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Messages - Antonidas

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1
2012 / Re: Kingdom Design Challenge Entry Form
« on: January 27, 2013, 10:20:17 pm »
Woodcutter?

2
Antonidas defeats dudeabides 4-1. We played with the default game rules but agreed to ban Ambassador, Possession, and Tournament. It was a really fun set of games, with unique strategies on each board and few dominatingly powerful cards. Oddly enough, there were no actual villages in any of the games. Instead, throne room and golem featured several times.

Game 1 (A 61 - D 49): This game probably came down to shuffle luck. We both built decks around heavy cycling to play monument frequently; golem was crucial since it cycles a ton and it was the only way to play extra monuments. dudeabides got an unlucky draw on turn 6 of $2P; I ended up getting my first golem earlier even though I picked up a potion a shuffle later than him. I was then able to play golem a bunch to secure an early province lead. dudeabides had a more powerful deck toward the end with menageries and the ability to triple-monument, and he had a very real chance of stealing the win on the last turn if I had another dud draw. But instead I got a very lucky draw on my last turn to cinch the deal. (I started the turn with golem, lab, and 3 victory cards and ended up playing 2 monuments for exactly $8.)

Game 2 (A 29 - D 34): I was definitely outplayed in this one. There were a ton of trashers, but with no real engine it was tough to decide what to go for. dudeabides opened chapel/spice merchant, clearly aiming for an ultra-thin deck. I decided to open silver/remake and add a spice merchant later, thinking that I would trash less but ramp much faster, and I'd be able to use jesters to counter his thin deck. What I failed to realize is that he could also incorporate the same cards and use them more effectively in his chapeled deck. He made a great play on turns 6 and 7 where he picked up a remake and saved 2 estates to trash with it, which jump-started his economy. I gave him some extra trashers with jester that didn't hurt him at all, since he could just remake them into more money. Since his jester also copied a bunch of my golds, there was no chance that he would stall out. Still, with a great draw at the end I could have been able to steal the game.

Game 3 (A 54 - D 38): A really fun and interesting game! It seemed like there had to be some kind of tactician engine present, but it was really unclear how to go about it. I opened silver/develop and dudeabides opened silver/silver, and the develop opening likely won me the game. It helped by trashing a bit while picking up needed silvers and schemes. The schemes would eventually let me alternate playing tactician while throning a harvest every turn. I also had one golem as basically a double-scheme village, which was incredibly useful since it I could play TR-harvest and tactician in the same turn and then top-deck the throne room and harvest. dudeabides went for a similar strategy but his deck was less consistent, so I was able to piledrive the provinces before he could make some kind of comeback with fairgrounds or saboteurs.

Game 4 (A 60 - D 46): There were no strong engine or BM possibilities here, but there were a good number of non-terminals. I quickly decided to go all-in on vineyards, and even bought my first potion on turn 4 (with no other potion cards out)! Bridge would allow me to buy 2 action cards a turn and scheme meant that I could reliably play the bridge every turn; lighthouse and great hall could defend me against young witch. dudeabides played a BM strategy with monument and expand which probably didn't stand much of a chance against the incredible VP potential of vineyard. However, I did have to be careful not to let him buy out a third pile before I could buy enough vineyards to take the lead.

Game 5 (A 47 - D 33): Unfortunately the least interesting game, as we both immediately identified the power combo of governor/militia. We didn't do too much differently - I bought more militias and less treasure for extra consistency in hitting the attack, and I got some better shuffle luck earlier that more than compensated for his first player advantage. It ended up being enough for a comfortable win.

This was a great match with a really friendly and courteous opponent. We even had a great post-match discussion. I got lucky in a few spots, and the scores are more lopsided than they should be because of it; I'm very happy to be able to advance this far. Thanks again for the games, dudeabides! I would love to play with you more in the future. :)

Edit: Fixed the incorrect game logs, and also updated them all to link to CouncilRoom.

3
Antonidas defeats luliin 4-1!

Game 1 (A 72 - L 54): Chapel and king's court featured prominently in this game, with a total lack of extra buys or gains somewhat complicating matters. luliin got some bad chapel and swindler luck in the beginning, but conversely I was just too slow in setting up. We ended up neck-and-neck, dancing around the last two provinces for what seemed like forever while trying to one-up each other with KC/monument. But my surviving swindler gave me a big advantage by turning her monuments and farming villages into thieves, and by trashing her victory cards at opportune times (I chose not to play it when swindling a province would make me lose the game). Eventually I was able to take a point lead and end the game.

Game 2 (A 37 - L 29): A big money game with few strong cards. luliin pursued a philosopher's stone strategy with governor and nomad camp as support cards, but I decided that was too slow for this board and played a more conventional money strategy using trader, venture, and nobles. I decided to break PPR on turn 13 because I felt that my deck was more consistent, and I didn't want to give luliin more time to power up her p-stones. It ended up working out for me.

