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Messages - SevenSpirits

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1
I suspect playing online, where the representation of boons and hexes is so transient and hard to follow, is making them seem worse than they would when you can see the pile in front of you.

Perhaps interface improvements online can also help to make tracking them less annoying.

2
Dominion: Nocturne Previews / Re: Bonus Preview #4: Leprechaun
« on: October 27, 2017, 01:54:33 am »
My first game with leprechauns had throne room, Hamlet, inheritance, and patrol. Leprechaun was super strong and fast.

I have a hard time imagining it's good if you aren't getting wishes though. The power is in how it singlehandedly provides your payload.

3
What's the intended way to track multiple players being envious? I'm sort of confused about the idea of giving a state represented by a physical card to several people. Or does only one opponent end up envious?

4
With Druid + Blessed Village, it is theoretically possible to run out the Boons pile, no? Gain 9 Blessed Vilages and set aside 3 Boons.

This is called a "boondoggle".

5
I specifically find it interesting that if you open $4/Ghost Town, you'll have a 6 card hand t3 and a 5 card hand t4, guaranteeing you see the $4 card in one of those turns. Likely weak (since Ghost Town is not very exciting in your deck at that point) but perhaps worthwhile if your other buy is strong enough.

6
Raider kinda makes me wonder why it's not a Treasure? Except for theme of course.

There's a pretty obvious difference - if it were a treasure, you could play it before you play your other treasures (e.g. copper) and force the discard of a better card. Also, theme is a real thing.

Quote
At this point I think that Night cards are mostly a new mechanic in order to not confuse casual players by having cards with Treasure type that don't provide money. All of what we've seen here could easily be implemented using existing mechanics for Treasure cards.

Devil's Workshop obviously doesn't work as a treasure either - it has to be played after your buys. Similarly, Ghost Town doesn't work because you'd be unable to play it the same turn you buy it. I don't see an elegant way to do these concepts without the Night type.

Overall I find the idea of Night cards being for casual players hilarious. The last few Dominion expansions have been manna from heaven for hardcore players, and probably way too much for casual fans. This one looks to be the same.

7
I loved this format.

As someone who's only popped into the forums a couple times but enjoys the blog whenever it's updated, it's sometimes hard to tell where a statement lies on the scale of truth to personal opinion, and the certainty with which the writer believes it.

The discussion format gave me a better sense of which aspects of strategy are common knowledge and widely understood, and which aspects are hard and still very much being learned.

For what it's worth, I followed the kingdoms without much issue, and even felt inspired to try them out plus a few more Donate kingdoms.

8
Dominion: Empires Previews / Re: Empires Previews #5: Events
« on: May 13, 2016, 01:14:34 pm »
Dominate really seems crazy. Previously, $16 and an extra buy would get you 12 points. In any game that has Dominate, you'll never (edge case blah blah) buy 2 Provinces on a turn.

Case that is not very edgy:  I'm down 6-12 points with 2 Provinces left in the pile.  I have $16 and 2 buys.

I would pedantically argue that is exactly an example of an "edge case", and the relevant point is that the edge cases are relatively common.

9
Dominion: Empires Previews / Re: Empires Previews #2: Split Piles
« on: May 10, 2016, 05:37:41 pm »
LF playtested both sets; in fact he's credited as head playtester in the Empires rulebook. If you're only giving him 90% credibility, I guess you are just a 90% credibility kind of guy.

I thought I gave him quite a lot of credibility given that he didn't directly answer my question, the sly bastard. But you're on to me, I am a 90% credibility kind of guy.

10
Dominion: Empires Previews / Re: Empires Previews #2: Split Piles
« on: May 10, 2016, 04:46:03 pm »
Thanks, I am only 90% convinced though. It was surely an option to just have Inheritance not be usable on action card piles that hold multiple different cards. But the more such piles that exist or will exist, the less appealing that resolution becomes. So I'm still wondering if their future existence was an influence.

11
Dominion: Empires Previews / Re: Empires Previews #2: Split Piles
« on: May 10, 2016, 04:29:43 pm »
Did the split pile mechanic contribute to Inheritance taking an actual copy of the card from the pile rather than putting a token on the pile like the other stuff from Adventures?

12
I wrote this strategy article not long after the game came out, when I had probably played in the neighborhood of 20 2-player games, and only really had one person to discuss strategy with. I find it interesting to look back on that. A lot of the comments, I still agree with, but I didn't respect early scoring strategies enough, which led to several very questionable ratings.

http://boardgamegeek.com/thread/562148/ratings-and-comments-for-all-the-cards

13
Help! / Re: How would you play this board?
« on: June 05, 2012, 05:51:57 pm »
The reason I wasn't as worried about the effect of duchess, is that if you don't overplay your Hunting Parties, how often will you really find yourself with a 0 card deck (thus forcing the reshuffle to view top-card)? If your intent is to hit $8 with unique cards (C/S/G/Duchess), unless one of them is the bottom card of your deck, I just don't see it being a major problem.

Am I incorrect?

There are two other situations where the Duchess is a liability.

1) Your last Hunting Party draws the last distinct card with its +1 card and thus flips the rest of your deck.
2) You had a bad discard pile going into the turn which then became your draw deck before you reached $8, in which case you WANT to flip your deck so your next turn is OK.

I can't speak to how common these are though. Don't have much experience.

14
Help! / Re: How would you play this board?
« on: June 05, 2012, 03:26:42 am »
I'd worry about Duchess being a poor terminal for a Hunting Party deck, as if you flip the whole thing and then play Duchess your deck is suddenly a pile of crap. Never tried it though.

15
Game Reports / Re: Behold the POWER of Scout!
« on: May 31, 2012, 04:29:48 am »
In a 30% green deck, scout becomes 2 and a half times as strong
I agree that it's odd that Scout doesn't look at 5 cards, but I don't see how you get a 2.5 times boost from looking at 1.25 times as many cards.  What exactly did you mean?

Focusing just on the raw card drawing power...

In a 30% green deck, Scout needs to look at 3.333 cards just to break even with not having the Scout at all (i.e. +1 card, +1 action). So only .666 of the 4 cards it's looking at are profit, so if you increase its look by 1 full card, its profit goes from 30% x .666 cards, all the way to 30% x 1.666 cards (which is 2.5 times as much).  :P

16
Variants and Fan Cards / Re: Really bad card ideas
« on: May 23, 2012, 03:51:45 am »
Committee
Action-Attack - $7
Gain a silver. Put it on your deck. Now put it in your hand. Then draw three more cards. Each other player puts a card from his hand on top of his deck, then back into his hand again. You are authorized to purchase one more card in your next buy phase; however, note that no additional funds are allocated for this purpose.

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