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Messages - heron

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1
Dominion: Renaissance Previews / Re: Your reviews of the previews
« on: October 04, 2018, 11:40:13 am »
Since we're already off topic, I want to say that although jomini's posts often have a lot of abbreviations which make them difficult to read, this particular one does not have that problem. There are like two abbreviations and pot for potion is pretty common (maybe not here, but in other games with potions).

So I really doubt any of you actually had a huge amount of trouble understanding jomini's post.

2
Puzzles and Challenges / Re: Easy Puzzles
« on: July 20, 2018, 10:59:02 pm »
farmland

3
Except for deck management matters, e.g. Wind's Gift triggering a reshuffle when you would prefer not to, it is always useful.
The Mountain's Gift is a far worse mandatory Boon.

There is also the very annoying case of having no cards left to draw and nothing you want to discard.

4
Variants and Fan Cards / Re: Holunder's cards
« on: June 30, 2018, 04:05:11 pm »
I feel like 4 provinces for $17 is too good.
Without Duration draw the additional cost is that your next turn will be dead (or in the Estates pile emptying that Asper pointed out, your next two turns) but I agree that that 17 and a dead turn for 4 Provinces might be too good.

It doesn't really matter that your next turn is dead when you just gained the last four provinces.

5
Variants and Fan Cards / Re: Holunder's cards
« on: June 29, 2018, 11:14:56 pm »
I feel like 4 provinces for $17 is too good.

6
Puzzles and Challenges / Re: Easy Puzzles
« on: June 24, 2018, 02:34:00 pm »
City can get 6, rebuild can kind of get 5 but probably counts as milling vp, capital gets 3.

7
Dominion FAQ / Re: Five or six players?
« on: April 08, 2018, 01:34:37 pm »
To me, and I know I'm not alone, two-player games can be kind of bland, too short and mostly uninteresting. Besides, attacks (which I really love) become too weak in most cases. Multi-player games fix these problems for me and my usual opponents. I know this is subjective, but even though I liked it and you made me smile, your reply wasn't particularly helpful. :)
Most attacks are about the same strength level at any player count. The exceptions tend to be cards like Jester and Pirate Ship where you can gain something from the attack.

I respectfully disagree. In games were your opponents have one attack card each, facing one of those every round is generally much better than facing five of them, which Iíve seen plenty of times with Torturer, Witch, and the like. Some attacks donít hurt when youíre attacked several times (e.a. Militia), and some actually help you (e.a. Margrave), but most are bad when youíre attacked several times a turn, and I think thatís how it should be. Of course, this is just my humble opinion, and you may disagree with me. :-)

Agreed. Even with something like Militia, a 4 player games greatly increases the chances that you will have a 3 card hand every turn compared to a 2 player game. At least near the beginning of the game, before your opponent has built up an engine that can play Militia every turn. And other than discard attacks, pretty much all the other attacks are worse when you have multiple per turn compared to 1 per turn.

I think attacks are weaker in multiplayer. In a 3 player game where the other two players are going to play a militia every turn, your own militia is useless. Similarly with junkers, if the other two players play witch more often than you, it's not as devastating as it is in a two player game since they also junk each other.

8
Dominion General Discussion / Re: Fix the worst cards
« on: March 18, 2018, 08:46:35 am »
Harvest could be a treasure.  Terminal draw decks are usually short on variety so it should be safe.

I think this might actually make it weaker though since you might not have any cards left in your deck in the beginning of the buy phase.

9
Introductions / Re: 4 days, 0 minutes
« on: January 21, 2018, 02:33:10 pm »
Well, after 5 and a half years, I made it to 100 days. It's been a good time here.

10
Dominion General Discussion / Re: Interview with Donald X.
« on: December 13, 2017, 11:36:49 am »
Did you ever consider or playtest a complex number of victory cards in the piles?

Yes, 8 is a complex number.