Game 3 (A 71 - L 64): Big money with colonies. luliin played ghost ships and I played embassies; I really don't know which is stronger on a colony board. We both got lots of money before jumping into the green cards. This time I broke PCR because the provinces were also running low. luliin could only buy the penultimate province 2 turns later, and I was able to take a lucky win.

Game 4 (A 53 - L 70): A really slow colony game, thanks to sea hag and ghost ship. luliin opened ghost ship and I opened merchant ship. I got two early sea hags and eventually split the curses 2-8, at which point I thought the match was just about over. But luliin had correctly pivoted to duchy/duke while I was still trying to claw up to colonies. With the duchies and curses gone, a three-pile ending was inevitable. I was able to briefly take the lead before she could buy out the estates, but luliin's deck pulled together and bought the last 3 dukes for a solid win.

Game 5 (A 42 - L 24): There were three powerful attacks present in mountebank, ghost ship, and militia... along with jack of all trades and horse traders. I opened with jack and played jack-BM with one mountebank thrown in; luliin opened with horse traders and focused more on the mountebanks, ignoring jack. We buy tons of gold before greening; I was able to use my money advantage to green faster, and take the series with a solid win.

All-in-all a rather tame match, but every game featured divergent decisions from both players that still ended up being very close. I was certainly lucky to defeat a formidable opponent in only 5 games. Thanks for the match, luliin!

4
Loser's Bracket / Re: Rats! Division (Losers Bracket) - Bracket and Results
« on: December 31, 2012, 08:00:10 pm »
Antonidas defeats Kayo 4-1 in five tense games!

Game 1 (A 36 - K 31): A pretty low-key chapel game; I opened bureaucrat/chapel against Kayo's silver/chapel. We both got some remodels and grand markets. Kayo got some really early harems that helped him rack up a significant point lead while I was still building my deck. But I rallied and rushed for points. Thanks to some very lucky remodel draws, I was able to grab 16 points over my last two turns for the win.

Game 2 (A 38 - K 47): This set featured mountebank, gardens, and fool's gold - a bunch of potentially viable strategies. Kayo opened with fool's gold/remodel. I decided that I would try to pursue a gardens strategy while contesting the fool's golds - hence I opened fool's gold/thief, with thief being nice support for both of these cards. Seeing my logic, Kayo also got a thief. We then quickly emptied out the fool's golds... which turned on the cities that I had foolishly ignored while devising my strategy. I think I got a little unlucky by repeatedly missing $4, but fool's golds definitely turned out not to be ideal for buying gardens. In the end, I was just too slow to compete with the superior draw and buying power of my opponent's deck. I think I might have done better by not buying any fool's golds and relying on my thieves to keep his FGs in check.

Game 3 (A 48 - K 26): I saw nothing better than Jack-BM here, but Kayo tried a cool strategy where he went all-in on bishops and border villages (although he never actually trashed any border villages). But I just built up for longer than usual, and eventually I was able to take all 8 provinces in only 18 turns, buying a province every turn starting from turn 13. Jack is still pretty good, as it turns out!

Game 4 (A 48 - K 34): Another mostly BM game, this time with the power card being ghost ship. I started off trying to build a straight ghost ship money deck; Kayo opened with spy, which could have been a nice combo with ghost ship if there were any villages. He ended up only getting one ghost ship, trying to instead counter my ships with a bunch of moats; this prompted me to diversify a bit, buying markets, warehouses, and moats of my own. After a long 29-turn slog, I amassed a fairly unassailable province lead and finish the game off before Kayo could make a comeback with farmland shenanigans.

Game 5 (A 35 - K 26): My favorite game of the series, and another one that took 29 turns. Sea hag dominated on this board, but there were six viable support cards at $3 (I ended up buying all of them) and tons of useful cards in the black market deck. We both opened sea hag/scheme, but we diverged soon afterward: Kayo got an early black market, while I focused on winning the curse war by buying more schemes. My plan ended up working out very nicely. Even though my buying power briefly dipped to almost nil, I managed to hand out eight out of ten curses.
However, he was able to get both jack of all trades and ambassador from the black market deck fairly early on, two high-quality trashers that were much better than any of the trashers I eventually found with black market. In fact, around turn 20 Kayo's deck simply had so much more treasure than mine that I thought I was a goner for sure. But my deck managed to pull back into gear just as his deck started to choke again. Trader trashed a venture for five sorely needed silvers, and my superior cycling and cleaner deck managed to go the distance. My 3 schemes did incredible work this game; early on they topdecked sea hag for consistent cursing, after the curses ran out they let me play black market every turn to get the pieces I needed, and toward the end they ensured that I could lead off every turn with my lone city. Fairgrounds would have been crazy good here, as at the end of the game Kayo had 15 unique cards and I had 20.

All in all, this match was very much to my taste; nothing too crazy happened, but there were still lots of interesting decisions to be made, with both players diverging on many of them. Almost every game was quite close and endgame decisions featured prominently. Kayo was a fantastic opponent. Thanks for the great games!

