Tdog Defeats Yed 3-0-2.
Game 1:
http://dom.retrobox.eu/?/20130506/log.51102b6ee4b06719e45eef9d.1367867903240.txt Tdog 20- Yed 20
A sea hag game where we both transition into a juicy engine powered by cities, wharves, and bridges. We both build up after the curses are depleted then on turn 19 for him and 20 for me we grab province and 3 estates. He ends it thereafter with a city and 2x estate buy to deplete 3 piles. A very even game here, I get the tie due to a victory in the cursing war.
Game 2:
http://dom.retrobox.eu/?/20130506/log.51102b6ee4b06719e45eef9d.1367868701165.txt Tdog 26- Yed 26
Yeah, that's right, 2 ties in a row! The name of this game was rebuild. Our decks end up looking very similar, I grab a few more rebuilds, he gets a ghost ship and more silvers. An interesting decision popped up in the middle here, with the duchies gone. Do you name estate, risking province-province, or province risking estate into estate/feodum. On the last turn I name estate, turn province back into itself, leading to the tie.
Game 3:
http://dom.retrobox.eu/?/20130506/log.51102b6ee4b06719e45eef9d.1367869416662.txt Tdog 84- Yed 77
A game with 161 points without colony! He goes for a trashed down bishop into stables plan, while I go for silk roads. Silk roads had a a decent amount of support, with island providing a disappearing green card. He trashes almost everything in his deck, causing him to get a lot of vp chips but a limp into the finish. I grab 25 VP cards, good for 6 point Silk Roads and the win. Cool to see a game with ambassador and chapel left behind.
Game 4:
http://dom.retrobox.eu/?/20130506/log.51102b6ee4b06719e45eef9d.1367870057161.txt Tdog 25- Yed 25 (Tdog on turns).
Yeah, yet another tie score here! This one was very interesting, with 4 curses and 4 "counters" (Masq, menagerie as bane, moat, junk dealer). I grab the 5-2 split, and elect to avoid curses to go for heavy trashing/defense with junk dealer and moat. He just grabs the single sea hag, in the end only 2 curses are distributed, and I trash them both. We both kept our decks very simple, with death cart here for mid game momentum. I break PPR on the second to last turn, and then he picks up the last province, ending it with a tie, and giving me the win on turns.
Game 5:
http://dom.retrobox.eu/?/20130506/log.51102b6ee4b06719e45eef9d.1367870702958.txt Tdog 30- Yed 27
This was most likely the least interesting of the bunch. Not much going on, with knights the only okayish card. I get sir michael vs natalie, which gives me a nice advantage there. Otherwise, I grab a few mystics, and pull out the win.
Thanks for the games yed! I think all were very very close, and a bunch of interesting boards. Good luck with the rest of the way!