11
Dominion General Discussion / Re: "But it worked"
« on: November 30, 2017, 08:49:15 pm »
How is Inheriting Baron like Delve?

Baron + Estate is like Silver + Silver. So buying an Estate after Inheriting Baron is like buying a Silver for $2 -- Delve.

yea and baron and delve both give you +buy

12
General Discussion / Re: Random Stuff Part III
« on: November 30, 2017, 12:32:52 pm »
Today is my birthday and I realized that I have been a member of this forum for more than a quarter of my life which is kind of weird.

13
General Discussion / Re: Maths thread.
« on: November 12, 2017, 10:38:48 am »

14
General Discussion / Re: Maths thread.
« on: November 05, 2017, 11:35:12 am »
The given sum is the number of ways to color a group of n points with red, green, and blue such that at most one point is colored red (think of each term as selecting k points to color green, and then choosing either one of those k points or no point to be red, and coloring the rest blue).

The number of ways to color points in that fashion is 2^(n-1) * n + 2^n = 2^(n-1) * (n + 2) as navical computed.
The first term is the number of ways if there is a red point, and the second term is the number of ways if there is no red point.

15
Dominion Articles / Re: Dominion 101: What is an engine?
« on: October 12, 2017, 05:39:21 pm »
I really don't want this discussion to split off into a whole different thing, but

ftfy

16
Non-Mafia Game Threads / Re: Color or Country
« on: September 01, 2017, 08:31:12 pm »
blue

17
Thanks a lot for making this tool!
Just fyi, it looks like something went wrong with the leaderboard today and a lot of players are missing.

Edit: Seems this is fixed with today's leaderboard update. Must have been a fluke.

18
Courtyard + Farming Village is pretty good. Normally courtyard is pretty weak draw but if you can topdeck a green or a curse and then play farming village it's almost as good as smithy.

19
General Discussion / Re: Random Stuff Part III
« on: August 17, 2017, 01:12:06 pm »
The Iso art from the forum gallery is the only way to get a bigger avatar than what e.g. I have.

Darn, thanks for the info.

20
General Discussion / Re: Random Stuff Part III
« on: August 16, 2017, 10:45:45 pm »
I wanted to change my avatar to mountain pass but I'm not sure if it worked right so uh yea

Edit: it did not work right
Edit2: well small is better than smashed into a square but I can see MicQ succeeded in something a little larger

21
Dominion Online at Shuffle iT / Re: Loading old games
« on: August 13, 2017, 05:17:42 pm »
Is there a way to load and old game and just replay it? Like watch all the decisions the players made without making any decisions yourself?

I can't find a way to do it, but it seems like this feature is almost implemented. Is it planned?

22
Dominion: Nocturne Previews / Re: Dominion: Nocturne announced!
« on: August 12, 2017, 12:12:05 pm »
My prediction is that boons and hexes will be one shot actions. Boon will be something like a village or laboratory that also says "return this to the boon pile". Hex might just be "return this to the hex pile", maybe with a clause to prevent trashing it to be extra nasty.

23
Sweet. I have been playing a ton. I actually already have access to every expansion except for dark ages and guilds (and I get a decent amount of play with those online). Is dominion.games the best site for online play? I win most games I play on there, and I was wondering if there was a website for higher elo play.

You could try the league for some more consistent quality games maybe.

24
General Discussion / Re: Maths thread.
« on: July 12, 2017, 11:49:28 pm »
I asked some other people with experience with contest math and they solved it pretty quickly. There are   5  triangles.

A hint that should help unblock things: Given any triangle with side lengths a, b, c, you can find positive x, y, z such that a = x+y, b = y+z, and c = x+z. Try working in (x,y,z) space instead.

Yea, that's how I did it.

25
General Discussion / Re: Maths thread.
« on: July 08, 2017, 03:18:24 pm »
A fun (and tricky) problem I came up with at work about triangles is:

How many triangles satisfy the following properties:
1. All of the side lengths are integers.
2. The area of the triangle is equal to its perimeter.


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