5
Loser's Bracket / Re: Rats! Division (Losers Bracket) - Bracket and Results
« on: December 22, 2012, 04:05:46 am »
Antonidas defeats EgorK 4-2

Game 1 (A 30 - E 17): There were some different directions to try here, but we ended up in roughly the same place. I got some great draws, and so my early tactician accelerated me into a mini-hamlet/ghost ship engine. Salvager accelerated the endgame in my favor.
Game 2 (A 21 - E 38): Hamlet and watchtower appeared again, with library added in for good measure! EgorK opened bishop/silver while I chose watchtower/silver. I stumbled badly with several bad buys, like getting a royal seal and not having any hamlets for extra buys early enough. Meanwhile my opponent built a simpler, more effective engine, and his bishop points locked me out of any possible comeback.
Game 3 (A 44 - E 66): Warehouse/tunnel was the dominant synergy here. Again I was a little too fancy, by opening with a potion that did pretty much nothing and then rushing silk roads. EgorK's spice merchant was a much better opener, and he could easily grab 7 provinces to cinch another win.
Game 4 (A 41 - E 13): IGG was present in this game but it was mitigated by remake and masquerade. I assembled a rather unwieldy engine using hunting party, shanty town, courtyard, and horse traders. It never quite got to double province territory, but it got the job done.
Game 5 (A 43 - E 31): More IGG's and remakes! We both splurged for familiars, with me going heavier on them in anticipation of buying vineyards later. Curses ran out really quickly so we settled into a lengthy deck-cleaning phase. I think the acceleration from my chancellors did some good work, but the eventual harvest-fueled endgame was still quite close.
Game 6 (A 27 - E 25): A bit of an anticlimactic finish. Some powerful cursers were nullified by the presence of masquerade as the bane card, so we both played masquerade + treasures. I supplemented with some caches and managed to luck out a quick win.

A very fun set of games. Thanks and best wishes to EgorK!

7
Loser's Bracket / Re: Rats! Division (Losers Bracket) - Bracket and Results
« on: December 14, 2012, 03:48:05 pm »
Antonidas defeats Psyduck 4-1

Game 1 (A 33 - P 23): A board with lots of powerful attacks that were mostly ignored. We followed very similar strategies, though I think my stashes gave me a slight edge.
Game 2 (A 64 - P 30): Lots of different strategic interactions here. Psyduck opted for HT/gardens while I chapeled into tournaments; my unopposed tournaments just ended up being too fast.
Game 3 (A 35 - P 43): University/vineyard stood out in this one, although there's no +buy. I moved all-in on actions but didn't start picking up the vineyards themselves until too late. Meanwhile Psyduck ended up with a very effective hybrid strategy.
Game 4 (A 44 - P 27): The least interesting game, as vault BM comfortably outraced governors. My hoard buy probably should have been a gold or another vault.
Game 5 (A 51 - P 40): A really tense game! The likely-dominant hamlet/wharf/conspirator engine was complicated by the presence of possession and vineyards. My early quarry gave me a big lead on engine-building, but Psyduck countered with a very early possession. A good bit of back-and-forth followed, until turn 15 when Psyduck was one buy short of piling out the great halls for the win on my possessed turn! I don't know if I've ever been more nervous in a dominion game. I was so rattled that I missed my own ability to three-pile while ahead on my own turn... But fortunately for me Psyduck got a subpar turn and couldn't take the lead, and I could end it on turn 16.

Psyduck was a wonderful opponent, and I think we both learned a lot from the match. Thanks for the great games!

8
Loser's Bracket / Re: Losers Bracket RD 1 Sign-Ups - 23(24)/64
« on: December 08, 2012, 03:38:07 pm »
I'll sign up.

9
2012 / Re: Thief Division: Bracket and Results
« on: December 07, 2012, 07:40:38 pm »
Round 1: LexiphanicLemur defeats Antonidas 4-2

Game 1 (78-55): Mostly BM on a colony board; my early Mine is probably key.
Game 2 (37-53): We go for alchemists and golems on a weak board. LL's tunnels get him economy, while I don't really have a coherent plan.
Game 3 (23-43): I try to build something way too fancy and slow with alchemists and barons, while LL sticks with more focus on money.
Game 4 (18-3): I stick close to the NV/Bridge formula and end it by piling out the silk roads.
Game 5 (39-54): LL aims for provinces while I try to do vineyards supported by talismans. I think my strategy was sound here, but I made a couple bad mistakes and the lack of extra buys really hurt.
Game 6 (49-57): I don't quite get there with pirate ships. Probably the closest game.

Many congratulations to my opponent, and good luck in the rest of the tournament!

10
Dominion Isotropic / Re: Attention-whoring thread.... I did it!!
« on: July 27, 2012, 07:23:54 am »
Hurrah, level 40!

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