Pretty sure one of those is Journeyman....

Journeyman = ?

Well, it's a word that's guild-related, and has the letters "u" and "y"...

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Dominion: Guilds Previews / Re: First small Guilds Spoiler
« on: December 09, 2012, 03:50:44 pm »
Ah, OK. I figured it was something like that but I'm not really familiar. Thanks.

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Dominion: Guilds Previews / Re: First small Guilds Spoiler
« on: December 08, 2012, 04:45:34 am »
Huh, I was expecting the box art/flavor text. We still have no idea when that might show up?

I notice theory says nothing about whether the distribution of costs is correct or not. :)

Seriously though, looking at the set generator -- sorry if this is a dumb question, but what reason do we have to think this is reliable? Is onigames among the people with inside information?  Also where did you find these on there?  I can force one in a set knowing the name now, but how did you find them originally?

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And at least one should be from Prosperity, to allow for Colony/Platinum. Also, one should be Fairgrounds itself!

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We now have the text for the Mercenary that the Urchin turns into:


Mercenary
Cost 0*
You may trash 2 cards from your hand. If you do, +2 cards, +2 coins, and each other player discards down to 3 cards in hand.

So it seems that unlike Madman and Spoils, this one you actually get to keep.

11
Dominion: Dark Ages Previews / Re: What card design rules are left?
« on: August 11, 2012, 04:52:42 pm »
Here's a rule that hasn't been broken yet: All variable-worth victory cards depend only on the contents of your deck; and they never decrease in value from adding more cards to your deck.

Examples of ways a victory card might violate this: (Here, X and Y are numbers.)

If there are 3 or more empty supply piles, worth X victory points. Otherwise, worth Y victory points.  [Or you could do finer distinctions based on how many supply piles are empty.]

Worth 1 victory point for every X cards in the trash.

Worth 1 victory point for every X cards in the deck of the player with the [largest/smallest] deck.

Worth 1 victory point for every X kingdom cards left in the supply.

Worth X victory points, minus 1 for every Y [type of card] in your deck, to a minimum of zero.

Worth 1 victory points for every Y differently-named cards in anyone's deck.

...and so on; I've left out lots of obvious variants on these.

Some of these are probably terrible ideas, but I suspect not all of them are, and so far none have been done.

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