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Messages - Mecherath

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1
Innovation General Discussion / Re: Cities! :O
« on: September 05, 2013, 09:50:24 am »
Drawing a city every time you add a new color gives some nice incentive to board destroying cards such as Coal.

I also like that only splays that do something get cities. Would be nice to have a small little engine with one card that splays up and one card that splays right. If you can endorse those with your Cities, they'll keep rolling in. The Arrow icon on cities will usually get you a free city too, which is nice.

Do we know what defines Icon Dominance though? It's 12 clocks for the World achievement. Do you need 12 for each (12 castles seems difficult), or something like: At least 4, and double all other opponents?

I'm also a bit confused by the special city action when the top center is a standard icon. So Age 2 Base from a Age 2 city, 3 Base 3 from an Age 3 city, etc? By age 10 it's looking at the whole pile and if there are any Clock cities, that will end things fast.

Would be neat to draw 1 Base, Echo, and Figure, substituting Base for any expansions you aren't playing with. That way you get some cool cards rather than a bunch of Base, and possibly Teching up your opponents.

Just some random thoughts. :)

2
Innovation Rules Questions / Re: Drawing Clarification
« on: August 28, 2013, 02:39:21 pm »
Thanks for the quick reply! That was my original thought, but when I found myself drawing and scoring a bunch of Echoes Age 2 at once, I was sad that I wasn't burning through the Base cards to get the game to Age 3 sooner.

Guess it's just one more thing to consider when you do big draw and X actions. :)

3
Innovation Rules Questions / Drawing Clarification
« on: August 28, 2013, 09:20:41 am »
This question has confused me a little playing with just Echoes, but I expect it would get even worse when I pick up Figures and eventually Cities. I read the rules a few times and cruised the forums a bit and didn't see an answer, so apologies if this is a duplicate question.

When drawing multiple cards, but not putting them in your hand (i.e. draw and tuck, draw and meld, or draw and score), do you draw them all at once, or individually?

That is, if I have only Base cards in hand and I'm instructed to draw and score 3 cards, do I draw and score each one at a time (meaning I'd score 3 Echoes)? Or do I draw the Echoes, and then since I have one now, draw 2 base (meaning I'd score 1 Echoes and 2 Base)?

4
Goko Dominion Online / Re: ****! (The Censorship Thread)
« on: January 03, 2013, 01:25:44 pm »
The game I'm playing now, Guild Wars 2, filters out Sega.  Not sure if it's a Korean swear word or if they're just anxious about competition in the game industry.  Nintendo is fine.

5
Goko Dominion Online / Re: ****! (The Censorship Thread)
« on: December 31, 2012, 03:17:00 pm »
Is it bounce?

6
Goko Dominion Online / Re: Why aren't *you* playing on Goko?
« on: December 27, 2012, 02:19:15 pm »
That's the first thing we tell our customers, if there is a problem that one user is having, but nobody else is.  The bosses don't always like it, but it works most of the time. :)

7
Dominion General Discussion / Re: Third-time player wins
« on: December 24, 2012, 10:55:27 am »
I learn rules quickly, but the skill takes a lot longer to sink in.  Partly becuase I like the learning portion more, I'm always switching to my newest games rather than getting good at the old ones. :)

8
Dominion General Discussion / Re: Third-time player wins
« on: December 24, 2012, 09:13:12 am »
The plural of anecdote is not data, but I've got a Korean friend who destroys me in almost every game we play.  He's not a jerk about it though, and he's one of the people who will play more complicated games with me, so it's all good. :)

9
Other Games / Re: Two-Player Worker Placement Games?
« on: December 14, 2012, 09:22:04 am »
If neither of you mind Dungeons and Dragons type things, Lords of Waterdeep is actually a worker placement game.  Instead of gathering cows and vegetables, you recruit warriors and wizards.  And instead of adding rooms to your house or plowing fields, you send your team on quests and build shops.

I've never played it with 2, but it should scale down fairly well, much like Stone Age and Agricola.

10
General Discussion / Re: Computer and Video Games
« on: November 27, 2012, 09:36:32 am »
Orcs Must Die is great.  I made it a personal goal to 5-skull the levels my first time through.  There's a harder difficulty level after, for when you have all weapons unlocked.  Unlike most Tower-Defense games, there is no scoring incentive to end the level with extra money.  So spend it all!  You'll get 4 skulls if no bad guys get through, and then the 5th skull is based on a time limit.  So you want to be fast, but there's no need to be frugal.

I just installed Assassins's Creed 2 last night, and plan to play that when I'm not spending all my time in Guild Wars 2.  MMOs man... why can't I quit you?

11
Goko Dominion Online / Re: Goko Survey
« on: November 23, 2012, 04:08:50 pm »
The survey adds up to 100% across rows, not columns.  Basically for each number of players, you have to say it's Best, Recommended, or not Recommended.  This is a bit confusing because only one number of players can be Best, while you can recommend or not recommend any number of things.

