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GokoDom / Re: GokoDom III: Round 4 Discussion Thread
« on: March 20, 2014, 03:49:34 pm »My Games vs. Bearskinrug. I streamed for the first time and i think i didnt play that concentrated so i did kind a bunch of missplays. Nevertheless a good series and highly intense games( especialy the last 2). Thans Baerskinrug for the games.
Thanks to you, too, for a fun series of games. It was interesting to watch all your videos and see your thinking from the other side of the game. For what it's worth, my thoughts on the games:
GAME 1: Swingy Cultist game. I got a massive advantage w/ the Ruins split, and that was probably the biggest key to the game. I think in the turn where you had 8 coins and two buys, you were probably better off going Province over double-Silk Road. At least that would have me reconsider whether I wanted to follow you down the Silk Road path, which I was pretty sure my deck was better equipped to handle.
GAME 2: I was worried about missing the Familiar, so I decided to skip it altogether. I also have an irrational love of Masterpiece, so I try to utilize it more often than is likely practical. By the end, I was cashing in on Masterpieces more to deny you the Silvers than anything else. I am curious why you opted to buy a Trader over a Familiar with your early $4P hand. My biggest concern was that I'd get cursed before I could get a critical mass of Silvers, and I feel like skipping that early Familiar probably was a mistake.
GAME 3: I was totally outplayed here. I was hoping to get something going where I'd be able to have a disappearing economy using Bandit Camps to generate Spoils which I would spend on my turn and leave you with nothing useful when you used Possession. Unfortunately, either due to bad timing or not being smart/skilled enough, not only could I not pull that off, but the reverse became true -- I was making Spoils on my turns that you were spending when you used Possession. I lost hope, possibly a bit prematurely, but I just couldn't afford a Possession of my own, you had a couple Provinces, a couple Possessions and a Butcher to chew up Provinces while generating coins, so it was a lost cause.
GAME 4: I wish this game would have went longer just b/c I was interested in the card interplay. Total rookie mistake on my part to forget about the Ruins pile. Even when you bought an Estate in your second-to-last turn, I was puzzled by the move b/c I didn't see any likely 3-pile scenario. You ended it just when I was about to have a big turn myself! Well played, and a good reminder for me to keep an eye on the Ruins pile and to not reflexively play that Marauder under late game circumstances.
GAME 5: Things never came together for me quite like I hoped they would. I think your Sea Hag slowed me down in just the right ways, and in your commentary, you noted the flaws in using Steward for draw/coin -- it's an either/or proposition, so I wasn't creating as much virtual currency as I thought I would. A few things I wish I'd done differently, but it was a fun game.
GAME 6: Watching your commentary, I think it was a mistake to trash Coppers over Estates with the Junk Dealer. With thin enough decks and enough money to expect regular Colony purchases, I don't think Silk Road was ever going to be a worthwhile thing in that game. I wasn't sure about the Altar purchase early on since I primarily wanted it to gain an Iron Monger advantage, which was risky since I figured we'd both be targeting that card. You went heavier on Tunnels than I would have and I got lucky that you hit $9 and bought a Platinum rather than the last Iron Monger.
Again, thanks for the games, and thanks for posting your gaming sessions. Very interesting to watch, and I hope we can play again sometime.