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Variants and Fan Cards / Re: PenPen's Contest Submissions - Review and Revise
« on: November 03, 2012, 12:21:44 pm »
Here's the last 3 cards.
This is my favorite card that I've made so far. It is based on a real-life concept and made into a card (however I doubt there's mortgaging in the medieval era). But actually in retrospect I was probably thinking more in line of Monopoly's mortgage, you do the mortgage on something you own to the bank to get some quick cash.
It was pretty wordy though. The card, if you have a Province can worth up to $4 once you mortgage that, which is pretty swell for a $3 card. It also has an Island-ish effect where you can take out the useless victory cards. The other concept is if you put the victory card on mortgage, you need to buy them back because well, they're currently held by the bank.
I had trouble in how to make the buyback work though. I originally made this a choice thing sort of like Native Village, you can choose to buy the card back. But that would seriously hinder the chances of getting all your Victory cards back to your deck before the game ends. So I just think maybe it's better to have these set aside cards as your personal set-aside pile that you can buy as if they're from supply.
What I have below is a redesign of the theme in another type of mortgage: You buy a house, but the bank pays for you first, and you pay them back eventually.
I think I still like the original one, to be honest.
Poseur was originally called "Wannabe" but it didn't fit the Dominion theme, so I had to look up online thesauruses to see what name would fit a little better. So Poseur was chosen.
The premise of this card is basically a limited Bridge where you can probably buy a card at a cheaper rate than someone else. But the most likely outcome is you're buying the card you showed, because other players are going to show you crap cards like Copper, Curse, Estate etc. That's fine, it's why the card is worth $2. The card originally didn't have the last clause of returning to deck, but at the last minute I added that, because it was pretty weak otherwise.
As stated in the thread this card is probably better served if a +$1 would be put in, however it's probably too similar to the normal Bridge that way. I was thinking that revealing the top card of deck would be better, but I can't tell if it would be too swingy, however this would prevent other players from showing you a crap card:
If I can luck into a Gold or a Province using this it would be pretty cool. But I don't think there's any way you'd build a deck revolving around this card though.
The last card in the contest is a joke entry just for lols. This is essentially a Village, but a reactionary one. You can't play this by itself, it would be crap. But once someone started a village, you can show this and it becomes a Village! Hooray!
As originally designed, it was a lot more wild. It's just a village normally, but if you play this, the reaction allows you to search your deck for all other copies of this card and play them immediately without using any actions. But there's no +Cards for this particular version, so it'd be like getting half a dozen Necropolises on your hand. That kind of sucked (and it was pretty mad).
So instead of 'fixing' that up I'd offer an alternate version as below for additional fun.
And that's all from me here. Enjoy finding cards that combos with horses!
Quote
Mortgage
$3 - Treasure
Set aside a Victory card from your hand. This card is worth half the cost of that card (rounded up) in $, otherwise this is worth $0.
--
During your buy phase, you may buy any set aside Victory card at half its cost (rounded up) in $, you do not need to play this card to buy it.
--
When the game ends, any Victory cards that are still set aside by this card are not returned to your deck.
--
(Rules clarification: Getting back the Victory card works like buying it from supply, it uses a buy and you put it into the discard pile. You can just buy any Victory card you choose, provided that you can afford it and have enough buys. You can use multiple buys to gain as many Victory cards. You can put Vineyard aside, but it'll give you $0, and you can buy it back at $0.)
This is my favorite card that I've made so far. It is based on a real-life concept and made into a card (however I doubt there's mortgaging in the medieval era). But actually in retrospect I was probably thinking more in line of Monopoly's mortgage, you do the mortgage on something you own to the bank to get some quick cash.
It was pretty wordy though. The card, if you have a Province can worth up to $4 once you mortgage that, which is pretty swell for a $3 card. It also has an Island-ish effect where you can take out the useless victory cards. The other concept is if you put the victory card on mortgage, you need to buy them back because well, they're currently held by the bank.
I had trouble in how to make the buyback work though. I originally made this a choice thing sort of like Native Village, you can choose to buy the card back. But that would seriously hinder the chances of getting all your Victory cards back to your deck before the game ends. So I just think maybe it's better to have these set aside cards as your personal set-aside pile that you can buy as if they're from supply.
What I have below is a redesign of the theme in another type of mortgage: You buy a house, but the bank pays for you first, and you pay them back eventually.
Quote
Mortgage
$3 - Treasure
Worth $1.
You may buy a Victory card at half its cost (rounded up) in $. If you gain a Victory card that way, put the card on your Mortgage mat.
--
During your buy phase, you may buy a Victory card on your Mortgage mat at half its cost (rounded up) in $, you do not need to play this card to buy it.
--
When the game ends, any Victory cards that are still set aside by this card are not returned to your deck.
I think I still like the original one, to be honest.
Quote
Poseur
$2 - Action
+1 Buy
All players (including you) reveal a card from their hand. All cards revealed this way cost $1 less this turn, but not less than $0.
--
If you did not buy any copies of the revealed cards, you may put this card on top of your deck.
Poseur was originally called "Wannabe" but it didn't fit the Dominion theme, so I had to look up online thesauruses to see what name would fit a little better. So Poseur was chosen.
The premise of this card is basically a limited Bridge where you can probably buy a card at a cheaper rate than someone else. But the most likely outcome is you're buying the card you showed, because other players are going to show you crap cards like Copper, Curse, Estate etc. That's fine, it's why the card is worth $2. The card originally didn't have the last clause of returning to deck, but at the last minute I added that, because it was pretty weak otherwise.
As stated in the thread this card is probably better served if a +$1 would be put in, however it's probably too similar to the normal Bridge that way. I was thinking that revealing the top card of deck would be better, but I can't tell if it would be too swingy, however this would prevent other players from showing you a crap card:
Quote
Poseur
$2 - Action
+1 Buy
All players (including you) reveal the top card from their deck. All cards revealed this way cost $1 less this turn, but not less than $0.
--
If you did not buy any copies of the revealed cards, you may put this card on top of your deck.
If I can luck into a Gold or a Province using this it would be pretty cool. But I don't think there's any way you'd build a deck revolving around this card though.
Quote
Village Idiot
$2 - Action-Reaction
+2 Actions
--
When another player plays a card with the wording "+2 Actions" you may set this card aside from your hand. If you do, at the start of your next turn, return this card to your hand and +1 Card.
The last card in the contest is a joke entry just for lols. This is essentially a Village, but a reactionary one. You can't play this by itself, it would be crap. But once someone started a village, you can show this and it becomes a Village! Hooray!
As originally designed, it was a lot more wild. It's just a village normally, but if you play this, the reaction allows you to search your deck for all other copies of this card and play them immediately without using any actions. But there's no +Cards for this particular version, so it'd be like getting half a dozen Necropolises on your hand. That kind of sucked (and it was pretty mad).
So instead of 'fixing' that up I'd offer an alternate version as below for additional fun.
Quote
Horse Village
$2 - Action-Reaction
+2 Actions
+$1
--
When another player plays a card with at least 1 horse in the drawing, you may set this card aside from your hand. If you do, at the start of your next turn, return this card to your hand and +1 Card.
And that's all from me here. Enjoy finding cards that combos with horses!