If you lump in Best with Recommended and just look at which number of players is the least Not-Recommended, 3-Player wins, followed by 4-player and then 2-player.  So not much different than leaving Best as it is after all. :)

I'm with you on dolphin-punching music though.

12
I own that whole list and like every game on it.  Makes me think I should see what 11-100 have in store. ;)

13
Dominion General Discussion / Re: An Attempt at Theme Discussion
« on: September 25, 2012, 08:37:44 pm »
Wish there was a less derogatory term than Ameritrash for the non-Eurogames.  I enjoy both types but it's hard to be "Yeah Ameritrash!"  The very label implies contempt by most people using it.  I did do a bit of searching on BGG about it, and the discussion has been done to death.  I believe the PC term of choice is Thematic Games, but it's just not catchy.  Guess the best I can do is reclaim it as a pride word? :)

I'm a huge fan of cooperative games like Arkham Horror and Pandemic, which have too much luck to be anything but Ameritrash.  I also play Talisman from time to time.  I already call it Adult Candy Land, so the term makes morse sense there.   I'd probably count Settlers of Catan as Ameritrash too, or a hybrid at least.  It definitely counts on the Luck and Conflict levels.  It's medieval (though really it only takes a single spell to jump to Fantasy) and uses wooden pieces, which is Eurogame.  The only bit left is mechanics, which I guess is the tiebreaker.  I find that the varied strategies in Cities and Knights (my favorite expansion) decrease the luck enough to leave it in the Eurogame column.

14
Bah, on the low end, here.

#17 (tie) - Broker by Mecherath with 5 points (Cotton Fields)
$2 - Action
Choose one: Gain an Estate; or Gain a Spoils.

Should have researched more, really.  I haven't played enough Dark Ages.  Marauder and Bandit Camp are much more fun ways of getting Spoils.  Maybe I could have thrown +1 Action on it.  $2 cards are hard!

15
Another middle of the road showing for me as well.

#13 (tie) - Letter of Credit by Mecherath with 8 points (Cry Instead)
$4 - Treasure
Worth $1
--
Choose one: $1 Card; or +1 Buy; or +$1.

I wish I had remembered the never do Silver at $4 rule.  Though really it's a gimped Venture, a Silver, or Copper-with-a-buy.  They're all too weak to be $5, but when Donald X talks, people listen.

Only things I can think of to save it are make it Gain a Copper in Hand instead of $1, or maybe bump it up to $5, add a 4th choice (no idea what) and let you pick two.  Oh well.  Good contest, and congrats to Pops.

16
Dominion General Discussion / Re: Ok you probability people...
« on: September 14, 2012, 04:07:58 pm »
The only difference between Options 2 and 3 is that option 2 puts the Prosperity-decider card back in the pile and Option 3 does not.  Since the main thing you want to avoid is using the same card for Prosperity-deciding and Dark-Ages-deciding, Option 3 seems closer to the intent than Option 2.  Obviously if you take that first card out when you reshuffle the remaining 9, it will never come up again.

In the paragraphs you quote it mentions top card for Prosperity and bottom card for Dark Ages.  These are of course only "for example" suggestions, but as the choice the means the least shuffling, it works for me. :)

Heck, even mentioning to not use the same card for both seems like a "well duh" to me.  Of course the same card can't be from two sets.  Obviously there are people who want to be by the book and use the Donald X sanctioned method, but just do whatever you want. :)

17
Ouch.  Only vote was myself.  Tough crowd. ;)

18
Dominion General Discussion / Re: Ok you probability people...
« on: September 12, 2012, 08:21:50 am »
I was just planning to look at the first 2 cards when I (eventually) play in real life.  If one of them is Prosperity, it's Colony/Platinum time.  If one is Dark Ages, it's Shelter time.  This is of course the same as the 1st and 3rd options.

No, it's going to produce more c/p and shelter games than any of the 3 options.

Think about it, in 1, the top card has to be a prosperity card.

In your variation, either of the top 2 can be a prosperity card.

Oh, good call.  The version I was thinking of would largely increase the chance of Dark Ages and of Prosperity.  Which itself isn't a terrible idea as the relative probabilities of each decrease with each new set you add.  But not what I was going for when I typed that post yesterday.

Mine ends up with these numbers:
157/192 * 156/191 chance of no Dark Ages (66.79%) or 33.21% of Shelters
167/192 * 166/191 chance of no Prosperity (75.59%) or 24.41% of Colony & Platinum
132/192 * 131/191 chance of Neither (47.15%) or 52.85% of one or the other

I believe that means the chances of both are the overlap in those 3 possibilties, or about 4.77%.  I might have accidentally come across what I want. :)

Edit: My 2nd numerators were off the first time through.  And the 2nd time through I mis-interpreted that 52.85% number.  Been a few years outside of Stats classes. :)

19
Dominion General Discussion / Re: Ok you probability people...
« on: September 11, 2012, 08:06:41 pm »
I was just planning to look at the first 2 cards when I (eventually) play in real life.  If one of them is Prosperity, it's Colony/Platinum time.  If one is Dark Ages, it's Shelter time.  This is of course the same as the 1st and 3rd options.

