Dominion Strategy Forum

Please login or register.

Login with username, password and session length

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Vaivraza

Filter to certain boards:

Pages: [1]
1
2012 / Re: Schedule & Rules
« on: December 06, 2012, 02:46:04 pm »
Quote
Hypothetical:

I'm playing in a tournament game, and my dog catches fire and I have to go chase it. I type "brb dog on fire". Three minutes go by, and the "Drab Emordnilap is taking a while" dialogue pops in.

1) Is my opponent allowed to force me to resign?
2) If so, does this count as a game loss? A match loss?

Now you're my new hero, Drab Emordnilap.

EDIT:

Still Laughing.

2
Dominion Articles / Re: When to go for Golden Deck?
« on: October 30, 2012, 11:12:33 pm »
http://dominion.isotropic.org/gamelog/201210/30/game-20121030-191049-d0008c9c.html

Here is a game with Golden Deck, with Chapel, Bishop, and no relevant attacks.

3
Game Reports / 5-Cards Deck with
« on: October 30, 2012, 10:50:11 pm »
Thank you, Axxle!

Golden Deck is really Awsome! I'll post my game there :)

4
Game Reports / 5-Cards Deck with
« on: October 30, 2012, 10:24:49 pm »
http://dominion.isotropic.org/gamelog/201210/30/game-20121030-191049-d0008c9c.html

On that 3P game, I had a deck with 5 cards on Turn 8.
First Prov at Turn 9, and then, I trashed it with Bishop and bought another, and so on.

Opening with Bishop/Chapel.

I post it because I think it can be interesting.

5
Dominion Articles / Re: Mountebank
« on: August 13, 2012, 12:07:54 am »
I countered a Mountebank strategy by buying gardens. At the end of the game, my deck was 63 cards with 4 gardens, 7 curses, some duchies and states. Simply I used DO NOT discard the curses. My oponent deck's was only 32 cards.

So, Mountebank doesnt work with Gardens.

6
FEODUM.

Feodum is the card you want open with chapel on a game without Colonies. Feodum is the card you want combo with Trader. And Feodum is the card you want if you can wisely trash it for coins.
Let me say that you want open Chapel/Feodum even if you dont want to go Feodums; due you want exterminate all the copper and replace them for something better, or even if you plan go Big Money. Remodel Feodum into Smithy, Wharf or Nobles: You gain extra buy power with the adition of those 3 silvers and the Smithy card! Filling your deck into Silver is a decent deal. With the Trader's aid, you can put 7 silvers on your deck. This is insane! Now you can go not only Feodum, but Gardens too! Also, a hand with 5 silvers allows you to buy a Province or Platinum. Not bad!
So, you can try to go Provs with Feodum + trash, or go Gardens with Feodum + Trader, or even go Feodum with something to trash, extra-buy cards, and Feodums. Even you could Transmute the Feodums in order to gain 3 Silvers and a Gold. With the appropiate trashers on the board, you can easily sustitute your Copper into Silver. Think about trash your Feodum with your Trading Post!

But, what if there are no Trashers?
Still there are few cards you can combo with Feodum. Trusty Steed gives you 4 Silvers! Also other cards give you Silvers, like Burocrat, and with Market you can go for double silver when hitting $6. This way is slower. Still, you can play Feodum as a extra VP when going for Provs instead the classical Duchie; you need only 9 Silver on deck.
Also, on a games without engine cards (+extra actions) and curse givers, you can go for Feodum/States instead Duchies, due on these games, hits $5 should be hardly. Only remind buy Silver when $3.

7
Puzzles and Challenges / Re: By the rules: speaking
« on: August 09, 2012, 10:23:59 pm »
I understand we are discussing this because we must be forced to play Dominion in the Library, or at classroom, in wich case we must avoid to speak as much as possible.

8
Dominion: Dark Ages Previews / Re: Sage Jokes
« on: August 09, 2012, 02:11:46 pm »
Ok, This is a compilation about the Sage of Sages:

Sage skips Chapel - they know there is no God.
Sage skips Fool's Gold - they're not fooled.
Sage skips Poor House - the intellectual elite can't be bothered with the needs of the poor.

Sages aren't known for their exquisite taste in women:
They ignore Princesses and Duchesses, but have no problem picking up Young Witches and Sea Hags.

Sage skips Duchess -- But they'll certainly stop for a Harem.
Sage skips Duchess -- but hits Duke.
Sages definitely do hit up Harems; even if they have a Princess by their side.


Sage will find itself going well with Mint
You can find sage in the garden, but you can also find Gardens with the Sage
You can buy sage at the Market, but you'll end up going back

Sages love Gold, but they don't want a whole bag of it
Sages will negotiate with Horse Traders and pick up some Stables, but they'll ignore their Trusty Steed.

"-The Sage doesn't like having to stop for directions - that acknowledges ignorance."
"-Then why do they stop for Navigators and Cartographers? Just to lecture them?"

The Sage likes having the Princess around - it keeps him from being stopped by Militia and Bureaucrats.

Sage skips Copper -- his work its much more valuable.*

The Sage will stop for Harem - They can appreciate the working woman.
Sage skips Herbalist -- you needed another reason to say Herbalist doesn't do a good job?

Sage skips the Apothecary but stops at the Potion. He likes mixing his own elixirs.

Sage skips a moat. Them some big skips.
Sage stops for a moneylender and a loan. Shoulda stopped for copper, then he wouldn't need to.
Sage skips chapel and heads to the laboratory. Sage of SCIENCE.
Sage skips the secret chamber but fetches the torturer directly. He's not ashamed of what he has to do.
Sage skips poorhouse and fetches nobles. Classist bastard.
Sage stops for a Scout. Why? WHYYYYYYY?

Sage stops for Ghost Ship - he's interested in investigating paranormal phenomena.
Sage doesn't believe Curses exist, but is certainly willing to find someone to hand them out to others.

Sage stops at Library to read some books.

Sage skips Madman - I'm a doctor, not a psychiatrist, Jim!

Sage won't stop for a squire - he has already graduated past that stage

*Sage wont stop for pawn - He talks directly with the stewart*
*Sage skips Chapel... And hits Bishop!*
*Sage wont skips watchout and watch tower, he is a safe man!*





9
Dominion: Dark Ages Previews / Re: Puzzle: The Four Mysterious Ruins
« on: August 09, 2012, 11:16:37 am »
+1 Buy (Ruined Market)
+1 Card (Ruined Smithy)
+1 Action (Ruined Laboratory/Ruined Village)
+1 Coin (Ruined Bank?)
+1 VP (Ruined Gardens)

Pages: [1]

Page created in 0.388 seconds with 19 queries.