The slightly higher chance of playing with Shelters, Platinum, and Colonies is a feature, not a bug if you ask me.  Especially since there are 192 cards if you play with all sets and Promos.

That means 1.8 Dark Ages, 1.3 Prosperity, and 6.9 Other cards.  I'm just fine with the chance of both being slightly boosted.

If Guilds has the expected 13 cards, that takes us to 205 where the chances expected values drop to 1.7 Dark Ages and 1.2 Prosperity, and 7.1 Other cards.

Easy enough to plug all those numbers into Schneau's formulas above, but meh... feeling lazy :)

20
Variants and Fan Cards / Re: Fan Card: Fishing Well
« on: September 03, 2012, 09:10:08 am »
Trashing the coin to pay for the wish is mine.  Trashing the card you name was Rush_Clasic.  I think both drawbacks is a bit much (though trashing copper isn't much of one, of course).

21
Variants and Fan Cards / Re: Fan Card: Fishing Well
« on: September 03, 2012, 12:49:04 am »
The drawback would actually be nice and thematic if this was a Wishing Well.  The other players throw coins in when you gain it, and you have to take them.

Of course that name is already taken. ;)

Going with the coins for wishes theme though, it would be neat to have to trash a treasure to activate it.  I don't know what that would do to the cost.  I mean sure, 7 times at least you're throwing in copper that you don't even want, but eventually you'd have to buy more fuel for it.

22
Honestly, I think Diamond is a better name for it than Deed :)

Deed makes sense though.  It's based on purchasing VP, which is usually land.  Wondering if some sort of adjective could be attached to spice it up.

Trusty Deed!

23
#4 (tie) - Deed (1) by Mecherath with 10 points (Diamond)
$5 - Treasure-Reaction
Worth $2
--
When you gain a victory card, you may discard this from your hand.  If you do, +2 VP.

I just wanted to say that I really liked this entry.  It is something of a game changer, but not in a game-breaking way.  It lets you get a "Duchy" by buying Estate (possibly at a slightly discount, since you only needed to have $4, including Deed).  It lets you get an almost-Province by buying Duchy with $7.  It would have a big effect on PPR and would also do interesting things for alt VP strategies.

Someone commented that it was weird how Diamond/Deed wasn't getting heat for using VP tokens when others did.  The reason is that this card won't put you into a "game won't end" situation, since it only grants VP when you buy VP.  Very elegant.

Thanks!  I noticed that quite a few people liked the card, which gives me the strength to keep going in these contests.  It could be that testing reveals that the cost, +$, or +VP needs to be tweaked, but I still like the concept.  The competition is so high on these, but we'll have a fun set at the end.  And really, the top few from any contest might start getting incorporated into my own games... if I get enough RL games in to get tired of Donald's cards.

I also loved that Diamond happened to get assigned to a Treasure/Reaction.

24
Goko Dominion Online / Re: Bonfire
« on: August 18, 2012, 11:34:28 am »
Quote
I suspect that like and savvy business - they will drop the price and have sales after they have maximized their profit buy taking more money from the people willing to give it.

This.  Steam sells games for full price when they come out, but it's not too long before there's a 25% or 50% sale.  This lets them maximize profits from those willing to pay full price.  Then when those people are tapped out, well there's more willing to pay half, or a quarter.  I know this Steam model works on me.  I rarely buy a game full price, but I'm ashamed to admit how many games I've bought at deep discount.  Far more than I'll ever be able to play, yet I still check every day for sales...

25
Variants and Fan Cards / Re: Clasic_Cards #29 - Viaduct
« on: August 18, 2012, 09:53:01 am »
Yeah that was a case of having the point I wanted to make, and then actually doing the math and seeing oh.. that is a lot, but going for it anyway.  On the other hand... if you have a $3 or $2 pile you already want to empty, you can do it with less.  You just won't actually get all 7 Gardens.

Buy a $3 for $3
Buy a $3 for $2
Buy a $3 for $1
Buy a $3 for $0
Buy 3 Gardens for $0

Or with a a $2 around
Buy a $2 for $2
Buy a $2 for $1
Buy a Gardens for $2
Buy a Gardens for $1
Buy 3 more Gardens for $0

Toss in Coppers for Taste and you can manage with less.  Your original point of: hey what are you doing buying $5 support cards and Throne Rooms in a Gardens rush stands though.  My point though is that it's most useful for buying lots of cheap cards, when you want to end on Piles.

I do think you could drop it to $4 though.  It beats bridge when you have a lot, but is pretty much worse than bridge alone.  Bridge nets you $2 on a single buy, and $3 on two.  Viaduct nets you $0 on a single buy, $1 on two, and $3 on three.

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